I'm going to try adding in Recharge Tokens to my game and wanted to run it past the collective mind.
Essentially at the start of the 'work day' I would hand each player a token and after each encounter they 'win' I would hand them another one. (Running away while a valid tactic in terms of staying alive doesn't count as a win for instance).
These tokens would let the player recharge powers. The cost is 1 token per encounter power, 3 tokens per daily. Tokens are reset each morning of the 'work day' to 1 and any excess are lost.
There are a few systems floating around for power recharging but they're simply overly complicated for my group (all old school) in terms of bookkeeping so I want to keep it simple. Win an encounter, one token. Want to use a encounter power a second time in the same encounter? Hand me a token. Want to use a daily power a second time without an extended rest? Three tokens please.
My thought was a) Extend the work day with a little enticement to keep working, Action Point every milestone isn't honestly enough for my group but I think being able to 'nova' after a long day of working might be and b) give the player yet another resource to spend during their work day.
Right now players have Dailies, Action Points, and Healing Surges as currency to pay for their day with Surges, for my group, being the biggest issue. I want to give them something else to mix in there. They might have used their daily or be out of action points but with a few recharges among them yeah they might be able to carry on and have that fourth or fifth encounter of the day.
Anyway, criticisms?
D
Essentially at the start of the 'work day' I would hand each player a token and after each encounter they 'win' I would hand them another one. (Running away while a valid tactic in terms of staying alive doesn't count as a win for instance).
These tokens would let the player recharge powers. The cost is 1 token per encounter power, 3 tokens per daily. Tokens are reset each morning of the 'work day' to 1 and any excess are lost.
There are a few systems floating around for power recharging but they're simply overly complicated for my group (all old school) in terms of bookkeeping so I want to keep it simple. Win an encounter, one token. Want to use a encounter power a second time in the same encounter? Hand me a token. Want to use a daily power a second time without an extended rest? Three tokens please.
My thought was a) Extend the work day with a little enticement to keep working, Action Point every milestone isn't honestly enough for my group but I think being able to 'nova' after a long day of working might be and b) give the player yet another resource to spend during their work day.
Right now players have Dailies, Action Points, and Healing Surges as currency to pay for their day with Surges, for my group, being the biggest issue. I want to give them something else to mix in there. They might have used their daily or be out of action points but with a few recharges among them yeah they might be able to carry on and have that fourth or fifth encounter of the day.
Anyway, criticisms?
D