BlueBlackRed
Explorer
If you want to speed things up to get the original feel of AD&D:
- No figures. Just wing it where everyone is.
- Weaken the monsters and give less XP. Trolls in AD&D are not match for trolls in 3.5D&D.
- Dump all of the extra combat rules. Ya swing yer weppon and ya doos yer damage.
- Same for spellcasting. No metajunk and no item creation. Most spells take the same time to cast and you can't move while casting.
- Give fighters a generic list of feats. Nothing special. In AD&D fighter types ruled and wizards just drained XP up until level 5. Then the roles kind of switched.
- No magic items on anyone under level 5. No permanent magic items on anyone under level 7.
- Remove the math of damage resistance. If you don't have a silver weapon, that werewolf is immune to your melee.
3rd edition fixed a lot of what was broken in previous editions, but at the cost of time caused by miniatures, more information, and math.
- No figures. Just wing it where everyone is.
- Weaken the monsters and give less XP. Trolls in AD&D are not match for trolls in 3.5D&D.
- Dump all of the extra combat rules. Ya swing yer weppon and ya doos yer damage.
- Same for spellcasting. No metajunk and no item creation. Most spells take the same time to cast and you can't move while casting.
- Give fighters a generic list of feats. Nothing special. In AD&D fighter types ruled and wizards just drained XP up until level 5. Then the roles kind of switched.
- No magic items on anyone under level 5. No permanent magic items on anyone under level 7.
- Remove the math of damage resistance. If you don't have a silver weapon, that werewolf is immune to your melee.
3rd edition fixed a lot of what was broken in previous editions, but at the cost of time caused by miniatures, more information, and math.