Read #4750 last night


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Mine isn't about an apocalyse (then again, it probably won't be chosen). It's about a setting... a place with its associated structure and culture. There will be (or should be) stories and adventures in the setting which could be pre-, mid-, or post- apocalyptic, but the setting itself is just descriptive.

Norris
 

Maraxle said:
Wrong. Nothing at all has, is, or will happen in my setting. Which is why I will win.

I managed to sneak a copy of Maraxle's setting out from WotC headquarters over here. Here it is:

The Setting of P'u: Land of the Uncarved Block

When the block is carved, it becomes useful.
When the sage uses it, he becomes the ruler.
Thus, "A great tailor cuts little."


The land of the uncarved block contains nothing, and thus contains everything. It's state of emptiness gives it infinite possibility. The Setting of P'u consists of 256 blank lined notebook pages hardbound and will retail for $44.95 USD.

Sheer brilliance Maraxle, and I doubt anyone will have a shorter word count. It will definitely stand out from the pack. I wish I had thought of it! Congrats on what I am sure will be your upcoming success in the competition.
 

Celebrim said:
One question is whether or not any D&D setting has ever not been post appocalyptic, and whether or not ANYONE submitted an ideal for a setting that didn't include some appocalyptic elements?

Mine had no particularly appocalyptic elements. It focused on exploration, as the entrenched and developed cultures discover the existance of a new continent and set about sending in agents and adventurers to explore it and bring back the wealth or carve out new territories.Lots going on on the home continent too, but exploration gave it it's new hook.
 

kenjib said:


I managed to sneak a copy of Maraxle's setting out from WotC headquarters over here. Here it is:

I thought it was nore like a campaign about nothing.
Did you ever notice those annoying adventures! I mean really, rushing into town, smelling like they have been on the trails for weeks, and you try to make one little comment about their hygene and whammo! The village is is ashes!
Or how 'bout those evil warlords. You know those people who dress all in black and have a mountain fortress or some such. Why are their ventilation systems always designed by 2 year olds. I mean there I was in the bar and this smelly dwarf was telling me how he defeated the evil Xarvithiasmorgilian by climbing through his air vent and blowing up his volcano. I mean really, how much dumber could you design a stronghold!
And don't get me started about how stupid people are. I once saw 20 gnomes try and pole vault over the gorge over there. The amazing thing was that one of 'em actually made it. It seems like no matter how stupid people are they seem to have a 5% chance of actually succeding! Its like they make the rest of the univers just as dumb as they are for that brief 6 seconds ....

Anyway that's the way I think Maraxle's world would be like.
 


...

So . . .

. . .

What does . . . BUMP . . . *whistle* *looks at ceiling* mean ?

. . .

-Tim

PS:

Anyone started on their 10 pager?

I had lots of apocolypses (apocolii ??) in my setting. And they were on horses. Why would utopia need heroes? So, there has to be some sort of conflict.

What counts as an apocalypse? Massive world overhaul? Maybe some massive war?

Surely if there is small conflicts, then there will be massive conflicts. The intelligent thing is for evil to align and fight the good guys. But why should good work with each other, since they're all good, its "just business". No need to band together, since there isnt conflict between them.

As soon as evil aligns, good must align or perish.

That alignment could be a deciding factor that is pre-post apocalypse. In addition, good will always act in response to evil. Never before evil. Therefore evil forces are able to "seem" alot more effective, since they continually have the suprise advantage. (on a macro scale).

-Tim
 

My setting is both pre and postapocalypse... sorta.

It's preapocalypse in the same sense that the White Wolf settings are - there's a big impending certain (almost) unavoidable doom, but noone can tell when/how it will happen except the DM. And the population at large doesn't even know about it. It ain't happening tomorrow for sure.

It's postapocalypse in the same sense that Dragonlance is - the apocalypse (...sorta - it's stretching the term a bit) was hundreds of years ago and the world has recovered a bit, even though it was heavily changed.
 


Morgenstern said:


Mine had no particularly appocalyptic elements. It focused on exploration, as the entrenched and developed cultures discover the existance of a new continent and set about sending in agents and adventurers to explore it and bring back the wealth or carve out new territories.Lots going on on the home continent too, but exploration gave it it's new hook.

That's a really nice idea.

A DM that I know has a long established 1.5e campaign based around a fantasy version of Earth (europe/africa/asia). He was toying with the idea of starting a 3e game with the discovery of the Americas, and with the new PCs sent out by the old world order to do stuff there.
 

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