Simon Atavax
First Post
There is nothing to reward players who dump charisma like having a henchmen flee in the middle of combat...![]()
Heh heh. That is probably the main "cultural shift" I'm getting used to with 1e--the assumption (and importance) that PCs will be hiring mercenaries, bearers, pack handlers, and so on.
It really makes Charisma a surprisingly important attribute. The distinction between an 8 CHA and a 16 is FIVE frickin' henchmen (i.e. with CHA 8 you can have a maximum of 3; with a CHA 15 you can have a maximum of 8). Plus, once you get into 15/16 territory for CHA, the reaction adjustment (for morale checks, etc.) gets some pretty significant bonuses: +25% (!) for a 16, for instance.
OTOH, a PC, even a butt-ugly moron with a CHA of 5, can always hire hirelings . . . as long as they can afford to pay.

"Henchmen, whether male or female, are greatly desired by the discerning players, for they usually spell the difference between failure and success in the long term view. . . ." (Gygax, DMG, 34)