(Record) Official Character Thread


[B]Name:[/B] Fearalan 
[B]Class:[/B] Druid 1
[B]Race:[/B] Elf
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (p.)     [B]Level:[/B] 1        [B]XP:[/B] 
[B]Dex:[/B] 16 +3 (p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 12 +1 (p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +2 (p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 16 +3 (p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +3    +2    +3    +X    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +1          +3
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
dagger x2               +4 (+3 thrown) 1d4+3          19-20x2
 composite longbow        +4  1d8

[B]Languages:[/B] common, sylvan, druidic, elven

[B]Abilities:[/B] animal companion

[B]Feats:[/B] point blank shot, 

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
spot                             4     3       2         9 
spellcraft                       1                       1
knowledge nature            2                      1
handle animal                  1                     1
listen                             4        3     2     9
survival                           4         3     1    8
concentration                    2       1           3

[B]Equipment:               Cost  Weight[/B]
grappling hook
50' rope hempen
wooden shield            

[B]Total Weight:[/B]  lb      [B]Money:[/B] 118gp 12sp 36cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 123
[B]Height:[/B] 5'2"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] blue
[B]Hair:[/B] goldne
[B]Skin:[/B] lightly tanned
Appearance: leafy
Background: a druid witha deep history., drowned in alcohol

edit - of all three of my characters this one is my latest and im im still working on all of them. fixing the minor mistakes here and there. give me some time to work on it.
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Nobbel Halfdan

[B]Name:[/B] Nobbel "Nob" Halfdan
[B]Class:[/B] Bard 1
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Phyrah

[B]Str:[/B] 10 +0 (4p.-2 Racial)   [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)            [B]BAB:[/B] +0         [B]HP:[/B] 8 (1d6+2[Con])
[B]Con:[/B] 15 +2 (5p.+2 Racial)   [B]Grapple:[/B] -4     [B]Dmg Red:[/B] 
[B]Int:[/B] 12 +1 (4p.)            [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 11 +0 (3p.)            [B]Init:[/B] +1        [B]Spell Save:[/B] 
[B]Cha:[/B] 16 +3 (10p.)           [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                     [B]Base Armor Shld Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +1  +0   +1    +1    +0    +0    13
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +2          +2
[B]Ref:[/B]                   2    +1          +3
[B]Will:[/B]                  2    +0          +2

[B]Weapon               Attack              Damage     Critical    Range[/B]
Dagger (x4)	 +1/+2R (+1 size)        1d4	    19-20x2      10ft
Sword, Short          +1 (+1 Size)       1d6        19-20x2

[B]Languages:[/B] Common, Gnome, Dwarf

Bardic Knowledge (+2)
Bardic Music (1/day)
 Countersong (Su)
 Fascinate (Sp)
 Inspire Courage (+1 Morale Bonus)

Low Light, +1 on attack rolls, +2 racial bonus on saving throws agianst illusions, 
+1 DC to all illusions spells cast by gnomes, +1 racial attack bonus agianst kolbolds
and goblinoid, +4 dodge bonus to AC agianst giant type monsters, 

0 Level Spells
  Detect Magic
  Read Magic

[B]Spell-like Abilities:[/B]
Speak with animals (burrowing) (1/day)
Dancing lights (1/day) (CL 1/Dc14)
Ghost Sounds (1/day) (CL 1/Dc14)
Prestidigitation (1/day) (CL 1/Dc14)

[B]Feats:[/B] Invesigator (+2 on Gather Information & Search Checks)

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Class Skills                Ranks  Mod  Misc  Total[/B]
Appraise (Int)                   0    +1    +0    +1
Balance (Dex)                    4    +1    +o    +5
Bluff (Cha)                      4    +3    +0    +7
Climb (Str)                      0    +0    +0    +0
Concentration (Con)              0    +2    +0    +2
Craft (Alchemy)(Int)		 0    +1    +2    +3
Dechipher Script (Int)		 0    +1    +0    +1
Diplomacy (Cha)			 4    +3    +0    +7
Disguise (Cha)			 0    +3    +0    +3
Escape Artist (Dex)		 0    +1    +0    +1
Gather Information (Cha)	 3    +3    +2    +8
Hide (Dex)			 3    +1    +4    +8
Jump (Str)			 0    +0    -6    -6
Knowledge (History) (Int) 	 2    +1    +0    +3
Listen (Wis)			 0    +0    +2    +2 
Move Silently (Dex)		 0    +1    +0    +1
Perform (Cha)
  Stringed Instruments           4    +3    +0    +7
Search                           0    +0    +2    +2
Sense Motive (Wis)		 0    +0    +0    +0
Slieght of Hand (Dex)		 0    +1    +0    +1
Speak Language (n/a)		 0   n/a   n/a   n/a  
Spellcraft (Int)		 0    +1    +0    +1
Swim (Str)			 0    +0    +0    +0
Tumble (Dex)			 4    +1    +0    +5
Use Magic Device (Cha)		 0    +3    +0    +3

[B]Equipment:                Cost  Weight[/B]
Dagger  n                    2gp     1lb
Armor, Leather              10gp    12lb (Gnome size, 75% of normal rounded up)
Sword, Short                10gp   1.5lb (Gnome size, 75% of normal NOT rounded up)
Pouch, Belt                  1gp    .5lb 
Entertainer's Outfit         --      --
Instrument, Common           5gp     3lb
  (mandolin)(on back)
Backpack                     2gp     2lb
 Bedroll		     5sp     4lb (Gnome size, 75% of normal rounded up)
 Flint & Steel               1sp      -
 Rations (x3)               15sp     3lb
 Torch (x1)                  1cp     1lb  
 Waterskin                   1gp     3lb (Gnome size, 75% of normal rounded up)
 Whetstone                   2cp     1lb

[B]Total Weight:[/B]32lb      [B]Money:[/B] 126gp 23sp 7cp

                           [B]Lgt   Med    Hvy     Lift  Push[/B]
[B]Max Weight:[/B]                25   26-50   51-75   150    375

[B]Age:[/B] 43
[B]Height:[/B] 3'5"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan
Nobbel appears to be like all other gnomes of his age. His new beard has been neatly trimmed, befitting a gnome from his clan. His brown hair is neatly trimmed unlike other traveling gnomes he has met on the road. His green eyes are slightly unusual (for a gnome). His eyes are is most attractive feature. His skinned his moderated tanned, as is the norm for his clan.

Nobbel's entertainers outfit is unlike most others. His outfit consists of simple yet fashionable leather clothing (armor). His cloak is a patchwork cloak stitched from many random shaped patches of cloth, almost ever color of the rainbow is represented in the cloak. With his mandolin slug over his backpack and his outfit, he is a sight to behold.

Nobbel comes from the Halfdan clan. His adolescence was as normal as normal can be for a fun loving clan of Gnomes. At the age of 35, while attempted to play a trick on his mother, he overheard her and his uncle Gliten arguing about the legitimacy of Nobbel's parentage. Yes, it is true that Duvmip is his mother, but his uncle was questioning his father's part in the conception.

While Nobbel listened to this argument for over two hours, he learned that his father was not really his father. His mother admitted to Gliten that she had slept with another gnome, just once, and became pregnant. The result was Nobbel and his beautiful yet distinctive green eyes. Gliten claimed for the survival of the clan Nobbel must be slain.

Nobbel has always felt like an outsider in his clan. The other children used to tease him about the color of his eyes. Everyone in the clan has blue eyes. As Nobbel was growing up he thought his eyes gave him a distinct and refined look, unlike the "normal" look of everyone else.

Two days after learning this information, Nobbel left the burrow with what he could carry and his most prized possession, his simple mandolin. After traveling for three weeks he encounters a small human settlement and was befriended by a dwarven bard named Grunnar. Having much in common (size, family trouble) with Grunnar they became friends fast. For the next 8 years Nobbel traveled with Grunnar and learned the art of bardic lore and performances.

During the years of apprenticeship Nobbel learned much from grunnar. When they would enter a town or city they would regularly split up and perform separately. Nobbel was learning his craft from a true master and neither wanted to outshine the other during performances. rarely did they ever perform together. During one of the rare time that they actually performed together, there was trouble with the audience.

The audience seemed overly agitated and this disquieted the performers. While Grunnar was gracefully playing his mandolin and Nobbel was stunning the crowd with "dancing lights" A lone well aimed arrow pierced Grunnar's chest and laid him prone. The crowd was now in a frenzied state. As Nobbel bent down to aid his friend and confidant, Grunnar whispered to him with his dying breath. "They have finally found me, do not let your family find you as mine has."

With that Nobbel ran from the stage, gathered his gear from thier cart which was tied to a tree behind the stage in the city center. He fled into the darkness on foot. That was three months ago. He has been wandering ever since, alone. He would perform when the mood struck him. Although he has vowed to honor his friend and mentor by continuing to ply is craft and entertain those he meets.
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Jallembo, Human Rogue

[sblock=Jallembo Level 4]
[B]Name:[/B] Jallembo 
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 4        [B]XP:[/B] 6186
[B]Dex:[/B] 18 +4 (13p.)     [B]BAB:[/B] +3         [B]HP:[/B] 19 (4d6+0) 
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +8        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +4    +0    +0    +0    17
[B]Touch:[/B] 14          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               1     +0          +1
[B]Ref:[/B]                4     +4          +8
[B]Will:[/B]               1     +0          +1

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +7      1d6+0         x3
Dagger               +7      1d4+0      19-20/x2
MW Rapier            +8      1d6+0      18-20/x2

[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1, Uncanny Dodge, +1 Dex.

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 + 11 + 11 = 77     [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       7    +1          +8
Climb                       7    +0          +7
Diplomacy                   4    +1    +4    +9
Disable Device              7    +2    +2    +11
Disguise                    5    +1          +6/8 (observed, acting)
Gather Info                 4    +1          +5
Hide                        7    +4    +2    +13
Knowledge (local)           2    +2          +4
Move Silently               7    +4    +2    +13
Open Lock                   7    +4    +2    +13
Search                      7    +2          +9
Sense Motive                5    +0          +5
Sleight of Hand             2    +4    +2    +8
Spot                        5    +0          +5
Use Rope                    1    +4    +2    +7  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion          0.1

[B]Total Weight:[/B]37.6lb      [B]Current Money:[/B] 83pp 8gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white

XP and adventures:
Undine the Sea
-75gp for travel onboard Sea Dog.

Jallembo is recruited to recover the Undine Shard in the underwater city of Amalthea. It's a course against time as followers of the Wyrmlich seek tMembers of t hidden.
The group, led by Alicia, goes aboard the Sea Dog to travel by sea to an island inhabited by whorsippers of Galathea who may be hable to help reach Amalthea.
It doesn't go to plan. The group is immediately arrested on supsicion of working on an evil scheme against the Undersea city.
Jallembo is chosen for a test in the forest where he meets a strange ermit woman who turns out to be much more than that - a goddess in Jallembo's eyes. Having succeeded the test, after further debate, the inhabitants help the group who dives underwater in search of the city, protected by the some magic.

[sblock=Jallembo Level 3]
[B]Name:[/B] Jallembo 
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 3        [B]XP:[/B] 3786
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +2         [B]HP:[/B] 15 (3d6+0) 
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               1     +0          +1
[B]Ref:[/B]                3     +3          +6
[B]Will:[/B]               1     +0          +1

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +5      1d6+0         x3
Dagger               +5      1d4+0      19-20/x2
MW Rapier            +6      1d6+0      18-20/x2

[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense+1

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl), Weapon finesse (3rd lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 + 11 = 66     [B]Max Ranks:[/B] 6/3.0
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       5    +1          +6
Climb                       5    +0          +5
Diplomacy                   2    +1    +4    +7
Disable Device              6    +2    +2    +10
Disguise                    5    +1          +6/8 (observed, acting)
Gather Info                 4    +1          +5
Hide                        6    +3    +2    +11
Knowledge (local)           2    +2          +4
Move Silently               6    +3    +2    +11
Open Lock                   6    +3    +2    +11
Search                      6    +2          +8
Sense Motive                5    +0          +5
Sleight of Hand             2    +3    +2    +7
Spot                        5    +0          +5
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion

[B]Total Weight:[/B]37.5lb      [B]Current Money:[/B] 83pp 8gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white

XP and adventures:

Long live the Queen (B4cchus) +1686xp +91pp
Hired by the Stonepike Company to clear a mine from a giant ant infestation. Went there with the priest elf Ximix. We killed all including the Queen and nest. Hans was happy and awarded a awesome bonus totalling 91pp!

[sblock=Jallembo Level 2]
[B]Name:[/B] Jallembo
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 2        [B]XP:[/B] 2100
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (1d6+0)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather+1     10    +3    +0    +3    +0    +0    +0    16
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 13

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               0     +0          +0
[B]Ref:[/B]                3     +3          +6
[B]Will:[/B]               0     +0          +0

[B]Weapon             Attack   Damage     Critical[/B]
Shortbow             +4      1d6+0         x3
Dagger               +1      1d4+0      19-20/x2
MW Rapier            +2      1d6+0      18-20/x2

[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Evasion

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) + 11 = 55     [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       5    +1          +6
Climb                       3    +0          +3
Diplomacy                   2    +1    +2    +5
Disable Device              5    +2    +2    +9
Disguise                    4    +1          +7
Gather Info                 3    +1          +4
Hide                        5    +3    +2    +10
Knowledge (local)           2    +2          +4
Move Silently               5    +3    +2    +10
Open Lock                   5    +3    +2    +10
Search                      5    +2          +7
Sense Motive                4    +0          +4
Sleight of Hand             2    +3    +2    +7
Spot                        4    +0          +4
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   3.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.1
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         0.5         0.1
Soap                         1.0         0.5
Waterskin                    4.0         1.0
My outfit                    --          --
Leather Armor+1             15.0         --
MW Rapier                    2.0         --
Cure Light Wounds Potion

[B]Total Weight:[/B]37.5lb      [B]Money:[/B] 3gp 2sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white

XP and adventures:
L1 Strange Doings (Erekose13): +2100xp
Went to help a village that was attacked by night creatures> Ended up finding an old mausoleum with undead led by a druid turned necromancer through the wearing of an evil and intelligent amulet. Brought back loads of loot including a magical and ornamental leather armor, a masterwork rapier and a potion for my wounds. 356gp and 5 sp were a bonus that brought a smile to Jallembo's face... He sold his old armor and rapier and lost his waterskin somewhere on the way back.

[sblock=Jallembo Level 1]
[B]Name:[/B] Jallembo
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] XXXX

[B]Str:[/B] 11 +0 (03p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 17 +3 (13p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6+0)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]Leather       10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13          
[B]Flatfooted:[/B] 12

                   [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]               0     +0          +0
[B]Ref:[/B]                2     +3          +5
[B]Will:[/B]               0     +0          +0

[B]Weapon             Attack   Damage     Critical[/B]
Rapier               +0      1d6+0      18-20/x2
Shortbow             +3      1d6+0         x3
Dagger               +0      1d4+0      19-20/x2

[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding

[B]Feats:[/B] Improved Initiative (Hu), Stealthy (1st lvl)

[B]Skill Points:[/B] (8+2)x4 + 4 (hu) = 44     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                       4    +1          +5
Climb                       1    +0          +1
Diplomacy                   2    +1          +3
Disable Device              4    +2    +2    +8
Disguise                    3    +1          +4
Gather Info                 3    +1          +4
Hide                        4    +3    +2    +9
Knowledge (local)           2    +2          +4
Move Silently               4    +3    +2    +9
Open Lock                   4    +3    +2    +9
Search                      4    +2          +6
Sense Motive                2    +0          +2
Sleight of Hand             2    +3          +5
Spot                        4    +0          +4
Use Rope                    1    +3    +2    +6  (silk rope)

[B]Equipment:                 Weight     Cost (gp)[/B]
Rapier                       2.0        20.0
Shortbow                     2.0        30.0
Dagger                       1.0         2.0
Arrows(20)                   2.0         1.0
MW Thief tools               2.0       100.0
Backpack                     2.0         2.0
Candles (10)                 0.0         0.5
Fishhook                     0.0         0.1
Flint & Steel                0.0         1.0
Ink                          0.0         8.0
Inkpen                       0.0         0.1
Parchment (5)                0.0         1.0
Rope, silk                   5.0        10.0
Sack                         1.0         0.1
Soap                         1.0         0.5
My outfit                    --          --
Leather Armor               15.0        10.0 

[B]Total Weight:[/B]33lb      [B]Money:[/B]  374gp 7sp 0cp

                       [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             38   76    115   230   575

[B]Age:[/B] 23
[B]Height:[/B] 5'5"
[B]Weight:[/B] 128lb
[B]Eyes:[/B] green
[B]Hair:[/B] light brown
[B]Skin:[/B] white
Appearance: Jallembo is a human in his mid-twenties. His green eyes contrast sharply
with his hazel hair. He wears a dark blue vest with dark red collar and cuffs, and black loose
trousers held by a pair of black leather mid-height boots. A dark grey cape made of a heavy
fabric covers his shoulders.
A fine rapier can be seen hanging on his side accompanied by a dagger on the other hip. A
dark brown leather belt carries this weaponry.
On his back rests a rather full backpack and a shortbow and quiver.

Background: Jallembo has lived in the great city of XX since he can remember.
Abandoned by his parents or orphan, he doesn't know, he's learnt to survive in this harsh
urban environment, stealing food for a start. He grew in stature and experience over the
years and has learnt how to deal with people and how to take money from them. He can be
quite charming and friendly, but his eyes can sometimes betray his true motives, and cold
Last edited:


Delan Ter
Gray Elf Kineticist, Level 1
Level 1 Approved

Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: Ayratha
[B]Str:[/B] 06 -2 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 18 +4 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (1d4+0)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] -
[B]Int:[/B] 20 +5 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] -
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +4    +0    +0    +0    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +4          +4
[B]Will:[/B]                      2    -1          +1

Long Bow                  +4     1d8+0      20x3
Long Bow (within 30')     +5     1d8+1      20x3
Dagger                    -2     1d4-2     19-20x2

[B]Languages:[/B] Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome

[COLOR=SeaGreen][B]Racial Abilities[/B][/COLOR]
Immunity to magic sleep effects, and a +2 racial saving throw bonus against 
enchantment spells or effects.

Low-Light Vision: An elf can see twice as far as a human in starlight, 
moonlight, torchlight, and similar conditions of poor illumination. 
She retains the ability to distinguish color and detail under these conditions.

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for 
the longsword, rapier, longbow (including composite longbow), and 
shortbow (including composite shortbow) as bonus feats.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes 
within 5 feet of a secret or concealed door is entitled to a Search check to 
notice it as if she were actively looking for it.

[COLOR=SeaGreen][B]Class Abilities[/B][/COLOR]
Psions are proficient with the club, dagger, heavy crossbow, light crossbow, 
quarterstaff, and shortspear. They are not proficient with any type of armor 
or shield. Armor does not, however, interfere with the manifestation of powers.

Psicrystal Personality(Artiste): +3 bonus to Craft Checks

Power Points per Day: 2 base + 2 bonus = 4

Powers Known:
1st level:
Control Object
Psionic Grease

Level 1: Point-Blank Shot
Psion 1: Psicrystal Affinity
Psicrystal Granted: Alertness

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis(WIS)          4    -1          +3
Concetration(CON)          4    +0          +4
Craft(Armor)(INT)          4    +5  +3      +12
Craft(Weapon)(INT)         4    +5  +3      +12
Craft(Any)(INT)            0    +5  +3      +8
Disable Device(DEX)        4    +4          +8
Intimidate(CHA)            4    -1          +3
Listen(WIS)                0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
Psicraft(INT)              4    +5          +9
Search(INT)                0    +5  +2      +7
Spot(WIS)                  0    -1  +2,+2   +1,+3 (+2 bonus when psicrystal is within 5')
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                20    40    60   120   300

     2.0 lb Backpack
     3.0 lb Longbow
     6.0 lb Arrows(40)
         -- Power Stone(Inertial Armor)
         -- Power Stone(Conceal Thoughts)
     1.0 lb Dagger
    12.0 lb [B]Total Carried Weight[/B]

     9.0 lb Arrows(60)
Age: 124
Height: 6'0"
Weight: 130lb
Eyes: Amber
Hair: Silver
Skin: Light
Delan Ter generally appears with a distracted look. His cloths are those of a traveler and craftsmans, which tends to disguise his Gray Elf heritage. His movements are gracefully, yet it is pitifully obvious that he lacks physical strength. Watching him at work crafting a sword or shield is an amazing site. The metal seems not to move so much from the force of his blows, but seems rather to follow his wishes and desires.

Delan Ter was prodigy, brilliant even by the standards of the Gray Elves. With so much natural talent, Delan had many opportunities open to him, but he found his greatest joy was in the forge, crafting weapons and armor.

Eventually his work become an obsession, and he dedicated greater portions of his time perfecting his art. It was at this time that he discovered Ayratha, the Fire Sister. While struggling to improve his craftsmanship, Delan experienced a theophany, in which Ayratha challenged him, to shed the prejudices of his Gray Elf heritage and seek knowledge and power from alien sources.

Following her counsel Delan sought instruction from Psions, seeking to become a kineticist a master of the manipulation and transformation of matter and energy.

Delan's chosen path diverges from that of his Gray Elf community, and they have seperated. Delan has now set himself the challenge to discover the most difficult trials in the world and overcome them. His path has lead him to Orussus.

[sblock=Treasure Log]
   120gp 0sp 0cp [B]Starting Gold[/B]
-   [COLOR=Red]37[/COLOR]gp [COLOR=Red]5[/COLOR]sp [COLOR=Red]0[/COLOR]cp Crafting Longbow
-    [COLOR=Red]5[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Crafting Arrows
-   [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Power Stone(Inertial Armor)
-   [COLOR=Red]25[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Power Stone(Conceal Thoughts)
-    [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Dagger
-    [COLOR=Red]2[/COLOR]gp [COLOR=Red]0[/COLOR]sp [COLOR=Red]0[/COLOR]cp Backpack
    23gp 5sp 0cp [B]Total[/B]
[/sblock][sblock=Exp Log][/sblock][sblock=Craft Histoy]
Crafted Items:
Long Bow (DC 12) Take 10 check = 18 = 16 (-2 for improvised tools)
Arrows (DC 15?) Take 10 check = 18 = 16 (-2 for improvised tools)

Craft Points:
   150 Level 1 Craft Points
-    [COLOR=Red]8[/COLOR] Longbow
-    [COLOR=Red]1[/COLOR] Arrows (100)

[B]Name:[/B] Lande
[B]Class:[/B] N/A
[B]Race:[/B] Psicrystal
[B]Size:[/B] Diminuative
[B]Gender:[/B] N/A
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] -

[B]Str:[/B] 01 -4     [B]HD:[/B] 1           [B]XP:[/B] -
[B]Dex:[/B] 15 +2     [B]BAB:[/B] +0         [B]HP:[/B] 2 (1/2 Delan's Max. HP)
[B]Con:[/B] --        [B]Grapple:[/B] -17    [B]Hardness:[/B] 8
[B]Int:[/B] 06 -2     [B]Speed:[/B] 30'      [B]Climb:[/B] 20'
[B]Wis:[/B] 10 +0     [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 10 +0     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +4    +0    +0    16
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

Understands: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome
Speaks: Common

[COLOR=SeaGreen]Construct Traits[/COLOR]

Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.

Cannot heal damage on their own

Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.

Imunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

Constructs do not eat, sleep, or breathe.

[COLOR=SeaGreen]Psicrystal Granted Abilities[/COLOR]

Improved Evasion (Ex)
If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Self-Propulsion (Su)
As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires). 

Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. 

Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct). 

Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. 

Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too. 

Wild Talent: Lande has a power point reserve of 2pp

[B]Skill Points:[/B] --       [B]Max Ranks:[/B] -/-
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spot(WIS)                  4    +0          +4
Listen(WIS)                4    +0          +4
Move Silently(DEX)         4    +2          +6
Search(INT)                4    -2          +2
Climb(DEX)                 4    +2  +8      +14
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X
XXXX                       X    +X          +X

[B]Equipment:               Cost  Weight[/B]
XXXX                     XXcp   XXlb
XXXX                     XXsp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               .75   1.5   2.5     5   12.5
Appearance: XXXX

Background: XXXX
[sblock=Character Sheet History][/sblock]
Last edited:


[B]Name:[/B] [COLOR=Silver]“Lucky” Cyrus[/COLOR]
[B]Class:[/B] Priest 1 	
[B]Race:[/B] Human
[B]Region of Origin:[/b] Docks of Orussus
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] CN
[B]Deity:[/B] Mongrel
[B]Str:[/B] 12 +1 (04p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +1		[B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (04p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (04p.)	[B]Speed:[/B] 30'	
[B]Wis:[/B] 15 +2 (08p.)	[B]Init:[/B] +1	
[B]Cha:[/B] 14 +2 (06p.)	[B]ACP:[/B] +0		
[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	13	+2	+1	+0	+0	+0	+0	10
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 12
[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	--
[B]Ref:[/B]	+1	+0	+1	--
[B]Will:[/B]	+4	+2	+2	--
[B]Weapon			Attack	Damage	Critical	Range[/B]
Quarterstaff             +1     1d6+1     x2             N/A

[B]Notes:[/B] ammo: 
[B]Languages:[/B] Common, Celestial
-+4 skill pts at 1st lvl; +1 skill point per lvl afterwards
-Bonus Feat at 1st lvl
-Alignment Aura
-Spontaneous Casting (heal)
-Turn Undead (5x/day)
-High wisdom gains bonus spells daily
-[b][color=silver]Luck Domain:[/b][/color] Cyrus can call upon Mongrel to
alter one outcome of an action before fate takes hold of it. Although
Mongrel does not always alter it for the better, Cyrus must abide by his
final call. He may call upon him in this manner once per day. 
-[b][color=silver]Trickery Domain:[/b][/color] Cyrus may add Bluff, Hide, and Disguise
to his class skill selection.
[B]Feats: [/B] Skill focus (Heal), Skill focus (Profession: Gamble)
[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Diplomacy                 +4       2     +2      --
Heal                      +9       4     +2      +3  Skill Focus
Knowledge (Arcana)	  +3	   2	 +1	 --
Knowledge (Local)cc	  +2	   1	 +1	 --
Knowledge (religion)	  +3	   2	 +1	 --
Profession (Gambler)	  +7	   2	 +2	 +3 Skill Focus
Spellcraft                +3       2     +1      --
[B]Equipment:		Cost	Weight[/B]
Leather Armor		10gp	15lb
Coin Purse x5		5gp	0.1lb
Backpack		2gp	2lb
Silver Holy Symbol  (Mongrel)  25gp    1lb
[B]Total Weight:[/B]17.1 lb  [B]Money:[/B] 83gp 0sp 0cp
[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	38 	76	115	230	575
[B]Age:[/B] 31
[B]Height:[/B] 6'0" 
[B]Weight:[/B] 170lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
Appearance: “Lucky” Cyrus’ clothing has seen better days, as has the man who wears them. The fading vest and tunic’s edges are beginning to fray, and patchwork stitches are worked along the shoulders and sides. The rough cut of his beard shows his lack of skill as a barber and a simple strip of leather keeps his brown hair pulled back in the style
of the sailors he lives among in the docks.

Background: ‘What do you mean you want to hear my tale? More importantly, why should you care? There ain’t nothing I can tell you that you haven’t heard from the daisies in the serving room upstairs, so either ante up or get away from my table.’

‘Do I look like a priest to you boy? Would a real priest spend his day in this place with cards in his hands and lusts in his heart? Damn right, they wouldn’t. They would be out in the streets telling the world how things will be better, how the gods bless more than they take, and how one day if you say your prayers and smile real big flowers and rainbows will adorn your grave for all eternity.’

‘Rose said I did what? She was drunk and in pain from the miscarriage. The warmth she felt was just a trick of her mind. Nothing magical about my patching her up. Of course she mended quick, Rose is half dwarf, what did you expect?’

‘I hear the chink of the purse boy and rest assured if I did so did the rest of this place. You might want to be less quick about reaching for it and quicker to think things through. In fact I think you and I should walk outside and finish this conversation there. Relax boy, you came to me remember? Besides, you can trust me. After all, you were the one that said I was a priest…’

El Jefe

Ask your question in the general discussion thread, and you'll probably get a better/swifter response. I'd prefer to not answer you in this thread, as the first post in this thread already has plenty of character generation info, and we can better conduct a question and answer session in general discussion.


[B]Name:[/B] Dagobert
[B]Class:[/B] Cleric
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Russna
[B]Domains:[/B]  Knowledge, Magic

[B]Str:[/B] 12 +1 (4 p.)     [B]Level:[/B] 2        [B]XP:[/B] 1116 (need to level)
[B]Dex:[/B] 14 +2 (4 p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (1d8+1)
[B]Con:[/B] 12 +1 (6 p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1 (4 p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (2 p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +1    +2    +0    +0    +0    15
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +1     1d8+1      19-20x2
Longbow                   +2     1d8           20x3
Silver Dagger             +1     1d4        19-20x2

[B]Languages:[/B] Common, Elven, Draconic

+2 Dex, -2 Con
Base land speed 30'
Low-light vision
Immunity to sleep effects
+2 racial bonus on saving throws against Enchantment spells or effects
+2 racial bonus on Listen, Search, Spot checks
Automatic Searching:  Passing within 5' of a secret or concealed door entitles you to a free Search check, as if you were actively looking for it
Proficient with rapier, longsword, and all bows (except crossbows)
Favored Class: Wizard
Proficient in all armor, and all shields (except tower shields)
Proficient with all simple weapons, and with longbow, composite longbow, longsword, rapier, shortbow, composite shortbow
Spontaneous Casting: Can spontaneously cast cure spells, by sacrificing a pre-prepared spell of equal or higher level
Restricted Spells:  Cannot cast Chaotic spells
Turn Undead(Su):  Can turn undead 4 times per day.  A turning check is made on 1d20+1; turning damage is equal to 2d6+2 on a successful check.

[B]Feats:[/B] Combat Casting

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                        +1          +1
Balance                         +2    -1    +1
Bluff                      1    +0          +0
Climb                           +1    -1    +0
Concentration              5    +1          +6
Craft skills                    +1          +1
Diplomacy                  1    +0          +1
Disguise                        +0          +0
Escape Artist                   +2    -1    +1
Forgery                         +1          +1
Gather Information              +0          +0
Heal                       2    +3          +5
Hide                            +2    -1    +1
Intimidate                      +0          +0
Jump                            +1    -1    +0
Knowledge (arcana)         2    +1          +3
Knowledge (arch & eng)     1    +1          +2
Knowledge (geography)      1    +1          +2
Knowledge (history)        1    +1          +2
Knowledge (nobility)       1    +1          +2
Knowledge (religion)       1    +1          +2
Listen                          +3    +2    +5
Move Silently                   +2    -1    +1
Perform skills                  +0          +0
Ride                            +2          +2
Search                          +1    +2    +3
Sense Motive                    +3          +3
Spot                            +3    +2    +5
Survival                        +3          +3
Swim                            +1    -2    -1
Use Rope                        +2          +2

[B]Equipment:               Cost  Weight[/B]
Longsword                15gp    4lb
Longbow                  75gp    3lb
Arrows (37)               1gp    -lb
Silver Dagger            22gp    1lb
Leather Armor (worn)     10gp   15lb
Buckler (worn)           15gp    5lb
Backpack (back)           2gp    2lb
Map case (pack)           1gp   .5lb
Chalk (3, pouch)          3cp    -lb
Flint & steel (pouch)     1gp    -lb
Sm steel mirror (pouch)  10gp   .5lb
Belt pouch (belt)         1gp    -lb
Rope, 50', silk (pack)   10gp    5lb
Sack (2, pack)            2sp    1lb
Waterskin (pack)          1gp    4lb
Holy symbol, wood (pouch) 1gp    -lb
Traveler's outfit (pack)  0gp    -lb

[B]Total Weight:[/B]41lb      [B]Money:[/B] 33gp 7sp 7cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43   86   130   130   650

[B]Age:[/B] 143
[B]Height:[/B] 5'5"
[B]Weight:[/B] 121 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Pale
Appearance: Dagobert looks like the typical elf, slight build, long, straight hair, light complexion - in fact, his only remarkable feature is that he's almost wholly unremarkable. He wears new but comfortably worn-in brown leather armor with a buckler strapped to his left forearm; a sturdy sword depends from his belt and a bow of elven make is slung on his back.

Background: Dagobert was born in a merchant family and as such traveled much as a young child. He developed a love for traveling, not for the journey itself, but for the vast amounts of new knowledge that each city would bring him. Eschewing the extroverted salesman mentality of his family, he contended himself remaining in the background, his nose buried in a book or listening to stories from any stranger who looked like they had a story to tell. This love of knowledge naturally led him to the service of Russna. Having just completed his training as a young acolyte, he is ready to embark on a new chapter of his life. He enjoys the support role, staying away from the thick of a fight, but contributing with healing/buff spells as well as his bow.


Memorized spells:

0 - Guidance, Light, Mending, Mesistance
1 - Bless, Bane, Protection From Evil; + Nystul's Magic Aura
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Barik Rahiek

[B]Name:[/B] Barik Rahiek
[B]Class:[/B] Necromancer {Conjuration/Enchantment Prohibited}
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Gliran

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (02p.)     [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d4+3)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 00
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 06 -2 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%

             [B]Base  Armor Shld  Dex   Size  Nat   Misc  Total[/B]
[B]Armor:[/B] 10    10    +0    +0    +0    +0    +0    +0    10
[B]Touch:[/B] 10    [B]Flatfooted:[/B] 10

                      [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +3          +3
[B]Ref:[/B]                   0    +0          +0
[B]Will:[/B]                  2    +2          +4

[B]Weapon                 Attack   Damage        Critical[/B]
Quarter Staff           +2       1d6+2        20-20 x2
Quarter Staff          -2/-6  1d6+2/1d6+1     20-20 x2
Lt. Cross Bow           +0       1d8          19-20 x2

[B]Languages:[/B] Common, Dwarven, Draconic, Giant, Undercommon, Terran

+1 Attack Rolls Vs Orcs/Goblinoids
+2 Vs Poisons
+2 Vs Spells
+2 Appraise Stone or Metal
+2 Craft Stone or Metal Objects
+4 Dodge AC Bonus Vs Giants
Darkvision 60'
Stone Cunning
Summon Familiar

Scribe Scroll
Spell Focus (Necromancy)

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills          Key Ability Ranks*   Mod  Misc  Total[/B]
Appraise            (Int)    1{2}    +3          +4 {+6 if its stone or metal}
Concentration       (Con)    2{2}    +3          +5
Craft(Black smith)  (Int)    1{1}    +3          +4 {+6 if its stone or metal}
Craft(Weapon Smith) (Int)    1{1}    +3          +4 {+6 if its stone or metal}
Heal                (Wis)    1{2}    +2          +3
Knowledge(Arcane)   (Int)    2{2}    +3          +5
Knowledge(Religion) (Int)    1{1}    +3          +4
Knowledge(Nature    (Int)    1{1}    +3          +4
Spell Craft         (Int)    4{4}    +3          +7
Speak Language      (Int)    1{2}    --          Terran
Survival            (Wis)    1{2}    +2          +3
[i]*Ranks are recorded with two numbers, the first outside the brackets
representing the number of ranks, the second representing the amount of
skill points invested.[/i]

Prepared Spells:
0th-Detect/Read Magic, Touch of Fatigue
1st-Cause Fear, Hold Portal, Ray of Enfeeblement
Spell Save DC's*
[I]*Spell Save DC's in parentheses are for necromancy spells[/I]

[B]Equipment:                            Cost  Weight[/B]
Satchel                             03sp   01lb
Assorted knives and spoons          07sp   02lb
Travelers Outfit                    --gp   05lb
Robes(x2)                           02gp   02lb
Quarter Staff                       --gp   04lb
Lt. Cross Bow                       35gp   04lb
Bolts (20)                          02gp   02lb
First Level Scroll Supplies{x2}     25gp   --lb
Spell Book{Pages Used: 16/100}      --gp   03lb
Spell Component Pouch               05gp   02lb
0th-Arcane Mark, Detect Magic, Read Magic, Disrupt Undead, Touch of Fatigue
	Mage Hand, Open Close, Message, Dancing Lights, Resistance
1st-Cause Fear, Hold Portal, Reduce Person, Expeditious Retreat, Chill Touch
	Ray of Enfeeblement

[B]Total Weight:[/B]27lb      [B]Money:[/B] 49gp  7sp 30cp

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   825

[B]Age:[/B] 53
[B]Height:[/B] 4'02"
[B]Weight:[/B] 215lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Coal
[B]Skin:[/B] Light Brown
Background: Barik Rahiek began his life in a small farming village at the base of a Mount Yurgind. His father was a well known black smith and part time weapon smith. His mother was a seamstress and together the two sold their wares.

Barik was fascinated by death from an early age. From wounds inflicted by goblin spear heads, collapsing mines to sickness and diseases. They fascinated Barik, in a way his parents weren't all that sure they liked. He spent many waking hours in the local church of Hyrag, studying the deceased, and pouring over tomes in their feeble library.

At the age of twenty-eight, his fascination was noticed by a passing necromancer. The clergy of the church had become rather unsettled with the young dwarf's continuous delving into the mysteries of the dead. They hoped this passing necromancer would scare Barik away from such ideas. Although Barik didn't agree with the necromancers sinister view of the world, he did recognize the man's knowledge. Barik was gone the following night, as was the necromancer.

Barik spent a few years under the careful study of his master, and learned a great deal. However, his master unable to break Barik into a subservient role, and unable to kindle the dwarf's sinister side, soon cut his losses and left his would be pupil stranded in a forest near the tower of negative energy. Here Barik came to understand the dead, a little about the forest creatures, and a bit about survival. Eventually rescued by a kind hearted old magician, Barik finished his training, vowing to pay back the old man back one day, with money, deed, or any other way to repay the man. Barik currently travels as a mercenary, searching for lost tombs of knowledge.

Appearance: Barik is dwarf of average dwarven build. He wears a large black robe with a hood, and a large bushy beard. His eyes glint from the shadows of his hood. He carries a walking stick, a belt of pouches and a leather satchel slung over his right shoulder. A scroll case can be seen protruding from his satchel, and numerous clinking noises arise from his bag as well.

Personality: Barik sees the world as one of change. He acknowledges the good and the bad, but feels swayed by neither. The world will always change, for good or for ill, and there is nothing to stop it. It won't matter if good holds sway or evil does, because either way everyone will continue on, doing the best they can.

Extremely methodological in his approach to anything, Barik rarely shows emotion. If something doesn't go the way he planned, he picks himself up and tries something else. He soldiers on during the hardest of times. Not since his early childhood when his pet frog was run over by a merchant cart has Barik mourned the passing of anyone or anything. Not even when his mother died at childbirth, leaving his only brother to be raised by his father, did Barik mourn. He simply paid his respects and returned to his home. Barik shows a strange level of detachment with everything he does. Failure doesn't bother him as it is bound to happen. He meets people fully expecting that one day they will die. Whether or not he is around to see it doesn't matter to him. Everything passes, and what is there else to do than continue on?
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Killian Gracie

Name: Killian Gracie
Class: Paladin1
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Sela

Str: 14 +2 ( 6p.)     Level:    1      XP: 171
Dex: 10 +0 ( 2p.)     BAB:     +1      HP: 10 (1d10)
Con: 10 +0 ( 2p.)     Grapple: +3      Dmg Red: -
Int: 12 +1 ( 4p.)     Speed:   20'     Spell Res: -
Wis: 14 +2 ( 6p.)     Init:    +0      Spell Save: -
Cha: 16 +3 (10p.)     ACP:     -7      Spell Fail: -

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +4    +2                            16
Touch: 10              Flatfooted: 16

                         Base   Mod  Misc  Total
Fort:                      2    +0          +2
Ref:                       0    +0          +0
Will:                      0    +2          +2

Weapons:                Attack   Damage     Critical
Morningstar               +3      1d8+2        x2
Dagger                    +3      1d4+2      19-20x2
Sling 		          +1      1d4+2        x2

Languages: Common, Sylvan

Abilities: Aura of Good, Detect Evil, Smite Evil 1/day

Feats: Combat Expertise; Negotiator 

Skill Points: 16		       Max Ranks: 4/2
Skills:                     Points Ranks  Mod  Misc  Total
Diplomacy 		       4      4    +3    +2    +9
Sense Motive                   4      4    +2    +2    +8	
Knowledge (Nob. & Roy.)        4      4    +1          +5
Bluff                          4(cc)  2    +3          +5

Equipment:                      Cost  Weight  Charges
Explorer's Outfit                0gp    0lb
Scale Mail                      50gp   30lb
Heavy Wooden Shield              7gp   10lb
Morningstar	                 8gp    6lb
Dagger		                 2gp    1lb
Bullets (20)                     2sp   10lb
Backpack                         2gp    2lb
-Potion of
      Cure Light Wounds         50gp    0lb
-Flint and Steel                 1gp    0lb
-Sack x2                         2sp    1lb
-Lamp		                 1sp    1lb
-Candles		         1sp    0lb
-Chalk                           1sp    0lb
-Pint Oil x 3                    3sp    3lb
-Torch x 2                       2cp    2lb
-Steel Mirror                   10gp   .5lb
-Silk Rope                      10gp    5lb
-Waterskin	                 1gp    4lb
-Winter Blanket                  5sp    3lb
-Belt Pouch                      1gp   .5lb
-Trail Ration x5                25sp    5lb 
Holy Symbol of Sela              1gp    0lb
   (Wood White Pillar)
Total Weight:83.5 lb             Money:  48gp  9sp  8cp

                          Lgt   Med   Hvy  Lift  Push
Max Weight:                58   116   175   350   875

Age: 32
Height: 5'09"
Weight: 165lb
Eyes: Blue
Hair: Brown 
Skin: Lightly tanned
Growing up in a fractious household, Killian learned early on that he had a gift as a peacemaker. He took his talent into a merchant house and was soon coveted as a trade negotiator. Soon however, Killian began to feel that a merchant's profit was a waste of his talent. He turned to Sela and began plying his skills toward community peace.
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Cindria Thalonin

[B]Name:[/B] Cindria Thalonen
[B]Class:[/B] Wizard
[B]Race:[/B] Human
[B]Size:[/B] Med
[B]Gender:[/B] Female
[B]Alignment:[/B] LN
[B]Deity:[/B] Gliran

[B]Str:[/B]  8 -1 ( 0p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d4+2+3)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Lt Crossbow               +2     1d8+0      19-20x2
Dagger                    -1     1d4-1      19-20x2

[B]Languages:[/B] Common, Draconic, Celestial, Elven, Infernal

[B]Spellbook[/B] All 0-level Wizard Spells
1st Level Spells: Mage Armor, Shield, Charm Person, Sleep, 
Magic Missile, Burning Hands, Silent Image

[B]Spells Prepared[/B]
0th-level (DC 14): Disrupt Undead, Daze, Detect Magic
1st-level (DC 15): Mage Armor, Sleep

[B]Feats:[/B] Toughness, Combat Casting, Scribe Scroll

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +4          +4
Balance                    0    +2          +2
Bluff                      X    -1          -1
Climb                      X    -1          -1
Concentration              4    +2          +6
Craft (Alchemy)            4    +4          +8
Decipher Script            2    +4          +6
Diplomacy                  X    -1          -1
Disguise                   X    -1          -1
Escape Artist              X    +2          +2
Forgery                    X    +4          +4
Gather Information         X    -1          -1
Heal                       X    +0          +0
Hide                       X    +2          +2
Intimidate                 X    -1          -1
Jump                       X    -1          -1
Knowledge (arcana)         4    +4          +8
Knowledge (dungeoneering)  1    +4          +5
Knowledge (geography)      1    +4          +5
Knowledge (history)        1    +4          +5
Knowledge (local)          1    +4          +5
Knowledge (nature)         1    +4          +5
Knowledge (nobility)       3    +4          +7
Knowledge (Religion)       1    +4          +5
Knowledge (The Planes)     1    +4          +5
Listen                     X    +0          +0
Move Silently              X    +2          +2
Ride                       X    +2          +2
Search                     X    +4          +4
Sense Motive               X    +0          +0
Spellcraft                 4    +4          +8
Spot                       X    +0          +0
Survival                   X    +0          +0
Swim                       X    -1          -1
Tumble                     X    +2          +2
Use Rope                   X    +2          +2

[B]Equipment:               Cost  Weight[/B]
Traveller's Outfit        0cp    0lb
Spell Component Pouch     5gp    2lb
Cause Fear Scroll        25gp    ?lb
Ray of Enf. Scroll       25gp    ?lb
Lt. Crossbow             35gp    4lb
10 Bolts		  1gp    1lb
Dagger			  2gp    1lb
Backpack                  2gp    2lb
   Spellbook		  0gp    3lb
   Bedroll		  1sp    5lb
   Scroll components   12.5gp    ?lb
   Ink			  8gp    0lb

[B]Total Weight:[/B]18lb      [B]Money:[/B]  4gp  4sp  0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               26     53    80   160   400

[B]Age:[/B] 19
[B]Height:[/B] 4'10"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Cindria is petite. She is reserved but not timid. Glossy black hair is worn shoulder length. When interacting with strangers, she prefers to have her hair loose around her face to obscure the burn scar on her right cheek. Otherwise, it is pulled back into a simple pony tail. Self-conscious about the scar, she tends to assume people are staring at it. She unconsciously assumes a dour expression when frustrated, leaving her interactive skills lacking.

Background: Orphaned at a young age by a house fire, Cindria was scarred when the house partially collapsed and a burning beam struck her face. She ended up in an orphanage where she was little more than a beggar. Tiny, but tough and agile, Cindria managed to earn her keep by working odd jobs. Often called upon to get into small spaces to repair things, Cindria eventually came to the notice of a clock maker. Able to actually fit within many of the larger clocks and clever enough to understand their operation, she became a favorite of the elderly clock maker. A wizard patron of the clock maker once demonstrated a minor cantrip in front of Cindria and to his amazement, she was almost able to repeat the spell verbatim. Sensing her potential (and needing an apprentice to clean up) he took Cindria under his wing and taught her the arcane art.
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Aletheia Evangeline

[B]Name:[/B] Aletheia Evangeline
[B]Class:[/B] Cloistered Cleric 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Valessa
[B]Str:[/B] 8 -1  (00p.)     [B]Level:[/B] 2        [B]XP:[/B] 2250
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +4    +0    +1    +0    +0    +0    15
[B]Touch:[/B] 11               [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                   3    +1          +4
[B]Ref:[/B]                    0    +1          +1
[B]Will:[/B]                   3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Cold Iron Morningstar        +0     1d8-1           x2
Light Crossbow                +2     1d8       19-20/x2 
[B]Languages:[/B] Common, Sylvan, Abyssal 

Bonus Feat 
Turn Undead 5/day, +6, 2d6+4
Lore +4
Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water, ), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
Domains: Charm and Protection, plus Knowledge

[B]Feats:[/B] Spell Focus (Necromancy), Medium Armour Proficiency

[B]Skill Points:[/B] 45       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis                 1.0   +3           +4
Concentration                  4    +1          +5
Bluff                        2.0    +2          +4
Diplomacy                      5    +2     +2   +9
Knowledge[Arcana]          5    +2          +7
Knowledge[History]          1    +2          +3 
Knowledge[Local]            1     +2          +3
Knowledge[Nature]          5     +2          +7
Knowledge[Nobility]          5    +2          +7
Knowledge[The Planes]     2    +2            +4
Knowledge[Religion]            5    +2          +7
Sense Motive                 2.0    +3          +5
Spellcraft                       2      +2    +2    +6
Survival                         0      +3    +2/+0 +5/+3

[B]Equipment:               Cost  Weight[/B]
Wand of CLW               750 gp  41 charges
Potion of Blur               300 gp
Explorer's Outfit            0cp   0lb
Chain Shirt                  100gp 25lb
Pouch with Holy Snippets  1       .5lb
Light Warhorse               150gp -30.5lb   
 *Bit and Bridle               (came with horse)
 *Riding Saddle               (came with horse)
 *Saddlebags                 (came with horse)
 *Cold Iron Morningstar         16gp   6lb
 *Morningstar                      8gp   6lb
 *Light Crossbow              35gp   4lb
 *20 Crossbow Bolts            2gp   2lb
 *Backpack                     2gp   2lb 
 *Waterskin                    1gp   4lb
 *1 day of Trail Rations       5sp   1lb
 *Bedroll                      1sp      5 lb
 *Flint and Steel              1gp   0lb
 *10 candles                   1sp   0lb
 *Small Steel Mirror           10gp    .5lb
 *Holly and Mistletoe          0gp   0lb
Donkey			     8gp   Stabled
 *1 day of Feed		     5cp   10lb
Wooden Holy Symbol of Valessa  1gp
[B]Total Weight:[/B]25.5 lb      [B]Money:[/B] 5pp 3gp 2sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              26   53   80   160   400

[B]Age:[/B] 20
[B]Height:[/B] 5'5"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Light Creme
[B]Appearance:[/B] Aletheia has a kind and friendly face that is often engaged in smiles and laughter
[B]Background:[/B] To be completed
Amy, Light Warhorse
As regular Light Warhorse, but with +1 Str, -1 Wis.
HP 22
[SBLOCK=XP and such]270 + 320 + 640 + 1020

[SBLOCK=Treasure and such]No treasure yet, but carrying the CLW wand and Blur Potion

[B]Name:[/B] Aletheia Evangeline
[B]Class:[/B] Cloistered Cleric 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Valessa
[B]Str:[/B] 8 -1  (00p.)     [B]Level:[/B] 2        [B]XP:[/B] 1230
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]           10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11               [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                   3    +1          +4
[B]Ref:[/B]                    0    +1          +1
[B]Will:[/B]                   3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Cold Iron Morningstar        +0     1d8-1           x2
Light Crossbow                +2     1d8       19-20/x2 
[B]Languages:[/B] Common, Sylvan, Abyssal 

Bonus Feat 
Turn Undead 5/day, +4, 2d6+4
Lore +4
Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water, ), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
Domains: Charm and Protection, plus Knowledge

[B]Feats:[/B] Spell Focus (Necromancy), Medium Armour Proficiency

[B]Skill Points:[/B] 45       [B]Max Ranks:[/B] 4/2.0
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis                 1.0   +3           +4
Concentration                  4    +1          +5
Bluff                        2.0    42          +4
Diplomacy                      5    +2     +2   +9
Knowledge[Arcana]          5    +2          +7
Knowledge[History]          1    +2          +3 
Knowledge[Local]            1     +2          +3
Knowledge[Nature]          5     +2          +7
Knowledge[Nobility]          5    +2          +7
Knowledge[The Planes]     2    +2            +4
Knowledge[Religion]            5    +2          +7
Sense Motive                 2.0    +3          +5
Spellcraft                       2      +2    +2    +6
Survival                         0      +3    +2/+0 +5/+3

[B]Equipment:               Cost  Weight[/B]
Wand of CLW               750 gp  41 charges
Potion of Blur               300 gp
Explorer's Outfit            0cp   0lb
Chain Shirt                  100gp 20lb
Light Warhorse               150gp -30.5lb   
 Heavy Wooden Shield          7gp   10lb
Cold Iron Morningstar         8gp   6lb
Morningstar                      8gp   6lb
 Light Crossbow              35gp   4lb
 20 Crossbow Bolts            2gp   2lb
 Backpack                     2gp   2lb 
 Waterskin                    1gp   4lb
 1 day of Trail Rations       5sp   1lb
 Bedroll                      1sp      5 lb
 Flint and Steel              1gp   0lb
 10 candles                   1sp   0lb
Small Steel Mirror           10gp   .5lb
 Holly and Mistletoe          0gp   0lb
Donkey			     8gp   Stabled
 *1 day of Feed		     5cp   10lb
Wooden Holy Symbol of Valessa  1gp
[B]Total Weight:[/B]25 lb      [B]Money:[/B] 5pp 10gp 2sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              26   53   80   160   400

[B]Age:[/B] 20
[B]Height:[/B] 5'5"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Red
[B]Skin:[/B] Light Creme
[B]Appearance:[/B] Aletheia has a kind and friendly face that is often engaged in smiles and laughter
[B]Background:[/B] To be completed
[SBLOCK=Etc][SBLOCK=Judges/GMs only]
Name: Aletheia Evangeline
Class: Cloistered Cleric 2
Race: Human
Size: Medium
Gender: Female
Alignment: Chaotic Neutral (with Evil tendencies)
Deity: Amphousa
Str: 8 -1  (00p.)     Level: 2        XP: 1230
Dex: 12 +1 (04p.)     BAB: +1         HP: 12 (2d6+2)
Con: 12 +1 (04p.)     Grapple: +0     Dmg Red: -/-
Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 0
Wis: 16 +3 (10p.)     Init: +1        Spell Save: +3
Cha: 14 +2 (06p.)     ACP: -2         Spell Fail: N/A

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +4          +1    +0    +0    +0    15
Touch: 11               Flatfooted: 14

                         Base   Mod  Misc  Total
Fort:                   3    +1          +4
Ref:                    0    +1          +1
Will:                   3    +3          +6

Weapon                  Attack   Damage     Critical
Cold Iron Morningstar        +0     1d8-1           x2
Light Crossbow                +2     1d8       19-20/x2 
Languages: Common, Sylvan, Abyssal 

Bonus Feat 
Rebuke Undead 5/day, +6, 2d6+4
Lore +4
Spells per Day: 0-4 (Cure Minor Wounds, Detect Magicx2, Create Water), 1-3+1 (Doom, Shield of Faith, Magic Weapon, Bless)
Domains: Temptation (+2 Profane Bonus for 1 hr/level, costs Rebuke Undead Attempt) and Corruption (Pollute Water or make Animals/Babies Evil, costs Rebuke Undead Attempt), plus Knowledge
Feats: Spell Focus (Necromancy), Medium Armour Proficiency

Skill Points: 45       Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
Autohypnosis                 1.0   +3           +4
Concentration                  4    +1          +5
Bluff                        2.0    +2          +4
Diplomacy                      5    +2     +2   +9
Knowledge[Arcana]          5    +2          +7
Knowledge[History]          1    +2          +3 
Knowledge[Local]            1     +2          +3
Knowledge[Nature]          5     +2          +7
Knowledge[Nobility]          5    +2          +7
Knowledge[The Planes]     2    +2            +4
Knowledge[Religion]            5    +2          +7
Sense Motive                 2.0    +3          +5
Spellcraft                       2      +2    +2    +6
Survival                         0      +3    +2    +5

Equipment:               Cost  Weight
Wand of CLW               750 gp  41 charges
Potion of Blur               300 gp
Explorer's Outfit            0cp   0lb
Chain Shirt                  100gp 25lb
Pouch with Holy Snippets  1gp     .5lb
Light Warhorse               150gp -30.5lb   
 *Bit and Bridle               (came with horse)
 *Riding Saddle               (came with horse)
 *Saddlebags                 (came with horse)
 *Cold Iron Morningstar         16gp   6lb
 *Morningstar                      8gp   6lb
 *Light Crossbow              35gp   4lb
 *20 Crossbow Bolts            2gp   2lb
 *Backpack                     2gp   2lb 
 *Waterskin                    1gp   4lb
 *1 day of Trail Rations       5sp   1lb
 *Bedroll                      1sp      5 lb
 *Flint and Steel              1gp   0lb
 *10 candles                   1sp   0lb
 *Small Steel Mirror           10gp    .5lb
 *Holly and Mistletoe          0gp   0lb
Donkey			     8gp   Stabled
 *1 day of Feed		     5cp   10lb
Wooden Holy Symbol of Valessa  1gp
" of Amphousa                  1gp
Total Weight:25.5 lb      Money: 5pp 10gp 2sp 5cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:              26   53   80   160   400

Age: 20
Height: 5'5"
Weight: 118lb
Eyes: Blue
Hair: Red
Skin: Light Creme
Appearance: Aletheia has a kind and friendly face that is often engaged in smiles and laughter
Background: To be completed
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
awaiting lv 5 approval

level 5 approval from trouvere, and Rea Ardgaroth.

Thoughts and plans for level 6
 with prereq: power attack-
   cleave and great cleave
 with prereq: dodge-
   mobility and spring attack

Thoughts and plans for level 8
 Feat: Greater weapon focus

Thoughts and plans for level 9
Personal Information
[B]Name:[/B] Pendrake Utherman
[B]Class:[/B] Fighter 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good

[B]Str:[/B] 17 +3(10p.) [B]Level:[/B] 5       [B]XP:[/B] 14,178 + 4,850 xp (awaiting judge approval)
[B]Dex:[/B] 14 +2(6p.)  [B]BAB:[/B] +5        [B]HP:[/B] 23/50 (5d10+10)
[B]Con:[/B] 14 +2(6p.)  [B]Grapple:[/B] +8    [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1(4p.)  [B]Speed:[/B] 30'[/color]  [B]Spell Res:[/B] -
[B]Wis:[/B] 10   (2p.)  [B]Init:[/B] +6 (dex: +2, Imp init: +4)        
[B]Cha:[/B] 10   (2p.) 
[color=yellow]lv 4 abil adv: +1 str [/color]

      [B]Base Armor Shld Dex Total[/B]
[B]Armor:[/B] 10  +4     +0   +2   16 (17 vs 1 foe fm Dodge)

[B]Touch:[/B] 12 (13 vs. one foe from Dodge)
[B]Flatfooted:[/B] 14 (armor +4)
[B]ACP:[/B] ACP: -0 ( [mithral chain shirt]) 

              [B]Base  Mod   Misc Total[/B]
[B]Fort:[/B]          +4    +2    +0    +6
[B]Ref:[/B]           +1    +2    +0    +3
[B]Will:[/B]          +1    +0    +0    +1

[B]Weapons:        Attack  Damage  Critical  type[/b]
long Sword, mw   +10    1d8+5    19-20/x2    S
Cutlass, mw       +9    1d6+3    18-20/X2    S
long bow          +7    1d8          X3      P
morning star      +8    1d8+3        X2     B/P

L. Sword: str+3, BAB+5, Wpn Focus+1, 
wpn spec +2 dam, mswrk+1 (Ilks Bane)
Cutlass: str +3, BAB +5, mstwrk +1 (Halina's Defense)
Long Bow: +2 dex, BAB +5
Morning star: Str +3, BAB +5

Feats and Skills
[B]Languages:[/B] Common,dwarven

[U]Weapon Proficiency[/U]:long Sword (class feature)
[U]Weapon Focus[/u]: long Sword  (Human Bonus); 
[U]improved initiative [/U] (character lv 1);
[U]point blank shot [/U] (fighter lv 1);
[U]Dodge [/U] (gives +1 to ac against one opp.) (fighter 2)
[u]power attack[/u] (Character lv 3)
[u]weapon spec, longsword (+2 dam)[/u] (fighter level 4)

[B]Skill Points:[/B] (2+1) X 4 (fighter lv 1) +4 
(human race bonus) = 16
2+1+1 (int +1, human bonus +1) = +4 skill points /level
 after 1st  
total at level 5: 32
[B]Max Ranks (class/crossclass):[/B] 8/4.0

[B]Skills:               Ranks  Mod  Misc  Total[/B]   acp
Climb *                  5    +3          +8     
Craft, leatherworking *  7    +1          +8
Craft, scrimshaw  *      3    +1          +4
Diplomacy                0     0          +0
Gather Info              0     0          +0
Handle Animal  *         2     0          +2
Jump *                   6    +3          +9     
Listen                   0     0          +0
Ride *                   5    +2          +7
Swim *                   4    +3          +7
Spot                     0     0          +0
Use rope                 0    +2          +2

(*) denotes class skill

[B]Equipment:           Cost        Weight  [/B]
Explorer's Outfit      0         0.0 lb
Chain Shirt          1000 gp    10.0 lb
long sword,mw        220 gp 5 sp 4.0 lb   
cutlass, mw          224 gp      3.0 lb
long bow              75 gp      3.0 lb   
arrows, 35             2 gp      5.25 lb (.15 lb/arrow)
Morningstar	             8 gp    6.0 lb 
back pack              2 gp      2.0 lb
bedroll                1 sp      5.0 lb 
flint and steel        1 gp      --		     
belt pouch x2          2 gp      1.0 lb    
trail rations X 4      2 gp        4.0 lb 
silk rope, 50 ft      10 gp     5.0 lb   
waterskin              1 gp   4.0 lb
artasan’s outfit      1 gp   4.0 lb 
artasan's tools        5 gp   5.0 lb
boots of speed     (awaiting judges approval)
potion of cure light x 4     200 gp

[B]Total Weight:[/B]  61.0 lb   
light encumbrance  
[B]Money:[/B]  948gp  2sp    11 cp  

-100 gp (donation to temple of Halina)
+826 gp from sinister spire
+ 100 platnium (awaiting judge's approval)

              Lgt   Med   Hvy  Lift   Push
[b]Max Weight:[/b]   86    173   260   520   1300
craft points: 2166

new items: 34 gp 7 sp 5 cp
1 potion of bull's strength
master work long sword
master work cutlass
(weapons cost 444.5 gp, 31 craft points)
mithral chain shirt
(cost: 1000 gp, 55 craft points)
Here's Pendrake's long sword. (Ilksbane)

Here's Pendrake's cutlass.(Halina's defense)

here's the cutlas and longsword purchase

[sblock=personal information]
Phisical Description
Age: 18
Height: 6' 6"
Weight: 200lb
Eyes: sea green
Hair: long red hair in a viking braid
Skin: Fair White

Standing well over 6 feet tall pendrake has a medium frame at 200 lbs. He keeps his hair long but braided and a tartan of his family is kept underneath his chain shirt. The shield is emblazoned with the family crest and has as a diagonal background of the tartan.

for a while Pendrake took to the seas where he learned a couple of craft skills, though he never picked up the profession of being a sailor. When he recently docked he arrived with
the purpose of finding work as a craftsman or adventurer. He does not lack of the youthful wanderlust so his preference right now is adventuring. His young appearance belies a mischievous intelligence.

His first adventure involved the discreat investigation and possible recovery of a stolen necklace, a family heirloom, from the family Arimae. It turned out that there was a faction of a guild of thieves that had befriended a family member and that family member had stolen it and the splinter faction had found out we were looking for them. There was a showdown at the ship[‘s wheel tavern, a local hangout for them, and one of the guild members were captured, questioned and dispensed with.

Disclaimer: any similarities between the questioned member of the black lily thief’s guild and a shanghaied member of a ship’s crew is possibly a coincidence.

The necklace was returned, we got an indirect thank you from the real guild and a direct thank you from the noble family.

Upon returning to the tavern, we rested for a bit. We saw a woman enter later in tears. Turned out she was missing her son and was willing to give us her last penny to find him…no go! She was too poor to pay us so, we will do it with out pay from her! We now search for Thomas Quinn…

He has a small group of street urchins that he hangs with, his best friend being hukk, also counted as one of the urchin orphans. Hukk was missing because he was being sought after by the real Black lilies.

We found him being roughed up by some street thugs and after some cajoling, he agreed to help us. He led us to the secret hideout of the street urchin gang only to find it in shambles. the place had been ran shackled by goblins. While we were attacking the goblins, one of which was a shaman witch who cast some nasty magic that caused Pendrake to attack Hukk. The goblins were defeated, but not after we were interrupted but the black lil’s who also kidnapped hukk right out from beneath our noses during the scuffle.

We had to abandon Hukk for the time…there was a rumor that the goblins had been seen in some old grain silos. The silo rumor proved to hold the truth with the added fact that there were dogs with glowing red eyes acting as guards there as well!!…the goblins were once again defeated, this time entirely. The goblin witch was put to permanent rest with extreme discrimination and with quick mercy.

we see our final advasaries on a ship nearby. Thomas is in grave danger from both the goblins and black lillies. we engage in mortal combat, but huck, as expected, disobays me and joins thomas to try and save him. in the chaosw of battle i lose track of much, but i now see huck on the dock and thomas leap majestically from the ship to the dock. we escape in a trap door to safty and return to the temple of halina where the boys will be kept in safety and we are rewarded with some very expensive potions.

I now return to the Inn with a smile on my face. both boys are safe, until they decide to get in troube again ... reminds me of someone i remember from my boyhood ...

Disclaimer: the story above is subject to the memory of a 4445 year old man and may have a lapse or two within.

Special note: scrimshaw is the art of carving whale bones and teeth or other creature bones and teeth into works of art
[sblock=XP History]

statis: approved, on adventure :W2 The Search For Tomas Quinn
second level approved
third level approved

Completed adventures and experience log:
W1: Blacklily Violence - 875 exp

W2 The search for thomas Quin - 2000 exp +1225xp+938+1800(time bonus)

sinister spire group 2
battle of the bridge: 1440 xp
[sblock=gp history]
W1: Blacklily Violence -
1 cure light potion, 63 gp, 7sp, 4 cp
reward from Cassus Arimae: 250 gp

W2 The search for thomas Quin
479.25 gp + 1 potion of bull's strength
3 X cure moderate
1 X cure serious

[sblock=lev 4]

approval from hreset for 4th level, need one more
seconded by orsal...Pendrake is now offically level 4!!!!!

yee haw!! wooopeeee!!!!


module finish :
+ 2738 exp ( gain a level)
+600 craft points
+9 hp (level adv)
lv 4 abil adv: +1 str
donated caltrops and 50 ft hemp rope to temple of halina
bought 50 feet silk rope
fort save: +1
advance 1 year (general principles)
Items: 3 cure mod potions @ 300 gp ea given by temple of Halina and 1 potion of cure serious @ 750 gp given by temple of Halina
+2 rank Craft, leatherworking
+1 rank Craft, scrimshaw
+1 rank Jump

Feat: weapon specialization, longsword (fighter level 4)


Sinister spire expenditures:
7 sp : meal in fallen city
Impatiently awaiting the day he can brag of his sword blooded by goblins to his drinking buddy, Rasereit Vundinn, at the RDI!

purchase :

Mithral shirt (spell fail: 10%; max dex: +6; ACP: -0; 10 lb)
in the srd

purchase price here

bought here
Last edited:


Name: Augustus Wraith
Class: Fighter
Race: Human 
Size: Medium
Gender: Male
Alignment: Chaotic Good 
Deity: None

Str:	14	[+2] (6pts.)	Lvl: 1		XP:
Dex:	14	[+2] (6pts.)	BAB: +1	HP: 15 (d10 +2 Con +3 Toughness)
Con: 	14	[+2] (6pts.)	Grapple: +3	Dmg Red: 	-
Int: 	12	[+1] (4pts.)	Speed:	20’	Spell Res: 	-
Wis: 	12	[+1] (4pts.)	Init: +2		Spell Save: 	-
Chr: 	12	[+1] (4pts)	ACP: -6	Spell Fail: 	-

Armor Class: 18 (10 + 2 Dex +2 shield +4 Scale Mail) 
Touch:	12	Flatfooted: 16 

Attack			To Hit		Dmg		Range		Critical

Bastard Sword		+4		1d10+2	   -		19-20/x2
Heavy Mace		+3		1d8+2		   -		         /x2
Dagger			+3		1d4+2		   -		19-20/x2
Longbow		+3		1d8		100ft.		         /x3

Languages: Common, Elven, Dwarven 

Fort: 		+ 4	(+2 Base, Con)
Reflex:		+ 2 	(Dex)
Will:		+ 1 	(Wis) 

Feats: Exotic Weapon: Bastard Sword, Weapon Focus: Bastard Sword, Toughness

Skills 				Max 4/2 
(2 + 1 x 4 + 4 = 16)

Skill		Ranks	Ab Mod	Total

Climb		4	2 Str		0 (-6 ACP)
Ride		4	2 Str		6
Spot (cc)	2	1 Wis		3
Listen (cc)	2	1 Wis		3

Gold 50gp 3sp 3cp  

Equipment			Cost	Weight

Bastard Sword			35gp	6lbs.
Heavy Mace			12gp	8lbs.
Dagger (2)			4gp	2lbs.
Longbow			75gp	3lbs.
Arrows (20)			1gp	3lbs.

Scale mail			50gp	30lbs.
Hvy. Wooden Shield		7gp	10lbs.

Backpack			2gp	2lbs.
-Bedroll			1sp	5lbs.
-Winter Blanket		5sp	3lbs.
-Torch (5)			5cp	5lbs.
-Rope, Hemp 50’		1gp	10lbs.

Explorer Outfit			0gp	0lbs.

Belt Pouch			1gp	1/2lbs. 
-Flint and Steel			1gp	-
-Whetstone			2cp	1lbs.

Total				189gp 6sp 7cp 	88.5 lbs 

Max Weight: 			Lgt.	Med.	Hvy.	Lift	Push
				58	116	175	350	875

Age: 20
Height: 5’8
Weight: 175
Eyes: Green
Hair: Brown
Skin: Tan

Appearance: A large human male with a pleasant face, short cropped brown hair, and mischievous eyes. A simple man, Augustus laughs loud and often.
Last edited:


Odno Hibas, sage and seer (Approved)

Name: Odno Hibas
Class: [url=http://www.d20srd.org/srd/psionic/classes/psion.htm]Psion (Seer)[/url]
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Deity: Polytheist

Str: 10 +0 ( 2p.)     Level: 2         XP: 2250
Dex: 14 +2 ( 6p.)     BAB:  +1         HP: 15 (2d4 +4 Con +4 Psionic Body)
Con: 14 +2 ( 6p.)     Grapple: +1      Dmg Red: -/-
Int: 16 +3 (10p.)     Speed: 30'       Spell Res: -
Wis: 14 +2 ( 6p.)     Init:  +2        Spell Save: -
Cha:  8 -1 ( 0p.)     ACP:   +0        Spell Fail: -

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +2    +0     +2    0    +0    +0     14
Touch: 12          Flatfooted: 12

                         Base   Mod  Misc  Total
Fort:                      0    +2   --    +2
Ref:                       0    +2   --    +2
Will:                      3    +2   --    +5

Weapon                  Attack   Damage       Critical   Range
Dagger                   +1      1d4           19-20x2
Thrown Dagger            +3      1d4           19-20x2    10 ft
Crossbow (light)         +3      1d8           19-20x2    80 ft

Ranged Touch Attack      +3

Languages: Common, Celestial, Infernal, Draconic.

-Extra feat at level 1
-Extra skill points
-Favored class: Any.

Powers Known:
Level 1: [url=http://www.d20srd.org/srd/psionic/powers/precognition.htm]Precognition[/url], [url=http://www.d20srd.org/srd/psionic/powers/energyRay.htm]Energy ray[/url], [url=http://www.d20srd.org/srd/psionic/powers/calltoMind.htm]Call to mind[/url], [url=http://www.d20srd.org/srd/psionic/powers/synesthete.htm]Synesthete[/url], [url=http://www.d20srd.org/srd/psionic/powers/precognitionDefensive.htm]Defensive precognition[/url].

Power points: 9 (base 6 + 3 bonus)

Feats: [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity]Psicrystal affinity[/url] (Observant personality: +3 to Spot checks), [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody]Psionic body[/url], [url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#enlargePower]Enlarge power[/url].

Skill Points: (2 psion +3 Int +1 Human)x5=30  Max Ranks: 5/2.5
Skills                   Ranks  Mod  Misc  Total
[url=http://www.d20srd.org/srd/psionic/skills/concentration.htm]Concentration[/url]             5      2          +7
[url=http://www.d20srd.org/srd/psionic/skills/psicraft.htm]Psicraft[/url]                  2      3          +5
[url=http://www.d20srd.org/srd/skills/spot.htm]Spot[/url]                      5      2    +5    +12          
[url=http://www.d20srd.org/srd/skills/listen.htm]Listen[/url]                    5      2    +2    +9
[url=http://www.d20srd.org/srd/skills/knowledge.htm]Knowledge[/url] (local)         2      3          +5
Knowledge (history)       2      3          +5
[url=http://www.d20srd.org/srd/psionic/skills/knowledgePsionics.htm]Knowledge (psionics)[/url]      2      3          +5
Knowldege (religion)      2      3          +5
Knowledge (arcana)        3      3          +6
Knowledge (the planes)    2      3          +5

Note: A psicrystal grants Alertness when next to the owner

Equipment:                Cost    Weight
Dagger                      2gp    1    lb
Scholars's outfit           0gp    -    lb
Leather armor (from ruins) ??gp   15    lb
Light crossbow             35gp    4    lb
10 crossbow bolts           1gp    1    lb
1 acid flasks              20gp    1    lb
2 Alchemist fire flask     40gp    2    lb
Backpack                    2pg    2    lb
--Sunrodx2                  2gp    2    lb
--Waterskin                 1gp    4    lb
--Flint and steel           1gp    --   lb
--Cure moderate wounds potion

Total weight: 32 lb

Light load: 33 lb, medium load 66 lb, heavy load 100 lb

Money: 6 gold coins.
Diminutive construct. Hit dice: 2, 7 HP. Initiative +2. Speed 30 ft, climb 20 ft. AC 16, touch 16, flat footed 14. Base attack/grapple: +1/-16. Attack:- Full attack:- Space/reach: 1ft/0 ft. Special attacks:- Special qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self propulsion, share powers, sighted, telepathic link). Saves: Fort +2, Ref +2, Will +5. Abilities: Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10. Skills: Concentration +5 Psicraft +0 Spot +7 Listen +7 Move silently +6 Search +2 Knowledge (local) +0 Knowledge (history) +0 Knowledge (psionics) +0 Knowldege (religion) +0 Knowledge (arcana) +1, Knowledge (the planes) +0. Feats: Alertness[/sblock]

[sblock=Background (public)]Odno was the lowest member of a circle of a small circle of sages, diviners and seers in Orussus who sold their abilities for money, though Odno is little more than an apprentice. Recently, the majority of the circle embarked on a business trip, but the ship wrecked in a storm and they all drowned (they surely didn't see that coming!). When news of the seers's tragic fate reached Orussus, the only remaining member sacked what was left and fled, leaving Odno totally alone and nearly penniless. Now his only chance is to try the Red Dragon Inn and hope his abilities can be used for something.[/sblock]

[sblock=XP log]
B4cchus' Break of dawn: 320, 270, 640, 1020[/sblock]

[sblock=Level 2 changes]
-Adquires a new level in psion, now psion 2.
-BAB increases by 1, now BAB +1
-Grapple modifier increases by +1, now grapple +1
-HP increases from 10 to 15 (2d4 +4 Con +4 Psionic Body)
-Base and total Will save advance by +1.
-Attack totals advance by +1
-Learns two new level 1 psionic powers: Synesthete and Defensive precognition.
-New total of power points is 6 base +3 bonus = 9
-Gains 6 skill ranks, new total is 30, new max ranks are 5/2.5
-Skill ranks spent this way:
-Concentration, Spot, Listen, and Knowldge (arcana) gain 1 rank.
-Knowledge (the planes) gains two ranks (new skill)

Psicrystal: new hit die is 2, Hp total advances to 7 (half owner's), HD are now 2 (same as owner's), base attack bonus and grapple bonuses advance by +1, Will save advance by +1 (match owner's base plus modifier), skills ranks advance to match master's.[/sblock]
Last edited:


Yoclyn Wildmane - work in progress

[B]Name: Yoclyn Wildmane[/B] 
[B]Class:[/B] Paladin of Freedom 2/Wilder 1
[B]Race:[/B] Katara
[B]Size:[/B] S
[B]Gender:[/B] F
[B]Alignment:[/B] CG
[B]Deity:[/B] Vallessa, Goddess of Love

[B]Str:[/B] 10 +0 (04p.)     [B]Level:[/B] 2/1      [B]XP:[/B] 3000
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +2(+1size) [B]HP:[/B] 21 (2d10+1d6)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B] 
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Power Save:[/B] +3
[B]Cha:[/B] 16 +3 (06p.)     [B]ACP:[/B] +0         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +3    +1    +0    +0    20
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 17

		[B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]	3	+0	+3	+6
[B]Ref:[/B]	0	+3	+3	+6
[B]Will:[/B]	2	+1	+3	+6

[B]Weapon		Attack  Damage     Critical[/B]
Rapier		+4     1d4	18-20x2
Longbow		+6     1d8	x3	100ft.

[B]Languages:[/B] Common

[b]Abilities:[/b] see below

[B]Feats:[/B] Combat Expertise, Dodge

[B]Skill Points:[/B] 26       [B]Max Ranks:[/B] 6/3
[B]Skills			Ranks	Mod	Misc	Total[/B]
Bluff			5	+3		+8
Diplomacy		0	+3	+4	+7
Knowledge (nobility)	2 	+2 		+4
Knowledge (religion)	2	+2		+4
Heal			5	+1		+6
Handle Animal		1	+3		+4
Sense Motive		5	+1	-2	+4
Tumble			4	+3	+2	+9
Balance			2	+3	+2	+7
Jump			0	+0	+8	+8
Listen			0	+1	+2	+3
Spot			0	+1		+1
Move Silently		0	+3	+2	+5
Hide			0	+3	+4	+7

[B]Powers:[/b] 3pp (2class+1cha)
Save DC 13+power level; 
1st - Attraction

[B]Equipment:               	Cost  Weight[/B]
Mithril Chain Shirt		1100gp  6.25lb
Darkwood Heavy Shield		257gp	2.5lb
Traveler's Outfit		-gp	2.5lbs 
Small Masterwork Rapier		320gp	1lb
Small Masterwork Longbow	375gp	1.5lb
20 Arrows			1gp	1.5lb

[B]Total Weight:[/B]15.25lb      [B]Money:[/B] 647gp 0sp 0cp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               24.75   49.5   75   150   375

[B]Age:[/B] 17
[B]Height:[/B] 2'11"
[B]Weight:[/B] 30lb
[B]Eyes:[/B] Bright blue
[B]Hair:[/B] Sky blue
[B]Skin:[/B] Dark
[sblock=Abilities]Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.

Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.

At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.

Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.

Wild Surge (Su): A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).
A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.
Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.
This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).
She cannot use the Overchannel psionic feat and invoke her wild surge at the same time.
At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six.
In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve.

Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, a wilder may be overcome by the strain of her effort. The chance of suffering psychic enervation is equal to 5% per manifester level added with the wild surge.
A wilder who is overcome by psychic enervation is dazed until the end of her next turn and loses a number of power points equal to her wilder level.

Keen Ears - +2 racial bonus to Listen,
Natural Grace - +2 racial bonus to Move Silently, Balance, and Tumble. Balance is always a class skill.
Incredible Leap - +8 racial bonus to Jump
Wandering Mind - -1 save vs enchantment/charm effects, -2 racial penalty to sense motive and concentration checks (Katara are extremely curious and as a result, their minds often wander, overlooking dangers most might otherwise see)
Lowlight vision
[sblock=Background]Appearance: XXXX

Background: XXXX

In Game History: n/a

Future career:
L4 - Wilder (2 = Bab +3, Tumble 5)
L5 - Wilder (3 = Bab +4)
L6 - Ventrid Swordsman (1)
[sblock=XP Log]Starting XP: 3,000[/sblock]
[sblock=GP Log]
Adventure	Gained	Spent	Total	Notes
Starting Gold	2,700	2,053	647	nothing magic over 540gp
[sblock=Edit Log]1st level: 1st level: Paladin Level (1)
+1 Bab, +2 Fort, +1HD (10hp); +16 Skill points (Diplomacy 4, Knowledge (nobility) 2, Knowledge (religion) 2, Heal 4, Handle Animal 1, Sense Motive 3); Aura of Good, Detect Evil, Smite Evil 1/day; Gained Combat Reflexes.

2nd level: Paladin Level (2)
+1 Bab, +1 Fort, +1HD (8hp); +4 Skill points (Diplomacy, Heal, Sense Motive 2); Divine Grace, Lay on Hands.

3rd level: Wilder Level (1)
+2 Will, +1HD (4hp); +6 Skill points (Tumble 4, Balance 2); Learned Attraction; PP +3; Gained Dodge;
[B]Name:[/B] Surtr Jotnsson
[B]Class:[/B] Psychic Warrior 5/War Mind 1
[B]Race:[/B] Half-Giant
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LG
[B]Deity:[/B] Azwan, God of War and Nobility

[B]Str:[/B] 21 +5 (16p.)*    [B]Level:[/B] 5/1      [B]XP:[/B] 15000
[B]Dex:[/B] 08 -1 (02p.)     [B]BAB:[/B] +4         [B]HP:[/B] 58 (5d8+1d10+18)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +13    [B]Dmg Red:[/B] 
[B]Int:[/B] 10 +0 (02p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] -1        [B]Power Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 
*+1 Str @ 4th

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +X    -1    +X    +1    +1    20
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 20

                         [B]Base   Mod	Misc	Total[/B]
[B]Fort:[/B]                      6    +3	+1	+10
[B]Ref:[/B]                       3    -1	+1	+3
[B]Will:[/B]                      1    +1	+1	+3
+2 saves vs. fire

[B]Weapon                 		Attack  Damage     Critical[/B]
+1 Large Deep Crystal Greataxe	+11    3d6+8		x3
Longbow				+3     1d8		19-20x2
Large Silver Longsword		+8     2d6+5		19-20x2
Large Cold Iron Longsword	+9     2d6+5		19-20x2
Large Heavy Flail		+9     2d8+8		19-20x2
Bite of the Wolf		+9     2d6+1d8+5	x2
Bite of the Wolf (secondary)	+4     2d6+1d8+2	x2

[B]Languages:[/B] Common

Giant: Half-giants are not subject to spells or effects that affect 
humanoids only, such as charm person or dominate person.

Low-Light Vision: A half-giant can see twice as far as a human in 
starlight, moonlight, torchlight, and similar conditions of poor 
illumination. He retains the ability to distinguish color and detail 
under these conditions.

Fire Acclimated: Half-giants have a +2 racial bonus on saving throws 
against all fire spells and effects. Half-giants are accustomed to 
enduring high temperatures.

Powerful Build: The physical stature of half-giants lets them function 
in many ways as if they were one size category larger. Whenever a half-
giant is subject to a size modifier or special size modifier for an 
opposed check (such as during grapple checks, bull rush attempts, and 
trip attempts), the half-giant is treated as one size larger if doing 
so is advantageous to him. A half-giant is also considered to be one 
size larger when determining whether a creature’s special attacks based 
on size (such as improved grab or swallow whole) can affect him. A half-
giant can use weapons designed for a creature one size larger without 
penalty. However, his space and reach remain those of a creature of his 
actual size. The benefits of this racial trait stack with the effects of 
powers, abilities, and spells that change the subject’s size category.

Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. 

Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice 
(3rd). The save DC is Charisma-based. DC 11.

Bonus Feats: These bonus feats must be drawn from the feats noted as 
fighter bonus feats or psionic feats. 

Chain of Personal Superiority (Ex): At 1st level, a war mind learns the 
first principle of warfare for the individual combatant: the ability to both 
deal punishment and take it. Calling upon inner reserves of knowledge 
and dedication, a war mind can provide himself with a +2 insight bonus to 
Strength and Constitution for up to 1 minute. A war mind can use this 
power three times per day. Activating this power is a free action. 

[B]Feats:[/B] Weapon Focus (Greataxe), Power Attack, Psionic Weapon, 
Cleave, Great Cleave, Psionic Meditation

[B]Skill Points:[/B] 18       [B]Max Ranks:[/B] 9/4.5
[B]Skills			Ranks	Mod	Misc	Total[/B]
Concentration		9	+3		+12
Knowledge (psionics)	5 	+0 		+5
Knowledge (history)	1cc	+0		+1
Psicraft		2	+0		+2

[B]Powers:[/b] 13pp (7class+2wis+2prc+2race)
Save DC 11+power level
Psychic Warrior: 3/2; Manifester level 5
	1st: Expansion, Grip of Iron, Force Screen
	2nd: Animal Affinity, Dissolving Weapon
Warmind: 1; Manifester level 1
	1st: Bite of the Wolf

[B]Equipment:               Cost  Weight[/B]
+1 Deep Crystal Large Greataxe	3340gp  24lb
Longbow			75gp    3lbs 	(haversack, centre)
Arrows(20)		1gp	3lbs 	(haversack, centre)
Large Silver Longsword	105gp	8lbs 	(haversack, centre)
Large Cold Iron Longword 30gp	8lbs 	(haversack, centre)
Large Heavy Flail	30gp	20lbs 	(haversack, centre)
Heavy Steel Shield	20gp	15lbs 	(haversack, centre)
+1 Full Plate		2650gp  50lb
Traveler's Outfit	-gp	5lbs 
Winter Blanket		5sp	3lbs 	(haversack, right)
Flint and Steel		1gp	0.1lbs 	(haversack, right)
Waterskin		1gp	4lbs 	(haversack, right)
Whetstone		2cp	1lb 	(haversack, right) 
Torches (8)		8sp	4lbs 	(haversack, right)
Rope, Hemp (100')	2gp	20lbs 	(haversack, left)
Potion (cure light)x2	50gp	-lbs 	(haversack, right)
Potion (cure mod)x2	600gp	-lbs 	(haversack, right)
Potion (cure serious)x2) 1500gp	-lbs 	(haversack, right)
Amulet of Nat. Armor +1	2000gp	-lbs
Ring of Protection +1	2000gp	-lbs
Handy Haversack		2000gp	5lbs
Cloak of Resistance +1	1000gp	1lb
Boots of Landing	1000gp	1lb
Tattoo (body adjustment)x3 900gp  -lbs
Tattoo (hostile empathic transfer)x2 1500gp  -lbs

[B]Total Weight:[/B]86lb      [B]Money:[/B] 19pp 3gp 6sp 8cp
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               153   306   460   920   2300

[B]Age:[/B] 37
[B]Height:[/B] 7'1"
[B]Weight:[/B] 283lb
[B]Eyes:[/B] Coal
[B]Hair:[/B] Bright Orange
[B]Skin:[/B] Dark
[sblock=Background]Appearance: XXXX

Background: XXXX

In Game History: n/a[/sblock]
[sblock=XP Log]Starting XP: 15,000[/sblock]
[sblock=GP Log]
Adventure		Gained	Spent	Total	Notes
Starting Gold	19,000	18,806.32	193.68	nothing over 3800gp
[sblock=Edit Log]1st level: Half-Giant LA+1; PP 2

2nd level: Psychic Warrior Level (1)
+0 Bab, +2 Fort, +1HD (11hp); +8 Skill points (Know(Psionics)*4, Know(History)*1cc, Concentration*2); Learned Expansion; Gained Weapon Focus (Greataxe), Power Attack;

3rd level: Psychic Warrior Level (2)
+1 Bab, +1 Fort, +1HD (9hp); +2 Skill points (Know(Psionics), Concentration); Learned Grip of Iron; PP +2; Gained Psionic Weapon;

4th level: Psychic Warrior Level (3)
+1 Bab, +1 Ref, +1 Will, +1HD (9hp); +2 Skill points (Concentration*2); Learned Force Screen; PP +2; Gained Cleave;

5th level: Psychic Warrior Level (4)
+1 Bab, +1 Fort, +1HD (9hp); +1 Str; +2 Skill points (Concentration*2); Learned Animal Affinity; PP +3;

6th level: Psychic Warrior Level (5)
+1HD (9hp); +2 Skill points (Concentration, Psicraft); Learned Dissolving Weapon; PP +2; Gained Great Cleave;

7th level: Warmind Level (1)
+1 Bab, +2 Fort, +2 Ref, +1HD (11hp); +2 Skill points (Concentration, Psicraft); Learned Bite of the Wolf; PP +2; Gained Psionic Meditation;[/sblock]
[sblock=Combat Notes]Large Greataxe +11 melee (3d6+8, x3)
(w/psionic weapon) +11 melee (5d6+8) - free action, expend focus
(w/power attack 4) +7 melee (3d6+16) - free action
(w/expansion) +11 melee (4d6+10) - standard action
(w/dissolving weapon) +11 melee (7d6+8) - standard action
(w/animal affinity - str) +13 melee (3d6+11) - standard action
(w/chain of superiority) +12 melee (3d6+10) - free action
(w/deep crystal) +11 melee (5d6+8) - free action
all out - +10 melee (12d6+23) = Max 95[/sblock]
Last edited:


Spawn of Khyber/LEB Judge
Xir, xeph soulknife 2 (approved for level 2)

[B]Name:[/B] Xir
[B]Class:[/B] soulknife 3	[b]Starting Level[/b]: 1
[B]Race:[/B] Xeph
[B]Region of Origin:[/b] The Badlands
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Moralist

[B]Str:[/B] 13 +1 ( 8p.)	[B]Level:[/B] 3	[B]XP[/B]: 3716/6000
[B]Dex:[/B] 17 +3 ( 8p.)	[B]BAB:[/B] +2		[B]HP:[/B] [color=red]31[/color]/31 (3d10+6)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 900
[B]Int:[/B] 10 +0 ( 2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 ( 6p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] --
[B]Cha:[/B]  8 -1 ( 0p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] --

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+2	+3	+0	+0	+0	19
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+1	+2	--
[B]Ref:[/B]	+6	+3	+3	--
[B]Will:[/B]	+5	+3	+2	--
[B]Notes:[/B] +1 vs. spells, powers, and spell-like effects (racial bonus)

[B]Weapon			Attack	Damage	Critical	Range[/B]
mind blade		+6	1d6+1	19-20/x2	------
mind blade (thrown)	+6	1d6+1	19-20/x2	30 ft.
[B]Notes:[/B] mind blade formable as a move action, psychic strike +1d8 (move to charge)

[B]Languages:[/B] Common, Xeph

[B]Abilities:[/B] Burst (Su): 3/d, Xir may add 10 to his speed for 3 rounds; Naturally Psionic: 1 bonus pp; Darkvision

[B]Feats: [/B] 
Up the Walls
Weapon Focus (mind blade)
Wild Talent
Weapon Finesse

[B]Psionic Powers [/B] (Manifester Level 0)
[B]Power Points:[/B] 3

[B]Skill Points:[/B] 24	[B]Max Ranks:[/B] 6/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Autohypnosis	+10	 6	+2	+2 synergy
Balance		+3	 0	+3	+2 synergy, -2 ACP
Concentration	+8	 6	+2	--
Hide		+5	 4	+3	-2 ACP
Jump		+1	 0	+1	+2 synergy, -2 ACP
Listen		+2	 0	+2	--
Move Silently	+3	 2	+3	-2 ACP
Spot		+2	 0	+2	--
Tumble		+7	 6	+3	-2 ACP
[B]Notes:[/B] None

[b]Equipment:		Cost	Weight[/B]
chain shirt		100gp	25lb
darkwood heavy shield	257gp	5lb
backpack		2gp		2lb
bedroll			1sp		5lb
mirror			10gp	0.5lb
waterskin		1gp		4lb
potions of CLW x3	--	--

[B]Total Weight:[/B] 41.5lb	[B]Money:[/B] 676gp 4sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 20
[B]Height:[/B] 6' 4" 
[B]Weight:[/B] 140 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tan brown
Xir looks like an apparition in a dust storm---a tall, lithe human like creature with severe features, somewhat luminescent green eyes, and a long, black ponytail. His equipment is functional and well kept, though he does not appear to possess any visible weaponry. There are strange, fine spots on his palms, hand and forearms that, under closer examination, appear to be writing of some kind, and Xir can be caught studying them time to time.

Xir is very reserved, almost ascetic in demeanor. His motions are very deliberate. He speaks in aphorisms often. He has very different cultural mores than most in the central city, but follows a very vigorous---if unusual---code of honor.

Background (Public):
Xir speaks rarely of his past, supposedly coming from somewhere north of the great mountain range. What brings him to Orussus is unknown.

[sblock=Background (Private)]Xir comes from an mostly unheard of tribe of nomadic xeph in the Badlands. They are strict Moralists and follow a very regimented code of honor. Xir is following some obscure reference of their holy texts (the tatoos on his arm) that direct him to 'walk among the unseeing' for some time to gain knowledge of the world.[/sblock] The Darque Demense

Xir agreed to work for a distateful man to try to reclaim his property. The property decided it did not want to be reclaimed. It made a counteroffer, but Xir had to refuse on his honor. He survived the confrontation, learning that others interpret honor in their own way.

XP log:[sblock=Already Approved]150 from The Darque Demense
100 from The Darque Demense
100 from The Darque Demense
150 from The Darque Demense
150 from The Darque Demense
150 from The Darque Demense
100 from The Darque Demense
600 from The Darque Demense[/sblock][sblock=Post Approval]2216 from The Darque Portal[/sblock]
Wealth and Craft log:
4 potions of cure light wounds from PH1- The Darque Demense
750 GP from The Darque Demense
100 GP fro Tavern Thread
Sold heavy wooden shield for 3.5gp
Bought darkwood heavy shield for 257gp
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


L1->soulknife 1 HP: +12 (1d10+2) SP: +16 (4x4) PP: +3 (1+2)
Autohypnosis +4, Concentration +4, Hide +2, Move Silently +2, Tumble +4
Feat: Up the Walls, Weapon Focus (mind blade) [Bonus], Wild Talent [Bonus]
Other: mind blade

L2->soulknife 2 HP: +9 (1d10+2) SP: +4 (4) PP: +0
Autohypnosis +1, Concentration +1, Hide +1, Tumble +1
Other: throw mind blade

L2->soulknife 3 HP: +10 (1d10+2) SP: +4 (4) PP: +0
Autohypnosis +1, Concentration +1, Hide +1, Tumble +1
Other: psychic strike +1d8[/sblock]
Last edited:


Rathan Hawthorne; Cleirc 1 / Faithfull Soul Looking for Purpose (Approved)

[B]Name:[/B]  Rathan Hawthorne
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Hyrag
[B]Domains:[/B]Healing, Sun

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 915
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] 0        [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] 
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)    [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] 0%

		[B]Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
		10	+4	+2	+0	+0	+0	+0	16
Chain Shirt	     
Heavy Steel Shield	

[B]Touch:[/B]10 	[B]Flatfooted:[/B]  16

		[B]Base	Mod	Misc	Total[/B]
[B]Fort:[/B]		+2     	+2		+4
[B]Ref:[/B]		+0	+0		+0
[B]Will:[/B]		+2	+3	+2	+7

[B]Weapon			Attack	Damage	Critical[/B]
Heavy Mace		+1	1d8+1	20x2
Light Crossbow		+0	1d8+0	19-20x2

[B]Languages:[/B] Common

Turn Undead: 5/day, +2 to turning roll, +3 to damage roll

[B]Feats:[/B] Combat Casting, Iron Will

[B]Skill Points:[/B] 12      [B]Max Ranks:[/B] 2/4
[B]Skills[/B]					[B]Ranks	Mod	Misc	Total[/B]
Concentration				4	+2	+4	+6/+10
Heal					2	+3		+5
Knowladge(Religion)			4	+0		+4
Spellcraft				2	+0		+2

[B]Equipment:[/B]			Cost	Weight[/B]
Chain Shirt				100gp	25 lbs
Heavy Mace				12pg	8lbs
Heavy Steel Sheild			20gp	15lbs
Light Crossbow				35gp	4lbs
	Bolts (30)			3gp	3lbs	
Backpack				2gp	2lbs        
[Map/Scroll Case			1gp	.5lb
Flint and Steel				1gp	-
Ink (1/2 oz.)				4gp	-	
Inkpen					1sp	-
Common Lamp				1sp	1lb
Oil (2 pints)				2sp	2lbs
Parchment (10 Sheets)			2gp	-
Belt Pouch (x3)				3gp	1.5lbs
50' Hempen Rope				1gp	10lbs
7 Days Trail Rations			7gp	3.5lbs
Waterskin				1gp	3lb
Cleric Vestments (Hyrag)		 -	  -
Wooden Holy Symbol (Hyrag)		1gp	-

[B]Total Weight:[/B]78.5lb      [B]Money:[/B] 6gp 3sp 10cp

			[B]Lgt    Med    Hvy   Lift  Push[/B]
[B]Max Weight:[/B]130		43	44-86	87-130	260	650

[B]Age:[/B] 23
[B]Height:[/B] 5'11"
[B]Weight:[/B] 161lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Short Brown
[B]Skin:[/B] White, Slightly Tanned

[B]Spells Per Day:[/B] 	0th: 3 1st: 2+1
[B]Spells Prepared:[/B]	0th: (Light, Create Water, Detect Magic)
			1st: (Shield of Faith, Cure Light Wounds, Cure Light Wounds[Healing Domain]
[sblock=Appearance]Appearance:Rathan is a young man of average height, his short
brown hair lightens in the sun of summer, and darkens to an almost black in the dead of
heavy winters. He being a holy man of Hyrag perfers his off white robes, the holy
symbol of his god depicted in the middle chest of most all of his clothing. A innately
cautious man, he more often than not will be seen wearing his armor and carring his
weaponry on him most all the time.[/sblock]


Rathans story begins early in his life. His mother and father are but mere dreams and short
memories in his mind as he was only 6 years old when he last saw them alive. It is said
by most that the walking dead of a plague to this world like none other and Rathan
knows this addage all too well.

Rathans father was a devoted beleiver and holy man sense the age of 19 himself. Hyrag
was who he worshiped as most did the small hammlet he and his family called home. Many
generations of Hawthornes were intagrate in this tiny little forest-edge village. It
was a peacefull place, a place one could worship in peace without the worry of threats
in the form of creature of thief alike and life was good for most of the tight knit
community in which Rathan was born and raised for a short time before the peace was
broken with pain and suffering that haunts the mind of this man of faith to this day.

Rathan cannot remeber if it was late at night, or early in the afternoon with smoke so
thick night would have been more illuminated. Mass hysteria filled the air as the
screams of man, woman, and child alike rang true through the small underserving
hammlet. Bodies left anf right, and if one was bring back the memories they could
almost say the streets ran crimson with the blood of the good townsfolk who were
slaughtered needlessly at the hands of undeath.

Some would say hundreds, if not thousands of the walking dead swarmed the village and
partook in any and all flesh within rotting arms reach. For those that survived, which
in itself was a miracle, would say the memorized of thier friends, family members, and
those people they'd known all of thier lives being eaten alive in thier own front yards
or in the streets themselves would give them nightmares to thier dying day.

Rathan, thanks to his mothers quick thinking was one of these survivors. His mother was
blessed with the an uncanny knack to know when trouble was comming and feeling
something was not right she packed a nice days meals into a basket and sent her husband
and her son on a night long hunting trip of deer hides, the skin she would use to tan
and make into armor or any number of other uses and pulled her weight in the family
this way.

Apon returning the hammlet, the carnage had been done and gone now for only a short
time. The bodies laying around still steaming in the cool morning fog as the reality
set in around his father. Neither of them will ever forget what happened this day nor
in the weeks following for Rathan. His father could not take what had happened to his
life or lack there of after the senseless loss of life around him and snuffed his own
spark at the end of his own shortsword no more than three weeks after the tragedy

Now left to fend his on his own the very young Rathan would sit in his home, not
knowing what would happen next with his fathers body rotting in the bed in the corner
of the room. Needless to say Rathan would not move from his home as the fear would
strike him of the carnage that happened outside his dwelling.

Tears were the only thing he would know for three long days before a kind, strong soul
would hear his pleas for Hyrag to bless him safe passage into the life beyond. Korik
Dorwald, a Brightstriker of Hyrag, would hear the young boys plea and instead of
answering his call for death, would ive him a new chance at life.

Korik would take the boy home with him at least a week journey north and into the
forest and he and his wife and son took Rathan into thier home and made him thier own.
Korik would train Rathan in his image as Rathan asked him to do so when the time came
and his mind was old enough to understand what truely had happened. He would teach him
in the ways and texts of his own god hyrag and would learn the boy in combat with a
heavy mace, shield, and crossbow.

Now at the age of 23 Rathan sets out on his own, a feeling he had not known sense the
carnage of his hammlet home, in search of some sort of closure for what happened to his
family, he knows not where his quest will take him, all he knows is that with his faith
in Hyrag, somehow he will find what he is looking for.[/sblock]
Last edited:


Level 3- Approved!

[B]Name:[/B] Saithnar ("SAYTH-nar")
[B]Class:[/B] [URL=http://www.d20srd.org/srd/psionic/classes/psion.htm]Psion (Telepath)[/URL]
[B]Race:[/B] [URL=http://www.d20srd.org/srd/psionic/psionicRaces.htm#elans]Elan (Newmade)[/URL]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 3             [B]XP:[/B] 4,541/6,000
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +1              [B]HP:[/B] 16 (3d4+0,+6**)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +2          [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 16 +3 (10p.)    [B]Speed:[/B] 30'(Run 120') [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +1             [B]Power Save:[/B] +3
[B]Cha:[/B] 10 +0 (4p.)*    [B]ACP:[/B] 0               [B]Craft Points:[/B] 900
[size=1]*-2 CHA for Elan race.
**+2 HP per Psionic feat from 'Psionic Body' feat.[/size]

     [B]Base  Armor Shld   Dex  Size   Nat  Misc  [U]Total AC[/U][/B]
[B]AC:[/B]   10  +0/+4   +0    +1    +0    +0    +0  [U]11/15 w/Inertial Armor[/U]
[B]Touch AC:[/B] 11    [B]Flatfooted AC:[/B] 10/14 w/Inertial Armor

        [B]Base   Mod   Misc  Total[/B]
[B]Fort:[/B]     1    +0            +1
[B]Ref:[/B]      1    +1            +2
[B]Will:[/B]     3    +2            +5

[B]Weapon                    Attack   Damage    Critical    Range[/B]
Light Crossbow              +2     1d8       19-20x2      80'
Quarterstaff                +2     1d6+1      20x2        -
Ranged Touch Atk            +2                20x2

[B]Languages:[/B] Common, Draconic, Abyssal, Elven

[B]Abilities:[/B] [list]
[*]Immune to spells that affect humanoids only
	[*]Naturally Psionic (2 bonus Power Points)
	[*]Resistance (SU):+4 racial saving throw bonus if power point spent
	[*]Resilience(SU): -2 damage per power point spent
	[*]Repletion(SU): Can go without food or water for 24 hours if one power point spent
	[*]Proficiency w/ Club, Dagger, Hvy & Lt Crossbows, Quarterstaff, Shortspear
        [*]No Armor or Shield Proficiency
        [*]Psionic Powers and Telepathy Discipline
        [*]Bonus Psion feat at 1st, 5th, 10th, 15th, and 20th levels[/list]

[B]Feats:[/B] [list]
[*][URL=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody]Psionic Body[/URL][SIZE=1](+2 HP per Psionic feat, including this one)[/SIZE] -1st level
	[*][URL=http://www.d20srd.org/srd/psionic/psionicFeats.htm#combatManifestation]Combat Manifestation[/URL][SIZE=1](+4 to Concentration checks when defensive/grappled/pinned)[/SIZE]-bonus 1st
[*][URL=http://www.d20srd.org/srd/psionic/psionicFeats.htm#expandedKnowledge]Expanded Knowledge[/URL] ([URL=http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm]Astral Construct[/URL])[/list]

[B]Skill Points:[/B] 30       [B]Max Ranks:[/B] 6/3.0       [B][U]Underlined[/U] are Class Skills[/B]
[B]Skills			Ranks  Mod     Misc    Total[/B]
Appraise(INT)            2.0   +3               +5
Balance(DEX)              0    +1               +1
[U]Bluff[/U](CHA)                0    +0               +0
Climb(STR)                0    +1               +1
[U]Concentration[/U](CON)***     6    +0       +4      +6/+10(Casting Defensively)
[U]Craft()[/U](INT)              0    +3               +3
[U]Diplomacy[/U](CHA)            6    +0               +6
Disguise(CHA)             0    +0               +0
Escape Artist(DEX)        0    +1               +1
Forgery(INT)              0    +3               +3
[U]Gather Information[/U](CHA)   0    +0               +0
Heal(WIS)                 0    +2               +2
Hide(DEX)                 0    +1               +1
Intimadate(CHA)           0    +0               +0
Jump(STR)                 0    +1               +1
[U]Knowledge(psionics)[/U](INT)  6    +3               +9
Listen(WIS)               0    +2               +2
Move Silently(DEX)        0    +1               +1
Perform(CHA)              0    +0               +0
[U]Profession[/U](WIS)           0    +2               +2(No ranks, can't use)
[U]Psicraft[/U](INT)             6    +3     +2/+2**** +11/+13 (Synergy/Psion)
Ride(DEX)                 0    +1               +1
Search(INT)               0    +3               +3
[U]Sense Motive[/U](WIS)         2    +2               +4
Spot(WIS)                 0    +2               +2
Survival(WIS)             0    +2               +2
Swim(STR)                 0    +1               +1
Use Rope(DEX)             0    +1               +1
[SIZE=1]*** Full round action to make DC20 check to regain Psionic Focus[/SIZE]
[size=1]**** Psion bonus of +2 if dealing with Telepathy powers[/size]

[B]Psion/Telepath Powers known:[/B] (8)
[URL=http://www.d20srd.org/srd/psionic/powers/astralConstruct.htm]Astral Construct[/URL] (from Expanded Knowledge feat), [URL=http://www.d20srd.org/srd/psionic/powers/charmPsionic.htm]Charm(psionic)[/URL], [URL=http://www.d20srd.org/srd/psionic/powers/energyRay.htm]Energy Ray[/URL],
[URL=http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm]Inertial Armor[/URL], [URL=http://www.d20srd.org/srd/psionic/powers/mindlink.htm]Mindlink[/URL], [URL=http://www.d20srd.org/srd/psionic/powers/mindThrust.htm]Mind Thrust[/URL]
[URL=http://www.d20srd.org/srd/psionic/powers/concussionBlast.htm]Concussion Blast[/URL], [URL=http://www.d20srd.org/srd/psionic/powers/readThoughts.htm]Read Thoughts[/URL]
[B]Power Points per day:[/B] 17PP (2 from race, +11 from class, +4 Int)
Saving Throw DC: 13 + the power's level

[B]Equipment:			Cost   Weight[/B]

Light Crossbow		       35 gp     4lb
50 bolts			5 gp     5lb
Quarterstaff			 -       4lb
Backpack			2 gp     2lb
5 Sunrods		       10 gp     5lb
Bedroll				1 sp     5lb
Waterskin			1 gp     4lb
Flint & Steel			1 gp     -
Belt Pouch			1 gp     .5
3 days Trail Rations	       15 sp     3lb
Empty Sack			1 sp     .5
Explorer's Outfit		0 gp     0lb
Piece of chalk                  1 cp     -
[I][COLOR=RoyalBlue]Cure Light Wounds potion[/COLOR][/I] x6   250 gp     -  *Got 3 as treasure from adventure
2 Everburning Torches         220 gp     2lb
4 vials of Antitoxin          200 gp     -

[B]Total Weight:[/B] 35lb      [B]Money:[/B] 14pp 148gp 37sp 23cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 43    86    130   260   650

[B]Age:[/B] 30
[B]Height:[/B] 6'
[B]Weight:[/B] 185
[B]Eyes:[/B] Gold
[B]Hair:[/B] Short red hair and goatee
[B]Skin:[/B] Tanned
[sblock=Character Info & Logs][sblock=Appearance: ]A man in his early thirties, Saithnar looks at first glance to be bored with the world around him. He seems distracted and forgetful to those that do not know him...and none know him because he barely knows himself. His red hair is cut short and his goatee is neatly trimmed. His clothes are stylish, but conservative and functional. His hooded cloak most often covers him and shelters him from most weather. He regularly smokes a sweet and fragrant leaf in his long stemmed pipe and clouds of smoke eventually surround him if he sits still too long in one place. He leans upon his quarterstaff like a walking stick out of habit, but no longer needs it thanks to his remaking by the Elan.[/sblock][sblock=Background: ]The man who would be known eventually as Saithnar started his life as a boy in a poor village. He led an unremarkable life as most do, taking time from farming the land at his father's side to daydream of becoming a rich and powerful adventurer. Never would he achieve that goal in his life. He stayed a farmer until his own father had died bent and broken. He married a village girl and started his own family which farmed the land as his family had always done. But things were getting worse.
A shadow grew over the valley. A dark wizard was practicing evil magics in a tomb nearby where ancient evils once grew and festered. The undead released by his experiments ripped through the village and devoured nearly everyone. The man who would become Saithnar was injured and dying until a paladin appeared and healed him. The paladin Korik pressed ahead to destroy the evil at it's source after telling the newly healed man to escape and meet him on the road to the south. He did so only to find that the paladin's cleansing fire burned down what little remained of the massacred village. A funeral pyre for the dead. A proper goodbye for the family he would never see again.
With nowhere else to go, he followed Korik and eventually returned to his home with him. There he met a young orphan boy the paladin had adopted named Rathan. Before long, he felt the urge to move on. Something out there was pulling him forward and he could not ignore it. He searched the land for what was calling to him, but it seemed to move around. So he followed where it led, several times crossing paths and returning again to meet Korik and his family, but never able to stay and enjoy the company. His distraction grew as he seemed to hear and follow a voice not of this world.
One day while traveling over a mountain top he found a cave and sought shelter there. The cave led into the mountain and down into the earth where he came to find himself in a community of strangers. As he walked among them, they just stared at him. He didn't know why he kept walking except that the pull was stronger than ever before to keep going forward. He obeyed and at last discovered the speaker of the voice in his head. A man in his twenties with short red hair and eyes that looked older than the gems in the earth. The man smiled and bid him "Welcome home." The time following that was a blur. The preparations, the rituals and the making were all completed, and at the end of it Saithnar was born and walked out into the world and discovered that he could now hear all the voices in everyone else's head. But the one that was once in his as a guide was now silent.
And so he travels the land uncertain of his road, but with the desire to explore the world of the mind as well as the world of the physical. And if he appears distracted or forgetful, do not worry...for he is just busy reading your thoughts and those of all around him as he explores and follows the voices within...[/sblock][sblock=Money & Equipment Log]-Spent 150 GP after Blacklilly Violence adventure to buy 3 potions of Cure Light Wounds before going on Ant Hunting adventure.
-Spent 11 cp to buy 11 pieces of chalk for the Ant Hunting team. Gave away the other 10 pieces to teammates.
-Given 2 potions of healing by Hans and Sally before going into the ant filled mines.
-Got paid 91 PP for completion of the 'Long Live the Queen' adventure.
-Spent 220 GP to buy 2 Everburning Torches before leaving on quest to recover Sylvan Shard
-Spent 200 GP to buy 4 vials of Antitoxin before leaving on quest to recover Sylvan Shard
-Spent 37 PP & 5 GP to help purchase a Wand of Cur Light for Sylvan Shard Party
*Two characters from the party now owe Saithnar 125 GP each for their share of wand.
-Used 1 Cure Light Wounds potion on Richard, 6 remaining
--------------------Current funds total: 14pp 148gp 37sp 23cp ----------------
[/sblock][sblock=XP Log]+855 XP for delivering Edwyd's Pie.
+800 XP for defeating a gang of thieves.
-----Gained Level 2----- Total XP= 1,655
+1,686 XP for removing the ant colony from a mine.
-----Gained Level 3----- Total XP= 3,341
+600 XP for Feb and Mar + defeating Nixies.
+600 XP for April and 2 Ettercaps.[/sblock][/sblock][sblock=Adventure History][sblock=Edwyd's Pie Parade Brigade!]Edwyd's Pie Parade Brigade! Gained 855 XP and no GP's (we each donated our small share of cash earned to some vagabond children that helped us in our mission) Saithnar, Rathan, Cludge Slatefist, and Galwynn helped to deliver a nigh divine pie from Edwyd the baker to his wife of 20 years. Holding off the crowds, bribing some street children to help them instead of stealing the pie, charming a mage and convincing a charmed criminal on the run that his new best friend had turned him invisible to hide him from the surrounding City Watch were just some of the interesting challenges in store when trying to earn free food for a year![/sblock][sblock=Blacklilly Violence]Blacklilly Violence! Gained 800 XP and 313 GP, 7SP, 4CP, 1 Cure Light potion treasure
Saithnar joined his friend Rathan, and former teammate Cludge Slatefist to help Conuld, Tommy, Solange, and Pendrake recover an Arimae family heirloom necklace which was stolen by a group of thieves. Searching around, the group finds out about the Blacklilly gang who act as pirates without a ship- stealing goods from newly docked ships and selling the cargo. While trying to get some information in a bar, the party gets into a fight with a few Blacklilly thugs who end up getting dead real quick. Before we know it, a bigger group of the gang show up to face us. This group includes a girl and a mage who match the descriptions of two of the necklace thieves! We take them down in record time and start interrogating Riffer the wizard. He led us to the necklace and we soon returned it to it's owner to collect our reward![/sblock][sblock=Long Live the Queen]Long Live the Queen! Gained 2 Healing Potions, 1,686 XP, and 91 PP.

Saithnar joins a large group who are hired to clean a mine of its giant ant infestation. After a difficult journey through the mines in two groups, the parties decide to stay together and hunt the main nest. This proves a good strategy as they soon fight their way past several warrior ant and finally face the queen and her guards just outside the nest. Saithnar freezes the Queen with a cold energy ray, which drops her to the floor! After the rest of the group finishes the guards and sets fire to the nest, they retreat from the smoke filled passages with the trophies of their kills. After a final sweep later, they destroy a few more helpless ants and collect the remains of others that succumbed to the smoke. Finally on the surface for good, they are paid by Hans and make their way back to Orussus.[/sblock][sblock=The Sylvan Shard]Gained 1,200 XP and 0 treasure so far.[/sblock][/sblock][sblock=Advancement][sblock=2nd Level]+1 BAB
+3 HP = 11 total
+300 Craft Points = 450 total
+1 base Will save
+5 Skill points(+1Conc, +1 Diplomacy, +1 Kn: Psi, +1 Psicraft, +1 Sense Motive)
+6 PP (+4 from class, +2 from INT)
+2 known 1st level powers (Mindlink, Mindthrust)[/sblock][sblock=3rd Level]+1 base Fort Save, +1 base Ref save
+5 Skill Points(+1Conc, +1 Diplomacy, +1 Kn: Psi, +1 Psicraft, +1 Sense Motive)
+1 feat (Expanded Knowledge- Astral Construct)
+450 Craft Points
+5 HPs (+3 from level, +2 from new Psionic feat) = 16 HPs total
+6 PPs (+5 from class, +1 more from INT) = 17 PPs total
+2 known 2nd level powers (Concussion Blast, Read Thoughts)[/sblock][/sblock]


Last edited:


Approved for level 3

[B]Name:Galwynn Grimslade[/B] 
[B]Class:[/B] Paladin (3)
[B]Race:[/B] Human
[B]Size:[/B] Medium-Size
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Halina

[B]Str:[/B] 15 +2 (8p.)    [B]Level:[/B] 3        [B]XP:[/B] 5795
[B]Dex:[/B] 8 -1  (0p.)    [B]BAB:[/B] +3         [B]HP:[/B] 28 (3d10+3)
[B]Con:[/B] 13 +1 (5p.)    [B]Grapple:[/B] +5     [B]Dmg Red:[/B] None
[B]Int:[/B] 10 +0 (2p.)    [B]Speed:[/B] 20' (X3 run)   [B]Spell Res:[/B] None
[B]Wis:[/B] 13 +1 (5p.)    [B]Init:[/B] -1        [B]Spell Save:[/B] 11 + Spell Level
[B]Cha:[/B] 16 +3 (10p.)   [B]ACP:[/B] -6         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9   +0    -1    +0    +0    +0    18
[B]Touch:[/B] 9              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1   +3         +7
[B]Ref:[/B]                       1   -1   +3        +3
[B]Will:[/B]                      1    +1   +3         +5
[b]Note:[/b] +3 charisma bonus on all saves due to Divine Grace already added.

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword (mwk)		  +7     2d6+3     19-20/x2
Dagger             +5     1d4+2     19-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Aura of Good
Detect Evil at will
Smite Evil 3/day (Extra Smite)
Divine Grace (charisma on all saves)
Lay on Hands (9 hit points), 
Aura of Courage (Immune to Fear; +4 on ally's saves vs fear)
Divine Health (Immune to Disease)

[B]Feats:[/B] Power Attack, Weapon Focus (Greatsword), [url=http://www.enworld.org/showpost.php?p=3903327&postcount=38]Extra Smite[/url]

[B]Skill Points:[/B] 18 [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy                   5    +3    +2 syn   +10
Knowledge (Religion)        4    +0          +4
Sense Motive                5    +1          +6
Concentration               4     +1          +5

[B]Equipment:               Cost  Weight[/B]
+1 Full Plate Armour              50 lbs
Masterwork Greatsword	50 GP	8 lb
Dagger                             2 GP     1 lb
Potion of Cure Moderate Wounds
Silver Holy Symbol	25 GP	1 lb
Backpack		2 GP	2 lb
4 days' Rations		2 GP	4 lb
Waterskin		1 GP	4 lb

[B]Total Weight:[/B]110 lb      [B]Money:[/B] 13 pp 8 gp 0 sp 0 cp

                           [B]Lgt   Med   Hvy     Lift  Push[/B]
[B]Max Weight:[/B]           0-66  67-133 134-200 400   1,000

[B]Age:[/B] 19 years old
[B]Height:[/B] 5'10"
[B]Weight:[/B] 174lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Pale
Appearance: Galwynn has long hair that often clumps together or gets tangled - he spends very little time on self grooming. He is rarely clean-shaven, and no matter how hard he tries, his clothes often have a "slept-in" look. He favours sombre colours, with usually only a hint of colour (for example, he might wear a bright green scabbard over plain woolen clothes). Galwynn seldom smiles, and he often has an air of melancholia.

Galwynn has a pink scar on his chest, caused when he was punched by an Earth Elemental in an effort to rescue the mage Thyrin. While the wound healed, it didn't heal perfectly, leaving the skin slightly scarred. The scar runs down the ribs on the right side of his chest, and is about three inches long and an inch wide.

Background: Raised by a village temple dedicated to Halina, Galwynn studied to become a priest, until the day that orcs attacked his home village of Badgersgrove. Along with other villagers, Galwynn found himself with a weapon in his hand. During the orcs' raid, Galwynn found himself defending three young children and their mother from an orc raider when he heard Halina's call. Her strength flowed into his blade, and he ably dispatched the orc.

While much of the village was burned to the ground, many of the villagespeople survived, and migrated to the surrounding villages nearby. Very little remains of Galwynn's village - a few burned out buildings, and a graveyard. Galwynn helped in the burials - burying many of his fellow Halina followers, who took the brunt of the Orcs' attack. He still remembers the dead faces of the the six "Temple Moms" he put in the earth that day, all them fighting to protect young children and the elderly.

Since then, Galwynn has heard Halina's call towards Paladinhood, and wanders the realm, following her signs. He doesn't like travelling, and he would much prefer a life of solitude. However, he has deep faith in his goddess (who he considers his "mother", since he has been raised as an orphan by the temple for his entire life) and follows what she puts in front of him. HOwever, he does it with a degree of cynicism and sarcasm, often talking aloud to his goddess with biting tones.

[Sblock=Edwyd's Pie Brigade!]
Lost 1 GP to Orphans; gained 10 GP reward from adventure completion, kept 1 GP and gave the rest to the orphans.
Gained 895 XP.

[Sblock=Notes on the Aether]
Gained 240 XP from fighting some elementals.
Gained 1510 XP while killing stuff in Thyrin's Tower
Gained 2900 XP At Adventure's End
Gained another 100 XP for returning the Notes on the Aether.
Gained 50 PP as a reward for returning notes.
Gained 150 XP from Time
Gained +1 Full Plate and Potion of Cure Moderate Wounds as a Reward for helping Thyrin

[sblock=Level 3]
Gained 9 HP, Added 3 skill points (Diplomacy, Concentration, Sense Motive), Improved Saves, and Added Feat (Extra Smite).[/sblock]

Purchased Masterwork Greatsword for 350 GP ("bought" a new weapon, but really just fixed the blade he already had)
Chainmail given to Dianna as a donation "for a good cause"

[sblock=Adventure Backgrounds]
Galwynn arrived in Orussus after travelling through the various villages to the north. He didn't know why he was led towards Orussus, but felt that it perhaps had something to do with the dreams sent him by Halina, a goddess he has much love for, but also blames for most of the discomforts he suffers.

Shortly after arriving in Orussus, he befriended a young dwarf named Cludge at the Red Dragon Inn. The two were hired by a baker named Edwyd, along with several other out of work adventurers. Their task was simple - escort a magical pie from Edwyd's Victuals (a bakery) to the house of Edwyd's wife, essentially acting as public relations. The march went simply enough, though plenty of townspeople and curious onlookers got in the way.

After this, Galwynn took his earnings and promptly gave them away to orphans, figuring it was the proper thing to do. However, this meant he was rather poor, and returned to the Red Dragon Inn with nothing to show for his first "real" adventure.

Then, he met up with the "master bard", Keldar Warbray, as well as Rapture (another paladin), and Tommy (an apprentice wizard). Along with a blind priestess named Samina, the party was hired to rescue a mage from the village of Grenton. The mage, named Thyrin, was trapped in his tower by elemental devices he himself had created.

The journey to Grenton was a short one, and the group began exploring the tower. However, Samina realized exploration and adventure was not her calling, and so their adventure ended almost as quickly as it began. The group journeyed back to Orussus and hired another priest, a dwarf craftsman named Tarag.

Once again they returned to the tower, and battle numerous elementals. During one such encounter, Galwynn was punched in the chest by an Earth Elemental and nearly killed. The scar runs down his ribs, and hasn't healed properly. It reminds Galwynn how easy it is for an adventurer to die if he is not careful.

Eventually, they rescued Thyrin, and received some treasures from the wizard - Galwynn had a special suit of armour crafted for him. Almost immediately after putting it on, Galwynn's natural habits took effect, and the once-shining armour is now marred and tarnished, rarely polished.

The group has returned to Orussus, with a single odd shovel left behind from the bandits who had originally entered Thyrin's study. They wander Orussus, hoping to gain some information about the shovel - all signs point to Fallon.

Galwynn has begun to have vivid dreams in which he speaks to Halina. While proud of the fact that Halina has noticed him, Galwynn is also uneasy about the contact - after all, if she chooses to speak to him, surely there is a reason? And such a reason cannot be a comfortable one...

[sblock=pics of galwynn]

Naturally, imagine him wearing armour, and a bit dirtier. And, yeah, I'm a hockey fan. Sue me.
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