Knightfall
World of Kulan DM
[MENTION=1095]Salthorae[/MENTION], it's your turn. Note the effect that Rodan's spell had on the sunsword.
The confirm isn't a critical.OOC: rolling crit and crit confirm on the laser pistol shot here: [roll0] and damage here: [roll1]
For the Sunsword, DR shoudn't be an issue as it deals Fire damage (which I pray the devil isnt' immune to)... it's kind of weird in that you get to add strength to damage, but it's damage type is not a Piercing/Slashing/Bludgeoning weapon.
No where in the sunsword's description, in Imperial Supply, does it say in bypasses DR. It says it bypasses 10 points of hardness, armor, and natural armor but not DR.A sunsword bypasses DR because it doesn't do physical damage. Energy damage is reduced by elemental resistance, not by damage resistance. It'd be like saying the devil's DR reduces a Fireball's damage.
I admit I'm not 100% sure how it should work for futuristic weapons in a game where magic is involved. I'll probably have to look through the modern SRD for something, as the section on Futuristic Weapons in the DMG doesn't say anything other than some future weapons' damage type is considered special (the laser pistol, laser rifle, and the antimatter riffle). Yet, the weapons in the Dragonstar books have elemental damage types, for the most part.The salient question is what is the damage type? If it does 'Fire' damage, then that's blocked by Fire Resistance, not DR.
That's not a Dragonstar thing. It's a D&D 3x thing. Even DR x/- is bypassed by energy damage.
D&D Wiki: MSRD: Special Abilities said:Damage Reduction (Su)
The creature ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities. A magic weapon or a creature with its own damage reduction can sometimes damage the creature normally, as noted below.
The entry indicates the amount of damage ignored and the type of weapon that negates the ability.
Any weapon more powerful than the type listed in the note also negates the ability. A weapon with an enhancement bonus due to magic is considered more powerful than any weapon that does not have such a bonus.
For purposes of harming other creatures with damage reduction, a creature’s natural weapons count as the type that ignores its own innate damage reduction. However, damage reduction from spells does not confer this ability. The amount of damage reduction is irrelevant.