Um, 7th, PC has warned us to cool it, so I'll make this brief.
7thlvlDM said:
That was in answer to ColonelHardisson's claim of not seeing any explanation of this before that isn't linked to min/maxing. Apparently he thinks my arguments are linked to min/maxing as well. So in short, I wasn't talking to you
Just because you weren't talking to me doesn't mean I can't take exception to what you were saying. This is a public forum and all.
My comments weren't just about balance, but simply things I feel that are wrong with the game.
Fair enough, but I might point out that one's personal take on what a class "should be" is pretty much that, a personal take.
As for me, I tweak the ranger to, but not to provide more power... but to provide more options. Like Rokugan, I let rangers trade spellcasting levels for feats.
That said, I see nothing wrong with the
concept of a spellcasting ranger. In D&D spells are used to represent more that magical incantations. A number of magical effects get codified as spells. And the types of capabilities granted by the rangers spell lists... like speaking to animals and making friends with them... is perfectly appropriate for rangers.
Then you don't have all the pieces of the puzzle now do you? Get informed =P
Well I ordered it, but
someone sent me Faiths & Pantheons instead...
[/B] Here is where I think you are totally wrong. Options do mean power because it allows for greater versatility, even if there is a sacrifice involved.[/b]
It's not versatility unless they are options to your specific character. And as the number of spells you can learn overall or use in a day have not changed, then the net effect of versatility is slim, if any.
Your comments seem to imply you think spells are balanced with skills and feats. So you tell me.
I think different characters have different roles, and a wizard is never going to replace a rogue. Sure, they might get a spell that lets them trump one rogue's ability, but that does not make the rogue defunct. Okay, so the wizard can now fly and (say) get to a precipice with greater ease than a rogue can. Can he search and disarm traps better when he gets there?
You make comments like "You have quite obviously never played a high level game"
That is the only conclusion that I can come to if you don't realize how easily a high level party can tip a wizard back on his heels.
What did I decide about that situation other than what a wizard character would do during combat and normally cast on him self every few days?
Well first off, a wizard only has a limited selection of spells and those spells are only going to be loaded for combat if the wizard is expecting combat. Wizards who are making items will have spells ready to make items. Wizards who are involved in a plot to dominate the king's servants and scry on the king will have scrying and enchantment spells ready. Short answer: use logic and don't metagame.
More generally, my comment was saying that "single combat" is not the sole test of power of a class.
That's not the point. You need another spellcaster for that.
So?
1) D&D is built around the assumption of a 4 person party. The "single combat" theory does not stand up because the single combat theory is not representative of the way people game.
2) D&D also relies on magic items as part of the balance. Were it not so, I would agree with you wholeheartidly that a wizard kicks the snot out of any other class. But there is a very good chance indeed that a non-spellcaster could have a magic item to crimp the wizard's style.
I'll say it again, if you can buy feats like you can buy spells, I wouldn't be complaining.
And I'll say it again: feats and spells are not equivalent. Spells use temporary resources, and once expended, are gone.
Scrolls also use resources, as in XP, which is not so easily surrendered as you suggest. And as I have already said, spells are convenient (I think intentionally so) at low levels, but the cost escelates RAPIDLY as the spell and caster levels increase.
Are you or are you not advocating that underpowered feats and spells like Toughness and Shocking Grasp should stay as they are because people don't have to choose them? That is the argument I am bashing, because it is counterproductive to having a continually improving, balanced game.
You can bash it all you want. The fact is for some characters, toughness IS a productive feat. It doesn't have to be a productive feat for your particular character to be justified in the game.
I want to have variety Psion, I want it to be a hard choice whenever I get a new feat. I want a good reason to consider taking Toughness.
But you dismiss it being used as a prerequisite?
Of course DM judgement is required, but doesn't it seem like the CR system has room for improvement
Are you trying to get me to just repeat myself?
I agree it has room for improvement, and never said otherwise. I also said Dragons CRs are at the very least wrong. But I also think you have expectations of the system that aren't realistic. It is never going to compensate for the exact circumstances of the encoutner or the party preparedness or tactics.
I do agree that the Monte Cook ranger is over powerful. But then he was one of your vaunted designers, wasn't he?
I have no "vaunted" designers per se. I like his writing, but he isn't perfect. I have always criticised his alt.ranger, I only gave "Queen of Lies" a 3, and were I to write a review of BoEM II, it would probably also be a "3".
But that's not what I was talking about. I am talking about the FAN alt.rangers. I have yet to see one I consider appropriate.