cthulhu_duck
First Post
During our weekly game, a player whose character could channel negative energy attempted to rebuke some undead - there was then a discussion as to whether the character could attack the rebuked (and in awe) undead with impunity, or whether that character attacking would have the same result as a cleric who had turned undead attacking turned undead who could not flee.
says very little about what the rebuker can and cannot do - where as
says quite a bit about what the turner can and cannot do.
I personally like the idea of a negative channeler rebuking undead and then being able to walk among the awed undead - but the rules don't seem clear.
Can anyone reference anything (SRD, sourcebook, FAQ) that discusses what a rebuker can do with rebuked (as opposed to controlled) undead?
SRD:
A rebuked undead combatant cowers as if in awe. (Attack rolls against the rebuked undead get a +2 bonus.) The effect lasts 10 rounds.
says very little about what the rebuker can and cannot do - where as
SRD:
Effect and Duration of Turning: Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.
says quite a bit about what the turner can and cannot do.
I personally like the idea of a negative channeler rebuking undead and then being able to walk among the awed undead - but the rules don't seem clear.
Can anyone reference anything (SRD, sourcebook, FAQ) that discusses what a rebuker can do with rebuked (as opposed to controlled) undead?