Recommend High level modules?

Bastion of Broken Souls worked pretty well with my group. I didn't bother with NPCs helping the PCs, since they seemed to do well by themselves. IMHO the places were pretty varied and the adventure had a nice flow. I consider it one of the better Adventure Path modules (Deep Horizon and Lord of the Iron Fortress were much worse.) For my group a managed to make the last fight really epic and it worked out well.

I didn't see the trouble with fighting a good solar and planetar, those two have been filling the Monster Manual with no use for far too long ;) Sometimes ultimate victory takes some sacrifice and you have to choose the lesser evil.

SPOILER FOR ASHARDALON

Ashardalons (the BBEG of Bastion) is told over several adventures in the adventure path. Sunless Citadel, Heart of Nightfang Spire and Bastion all tie together.
 

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mikebr99 said:
I totally agree ruleslawyer... but being married, with 2 kids now... leaves little time for creative endeavors.

I do have all the Myth Drannor stuff, and all the Undermountain stuff also... good place to start, I guess.
Nah, I hear ya. I just figured I'd put some scenarios on the table that I feel may "write themselves," in a manner of speaking.

That said, I will "third" Lich-Queen's Beloved; it is a pretty fantastic module. In fact, if you like Githyanki enough, and have either a Dungeon subscription or a way of getting hold of back issues, playing "The Interlopers of Ruun-Khazai" (with the suggestions for beefing it up for 16th-level PCs) and using it to introduce the PCs to the lich-queen (IOW, have them really tick her off) may be a good way to segue into Lich-Queen's Beloved. That way, you probably have enough material to take them all the way to 20th level.
 

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