Read Lips

RigaMortus2 said:
Maybe this is a case where it might be a good idea to make a Read Lips feat which becomes an extention of the Spot skill. Or perhaps Sense Motive?

I thought that "thieves' cant" was done using sense motive...reading non-verbal communication. Seems pretty similar.
 

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see comments like that a lot, but it doesn't really apply to the 3.5 revision. 3e didn't have a huge list of skills, it had a teensy-tiny list of skills, so there was no pressing need to make it smaller still IMO.

Anyone ever play a game using the Rolemaster system? Gotta love skills like "rowing" or "hygeiene". Who wants to play Dexter the Tidy Kayaker?

Basically, I think the small selection of skills is a good thing. :D
 

awayfarer said:
Anyone ever play a game using the Rolemaster system? Gotta love skills like "rowing" or "hygeiene". Who wants to play Dexter the Tidy Kayaker?

Look at how clean that warrior is! He must be epic level! :lol:
 

werk said:
I thought that "thieves' cant" was done using sense motive...reading non-verbal communication. Seems pretty similar.

And recall that this, too, was a separate skill in 3E (Innuendo), which got folded into a broader skill in 3.5.

I suspect that both Innuendo and Read Lips were deemed by the designers to be important, but only in specific and infrequent circumstances, and thus not "worth" having to invest skill points in.
 

kenobi65 said:
And recall that this, too, was a separate skill in 3E (Innuendo), which got folded into a broader skill in 3.5.

I suspect that both Innuendo and Read Lips were deemed by the designers to be important, but only in specific and infrequent circumstances, and thus not "worth" having to invest skill points in.

I've worked so hard to purge all that 3.0e knowledge from the memory banks...

Sense motive is wisdom based, same as spot, so I guess it all comes out in the wash.
 

awayfarer said:
Anyone ever play a game using the Rolemaster system? Gotta love skills like "rowing" or "hygeiene". Who wants to play Dexter the Tidy Kayaker? Basically, I think the small selection of skills is a good thing. :D
Or GURPS, where (in 3e at least) Cryptology, Cryptography and Cryptoanalysis were three different skills. :confused:

My point wasn't that small wasn't good. My point was given that small is good, it doen't necessarily follow that smaller is better.


glass.
 

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