Aspiring Lurker (He/Him)
Because the character is the means through which the player shapes or changes--or whatever verb you care to use--the story. Changing the story some other way doesn't feel to me like agency--it feels like some sort of authorship or narrative authority.Why are you talking about the character? I'm talking about whether or not the player has agency in respect of the shared fiction. If you're saying No they don't and that's fine, well OK. But can we at least get the analysis clear?
And it's clear that you and @Lanefan would interpret and resolve this declaration differently. You would interpret it as stating what the PC hopes to find and resolve it that if the check succeeds, they find it. @Lanefan would interpret it as a check to open the box, and the "for the Crown of Revel" is why; if the check succeeds the box is opened, but the Crown of Revel is only there if it would be there. I'd probably interpret it roughly the same way @Lanefan would, though I suspect I'd be more generous about whether they'd find the Crown of Revel--If they're in the right room it's certain; if they're in the right building, it's possible--but I'm less about the granular details than he is. I don't think either of you is wrong, here.Here's the action declaration: I look in the box for the Crown of Revel. Here's the role of the GM: To narrate what happens if the check fails. And to provide framing more generally.
It's not mysterious.