RangerWickett
Legend
I'm coming in quite late to an already-long thread, but a few years ago I had an idea for a 'simple' combat system that has your Defense as how well you are at dodging (i.e., basically normal D&D stuff, with your defensive stat going up if you're better a parrying or dodging or whatever), and then your armor doesn't do DR or anything like that. It's just, like, a ludo-narrative game one-shot ability.
If you're wearing light armor and you suffer a critical hit, you expend the armor's "save" to reduce it to a normal hit once per combat.
If you're wearing medium armor, you can do the same, or you can downgrade a hit into a miss once per combat.
And heavy armor can do it twice per combat, which can potentially be used at the same time to turn a crit into a miss.
If you're wearing light armor and you suffer a critical hit, you expend the armor's "save" to reduce it to a normal hit once per combat.
If you're wearing medium armor, you can do the same, or you can downgrade a hit into a miss once per combat.
And heavy armor can do it twice per combat, which can potentially be used at the same time to turn a crit into a miss.