RObiN-HoOD
Explorer
Ok, here we are. The paladin detects evil with his spell-like ability. Suppose the party talk to an NPC within a town for example and the paladin finds out that he is evil (regading alignment). What does this mean? Should he start attacking him? I think not!
The problem is the when players detect evil somewhere they start attacking most of the times without asking anything. I think this is wrong because as I have read, especially in late adventures, you can actually interact with monsters and perhaps learn information or whatever.
It's shouldn't be like "... there is an evil thing ahead ... it looks like monstrous ... just kill him .... charge....". I believe that purely hack'n'slash attitude.
Am I right or is it just me trying to roleplay everything?
The problem is the when players detect evil somewhere they start attacking most of the times without asking anything. I think this is wrong because as I have read, especially in late adventures, you can actually interact with monsters and perhaps learn information or whatever.
It's shouldn't be like "... there is an evil thing ahead ... it looks like monstrous ... just kill him .... charge....". I believe that purely hack'n'slash attitude.
Am I right or is it just me trying to roleplay everything?