“Law and good deeds are the meat and drink of paladins. If they ever knowingly perform an act which is chaotic in nature, they must seek a high level (7th or above) cleric of Lawful Good alignment, confess their sin, and do penance as prescribed by the cleric. If a paladin should ever knowingly and willingly perform an evil act, he or she loses the status of paladinhood immediately and irrevocably. All benefits are then lost, and no deed or magic can restore the character to paladinhood; he or she is ever after a fighter.”
“Paladins do not attract a body of men-at-arms to service as do regular fighters.”
Benefits:
1. Detect Evil 60’ distance at will with concentration. Requires correct general direction
2. +2 on all Saving Throws.
3. Immune to all forms of Disease.
4. “Lay on Hands” on others or own person. Cures 2 HP of damage / Paladin level attained. 1/day
5. Cure Disease of any sort, 1/week/5 levels of Paladin. (i.e. 2 disease 6-10)
6. “Protection from Evil” continuous emanation in 1” radius around them.
7. “Holy Sword” unsheathed and held projects a Circle of Power 1”. Dispels Magic at magic use level equal to the level of the paladin.
3rd Level = Turn Undead and demons and devils as Cleric of 1st level. +1 level increase hereafter.
4th Level (or any time thereafter) = Call Warhorse. An intelligent heavy warhorse, 5+5 HD (5d8+5), AC 5, speed of a medium warhorse (18”), magically appears, but only one such animal is available every 10 years. If the first is lost the paladin must wait until the end of the period for another.
9th Level (up to 20th) = Cleric Spells. They may never use scrolls spells, except those normally usable by fighters.
Strictures:
1. Never retain more than 10 magic items. Specifically 1 armor (suit), 1 shield, 4 weapons (including daggers, swords, etc., magic bows and arrows are considered but 1 weapon.), 4 of any other magic items.
2. Never retain wealth, “keeping only sufficient treasures to support themselves in a modest manner, pay henchmen, men-at-arms, and servitors, and to construct or maintain a small castle (see DM). Excess is given away as is the tithe.
3. Tithe immediately 10% of all income (treasure, wages, etc.) MUST be given to whatever charitable religious institution (not a clerical PC) of lawful good alignment the paladin selects.
4. LG Henchmen only. “They will associate only with characters and creatures of good alignment.” “Paladins can join a company of adventurers which contain non-evil neutrals only on a single-expedition basis” “and then only if some end which will further the cause of LG is purposed.”
5. “If possible, paladins will take service or form an alliance with LG characters, whether players or not, who are clerics or fighters (of noble status).