Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)

Hm. Would the Lesser Globe also negate Dispel Magic? I've always been a little unclear about whether those can be dispelled. It seems like you ought to be able to target the spell itself with the dispel...but if it doesn't get dispelled, it might shield the other effects?
The way I've interpreted dispel magic (for this fight *) is that it will only dispel the Lesser Globe and nothing else. In reality, it probably shouldn't be able to affect it since it is a 3rd-level spell for all its listed classes except druids (which is 4th). I think in future fights, PCs will have to use Greater Dispel Magic.

* I already let Rodan try to dispel it, so your PC should get a crack at it too.
 

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Fellow players!

Are y'all trying to FIGHT this guy, or FLEE this guy? Sil could probably tell by watching y'all, and it'll make a difference as far as what she tries to do this round. :)
 

The way I've interpreted dispel magic (for this fight *) is that it will only dispel the Lesser Globe and nothing else. In reality, it probably shouldn't be able to affect it since it is a 3rd-level spell for all its listed classes except druids (which is 4th). I think in future fights, PCs will have to use Greater Dispel Magic.

* I already let Rodan try to dispel it, so your PC should get a crack at it too.


Was wondering about that, and I looked up Lesser Globe: http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm. The description specifically says that a targeted dispel magic can work against it. So you got it right the first time.

Here's a question: would dispelling touch act the same as dispel magic? It's from PHB2 and is a 3rd-level duskblade spell.

Fellow players!

Are y'all trying to FIGHT this guy, or FLEE this guy? Sil could probably tell by watching y'all, and it'll make a difference as far as what she tries to do this round. :)

Been pondering that as well. Only Soumral is held, and Keth can potentially dispel that with dispelling touch. We're one down, and bad guys got two up. Blazing bones pack a punch with that firestorm, but can be taken down. Thalamond is the big unknown, presumably powerful before his transformation and even moreso after. That ability he has to hold us is pretty dangerous, plus any cohorts and other low level allies are more of a risk of aiding the enemy by getting transformed.

We got on solid hit on Thalamond with the energy current. Maybe risk a few more hits on him to see how he holds up?
 

Was wondering about that, and I looked up Lesser Globe: http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm. The description specifically says that a targeted dispel magic can work against it. So you got it right the first time.

Here's a question: would dispelling touch act the same as dispel magic? It's from PHB2 and is a 3rd-level duskblade spell.
It affects the highest level spell on a touched creature, object, or spell effect first and if the caster level check fails, it continues on until it dispels at least one spell. However, that won't work against the High Artificer since it's a 3rd-level spell and doesn't specifically say in its description that it works against Lesser Globe. So, it's similar to Dispel Magic but not exactly the same.

Now, it's fine to use it on Soumral to remove her held status.
 

Spellcraft for Shazer'a - 1d20+10 (19) = 29

Out of character, that aura scares the crap out of me as I think that I'm subject to the secondary effect of turning into a blazing bone (7HD over here) just like a cohort, and my Will save has a 33% chance of passing vs. Hold effect and my Fort is +12 which is good, but at best <50% success rate depending on damage dealt.

In character, Shazer'a probably hasn't fought a Subsumed before, but recognizes the dire threat of a High Priest converted to a Dragon Empire Aspect, and would want to put him down... I could toss an Adhesive grenade in there to slow the High Priest and skeletons down a bit or I can charge in and try to slam as much physical damage into the priest as possible before his aura gets me!
 

Fellow players!

Are y'all trying to FIGHT this guy, or FLEE this guy? Sil could probably tell by watching y'all, and it'll make a difference as far as what she tries to do this round. :)

OOC: Rodan would vote for his first suggestion and go for fleeing. Do we gain anything by fighting? What do we lose if we flee? This city is about to be destroyed anyway.
 

Spellcraft for Shazer'a - 1d20+10 (19) = 29
Shaz knows everything in the sblock under my post for Sil's Spellcraft roll results (roughly 10 posts ago on this thread), except for the specifics on the details about Lantan and other Toril facts. (He doesn't know who Elminster is.) Also, there are some Imperial specifics for the active spells on the High Artificer, as detailed below.
[sblock="Shaz's Results"]The first big thing is the aura. The Lesser Globe and Magic Circle are the heart of the aura, which is considered supernatural. Shaz would know this fact and know that dispelling the aura, while possible, won't be easy. The two spells together are known as the Aura of the Subsumed. The Mass Hold Person effect only comes into effect when the High Artificer extends the aura (a Standard Action he can do every round). Shaz knows that as long as the aura isn't extended, the divine damage and transformative ability doesn't come into play.

He would also know that the aura gives the High Artificer Spell Resistance.

The other two spells are Imperial spells. There is the homebrewed spell, Double Actions, that I already posted in the other sblock. Imperial caster love to use that spells to surprise their enemies, but it would be something that Shaz has seen before. He knows it won't last long. The second Imperial spell is Total Protection from the Starfarer's Handbook. With that in place, energy attacks won't be as useful against him.[/sblock]

Out of character, that aura scares the crap out of me as I think that I'm subject to the secondary effect of turning into a blazing bone (7HD over here) just like a cohort, and my Will save has a 33% chance of passing vs. Hold effect and my Fort is +12 which is good, but at best <50% success rate depending on damage dealt.
Hmm, yes you are. I missed that. Having a good Fortitude save, as Shaz does, means he likely won't have to worry about being turned into a blazing bones unless he takes maximum divine damage and you roll poorly. It's a risky situation for him.

Warning! Idriane is as well and a certain hobgoblin is too. :]

Tocrhor will be peeing his pants shortly. He knows what a Subsumed is and it scares the crap out of him.

In character, Shazer'a probably hasn't fought a Subsumed before, but recognizes the dire threat of a High Priest converted to a Dragon Empire Aspect, and would want to put him down... I could toss an Adhesive grenade in there to slow the High Priest and skeletons down a bit or I can charge in and try to slam as much physical damage into the priest as possible before his aura gets me!
As a former Imperial Legionnaire, Shaz has heard stories of the Subsumed but likely hasn't seen one in action. They don't walk down the street casually on Imperial worlds or are assigned to work in the legions. And, a Subsumed isn't a true Aspect, but they are considered very, very dangerous. A sort of Imperial bogeyman that is used to scare children. Many in the legions scoff at the idea of them existing, but enough of Shaz's ex-commanders have insisted they exist that Shaz became convinced they do.

Note that not all Subsumed are considered evil. it depends on what Aspect of the Unification Church alters them. What they are is fanatically loyal to the Unification Church and the Dragon Empire. Once converted into a Subsumed, they is no coming back.
 

OOC: Rodan would vote for his first suggestion and go for fleeing. Do we gain anything by fighting? What do we lose if we flee? This city is about to be destroyed anyway.
That is an idea the PCs might have to consider. If any of the other NPCs, or Shaaz, are transformed by the aura, they are going to be severely outmatched very quickly. Fleeing will also have repercussions for the city too, if Thalamond is free to roam the city.
 


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