Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)


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Are there existing stance stability rules?

looking at the extendable stock stance size modification was a logical extension for AC stability modification to attack seemed a logical extension of that line of thought a Kneel reduces your size AC but you have no Dex bonus+1 stability bonus to attack for prone your size AC is reduced by two all prone rules apply+2 stability bonus to attack and a rest would add +1 stability bonus to attack.
I don't think so. The Dragonstar game doesn't seem to have anything like that, or if it does, I'm not finding it either. I've attached FFG's old FAQ document for your reference but I didn't see anything in it. (But it might help you with some of your thoughts.)

Everyone should probably download it.

You mentioned 'looking at the extendable stock'... is that supposed to be looking for an extendable stock? If there is an extendable stock item in the main Dragonstar books, I'm not finding it.

Is there any sort of aiming rules in I am over looking?

it would makes sense to sacrificing <an attack> to adds a +1 first shot only word a given individual for that round if the enemy is slain by another the attack is wasted
makes since if you aim rather and gain some bonus for it rather than shoot and hope with a blaster I am passing on a average 30 points for 3rnd burst fire for a +1 bonus to hit with no damage bonus seems it would not be unbalancing if any thing it would seem to favor the house as the overall damage potential is reduced
The main think about aiming is probably the Line of Sight section on p. 125 of the Starfarer's Hanbook. Anything more specific that that would be a feat such as Precise Shot and Improved Precise Shot in the feats section of the 3E PHB. Those feats can be applied to firearms in a Dragonstar game. There re also the following feats from the Starfarer's Handbook and the Player's Companion: Crack Shot (SFH, p. 87) and Dead Eye (PC, p. 59).

This like what you're asking for is really about what feats you select for your character. That's the point of feats, IMO.

A like a sniper only takes one shot so the multiple shots are useless to him

In field example a individual has 8 attacks target A one attack is sacrificed giving a +1 target B seems to be particularly tough so you sacrifice two attacks for a +2 leaving 3 attacks the remainder of the targets are easy

as you can <see> it is still useful on the general field

Some things seem to make sense but I can't find rules.
There is a specific sniper rifle listed in the Starfarer's Handbook on p. 99 with its short description on p. 96. It is listed as being semiautomatic. You should also read the Rate of Fire paragraph on p. 94. I believe that's as specific as the Dragonstar rules get.
 

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I'd like Rodan to cast Magic Circle Against Evil 10ft radius, centered on Shaz,
If you do that, the chain devil will already be in the radius, plus Rodan must touch Shaz, and the chain devil has reach weapons.

I believe the way it works is that the devil won't be shunted out but if it leaves the radius, it cannot move back if its spell resistance fails. I have to check the D&D FAQ to see if it says more, as the spell description doesn't really say what happens when an evil creature is already within the area.
 

is arcane magical power considered energy and dose it cause emissions when cast or maintained?
In 3E, the word energy is used more as a descriptor of spells that do damage: cold, fire, sonic, etc. What is 'detectable' when spells are cast are the auras such spells produce. Auras linger after a spell is cast. How long they linger depends on the power of the spell. And whether or not a spell causes some sort of emission (like sound or a puff of smoke) when cast is really up to the players and DM, but such emissions don't have game effects in 3E (usually), unless such emissions are the point of the spell cast (like the shatter spell).

Summoned creatures and animated undead are maintained spells with out the caster they cease to be so that would be a continues maintained spell? and a maintained spell generates a steady emission?

are ether Summoned creatures and animated undead subject to the concentration or conciseness to maintain?
or are they only able to be dispelled by the casters death?
That depends more on the description of the spell.

For example, the Summon Monster spells, in v.3.5, have a duration of 1 round/level and Concentration is not listed as being required for the spell to be maintained. (It might have been different for v.3.0, but I'm not sure.) A caster can choose to dismiss the spell and I believe if the caster is killed, the summoned creature disappears. (I could be wrong about that part.) I would say that if the caster moves to another plane of existence, the spell would end too.

The range for such spells is Close (25 ft. + 5 ft/2 levels), but I interpret that as being that how far the caster can place a summoned creature when it is first conjured. After that, there is no range limit for the summoned creature to move to, otherwise all characters woud have to do is move out of range and the spell becomes useless.

The Summon Nature's Ally spells work the same way.

Divine spells would be exempt from this as the effect is through divine action not energy manipulation
That isn't always the case. It depends on the spell. A good example is the divine spell flame strike. Half of its damage is fire damage while the other half is divine damage. A character with fire resistance would only apply it vs. the half of the damage that does fire damage. However, an ice storm spell cast by druid or a cleric with the water domain, is 100% cold damage not cold plus divine damage, so cold resistance/immunity will block the damage it does.
 

As to the energy the question was for EM detection according sum schools of thought magic is the manipulation of ambient energy the weave or shadow weave to shape it to your will.
would that show any EM signature or residue. If so a spell such as a gate of such magnitude to be so powerful as to call through a chain devil would be massive to ripe a hole in the plains by shear will must leave something behind.

next post addressing the subject will be final verdict and will not be challenged or further discussed
 
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No extendable the stock Is the basses for further extrapolation of the point stability bonus if you know about or have shot much the rule the more points or surface in contact with the ground more inherently the more stable you are as to size some one crouched would naturally appear smaller and a crouch or kneel would be inherently less mobile so would be denied there DEX bonus if any the prone is self explanatory the rest would be another point in contact with the ground so a further +1 snipers lie on there belly for a reason.

the question is asking for a extrapolation based on reality do to the lack of existing rules I thought it might add realism to the game and allow the better use of cover allow weapons to be used to maximum effect against high level targets were missing can get you dead

I am not trying to be argumentative so your next post will be your final word and the discussion will not be carried further once that clarification has ben made I am not trying to be pushy just the ruling has an effect on immediate game play.
 
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If not a rip in the plains a "gate" of that size. A "gate" is essentially a short duration singularity "wormhole" between two plains.

That Should defiantly leave residual residue in the form of beta particles and residual gamma radiation from the event horizon of the "wormhole" wile not a "black hole" it self one must be used to initiate the "wormhole"
because the "wormhole" formed by the linking two such "black holes".
the opening of a "gate" the rending of mater should send an EM flash akin to a nuclear device. and there aught to be some gravitational residual for some time.
the exposure and concentration level of radiation are non harmful do to the shortness of the duration of the gravitational instability before the gate is stable.


I'm just being a geek.

DM"s call will not be challenged or further discussed

with the finishing up of the vibro tech that will wrap-up all outstanding conversations with nothing to discuss posting should cease to be an issue.
 
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