Realistic Consequences vs Gameplay


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hawkeyefan

Legend
Huh, chaochou is complaining about the whim of the DM but apparently you'd rather submit to the whim of the dice? I dunno - which is more predictable to the players giving them a chance to make meaningful choices? Playing the mad tyrant according to his well-known personality quirks of being thin-skinned and arresting malcontents or rolling against a list that might make him play completely against personality or include things not at all causally related to the players' decisions like guards being drunk? How are the PCs going to guess anything rational if that's the alternative.

And no, having the guards arrest an insolent PC isn't the start of violence in this scenario. The PC could have gone along quietly and plotted a daring escape, but like a lot of players do, they overreact when faced with their PCs losing any sense of their physical freedom (even temporarily) and whip their weapons out, escalating the situation further like they were in a Knights of the Dinner Table story.

The dice are more predictable. They have a limited number of outcomes. A person's whim is essentially unlimited.

The PC accused a mad ruler of being a tyrant unfit for rule. Must every ruler immediately suppress such an insult? Especially one who is defined as being mad? Couldn't he simply have laughed at the PC? Or even agreed, but pointed out any other leader wouldn't do so good a job as he? I mean, any number of reactions could be supported.

Even if you did strongly feel that's the only reasonable response, something like "I am unfit to rule, and yet, I do rule. And you'd best remember that or else I'll have you arrested" would accomplish the same thing, and also clearly let the player know that escalation is likely for any future insult.
 

billd91

Not your screen monkey (he/him)
The dice are more predictable. They have a limited number of outcomes. A person's whim is essentially unlimited.

The PC accused a mad ruler of being a tyrant unfit for rule. Must every ruler immediately suppress such an insult? Especially one who is defined as being mad? Couldn't he simply have laughed at the PC? Or even agreed, but pointed out any other leader wouldn't do so good a job as he? I mean, any number of reactions could be supported.

Even if you did strongly feel that's the only reasonable response, something like "I am unfit to rule, and yet, I do rule. And you'd best remember that or else I'll have you arrested" would accomplish the same thing, and also clearly let the player know that escalation is likely for any future insult.

You're kind of missing an important point. The mad tyrant is fairly well-defined in the source material - well defined, enough, that believing that he'd laugh off the PC's insult is out of the picture. He's also well-defined enough that it's pretty easy for the PCs to learn what to expect when they enter into any kind of negotiation with him and avoid really stupid decisions (which, of course, one player pretty much blew off - apparently when he got bored). Even if you were to put together a random set of reactions for him to have, it should still be constrained within options reasonable to him and not unreasonable. That kind of precludes "any number of reactions" being supported - some of them would just be unreasonably unpredictable from the standpoint of a player trying to actually do a good job and interacting with the environment around them in a constructive manner.

I mean, sure, you could have the dice determine literally any number of reactions. But the style and genre kind of should be considered here. This is a Ravenloft adventure - gothic and dark, horrifying and menacing, with innocent people to try to protect, villains to destroy, and horrors to escape. It's not Toon where anything could happen, the more absurd the better.

What's an attentive and thoughtful player supposed to do when their research or gathered information about a situation reacts significantly contrary to their information because the DM rolled something unexpected? What's the point of doing the research and preparing?
 

G

Guest 6801328

Guest
My two cents to add to the large pile of change accumulating here:

With the information available, it's possible that the players in question simply have a different sort of fiction in mind than the DM does. After all, Conan gets away with this sort of thing.

If one wanted to support this kind of play, just imagine what would happen next if this were an action movie and the protagonists were in this pickle. A traitor in the palace offers to free them if they will promise to do X. A band of revolutionaries spring their compatriot from the dungeon, and just happen to free the PCs at the same time. As the axe descends on their necks the axe-head flies off (and kills somebody?) which is taken to be an omen with weighty implications. Etc. etc. etc.

If one does not want to support this style of play it sounds like the goals are not shared, and folks should go their own ways and find new people to play with.

And it's also possible the players are just immature.
 

Lanefan

Victoria Rules
Yeah, I'm fine with them making this move. Especially now that I have more context on the specifics knowing it's from Curse of Strahd.

The NPC in question is indeed mad. He's far from a king, although I suppose he's a tyrant of sorts. He's by no means beyond the ability of PCs to deal with. I'm curious what level they are that any possible number of guards may have given them pause.
I'm not familiar at all with the specific module so I'll have to take your word for this. :)

The problem with your analogy is that with some kind of save or die situation, it will either happen or it won't. Whether you're the DM or I'm the DM, the PC will trigger the save, and then they will either live or die based on their saving throw roll.

With the NPC, that's simply not the case. You might play it one way, and I would play it another, and any number of other DMs would play it yet other ways. So no, they don't have to have the same effect.....not unless you have a specific in game means of producing that outcome through dice rolls, like reaction rolls or skill checks to influence or morale checks and so on. Absent those mechanics, then it's just the DM deciding, and he can decide anything he likes.

Therefore, that method is absent the mechanics that are present with the trap. So they are in fact very different.
All true, though I wasn't referring to the mechanics but rather just the most likely common-to-both end result.

Fail to disarm the trap: dead.
Fail to kill the King: dead.

So you'd try to escape. As would most players, I'd expect. Why would you only expect success if you were a thief? Oh, in the edition you play, that class has mechanics that allow for such actions, right?

Kind of odd to rely on mechanics in only some instances, and to eschew them in others.
Physical in-fiction actions have mechanics because we can't play them out at the table. This includes picking and-or breaking locks, beating up guards, hiding in shadows or corners, and so forth; as we don't have locks to pick or guards to beat up at the table we have to let game mechanics take over to handle these things.

Social interactions don't need mechanics because we can play them out at the table.
 

MGibster

Legend
The PC accused a mad ruler of being a tyrant unfit for rule. Must every ruler immediately suppress such an insult? Especially one who is defined as being mad? Couldn't he simply have laughed at the PC? Or even agreed, but pointed out any other leader wouldn't do so good a job as he? I mean, any number of reactions could be supported.

In this particular case...
The baron is under the delusion that making everyone in the village happy will spare them from Strahd's attention. He throws festivals one right after the other and many villagers are growing a bit weary. In recent weeks, the Baron has taken to arresting villagers who speak against the festivals either placing them in stocks or imprisoning them in his own mansion.
Must every ruler immediately suppress such an insult? No. But this particular ruler likely would believing them to be in league with the enemy.
 

hawkeyefan

Legend
You're kind of missing an important point. The mad tyrant is fairly well-defined in the source material - well defined, enough, that believing that he'd laugh off the PC's insult is out of the picture. He's also well-defined enough that it's pretty easy for the PCs to learn what to expect when they enter into any kind of negotiation with him and avoid really stupid decisions (which, of course, one player pretty much blew off - apparently when he got bored). Even if you were to put together a random set of reactions for him to have, it should still be constrained within options reasonable to him and not unreasonable. That kind of precludes "any number of reactions" being supported - some of them would just be unreasonably unpredictable from the standpoint of a player trying to actually do a good job and interacting with the environment around them in a constructive manner.

I'm not missing that at all. Laughing off an insult is not out of the picture. It's really a matter of how the DM chooses to play it, isn't it?

And yes, he's well defined in the book....but the players haven't read the book. So they're relying on the DM to convey what's in there. I don't think we have enough information to determine if he clearly established it. And even if he did, I still don't think that the player did anything wrong by deciding to challenge the NPC. My players did the exact same thing, really. They talked to the guy, realized he's batty as all get out, and then gave up on diplomacy.

I think that the part I've bolded above is what may be at the heart of my issue here. What makes this a really stupid decision? And, do you mean on the part of the character or the player?

I said earlier in the thread that many seemed to act as if the player needed to be punished in some way. And I don't know if that's the case. Yes, it turns out that this player may have some odd expectations about play based on additional information that the OP has offered. But I don't think that this specific instance must be a case of a player being disruptive.

I mean, sure, you could have the dice determine literally any number of reactions. But the style and genre kind of should be considered here. This is a Ravenloft adventure - gothic and dark, horrifying and menacing, with innocent people to try to protect, villains to destroy, and horrors to escape. It's not Toon where anything could happen, the more absurd the better.

Yes, I'd expect any and all methods of resolution to take the genre and fiction into account.

What's an attentive and thoughtful player supposed to do when their research or gathered information about a situation reacts significantly contrary to their information because the DM rolled something unexpected? What's the point of doing the research and preparing?

Why would a roll of some sort result in something more unexpected than what the DM can simly come up with off the top of his head?
 

hawkeyefan

Legend
I'm not familiar at all with the specific module so I'll have to take your word for this. :)

He's the equivalent of a mayor of a town. He's virtually a zero level human, to put it in a context you'll immediately get. And he has a cadre of guards at his disposal that are probably pretty rank and file "human guard/bandit" types.



All true, though I wasn't referring to the mechanics but rather just the most likely common-to-both end result.

Fail to disarm the trap: dead.
Fail to kill the King: dead.

Yes, I get that the end result is the same. Do you see how the means to that end is different for each example as I explained? How one will play out per the rules regardless of who is in the DM chair, and the other will vary wildly depending on who is in the DM chair? Would you agree with that? If not, why not?

Physical in-fiction actions have mechanics because we can't play them out at the table. This includes picking and-or breaking locks, beating up guards, hiding in shadows or corners, and so forth; as we don't have locks to pick or guards to beat up at the table we have to let game mechanics take over to handle these things.

Social interactions don't need mechanics because we can play them out at the table.

I don't think that's the only reason by any means. And it isn't a question of "need". We don't "need" saving throws. Hell, some editions said we didn't "need" skills.

I think that people have mentioned that mechanics can help in these cases because so much of what happened was well within the power of the DM to determine.....and yet, the DM is at least partially dissatisfied with the end result. But there were many points where he had influence on how things would play out. Plenty of them. So being dissatisfied with the end result, to me, indicates that something should have been done differently.
 

hawkeyefan

Legend
In this particular case...
The baron is under the delusion that making everyone in the village happy will spare them from Strahd's attention. He throws festivals one right after the other and many villagers are growing a bit weary. In recent weeks, the Baron has taken to arresting villagers who speak against the festivals either placing them in stocks or imprisoning them in his own mansion.
Must every ruler immediately suppress such an insult? No. But this particular ruler likely would believing them to be in league with the enemy.

Yes, I am familiar with him. But I don't think that means that he absolutely must behave in the way described in the OP every time anyone challenges him. Especially since he's used to arresting villagers. Not outsiders. Outsiders who may have obvious skill and power, and may prove to be either quite a problem for him, or quite a resource.

As I said, perhaps a line like "I'll forgive this insolence once because you are guests in my village....but do not mistake my mercy for weakness". Wouldn't this be "realistic"? Or must it be "GUARDS!!!!!" immediately, every time?
 

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