Agility, in real life, is a function of both coordination and relative power -- what we might call Dexterity and Strength. A gymnast or running back isn't simply coordinated; an athlete needs significant muscularity to accelerate, decelerate, jump, change directions, etc.Roman said:Instead of dexterity there should be 'fine motor control' and 'gross motor control' (these correspond to approximately manual dexterity/hand-eye coordination and balance/agility).
Why?Roman said:I would perhaps add 'flexibility' as a third stat to help replace dexterity.
If you're trying to dodge a fireball, you need to perceive the fireball as soon as possible (probably quite easy; it's a fireball after all), then move out of the blast radius as quickly as possible (probably not so easy) -- a test of perception combined with a test of agility.Roman said:I wonder where would you put reaction time? Would that be a function of perception or balance/agility or separate altogether?
Interestingly, I remember an experiment that pitted Wall Street traders versus military recruits in paintball, and the traders, used to rapidly taking in large amounts of information and acting on it quickly, devestated the young, fit opposition. Powers of perception conquered agility.
Naturally, I'd base Initiative on Perception, not Agility -- especially when the task is to point a firearm, not jump behind cover.