Ok, forget the classic 6 way split (strength, dexterity, constitution, intelligence, wisdom & charisma) between ability scores divided into two groups, physical and mental abilities, that appears in D&D. Imagine for a moment that you are trying to design a 'realistic' (yes, yes, no system will be perfectly realistic) system of representing abilities. What ability score groups, ability scores and sub-ability scores would you put into such a system and how would they relate to each other?
Before anyone jumps on me that this is pointless... that the current system works well enough and anything more complex is worhtless... that it would hamper gameplay... etc, etc please don't do that. I am not actually proposing that anyone games with such a 'realistic' system - I am merely interested what it would look like. Why? Because I find it interesting and the discussion fun. Thanks!
Before anyone jumps on me that this is pointless... that the current system works well enough and anything more complex is worhtless... that it would hamper gameplay... etc, etc please don't do that. I am not actually proposing that anyone games with such a 'realistic' system - I am merely interested what it would look like. Why? Because I find it interesting and the discussion fun. Thanks!
