gfunk said:One of the key things to do as a DM and player is
PLAYTEST things before you 'nerf them.
We went through about 3-4 levels with the spell Polymorph Other for example. After my Sor kept turning everyone into a Troll thereby giving them Large size, 10' reach, +7 natural armor, 23 Str, 23 Con, 90' darkvision, and the ability to keep all of their equipment (since Giants use equipment according to the spell), the campaign became unbalanced. We all sat down with the DM and agreed the spell was completely broken and needed to be rule-zeroed.
Now that I am DM I admit that I am very reluctant to include certain feats and PrC from the splatbooks b/c I think they may mess up my campaign. But you really need to give these things a test run -- the results may surprise you.
I guess I'm a "simulationist" -- I try to run a "realistic" campaign . . . and that means that both I and my players are loathe to hit the rewind button.
If your sessions are little more than "lets go monster huntin'!" then completely changing feats and spells and such within campaign isn't a big deal. And there's nothing wrong with Monster Huntin' campaigns. But realize that that's not for everyone -- my players would get pissed off if I started changing the levels and effects of spells, and allowed/disallowed feats only after they turned out to be "broken".
And no offense, but some of us are smart enough to realize that Poly Other is too powerful for a 4th level spell before doing extensive playtesting
