No, dice don’t have caprice either. And yes, the difference matters, and is profound, not semantic.Would you prefer caprice? Does the semantic difference really matter?
No, dice don’t have caprice either. And yes, the difference matters, and is profound, not semantic.Would you prefer caprice? Does the semantic difference really matter?
Well, no, realistic consequences are not whatever the DM says they are. Unless what the DM says also happens to be realistic. 'Realistic' there means that the consequences flow naturally from the fiction in some way. You're right that it is never just one answer though.
Huh, chaochou is complaining about the whim of the DM but apparently you'd rather submit to the whim of the dice? I dunno - which is more predictable to the players giving them a chance to make meaningful choices? Playing the mad tyrant according to his well-known personality quirks of being thin-skinned and arresting malcontents or rolling against a list that might make him play completely against personality or include things not at all causally related to the players' decisions like guards being drunk? How are the PCs going to guess anything rational if that's the alternative.
And no, having the guards arrest an insolent PC isn't the start of violence in this scenario. The PC could have gone along quietly and plotted a daring escape, but like a lot of players do, they overreact when faced with their PCs losing any sense of their physical freedom (even temporarily) and whip their weapons out, escalating the situation further like they were in a Knights of the Dinner Table story.
The dice are more predictable. They have a limited number of outcomes. A person's whim is essentially unlimited.
The PC accused a mad ruler of being a tyrant unfit for rule. Must every ruler immediately suppress such an insult? Especially one who is defined as being mad? Couldn't he simply have laughed at the PC? Or even agreed, but pointed out any other leader wouldn't do so good a job as he? I mean, any number of reactions could be supported.
Even if you did strongly feel that's the only reasonable response, something like "I am unfit to rule, and yet, I do rule. And you'd best remember that or else I'll have you arrested" would accomplish the same thing, and also clearly let the player know that escalation is likely for any future insult.
I'm not familiar at all with the specific module so I'll have to take your word for this.Yeah, I'm fine with them making this move. Especially now that I have more context on the specifics knowing it's from Curse of Strahd.
The NPC in question is indeed mad. He's far from a king, although I suppose he's a tyrant of sorts. He's by no means beyond the ability of PCs to deal with. I'm curious what level they are that any possible number of guards may have given them pause.
All true, though I wasn't referring to the mechanics but rather just the most likely common-to-both end result.The problem with your analogy is that with some kind of save or die situation, it will either happen or it won't. Whether you're the DM or I'm the DM, the PC will trigger the save, and then they will either live or die based on their saving throw roll.
With the NPC, that's simply not the case. You might play it one way, and I would play it another, and any number of other DMs would play it yet other ways. So no, they don't have to have the same effect.....not unless you have a specific in game means of producing that outcome through dice rolls, like reaction rolls or skill checks to influence or morale checks and so on. Absent those mechanics, then it's just the DM deciding, and he can decide anything he likes.
Therefore, that method is absent the mechanics that are present with the trap. So they are in fact very different.
Physical in-fiction actions have mechanics because we can't play them out at the table. This includes picking and-or breaking locks, beating up guards, hiding in shadows or corners, and so forth; as we don't have locks to pick or guards to beat up at the table we have to let game mechanics take over to handle these things.So you'd try to escape. As would most players, I'd expect. Why would you only expect success if you were a thief? Oh, in the edition you play, that class has mechanics that allow for such actions, right?
Kind of odd to rely on mechanics in only some instances, and to eschew them in others.
The PC accused a mad ruler of being a tyrant unfit for rule. Must every ruler immediately suppress such an insult? Especially one who is defined as being mad? Couldn't he simply have laughed at the PC? Or even agreed, but pointed out any other leader wouldn't do so good a job as he? I mean, any number of reactions could be supported.
You're kind of missing an important point. The mad tyrant is fairly well-defined in the source material - well defined, enough, that believing that he'd laugh off the PC's insult is out of the picture. He's also well-defined enough that it's pretty easy for the PCs to learn what to expect when they enter into any kind of negotiation with him and avoid really stupid decisions (which, of course, one player pretty much blew off - apparently when he got bored). Even if you were to put together a random set of reactions for him to have, it should still be constrained within options reasonable to him and not unreasonable. That kind of precludes "any number of reactions" being supported - some of them would just be unreasonably unpredictable from the standpoint of a player trying to actually do a good job and interacting with the environment around them in a constructive manner.
I mean, sure, you could have the dice determine literally any number of reactions. But the style and genre kind of should be considered here. This is a Ravenloft adventure - gothic and dark, horrifying and menacing, with innocent people to try to protect, villains to destroy, and horrors to escape. It's not Toon where anything could happen, the more absurd the better.
What's an attentive and thoughtful player supposed to do when their research or gathered information about a situation reacts significantly contrary to their information because the DM rolled something unexpected? What's the point of doing the research and preparing?
I'm not familiar at all with the specific module so I'll have to take your word for this.![]()
All true, though I wasn't referring to the mechanics but rather just the most likely common-to-both end result.
Fail to disarm the trap: dead.
Fail to kill the King: dead.
Physical in-fiction actions have mechanics because we can't play them out at the table. This includes picking and-or breaking locks, beating up guards, hiding in shadows or corners, and so forth; as we don't have locks to pick or guards to beat up at the table we have to let game mechanics take over to handle these things.
Social interactions don't need mechanics because we can play them out at the table.
In this particular case...Must every ruler immediately suppress such an insult? No. But this particular ruler likely would believing them to be in league with the enemy.The baron is under the delusion that making everyone in the village happy will spare them from Strahd's attention. He throws festivals one right after the other and many villagers are growing a bit weary. In recent weeks, the Baron has taken to arresting villagers who speak against the festivals either placing them in stocks or imprisoning them in his own mansion.