Recommend High level modules?


log in or register to remove this ad

the Jester said:
I recommend the 2e classic Return to the Tomb of Horrors; if you have the boxed set and you're enough of a bastard to use it on your party I could happily send you my conversion notes.
Thanks Jester... I'll let you know about the notes, if I can find the boxed set.
thanks...


Mike
 

ruleslawyer said:
Onto topic:

1) <snip>
2) <snip>
a) <snip>
b) <snip>
c) <snip>
3) <snip>
I totally agree ruleslawyer... but being married, with 2 kids now... leaves little time for creative endeavors.

I do have all the Myth Drannor stuff, and all the Undermountain stuff also... good place to start, I guess.

tks...


Mike
 
Last edited:

Kalendraf said:
I also suggest Demon God's Fane as a possibility. I ran this for a group of 7 14th level characters for a one-shot. It was quite challenging for that group. Monte Cook has some suggestions on his forums for ways to beef it up for higher level characters as well.
Thanks Kalendraf & ruleslawyer... I'll look for that.


Mike
 


ruleslawyer said:
1) I think Necropolis is a poorly-written adventure. Sorry, but I just do. The encounters aren't well-balanced, the BBEG is a bit of a pushover, and the whole module just feels unprofessionally designed to me. I was hoping for GDQ1-7 all over again, and I got... well, something less than hoped.

Yep, the stat blocks are appalling - loads of Wiz 10/Clr 10 "CR20" NPCs, tons of inescapable-death encounters, monsters are either ridiculously difficult or ridiculously easy. Those are conversion problems, it wasn't originally a 3e scenario. I think it also has problems with the Gygaxian setup, which is kinda nonsensical - for 99% of PC groups, the best achievable outcome comes from not playing the scenario in the first place!
 

ruleslawyer said:
3) And, of course, there are a few usable modules. I find Bastion of Broken Souls a bit boring...

Me too - I bought it recently, it certainly seems 'workable' (unlike Necropolis), but needs a major flavour injection to seem worth doing. If I were to run it I'd need to do a lot of work on adding flavour & interest to the NPCs and locations, integrating it into my campaign long before I was ready to actually run it. I think it could be done though, treating it as a skeletal framework on which to build something more interesting. OTOH if you just want good high-CR stat blocks and balanced-but-challenging encounters, it seems perfect. Only problem is the need to convert from 3.0, Haste & Scry work very differently now.
 


I just got Demon's God Fane, unfortunately the plot has a huge time travel element in it and I really do not like time travel in games. The pdf does not look like its been updated to 3.5 either. Still it has demony goodness, and lots of stuff from the Book of Eldritch might although I would have expected some tie-ins to the Banewarrens.
 

Virtue said:
HOW IN ORCUSES NAME DID THE PARTY SURVIVE ALL THREE LEVELS OF RAPAN ATHUK
GFL OUT

Only one character made it out. They each died many times, but the conclusion was cool...They freedomed all the NPC trapped in the pillars, laid some smack down on the Mariliths, Undeath to Death on the Liches, and ultimately, the one who lived was the 25th level Dwarf Cleric, who wound up grabbin the Staff of Power and breaking it. Long story. If I ran it right, it would be a TPK, but that would have been a real bastardly thing to do after playing it for 2+ years.
 

Pets & Sidekicks

Remove ads

Top