Zappo said:
Would ignoring encumbrance have been better?
Actually there is a good system out there for Encumberence. It is in the Riddle of Steel RPG. Basically it is a series of drawing of a generic guy with stuff. Look at how much stuff you have compare drawings and viola thats your encumberence level.
Oh and from the same game the proper weights of some common weapons
Note that the author of TROS Jake Norwood is a historian and a WMA (Western Martial Arts) guy so these should be about right
longsword 2.5 to 3 lbs
shortsword 2 lbs
dagger 1 lb
greatsword 8 lbs
scimitar 3 lbs
Rapier 2 lbs
club 1-3 lbs (In D&D I would suggest a 1lb club should do a d4 but thats me)
Flail 4 lbs
pick 2 lbs
handaxe 2 lbs
mace 3lbs
maul 8 lbs
warhammer (with spikey parts) 2 lbs and it should do at least at 1d6 if not 1d8
poleaxe (aka Great Axe) 5 lbs
warflail (big 2 hander) 8 lbs
What surprised me is how light most weapons are. Though when I thought about the issue it made sense. No one can weild a 30 lb weapon and even an 8 lb weapon is dicey.
If you think you can go get a nice sledgehammer and swing it at top speed for a while. You will tire fast!
If you think you can fight with a 30lb doubles sword I suggest that you weight lifter types get a 4 one Gallon Jugs,4 liters for you metric types

fil them 3/4 with water and attach them to a steel pipe. Try and swing it I dare you.
IRL if there was a doublesword it would weigh about 5 lbs or so and be a bloody nuicence to carry and a hazzard to the user.
They are however very cool weapons and of course I allow them IMC