Ridley's Cohort
First Post
Psion said:This whole energy substitution thing got me thinking: what's the point. So most outsiders don't have resistance to sonics. Okay? So? In my game, I delight when players use their noggin' to overcome obstacles. So you mop up my demons by using your brain to find a weakness. In some venues that's sort of the point of the game. In the end, I don't see it as a big problem because I don't think the balance of the game is going to shift becasue of it, and I am not going to have to make huge accomodations to make up for that feat. I see the problem as valid in theory, but not too much concern in the game.
This is sort of changing the subject, but I think the real problem is with the game with respect to resistances. IMHO, resistances/immunities are too common, strong, and predictable. The fact that savvy players jump at the opportunity to use feats that help bypass these resistances is not a problem with the players or the feats at all.
Please forgive my ranting, but I think the real problem is spellcasters are often frustrated with their magic not working against magical creatures. In mythology magical beings are both more powerful AND vulnerable to magic: Rumplestilskin and his name, Grendel and the bane weapon, the Genie and the Lamp, a Contract with a Duke of Hell, etc.
D&D tends to dispense with the puzzle of magical creatures, the fun of a little "Gee, fire didn't work. I bet either lightning or cold will!" No, in D&D the devil is probably immune to all three and has SR to boot. Where is the fun in that?
Instead of exciting magical battles against outsiders, spellcasters hide behind the guy with the biggest +n[/n] weapon and do their best to keep their ally healthy. Oooo! So exCITing!
