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Realmstalk (if you love it or hate it come on in)

Wormwood said:
Keep in mind that the 'hours and hours' of Realms research has already been done and then some, by myself and my entire group. We've done 'years and years' of reading and playing which results in a broad familiarity with the setting. The 3e stuff is either extrapolation or new Crunchy Bits (which are ported ad hoc)---either way it's not too time consuming. I just parley the time I save not building a world into detailing adventures.
That's a good point, I concede. Although to update your campaign to 3e, you do have to buy (and read) a bevy of new books, most of them quite densely packed with text and very large in order to use the information you already know from 2e, although a lot of the fluff you can skim or skip altogether. If you've already done that for 3e as well, then more power to you, and go ahead and use the material by all means -- but then you can't really say that you don't homebrew because of time issues: you've obviously put the time into FR instead of homebrewing, but you did put the time in one way or another.
 

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Kestrel said:
I agree and like those aspects from Greenwood's contributions, but sometimes I really wish he would lay off the hippy love-fests the Seven Sisters are jumping in. I love porn as much as the next guy, but I try to seperate it from my gaming, since all the players at my table are guys. :)

Quick note: the articles ensconced at Jester's link above

http://www.geocities.com/TimesSquare/Castle/2566/sages.htm

REALLY deserves a read.

Might reveal a new side to Greenwood's Realms that you didn't know existed.
 


I would say start with the article "the chosen of Mystra" then read "Spell Levels and Magic in the Realms" the PPS opens some eyes there.

Then I would read the bits about Manshoon and the Avatar Trilogy. "Ed: the making of a magic item" reveals somthing about the Code Ed had to put up with that sort of sacked the Realms of its grit.

Editors often baffle me too...

Aaron.
 
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My history with FR:
I actually got into the FR novels, beginning with Darkwalker of Moonshae, before I even knew what D&D was.

Eventually when I got into D&D I thought FR was pretty cool, and the first item I bought was an adventure called Haunted Halls of Eveningstar. I never did run the Haunted Halls, especially since I was into homebrewing even before I was into gaming and mostly prefered to run stuff out of my own worlds.

Eventually, I ended up running a few campaigns in FR, many of them centered around Waterdeep (I really enjoyed the boxed set in its time). I ended up purchasing much of the set, and as time went on, I started to hate it. At first I blamed it on the high level NPCs and excessive magic, but recently I have come to realize that my true distatse arises from the cultural and religous homogenization. I mean I really like it when you have different cultures each with their own traditions, customs, belief systems, and most of all religions. FR lacks this, instead being a great big blob of "Forgotten Realms" culture for the most part. (Mulhorand being one exception).

Not that this is stopping me from running it. I am sort of tired of working on homebrew worlds and never being able to get far into them. I have been able to crank out alot of material on a few of them. (My crown jewel being a 66-page campaign guide), but lately I seem to just be reaching dead ends. One of my fellow gamers (who is currently GMing Spycraft for us) has pointed out what he sees as the strengths of FR and he made some pretty good points. So that is it. I am done with homebrewing and using FR for my future fantasy gaming needs.
 

Also, one thing I'll note about Greenwood's writing.

He has said he'd be very happy writing about the Pig Farmer down the road. However, that doesn't sell books. More curtly, that doesn't sell TSR's books. Unless the Pig farmer is the heir to the kingdom, many people just don't give a flip. He'd be very happy to leave Elminster alone for a while, but people keep Pushing and pushing for it. Elminster sells books.

And yes! I'm so Glad that Bad guys are starting to actually *win*. I like Grit. And while FR is no SL, I am glad they've darkened the horizon a little.
 
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jester47 said:
Then I would read the bits about Manshoon and the Avatar Trilogy. "Ed: the making of a magic item" reveals somthing about the Code Ed had to put up with that sort of sacked the Realms of its grit.
What, then, really is the FR? Is it the "MSS" version that Greenwood himself plays by? Is it the print version that everyone else plays by? Is it someone's tweaked and twisted version of the Realms? At some point you have to draw a line in the sand and say that the print version is what I'm calling the Realms, because otherwise the commonality of thought amongst everyone else gets lost. I'm not sure that one can argue the merits of the FR by pointing to stuff that was never printed.
 

My last game in the realms took place two years ago. We started at level 0, and eventually got up to level 8. I was the DM.

The way I have always seen the Realms (and I know that this may seem direct contrast to the books) is that those level 20 characters are adventurers as much as the PCs are. And they are fighting a losing battle. If my PCs had reached higher levels, they would have found themselves facing bigger threats, and so are the NPCs in this world.

What this means is that the NPCs are in continual battle againts monsters of extremely high CRs, and continually getting killed off. For every hundred PCs and NPCs that get killed off at the lower levels, a higher level character runs out of luck.

In my campaign, Khelben died defending Waterdeep, Elminster lost his tower in a suprise attack, Halaster is dead, Mirt is dead, Elaith is gone, Storm Silverhand fell fighting in the east, Drizzt is alive only becuase he 'retired' from adventuring long ago, Manshoon is dead (evil pays the same price), so on and so forth.

Those high level characters that are still alive spend nearly all their time recruiting new adventurers and giving them quests, in the hopes that when they fall, a new generation will be there to catch the torch.

This approach has led to a very dark Realms, where evil enroaches everywhere, nations fall without warning, and there is no certainty that the sun will rise the next day.

My players liked it, and I liked it. And having all that information to start with helped me out a great deal. Perhaps some would say I didn't play the Realms in a 'proper' fashion, but we have already seen that perceptions of the realm differ widely among many.
 

Tuerny said:
Not that this is stopping me from running it. I am sort of tired of working on homebrew worlds and never being able to get far into them. I have been able to crank out alot of material on a few of them. (My crown jewel being a 66-page campaign guide), but lately I seem to just be reaching dead ends. One of my fellow gamers (who is currently GMing Spycraft for us) has pointed out what he sees as the strengths of FR and he made some pretty good points. So that is it. I am done with homebrewing and using FR for my future fantasy gaming needs.

Dude! That's too bad. I really liked the stuff you did with the background of your magic prestige classes. I think you are throwing in the towel too easily and scrapping a lot of good work.
 


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