(Record) Official Character Thread

AGFlynn

Visitor
Cludge Slatefist (Pending level up approval for 3)

Code:
[B]Name:[/B] Cludge Slatefist
[B]Class:[/B] Fighter
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Azwan

[B]Str:[/B] 18 +4 (16p.)     [B]Level:[/B] 3        [B]XP:[/B] 3502
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +3         [B]HP:[/B] 34 (3d10+9)
[B]Con:[/B] 16 +3 (6p.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 8 -1 (0p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 8 -1 (0p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (6p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +0    +0    +0    +0    15
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +3          +6
[B]Ref:[/B]                       1    +0          +1
[B]Will:[/B]                      1    -1          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +8     2d6+6     19-20x2
Sling                     +3     1d4+4    20x2


[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] Dwarven traits 

[B]Feats:[/B] Power Attack, Weapon Focus Greatsword, Cleave, Endurance

[B]Skill Points:[/B] 6       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                    4    +1          +5
Jump                          1    +4    -5    +0
Climb                         1    +4    -5    +0
  

[B]Equipment:               Cost  Weight[/B]
Greatsword               50gp    8lb
Chain mail               150gp  40lb
Sling                     0gp    0lb
Bullets (20)              2sp   10lb
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Blanket                   5sp    3lb
Candle                    1cp    0lb
Crowbar                   2gp    5lb
Grappling hook            1gp    4lb
Pitons x4                 4sp    2lb
Pouch                     1gp  0.5lb
Rations (1 day) x4        2gp    4lb
Rope (50', hempen)        1gp   10lb
Flint and steel           1gp    0lb
Chalk                     1cp    0lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb
Sacks x2                  2sp    1lb
Torches x2                2cp    2lb



[B]Total Weight:[/B]101.5lb      [B]Money:[/B] 362gp 2sp 8cp

                           [B]Lgt  Med      Hvy     Lift  Push[/B]
[B]Max Weight:[/B]         100 lb. 101-200  201-300 600   1500

[B]Age:[/B] 42
[B]Height:[/B] 4'3"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned
Appearance: A broad and thickly muscled dwarf, Cludge is unconsciously forceful
and overbearing but quite pleasant and amiable.
He prefers shouting and barking orders to just about anything else.
The word "negotiate" is not in his vocabulary.

[sblock=Background] Cludge's parents were members of a very entrepreneurial clan in the Northern Mountains and decided to start a caravan venture to transport human goods to the dwarves and vice-versa. The business went well for a few years, but eventually they came to financial ruin when it was learned the his uncle Modr had absconded with virtually all of the profits. Disgraced, the family had to go work for other people as (shame!) hired
labourers. Cludge wanted none of this, so joined a local militia. After about a year of volunteer service (no active combat) the unit was disbanded. None of the soldiers were paid. So, Cludge, being of generally optimistic demeanour decided to go into business for himself. He pooled his remaining resources, bought a mule, a pickaxe, some buckets and a tent and headed into the mountains. After all, a dwarf is a natural at finding gold and iron....or not. When his claim (purchased with just about the last silver to his name) turned out to be mostly dust, he headed into town to see what work he could find...
*blurry dissolve to the past* The Slatefist family wearily pulls its three empty wagons into the crowded forecourt of the grand cavern, grimy with dust from the road to the human lands. Cludge groggily lifts his head from his chest, waking from a semi-nap. Glad to be home at last, he drops down from his seat and plants his feet gratefully on stone. With a silent prayer to Azwan, he stretches his aching back, nodding to passersby. A few shoot the family odd looks as they hurry by.
What's up with them? Cludge wonders aloud.
Dunno, answers his brother Glaum. P'raps they din't get ale with breakfast.
Pushing through the crowd, Cludge's Aunt Fleat hurriedly approaches the family.
Krakut, she says breathlessly. Oh, Krakut. Something terrible has happened...
Cludge's grey-bearded father, a massive old dwarf with an enourmous pendulous belly, gives a last tug on the hobble secured to one of the dray ponies. What's wrong, Fleat? he says, straightening in alarm. His wife Sautre hurries to his side.
It's terrible, just terrible, Fleat stammers. Its Modr...
Modr? says Krakut. Is he dead? Is he hurt?
Worse, says Fleat. He's left. He's scarpered. Krakut... she hesitates. He's taken it all. Everything. The gold, the silver, the mithril bars that was to be shipped... Oh, it's terrible, brother!
Krakut stands staring. Everything? he says dazedly, staring into the distance.
We're ruined... whispers Sautre.
Cludge and Glaum step forward, bristling. He's WHAT? roars Cludge. I'LL TEAR THE BASTARD'S BEARD FROM HIS FACE AND FEED IT TO HIM!
Modr, hisses Glaum. I always knowed he was wrong in the head.
Whatever will we do? says Sautre. Krakut. Everything we had - gone! Your brother has made us poor.
Modr, says Krakut, staring into space, a look of pure shock on his weather-beaten face.
Cludge looks around at the now-quiet Grand Hall. In every face he sees pity, embarrassment. His anger burns, but it is also tinged now with shame...
I will find him, father, he fumes. My uncle will rue the day he stole from our family....
*blurry dissolve back to the present*
[/sblock]

[sblock=Tracking for current campaign - Sairunadan]
A Sojourn in Sairunadan

Paid for in party funds:
Transport: Cost Weight
Warhorse, Light 0gp -lb
Saddle, Military 0gp 30lb

[/sblock]
 
Last edited:

covaithe

Visitor
Tommy Worthallingham

Code:
[B]Name:[/B] Atomerasu (Tommy) Worthallingham IV (approved for level 5)
[B]XP:[/B] 13931
[B]Class:[/B] Wizard 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Deity:[/B] Antonidas

[B]Str:[/B]  8 -1 ( 0p.)          [B]Level:[/B] 5
[B]Dex:[/B] 14 +2 ( 6p.)          [B]BAB:[/B] 2          [B]HP:[/B] 21   (5d4 +5 con )
[B]Con:[/B] 12 +1 ( 4p.)          [B]Grapple:[/B] +1     [B]Dmg Red:[/B] -
[B]Int:[/B] 21 +5 (16p.)          [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 ( 0p.)          [B]Init:[/B] +2        [B]Spell Save:[/B] +5
[B]Cha:[/B] 12 +1 ( 4p.)          [B]ACP:[/B]  0         [B]Spell Fail:[/B]  0%

                  [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                        [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1          +2
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      4    -1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow            +4     1d8        19-20x2
Dagger                    +1     1d4-1      19-20x2

[B]Languages:[/B] Common, Draconic, Elven, Sylvan, Ancient Medibarian, Aquan

[B]Abilities:[/B]
 Summon Familiar (wizard 1),
 Scribe Scroll (wizard 1)

[B]Feats:[/B]
 Academy Graduate (clvl 1)
 extend spell (human)
 craft wondrous item (clvl 3)
 craft wand (wizard 5 bonus feat)

[B]Skill Points:[/B] 56
[B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                 8    +5    +4    +17
Concentration              8    +1          +9
Decipher script            2    +5          +7
Knowledge (arcane)         8    +5    +2    +15
Knowledge (the planes)     6    +5          +11
Knowledge (history)        8    +5          +13
Knowledge (local)          3    +5          +8
Knowledge (geography)      2    +5          +7
Knowledge (nature)         1    +5          +6
Knowledge (dungeoneering)  2    +5          +7
Knowledge (arch & Eng)     1    +5          +6
Knowledge (religion)       1    +5          +6
Knowledge (nobility)       4    +5          +9
Speak Language (aquan) (x) 1    n/a         n/a 

(x) =  cross class


[B]Equipment:
Wt:  Paid:      Description:
Carried by Tommy:
 -      -       Scholar's outfit
 -      -       Academy graduate's cloak
 4     35       Light Crossbow
 4      4       40 crossbow bolts
 1      2       Dagger
 2      2       Backpack
 3      -         Spellbook
 2      5         Spell component pouch
 .5     1         Scroll case
 -      -           Scroll of ‘Mage’s Horror’ (i.e. Magic Aura), gift from Keldar
 -      -           Headband of Intellect +2 (crafted [URL="http://www.enworld.org/forum/4956764-post861.html"]here[/URL])
 -      8           Black ink
 -      .1          Inkpen
 -      2           10 sheets of parchment
 -      -           Wand of Magic Missiles (CL 5, 50 charges remaining, crafted [URL="http://www.enworld.org/forum/4956764-post861.html"]here[/URL])
 -      -           Wand of Magic Missiles (1 charge remaining, CL 1, command word "Lily". from [url=http://www.enworld.org/showpost.php?p=3577306&postcount=380]here[/url])
 -      -           2 as yet unidentified potions

[B]Total weight carried by Tommy:[/B] 16.5 lb     

Horse:
 -      -       Light horse, from [url=http://www.enworld.org/showpost.php?p=3588646&postcount=29]here[/url], carrying
25     10       Riding saddle
 8      4       Saddlebags
 1      2       Bit and bridle
30      .15     3 days feed

total weight carried by horse:  64 lb.  Medium load when carrying Tommy.

[B]Money:[/B] 496p 3g 1s 9c
[B]Money:[/B] 166p 4g 5s 2c

                          [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

Spells per day: 4/5/3/2
Save DC: 15 + spell lvl

[B]Spells known:[/B]
 0:  [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url],
     [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url], [url=http://www.d20srd.org/srd/spells/daze.htm]Daze[/url], [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url],
     Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue,
     Mage Hand, Mending, Message, Open/Close, Arcane Mark,
     Prestidigitation
 1:  Magic Missile, Comprehend Languages, Mage Armor,
     Endure Elements, Sleep, Feather Fall, Color Spray,
     Unseen Servant, Enlarge person, Grease, Magic Weapon,
     [url=http://www.d20srd.org/srd/spells/identify.htm]Identify[/url], [url=http://www.d20srd.org/srd/spells/floatingDisk.htm]Floating Disk[/url], Disguise Self
 2:  [url=http://www.d20srd.org/srd/spells/resistEnergy.htm]Resist Energy[/url], [url=http://www.d20srd.org/srd/spells/web.htm]Web[/url], [url=http://www.d20srd.org/srd/spells/scorchingRay.htm]Scorching Ray[/url], [url=http://www.d20srd.org/srd/spells/knock.htm]Knock[/url],
     [url=http://www.d20srd.org/srd/spells/detectThoughts.htm]Detect Thoughts[/url], [url=http://www.d20srd.org/srd/spells/acidArrow.htm]Acid Arrow[/url], [url=http://www.d20srd.org/srd/spells/protectionFromArrows.htm]Prot. from Arrows[/url], [url=http://www.d20srd.org/srd/spells/glitterdust.htm]Glitterdust[/url],
     [url=http://www.d20srd.org/srd/spells/invisibility.htm]Invisibility[/url], [url=http://www.d20srd.org/srd/spells/foxsCunning.htm]Fox's Cunning[/url], [url=http://www.d20srd.org/srd/spells/catsGrace.htm]Cat's Grace[/url], [url=http://www.d20srd.org/srd/spells/locateObject.htm]Locate Object[/url],
     [url=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull's Strength[/url], [url=http://www.d20srd.org/srd/spells/arcaneLock.htm]Arcane Lock[/url], [url=http://www.d20srd.org/srd/spells/ropeTrick.htm]Rope Trick[/url], [url=http://www.d20srd.org/srd/spells/spiderClimb.htm]Spider Climb[/url]
 3:  [URL="http://www.d20srd.org/srd/spells/fireball.htm"]Fireball[/URL], [URL="http://www.d20srd.org/srd/spells/fly.htm"]Fly[/URL]

total pages used in spellbook: 71

[B]Age:[/B] 18
[B]Height:[/B] 5'7"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] blue
[B]Hair:[/B] reddish brown
[B]Skin:[/B] pale, freckled
Appearance:
Tommy is a skinny, energetic lad who looks younger than his 18 years of age. Bright blue eyes and a ready smile peek out from a tangled shock of auburn curls. His skin is pale, and freckles quickly when exposed to direct sunlight. He has the clean-but-rumpled look of someone whose personal hygiene is maintained by daily prestidigitation. His too-small scholar's outfit is worn and patched in several places, but his gray cloak is well-made and carefully preserved. A sharp observer may catch flashes of silver lining inside the cloak.

Background:
Atomerasu Worthallingham IV was born to the last surviving members of the Worthallingham merchant clan. His energy and intellect were apparent from an early age, and he went through a series of increasingly expensive tutors. When he began to display a talent for magic as well, his parents called in the last of the favors owed to the once-powerful Worthallingham clan and arranged to have him enrolled at the Academy of the Chromatic Order, despite being only 13 years old.
The tuition stretched their finances to the breaking point, though, so with Tommy safely enrolled at the Academy, his parents risked everything in an attempt to restore the family fortunes: They pooled all of their remaining funds and outfitted a caravan to the Empire of Carduth far to the east, and departed not long after Tommy entered the Academy. The caravan never returned.

Tommy graduated from the Academy at 17 years of age. He spent a year working as an assistant librarian, until he managed to scrape together enough money to outfit himself as an adventurer and make his way to the famous Red Dragon Inn of Orussus.

[sblock=spells prepared]
Spells per day: 4/5/3/2
Save DC: 15 + spell lvl
0: Mage Hand, Detect Magic, Prestidigitation, Message
1: Mage Armor, Disguise Self, Grease, Feather Fall, Feather Fall
2: Scorching Ray, Arcane Lock, Web
3: Fly, Fly
[/sblock]

[sblock=tracking]
[sblock=spells learned]
Starting spells (level 1 wizard):
0: Resistance, Acid Splash, Detect Poison, Detect Magic,
Read Magic, Daze, Dancing Lights, Flare, Light,
Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue,
Mage Hand, Mending, Message, Open/Close, Arcane Mark,
Prestidigitation
1: Magic Missile, Comprehend Languages, Mage Armor,
Endure Elements, Sleep, Feather Fall, Color Spray

Copied from Conuld:
1: Unseen Servant, Enlarge person

Gained at level 2:
1: Grease, Magic Weapon

Copied from Thyrin's "borrowed" spellbook:
2: Resist Energy

Learned at level 3:
2: Web, Scorching Ray

Purchased from Thyrin:
1: Identify, Floating Disk
2: Knock, Detect Thoughts, Acid Arrow, Prot. from Arrows, Glitterdust, Invisibility, Fox's Cunning, Cat's Grace, Locate Object, Bull's Strength, Arcane Lock

Learned at level 4:
2: Rope Trick, Spider Climb

Learned at level 5:
3: Fireball, Fly
1: Disguise Self (from a scroll)


[/sblock]
[sblock=money]
Starting gold: 120gp

-35 gp Light crossbow
-4 gp 40 crossbow bolts
-2 gp Dagger
-5 gp Spell component pouch
-1 gp Scroll case
-8 gp Black ink
-0.1 gp Inkpen
-2 gp 10 sheets of parchment
-2 gp Backpack
+2 gp from Kermis' generosity
-4 gp for information
+250 gp reward for returning the Arimae necklace
+6g 2s 4c from the sale of the loot related to the Arimae necklace.
-200g spent on materials to scribe Unseen Servant and Enlarge Person.
+75g advance from Arngrim for a horse.
-75g for a horse
-16g 1s 5c for saddle, saddlebags, bit and bridle, 3 days food
+1500g for reward for rescuing Thyrin from his saferoom
+425g reward for bringing Thyrin's notes to Rilithorne. (500g - 75g advance, noted above)
- 1800g purchased spells from Thyrin here
+ 52g from Thyrin for minor tasks and travel costs
+1687.2g from sale of pirate loot
+3000g in gems from the sale of the pirate ship
Given Scroll of ‘Mage’s Horror’ (i.e. Magic Aura) by Keldar
-100 gp to add Disguise Self to spellbook
-2000 gp to craft a Headband of Intellect +2
-1875 gp to craft a Wand of Magic Missiles (CL 5)
+348 gp from crafting Keldar’s items
-500 gp, partial share of two Wands of CLW
+828.33 gp, sale of halfling loot

Current total: 1664.52gp
[/sblock]

[sblock=xp]
850 xp from Blacklily Violence
240 xp from Notes on the Aether, xp award 1
1590 xp from Notes on the Aether, xp award 2
2900 xp from Notes on the Aether, xp award 3
100 xp from Notes on the Aether, xp award 4
150 xp from Notes on the Aether, xp award 5
2600 xp from A Rather Odd Shovel, xp award 1
5950 xp from A Rather Odd Shovel, xp award 2
-160 XP to craft a Headband of Intellect +2
-150 XP to craft a Wand of Magic Missiles (CL 5)
-139 XP from crafting Keldar’s items

Current total: 1664.52gp
[/sblock]

[sblock=Wand Charges]Wand of magic missiles, CL 5: 1,

[/sblock]

[/sblock]
 
Last edited:

Trouvere

Visitor
Conuld, Transmuter 5 (Retired)

Code:
[B]Name:[/B] Conuld
[B]Class:[/B] Wizard (Transmuter) 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Russna, though not devoted

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 5        [B]XP:[/B] 10061 / 15000
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +2         [B]HP:[/B] 26 (5d4+10)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +2     [B]Craft Points:[/B] 2890 
[B]Int:[/B] 17 +3 (10p.)+1@4 [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +3 (+4 Illusions)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2    +1    +4
[B]Ref:[/B]                       1    +2    +1    +4
[B]Will:[/B]                      4    +1    +1    +6

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +2     1d6        x2
Dagger (melee)            +2     1d4        19-20/x2
Dagger (thrown)           +4     1d4        19-20/x2
Light crossbow            +4     1d8        19-20/x2

[B]Languages:[/B] Common; Draconic; Elven; Sylvan; Celestial; Goblin

[B]Abilities:[/B] Summon Familiar
Prohibited schools: Necromancy, Enchantment

[B]Feats:[/B]
Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
Extend Spell (3rd)
Craft Wondrous Item (5th)

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url], [url=http://www.d20srd.org/srd/spells/rayOfFrost.htm]Ray of Frost[/url], [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url],
    [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url], [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]
(1) [url=http://www.d20srd.org/srd/spells/endureElements.htm]Endure Elements[/url], [url=http://www.d20srd.org/srd/spells/grease.htm]Grease[/url], [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url], [url=http://www.d20srd.org/srd/spells/unseenServant.htm]Unseen Servant[/url], [url=http://www.d20srd.org/srd/spells/comprehendLanguages.htm]Comprehend Languages[/url],
    [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url], [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url], [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url], [url=http://www.d20srd.org/srd/spells/enlargePerson.htm]Enlarge Person[/url],
    [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url], [url=http://www.d20srd.org/srd/spells/featherFall.htm]Feather Fall[/url], [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url]
(2) [url=http://www.d20srd.org/srd/spells/glitterdust.htm]Glitterdust[/url], [url=http://www.d20srd.org/srd/spells/summonSwarm.htm]Summon Swarm[/url], [url=http://www.d20srd.org/srd/spells/web.htm]Web[/url], [url=http://www.d20srd.org/srd/spells/scorchingRay.htm]Scorching Ray[/url], [url=http://www.d20srd.org/srd/spells/invisibility.htm]Invisibility[/url], [url=http://www.d20srd.org/srd/spells/catsGrace.htm]Cat's Grace[/url],
    [url=http://www.d20srd.org/srd/spells/pyrotechnics.htm]Pyrotechnics[/url], [url=http://www.d20srd.org/srd/spells/darkvision.htm]Darkvision[/url]
(3) [url=http://www.d20srd.org/srd/spells/dispelMagic.htm]Dispel Magic[/url], [url=http://www.d20srd.org/srd/divine/spells/blacklight.htm]Blacklight[/url], [url=http://www.d20srd.org/srd/spells/fly.htm]Fly[/url], [url=http://www.d20srd.org/srd/spells/haste.htm]Haste[/url], [url=http://www.d20srd.org/srd/spells/secretPage.htm]Secret Page[/url]

[B]Spells/day:[/B] 5/5/4/3

[B]Skill Points:[/B] 48           [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              6    +2          +8
Decipher Script            1    +3          +4
Knowledge (arcana)         8    +3          +11
Knowledge (dungeoneering)  2    +3          +5
Knowledge (geography)      1    +3          +4
Knowledge (history)        1    +3          +4
Knowledge (local)          1    +3          +4
Knowledge (nature)         8    +3          +11
Knowledge (religion)       5    +3          +8
Knowledge (the planes)     1    +3          +4
Move Silently              1    +2   +3*    +6    +1cc   (*+3 from familiar)
Speak Language             2    -           -     +2cc
Spellcraft                 8    +3   +2     +13
Listen                     0    +1   +2*    +3   (*Alertness from familiar)
Spot                       0    +1   +2*    +3


[B]Equipment:                   Cost   Weight[/B]
Traveler's clothes
Cloak of Resistance +1        -      01lb
Blessed Book (60 pages used)  -      01lb
Spell component pouch         5gp    02lb
Quarterstaff                  -      04lb
Dagger                        2gp    01lb
Light crossbow               35gp    04lb
48 crossbow bolts             4gp    04.8lb  (8 on person, 40 in backpack)
2 scroll cases                       01lb
  Scroll (Comprehend Languages, CL 1)
  Scroll (Color Spray, CL 1, DC 11)
  Scroll (Magic Weapon, CL 1)
  Scroll (Unseen Servant, CL 1)
Signal whistle                0.8gp   -
Backpack                      2gp    2lb
 Clay tankard                 2cp    1lb
 Ink in vial                  8gp    0.1lb
 Parchment x7                 1gp     -
Bedroll           0.1gp     5lb
Blanket           0.5gp     3lb


[B]Total Weight:[/B] 29.9lb      [B]Money:[/B] 15pp 21gp 03sp 06cp (171.36)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               033   066   100   200   500

[B]Age:[/B] 28
[B]Height:[/B] 5'9"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
Appearance: Slight of build and unassuming

Background: Assistant to Baland, a minor scholar who was a family friend, Conuld picked up a broad
range of knowledge, and learned to creep about a library, but chafed under the old man's tutelage.
He found himself fascinated by arcane matters, and when a wizard named Althor Drossford consulted the scholar, Conuld leapt at the chance to learn from him. Now, feeling that he wasted his youth, he's eager to gain more knowledge and skill.

[sblock=Familiar, cat]
Code:
Laria, who would prefer to be known as Aramatri Cormaiyn Tiaithar

Tiny magical beast
Hit dice 5d4
HP 13
Initiative: +2
Speed: 30'
Armor Class: 17 (+2 size, +2 Dex, +3 natural), touch 14, flatfooted 15
Base attack / Grapple: +2 / -10
Attack: Claw +6 melee (1d2-4)
Full Attack: 2 claws +6 melee (1d2-4) and bite +1 (1d3-4)
Space/reach: 2.5'/0'
Special Attacks: -
Special Qualities: low light vision, scent
Saves: Fort +2, Refl +4, Will +5
Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7
Intrinsic Skills: Balance +10, Climb +6, Hide +16, Jump +10, Listen +3,
Move Silently +9*, Spot +3       (*1 rank from Conuld)
Familiar Skills: Concentration +6, Decipher Script +0, Knowledges (arcana) +7,
(dungeoneering) +1, (geography) +0, (history) +0, (local) +0, (nature) +7,
(religion) +4, (the planes) +0, Spellcraft +9
Feats: Stealthy, Weapon Finesse
Familiar Abilities: Alertness for master, improved evasion, share spells,
empathic link, deliver touch spells, speak with master
[/sblock][sblock=Other details] Son of Gelmund and Leda, peasant farmers outside Orussus. Has at least two younger brothers, now grown.[/sblock][sblock=Level Archive]Level 5, Wizard 5. +5 HP, +bonus feat Craft Wondrous Item, +2250 CP, +6 skill points (arcana, religion +3, spellcraft, nature), +0/0/3, +2 spells (Secret Page, Blacklight)[sblock=4th level]
Code:
[B]Name:[/B] Conuld
[B]Class:[/B] Wizard (Transmuter) 4
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Russna, though not devoted

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 4        [B]XP:[/B] 8201 / 10000
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +2         [B]HP:[/B] 21 (4d4+8)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +2     [B]Craft Points:[/B] 1995 
[B]Int:[/B] 17 +3 (10p.)+1@4 [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +3 (+4 Illusions)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      4    +1          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +2     1d6        x2
Dagger (melee)            +2     1d4        19-20/x2
Dagger (thrown)           +4     1d4        19-20/x2
Light crossbow            +4     1d8        19-20/x2

[B]Languages:[/B] Common; Draconic; Elven; Sylvan; Celestial; Goblin

[B]Abilities:[/B] Summon Familiar
Prohibited schools: Necromancy, Enchantment

[B]Feats:[/B]
Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
Extend Spell (3rd)

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url], [url=http://www.d20srd.org/srd/spells/rayOfFrost.htm]Ray of Frost[/url], [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url],
    [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url], [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]
(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url], [url=http://www.d20srd.org/srd/spells/unseenServant.htm]Unseen Servant[/url], [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url], [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url], [url=http://www.d20srd.org/srd/spells/enlargePerson.htm]Enlarge Person[/url],
    [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]
    [url=http://www.d20srd.org/srd/spells/comprehendLanguages.htm]Comprehend Languages[/url], [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url], [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]
    [url=http://www.d20srd.org/srd/spells/featherFall.htm]Feather Fall[/url], [url=http://www.d20srd.org/srd/spells/grease.htm]Grease[/url]
    [url=http://www.d20srd.org/srd/spells/endureElements.htm]Endure Elements[/url]
(2) [url=http://www.d20srd.org/srd/spells/catsGrace.htm]Cat's Grace[/url], [url=http://www.d20srd.org/srd/spells/darkvision.htm]Darkvision[/url], [url=http://www.d20srd.org/srd/spells/glitterdust.htm]Glitterdust[/url], [url=http://www.d20srd.org/srd/spells/scorchingRay.htm]Scorching Ray[/url]

[B]Spells/day:[/B] 5/5/4

[B]Skill Points:[/B] 42           [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              6    +2          +8
Decipher Script            1    +3          +4
Knowledge (arcana)         7    +3          +10
Knowledge (dungeoneering)  2    +3          +5
Knowledge (geography)      1    +3          +4
Knowledge (history)        1    +3          +4
Knowledge (local)          1    +3          +4
Knowledge (nature)         7    +3          +10
Knowledge (religion)       2    +3          +5
Knowledge (the planes)     1    +3          +4
Move Silently              1    +2   1cc    +3
Speak Language             2    -    2cc    -
Spellcraft                 7    +3   +2     +12
Survival                   0    +1  (+2)    +1 (+3 above ground)
[/sblock]Level 4, Wizard 4. +1 Int, +5 HP, +600 CP, +1 BAB, +1 Will, +6 skill points (arcana, local, religion, spellcraft, +2 nature), +0/1/1, +2 spells (Darkvision, Glitterdust)[sblock=3rd level]
Code:
[B]Name:[/B] Conuld
[B]Class:[/B] Wizard (Transmuter) 3
[B]Race:[/B] Human


[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Russna, though not devoted

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 3        [B]XP:[/B] 5301 (need 6000)
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] 16 (3d4+6)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Craft Points:[/B] 1395 
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +3 (+4 Illusions)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2          +3
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      3    +1          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +1     1d6        x2
Dagger (melee)            +1     1d4        19-20/x2
Dagger (thrown)           +3     1d4        19-20/x2
Light crossbow            +3     1d8        19-20/x2

[B]Languages:[/B] Common; Draconic; Elven; Sylvan; Celestial; Goblin

[B]Abilities:[/B] Summon Familiar
Prohibited schools: Necromancy, Enchantment

[B]Feats:[/B]
Scribe Scroll; Improved Initiative; Spell Focus (Illusion)
Extend Spell (3rd)

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url], [url=http://www.d20srd.org/srd/spells/rayOfFrost.htm]Ray of Frost[/url], [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url],
    [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url], [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]




(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url], [url=http://www.d20srd.org/srd/spells/unseenServant.htm]Unseen Servant[/url], [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url], [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url], [url=http://www.d20srd.org/srd/spells/enlargePerson.htm]Enlarge Person[/url],
    [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]
    [url=http://www.d20srd.org/srd/spells/comprehendLanguages.htm]Comprehend Languages[/url], [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url], [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]
    [url=http://www.d20srd.org/srd/spells/featherFall.htm]Feather Fall[/url], [url=http://www.d20srd.org/srd/spells/grease.htm]Grease[/url]
    [url=http://www.d20srd.org/srd/spells/endureElements.htm]Endure Elements[/url]
(2) [url=http://www.d20srd.org/srd/spells/catsGrace.htm]Cat's Grace[/url], [url=http://www.d20srd.org/srd/spells/scorchingRay.htm]Scorching Ray[/url]

[B]Spells/day:[/B] 5/4/3

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              6    +2          +8
Decipher Script            1    +3          +4
Knowledge (arcana)         6    +3          +9
Knowledge (dungeoneering)  2    +3          +5
Knowledge (geography)      1    +3          +4
Knowledge (history)        1    +3          +4
Knowledge (nature)         5    +3          +8
Knowledge (religion)       1    +3          +4
Knowledge (the planes)     1    +3          +4
Move Silently              1    +2   1cc    +3
Speak Language             2    -    2cc    -
Spellcraft                 6    +3   +2     +11
Survival                   0    +1  (+2)    +1 (+3 above ground)
[/sblock][sblock=2nd level]
Code:
[B]Name:[/B] Conuld
[B]Class:[/B] Wizard (Transmuter) 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Russna, though not devoted

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 2        [B]XP:[/B] 1075 (need 3000)
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] 11 (2d4+4)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +3 (+4 Illusions)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +1          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +1     1d6        x2
Dagger (melee)            +1     1d4        19-20/x2
Dagger (thrown)           +3     1d4        19-20/x2
Light crossbow            +3     1d8        19-20/x2

[B]Languages:[/B] Common; Draconic; Elven; Sylvan; Celestial; Goblin

[B]Abilities:[/B] Summon Familiar
Prohibited schools: Necromancy, Enchantment

[B]Feats:[/B] Scribe Scroll; Improved Initiative; Spell Focus (Illusion)

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url], [url=http://www.d20srd.org/srd/spells/rayOfFrost.htm]Ray of Frost[/url], [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url],
    [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url], [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]
(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url], [url=http://www.d20srd.org/srd/spells/unseenServant.htm]Unseen Servant[/url], [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url], [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url], [url=http://www.d20srd.org/srd/spells/enlargePerson.htm]Enlarge Person[/url],
    [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]
    [url=http://www.d20srd.org/srd/spells/comprehendLanguages.htm]Comprehend Languages[/url], [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url], [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]
    [url=http://www.d20srd.org/srd/spells/featherFall.htm]Feather Fall[/url], [url=http://www.d20srd.org/srd/spells/grease.htm]Grease[/url]

[B]Spells/day:[/B] 5/4

[B]Skill Points:[/B] 30       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              5    +2          +7
Decipher Script            1    +3          +4
Knowledge (arcana)         5    +3          +8
Knowledge (dungeoneering)  2    +3          +5
Knowledge (geography)      1    +3          +4
Knowledge (history)        1    +3          +4
Knowledge (nature)         2    +3          +5
Knowledge (religion)       1    +3          +4
Knowledge (the planes)     1    +3          +4
Move Silently              1    +2   1cc    +3
Speak Language             2    -    2cc    -
Spellcraft                 5    +3   +2     +10
[/sblock][sblock=1st level]
Code:
[B]Name:[/B] Conuld
[B]Class:[/B] Wizard (Transmuter) 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Russna, though not devoted

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 1        [B]XP:[/B] 895 (need 1000)
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (d4+2)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +0     [B]Dmg Red:[/B] 
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +6        [B]Spell Save:[/B] +3 (+4 Illusions)
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +0     1d6        x2
Dagger (melee)            +0     1d4        19-20/x2
Dagger (thrown)           +2     1d4        19-20/x2
Light crossbow            +2     1d8        19-20/x2

[B]Languages:[/B] Common; Draconic; Elven; Sylvan; Celestial; Goblin

[B]Abilities:[/B] Summon Familiar
Prohibited schools: Necromancy, Enchantment

[B]Feats:[/B] Scribe Scroll; Improved Initiative; Spell Focus (Illusion)

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/dancingLights.htm]Dancing Lights[/url], [url=http://www.d20srd.org/srd/spells/flare.htm]Flare[/url], [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url], [url=http://www.d20srd.org/srd/spells/rayOfFrost.htm]Ray of Frost[/url], [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url],
    [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url], [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]
(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url], [url=http://www.d20srd.org/srd/spells/unseenServant.htm]Unseen Servant[/url], [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url], [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url], [url=http://www.d20srd.org/srd/spells/enlargePerson.htm]Enlarge Person[/url],
    [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]
    [url=http://www.d20srd.org/srd/spells/comprehendLanguages.htm]Comprehend Languages[/url], [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url], [url=http://www.d20srd.org/srd/spells/magicMissile.htm]Magic Missile[/url]

[B] Spells/day:[/B] 4/3

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2          +6
Decipher Script            1    +3          +4
Knowledge (arcana)         3    +3          +6
Knowledge (dungeoneering)  1    +3          +4
Knowledge (geography)      1    +3          +4
Knowledge (history)        1    +3          +4
Knowledge (nature)         1    +3          +4
Knowledge (religion)       1    +3          +4
Knowledge (the planes)     1    +3          +4
Move Silently              1    +2   1cc    +3
Speak Language             2    -    2cc    -
Spellcraft                 4    +3          +7
[/sblock][/sblock][sblock=Adventuring history]W1: Blacklily Violence (900 XP) [sblock=Events]Conuld and three companions (Tommy Worthallingham, Solange Shepherd, Pendrake Utherman) were hired by Cassus Arimae to retrieve the stolen Arimae necklace. With the assistance of Saithnar, Rathan and Cludge, whom they met near the docks, they did this in short order, but not before tangling with the Blacklily thieves' gang in a seedy tavern, the Ship's Wheel. They killed four, incapacitated two, and captured the second in command, Riffer, a wizard, who led them to the necklace's hiding place. Riffer involuntarily took up the sailing life on a ship headed south. They discovered evidence that their employer's brother had an association with the thieves. Finally, given a letter from 'C', the Blacklilies' female leader, they learned that there were few hard feelings, since Riffer's crew had been a disloyal faction within the gang. But there were warnings not to cross paths with the Blacklilies again.[/sblock]A Sojourn in Sairundan[sblock=Events]A Sairundani woman, Shadya, hires Conuld, and several others, including his friend the dwarf Cludge Slatefist, Kurgahz, a half-orc cleric of a bloodthirsty god, and Lasair, a mysterious desert wanderer from the east, as travelling companions and escorts for her return to Sairundan, 3000 miles from Orussus. With some misgivings, Conuld agrees. After many days travel, they encounter an ogre bandit at a bridge. Conuld acts as bait to draw it out, and it is swiftly defeated practically single-handed by Lasair. The following day at the very next bridge, they encounter human bandits. Overpowering them, they discover they are desperate runaway youngsters. Lasair convinces the rest of the party to take four of them as bonded servants to work off their debt of honour. Continuing, the party reaches the town of Antreil and pauses for day.[/sblock][/sblock][sblock=Character tracking]+2 gp courtesy of Kermis
-2 gp bribe to market stallkeeper
+6 cp winnings at dagger-throwing contest
-1 crossbow bolt, leaving 39
+250 gp reward from Cassus Arimae
+900 XP from completion of W1: Blacklily Violence
+ 88 gp 7 sp 4 cp from sale of loot
-200 gp to transcribe Comprehend Languages, Magic Weapon from scrolls to spell book
-50 gp, -4 XP, -8 CP to scribe new scrolls of Comprehend Languages and Magic Weapon, plus Unseen Servant and Color Spray
-100 gp to copy Magic Missile from Atomerasu Worthallingham's spellbook
+400 gp travelling funds from Shadya's father
-281 gp 7 sp in travelling purchases, including a scroll of Endure Elements
+50 gp from favourable banking exchange
-12.5 gp, -1 XP, -2 CP to scribe scroll of Expeditious Retreat (current total 165 gp 4 sp 8 cp)
Scroll of Expeditious Retreat used
+180 XP, to reach level 2
+5 HP, +1 BAB, +1 Will save, +6 skill points (Concentration +1, Knowledge (arcana) +2, Knowledge (dungeoneering) +1, Knowledge (nature) +1, Spellcraft +1), learned Feather Fall and Grease
+1951 XP, to reach level 3
+5 HP, +1 Fort save, +1 Refl save, +6 skill points (Concentration +1, Knowledge (arcana) +1, Spellcraft +1, Knowledge (nature) +3), +3rd level feat Extend Spell, learned Cat's Grace and Scorching Ray
-100gp to transcribe scroll of Endure Elements into spellbook
-9 gp housekeeping costs, trail rations and horsefeed
Sells horse for 50 gp in part exchange for a 100 gp camel (other half from Shadya's travel fund); purchases more trail rations for 17 gp
+1525 XP and +750 time XP
+2900 XP to reach 4th level; learned Darkvision and Glitterdust
+2400 XP to reach 5th level; learned Secret Page and Blacklight
Took 200 gp as a reward for turning over a duped orc to almost certain torture and death. Go us!
Claimed a Third Eye of Concentration as a parting gift in Helatia
+219 gp 8 sp 6 cp from division of travel funds at end of adventure
-100 gp for offstage summoning of a familiar
+67.5 from sale of camel, exotic saddle, saddlebags, waterskin (new total 377.36 gp)
+6000 gp for sale of Third Eye
+169 gp share from sale of potions, after Kurgahz pays for his share of a wand of CLW
-6250 gp, 500 XP, 1250 CP to craft a Blessed Book
+2100 gp from sale of old 42 page spellbook
-500 gp, 40 XP, 100 CP to craft a Cloak of Resistance +1 (1896.36 gp, 10061 XP, 2890 CP)
Purchases and transfers scrolls of Invisibility, Pyrotechnics, Summon Swarm, Web, Dispel Magic, Fly, Haste for 1725 (171.36 gp)[/sblock][sblock=Typical spells prepared](0) Detect Magic; Ghost Sound; Light; Message; Prestidigitation
(1) Enlarge Person; Color Spray; Grease; Mage Armor; Silent Image
(2) Darkvision; Glitterdust; Web; Summon Swarm
(3) Haste; Blacklight; Fly[/sblock]
 
Last edited:

Trouvere

Visitor
Keldar Warbray, human Rogue 3/Fighter 2/Bard 1 (Approved)

Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue 3/Fighter 2/Bard 1
[B]Progression:[/B] Rog/Ftr 2/Brd/Rog 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 6        [B]XP:[/B] 19256 / 21000
[B]Dex:[/B] 19 +4 (10p.)*    [B]BAB:[/B] +4         [B]HP:[/B] 34 (6+2d10+3d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +6     [B]Craft Points:[/B] 3104
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +8        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] -
[SIZE="1"]* 16 base, +1 at 4th level, +2 enhancement (Gloves of Dexterity)[/SIZE]

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +4    +0    +0    +0    18
[B]Touch:[/B] 14            [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +0          +4
[B]Ref:[/B]                       5    +4          +9
[B]Will:[/B]                      3    -1          +2

[B]Weapon                  Attack     Damage            Critical     Range[/B]        
+1 rapier/MW short sword  +7/+7    1d6+3/1d6+1
+1 rapier                 +9       1d6+3             18-20/x2                   
MW short sword            +9       1d6+2             19-20/x2
MW composite longbow (+2) +9       1d8+2             x3          110 ft
Dagger                    +8       1d4+2             19-20/x2    10 ft
Quarterstaff (TWF)        +4/+6    1d6+2/1d6+1       x2
Quarterstaff (2h)         +6       1d6+3             x2
Javelin (thrown)          +8       1d6+2             x2          30 ft
Whip                      +8       1d3+2 n-l         x2          15 ft

[B]Languages:[/B] Common; Giant; Aquan; Celestial

[B]Abilities:[/B] Sneak attack +2d6; trapfinding; proficient with simple and
           martial weapons, hand crossbow and whip; proficient with all armor
           and shields; bardic music 1/day (inspire courage +1,countersong,
           fascinate); bardic knowledge +3; +1 Dex at 4th level; evasion;
           trap sense +1

[B]Feats:[/B] Improved Initiative  (human)
       Two Weapon Fighting  (1st)
       Weapon Finesse       (Ftr 1)
       Point Blank Shot     (3rd)
       Precise Shot         (Ftr 2)
       Leadership           (6th)

[B]Spells known:[/B] [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url]; [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url]; [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]; [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url]

[B]Spells/day:[/B] 2

[B]Skill Points:[/B] 85       [B]Max Ranks:[/B] 9/4.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    5    +4    +0    +9     Tumble synergy
Bluff                      5    +2          +7
Climb                      0    +2    -2    +0
Concentration              0    +0          +0
Diplomacy                  3    +2    +2    +7     Bluff synergy
Disable Device             9    +2    +2    +13    (1 cc)  MW tools +2 circumstance
Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
Escape Artist              1    +4    -2    +3
Forgery                    0    +2          +2
Gather Information         1    +2    +2    +5     Knowledge (local) synergy
Heal                       0    -1          -1
Hide                       3    +4    -2    +5
Intimidate                 0    +2    +2    +4     Bluff synergy
Jump                       6    +2    +0    +8     Tumble synergy
Knowledge (local)          5    +2          +7
Listen                     0    -1          -1
Move Silently              4    +4    -2    +6
Open Lock                  3    +4    +2    +9     MW tools +2 circumstance
Perform (singing)          3    +2          +5
Ride                       0    +4          +4
Search                     9    +2    +5    +16    (1 cc) Goggles of minute seeing
Sense Motive               0    -1          -1
Sleight of Hand            1    +4    +0    +5     Bluff synergy
Speak Language             1    -           -
Spot                       9    -1          +8
Survival                   0    -1          -1
Swim                       0    +2    -4    -2
Tumble                     5    +4    +0    +9     Jump synergy
Use Magic Device           9    +2    +2    +13    MW tool +2 circumstance
Use Rope                   0    +4          +4

[B]Equipment:                   Cost (gp)   Weight lb[/B]
Traveler's outfit                 -      -
Hat of disguise                   -      -      commissioned from Tommy for 108 pp
Goggles of minute seeing          -      -      reward from Thyrin (resale 625 gp)
Hand of the mage                  -      02     reward from Thyrin (resale value 450 gp)
Gloves of dexterity +2            -      -      commissioned from Tommy for 240 pp
Chain shirt                       -      25     looted from Archies
+1 rapier                         -      02     looted from pirates (resale value 1160 gp)
MW short sword                    -      02     looted from pirates (resale value 155 gp)
8 daggers                        16      08
Whip                             01      02
Efficient quiver                  -      02     reward from Thyrin (resale value 900 gp)
  MW composite longbow (+2 Str) 400     (03)    purchased for 400 gp from Juliana (resale value 300 gp)
    32 arrows of 40              02     (06)
    20 cold iron arrows          02     (03)
    6 javelins                   06     (12)
    2 quarterstaffs               -     (08)
Signal whistle                    0.8    -
2 wooden holy symbols
  Halina                          1      -
  Grendath                        1      -
Spell component pouch             5      02
MW UMD tool (bracelet of charms) 50      -
Wand of CLW (CL 1)                -      -      (46 charges remaining)
Letter of commendation and gold badge, Honorary City Marshal of Fallon 
Handy haversack                   -      05     reward from Thyrin (resale 1000 gp)
  Backpack                        2     (02)
    Hooded lantern                7     (02)
    1 of 2 pints oil              0.2   (01)
    Caltrops x5                   5     (10)
    Fire opal 2000 gp             -      -    
    Needle                        0.5    -
    Pitons x6                     0.6   (03)
  Acid flask x3                  30     (03)
  Alchemist's fire               20     (01)
  Antitoxin                      50      -
  Cleric's vestments              5     (06)
  Entertainer's outfit            3     (04)
  Everburning torch             110     (01)
  Flint and steel                 1      -
  Hammer                          0.5   (02)
  Hemp rope                       1     (10)
  Holy water                     25     (01)
  Leather armor                  10     (15)
  MW manacles                    50     (02)
  MW rapier                     192     (02)    purchased for 192 gp from Tarag (resale value 160 gp)
  MW thieves' tools             100     (02)
  Net                            20     (06)
  Sack of 4 lb rocks              0.1   (36.5)
  Silk rope                      10     (05)
  Smokestick                     20     (0.5)
  Tanglefoot bag                 50     (04)
     total weight in HH - 119 lb

[B]Total Weight:[/B] 50 lb      [B]Money:[/B] 697pp 08gp 05sp 05cp  +2000 gp fire opal


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               058   116   175   350   875

[B]Age:[/B] 20
[B]Height:[/B] 5'7"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Grey
[B]Hair:[/B] Dark brown
[B]Skin:[/B] White
Appearance: Jaunty, and cheerful to a fault, he is slightly below average height and lithe of build and, though regular of feature, otherwise non-descript.

Background: He refuses to tell anyone. Or he tells obviously fantastical lies... then again, just how is it that he speaks Giant and Aquan?

[sblock=Cohort]Rollfar Lightpurse, female tallfellow halfling Rogue 1 / Psion (Seer) 3.
Full record at link.[/sblock][sblock=Level Archive][sblock=Level 1]
Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 1        [B]XP:[/B] 2170 / 1000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +2     [B]Craft Points:[/B] 150
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    -1          -1

[B]Languages:[/B] Common; Giant; Aquan

[B]Abilities:[/B] Sneak attack +1d6; trapfinding

[B]Feats:[/B] Improved Initiative; Two Weapon Fighting

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    2    +3          +5
Bluff                      4    +2          +6
Diplomacy                  3    +2          +5
Disable Device             4    +2          +6
Escape Artist              1    +3          +4
Gather Information         1    +2          +3
Hide                       3    +3          +6
Knowledge (local)          3    +2          +5
Move Silently              3    +3          +6
Open Lock                  3    +3          +6
Perform (singing)          1    +2          +3
Search                     4    +2          +6
Sleight of Hand            1    +3          +4
Spot                       4    -1          +3
Tumble                     3    +3          +6
Use Magic Device           3    +2          +5
[/sblock]Level 2: Fighter 1. BAB +1, HP +7, Craft Points +300, Fort save +2, bonus feat Weapon Finesse, +5 Skill Points: Jump 5 (synergy bonus +2 Tumble)[sblock=Level 2]
Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue 1/Fighter 1

[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 2        [B]XP:[/B] 2170 / 3000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 13 (d6+d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +3     [B]Craft Points:[/B] 450
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    -1          -1

[B]Languages:[/B] Common; Giant; Aquan

[B]Abilities:[/B] Sneak attack +1d6; trapfinding

[B]Feats:[/B] Improved Initiative (human); Two Weapon Fighting (1st)
       Weapon Finesse (Fighter 1)

[B]Skill Points:[/B] 49       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    2    +3          +5
Bluff                      4    +2          +6
Diplomacy                  3    +2          +5
Disable Device             4    +2          +6
Escape Artist              1    +3          +4
Gather Information         1    +2          +3
Hide                       3    +3          +6
Jump                       5    +2          +7
Knowledge (local)          3    +2          +5
Move Silently              3    +3          +6
Open Lock                  3    +3          +6
Perform (singing)          1    +2          +3
Search                     4    +2          +6
Sleight of Hand            1    +3          +4
Spot                       4    -1          +3
Tumble                     3    +3    +2    +8
Use Magic Device           3    +2          +5
[/sblock]Level 3: Fighter 2. BAB +1, HP +8, Craft Points +450, Fort save +1, +5 skill points (Disable Device 2 (cc), Search 2 (cc), Jump 1), 3rd level feat Point Blank Shot, fighter bonus feat Precise Shot[sblock=Level 3]
Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue 1/Fighter 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 3        [B]XP:[/B] 5320 / 6000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2         [B]HP:[/B] 21 (d6+2d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +4     [B]Craft Points:[/B] 854
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] -
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       2    +3          +5
[B]Will:[/B]                      0    -1          -1

[B]Languages:[/B] Common; Giant; Aquan

[B]Abilities:[/B] Sneak attack +1d6; trapfinding; proficient with simple
and martial weapons; proficient with all armor and shields

[B]Feats:[/B] Improved Initiative; Two Weapon Fighting
       Weapon Finesse
       Point Blank Shot; Precise Shot

[B]Skill Points:[/B] 54       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    2    +3          +5
Bluff                      4    +2          +6
Diplomacy                  3    +2          +5
Disable Device             5    +2    +2    +9     (1 cc)
Escape Artist              1    +3          +4
Gather Information         1    +2          +3
Hide                       3    +3          +6
Jump                       6    +2          +8
Knowledge (local)          3    +2          +5
Move Silently              3    +3          +6
Open Lock                  3    +3    +2    +8
Perform (singing)          1    +2          +3
Search                     5    +2          +7     (1 cc)
Sleight of Hand            1    +3          +4
Spot                       4    -1          +3
Tumble                     3    +3    +2    +8
Use Magic Device           3    +2          +5
[/sblock]Level 4: Bard 1. Dex +1, HP +4, Craft Points +600, Refl save +2, Will save +2, +9 skill points (Bluff +1, Knowledge (local) +2, Perform (singing) +2, Search +1, Speak Language (Celestial) 1, Tumble +2, skill synergies (Balance, Diplomacy, Disguise, Gather Information, Intimidate, Jump, Sleight of Hand), bardic abilities, 4 cantrips known (Mending, Message, Prestidigitation, Read Magic).[sblock=Level 4]
Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue 1/Fighter 2/Bard 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 4        [B]XP:[/B] 7920 / 10000
[B]Dex:[/B] 17 +3 (10p.)+1   [B]BAB:[/B] +2         [B]HP:[/B] 25 (6+2d10+d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +4     [B]Craft Points:[/B] 1454
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +3    +0    +0    +0    15
[B]Touch:[/B] 13            [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       4    +3          +7
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack     Damage            Critical     Range[/B]        
+1 rapier/MW short sword  +4/+4    1d6+3/1d6+1
+1 rapier                 +6       1d6+3             18-20/x2                   
MW rapier                 +6       1d6+2             18-20/x2
MW short sword            +6       1d6+2             19-20/x2
MW composite longbow (+2) +6       1d8+2             x3          110 ft
Dagger                    +5       1d4+2             19-20/x2    10 ft
Quarterstaff (2h)         +4       1d6+3             x2
Javelin (thrown)          +5       1d6+2             x2          30 ft
Whip                      +5       1d3+2 n-l         x2          15 ft

[B]Languages:[/B] Common; Giant; Aquan; Celestial

[B]Abilities:[/B] Sneak attack +1d6; trapfinding; proficient with simple and
           martial weapons and whip; proficient with all armor and shields;
           bardic music 1/day (inspire courage +1, countersong, fascinate);
           bardic knowledge +3; +1 Dex at 4th level

[B]Feats:[/B] Improved Initiative  (human)
       Two Weapon Fighting  (1st)
       Weapon Finesse       (Ftr 1)
       Point Blank Shot     (3rd)
       Precise Shot         (Ftr 2)


[B]Spells known:[/B] [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url]; [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url]; [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]; [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url]

[B]Spells/day:[/B] 2

[B]Skill Points:[/B] 63       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    2    +3    +2    +7     Tumble synergy
Bluff                      5    +2          +7
Climb                      0    +2          +2
Concentration              0    +0          +0
Diplomacy                  3    +2    +2    +7     Bluff synergy
Disable Device             5    +2    +2    +9 (1 cc)  MW tools
Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
Escape Artist              1    +3          +4
Forgery                    0    +2          +2
Gather Information         1    +2    +2    +5     Knowledge (local) synergy
Heal                       0    -1          -1
Hide                       3    +3          +6
Intimidate                 0    +2    +2    +4     Bluff synergy
Jump                       6    +2    +2    +10    Tumble synergy
Knowledge (local)          5    +2          +7
Listen                     0    -1          -1
Move Silently              3    +3          +6
Open Lock                  3    +3    +2    +8     MW tools
Perform (singing)          3    +2          +5
Ride                       0    +3          +3
Search                     6    +2          +8  (1 cc)
Sense Motive               0    -1          -1
Sleight of Hand            1    +3    +2    +6     Bluff synergy
Speak Language             1    -           -
Spot                       4    -1          +3
Survival                   0    -1          -1
Swim                       0    +2          +2
Tumble                     5    +3    +2    +10    Jump synergy
Use Magic Device           3    +2          +5
Use Rope                   0    +3          +3
[/sblock]Level 5: Rogue 2. BAB +1, HP +5, Craft Points +750, Ref save +1, +11 skill points (Balance +3, Disable Device +3, Search +1, Spot +2, UMD +2), evasion[sblock=Level 5]
Code:
[B]Name:[/B] Keldar Warbray
[B]Class:[/B] Rogue 2/Fighter 2/Bard 1
[B]Progression:[/B] Rog/Ftr 2/Brd/Rog
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] none

[B]Str:[/B] 14 +2 (06p.)     [B]Level:[/B] 5        [B]XP:[/B] 14231 / 15000
[B]Dex:[/B] 19 +4 (10p.)+1   [B]BAB:[/B] +3         [B]HP:[/B] 30 (6+2d10+2d6)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +5     [B]Craft Points:[/B] 2204
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 (00p.)     [B]Init:[/B] +8        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +4    +0    +0    +0    18
[B]Touch:[/B] 14            [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +0          +3
[B]Ref:[/B]                       5    +4          +9
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack     Damage            Critical     Range[/B]        
+1 rapier/MW short sword  +6/+6    1d6+3/1d6+1
+1 rapier                 +8       1d6+3             18-20/x2                   
MW rapier                 +8       1d6+2             18-20/x2
MW short sword            +8       1d6+2             19-20/x2
MW composite longbow (+2) +8       1d8+2             x3          110 ft
Dagger                    +7       1d4+2             19-20/x2    10 ft
Quarterstaff (2h)         +5       1d6+3             x2
Javelin (thrown)          +7       1d6+2             x2          30 ft
Whip                      +7       1d3+2 n-l         x2          15 ft

[B]Languages:[/B] Common; Giant; Aquan; Celestial

[B]Abilities:[/B] Sneak attack +1d6; trapfinding; proficient with simple and
           martial weapons, hand crossbow and whip; proficient with all armor
           and shields; bardic music 1/day (inspire courage +1,countersong,
           fascinate); bardic knowledge +3; +1 Dex at 4th level; evasion

[B]Feats:[/B] Improved Initiative  (human)
       Two Weapon Fighting  (1st)
       Weapon Finesse       (Ftr 1)
       Point Blank Shot     (3rd)
       Precise Shot         (Ftr 2)


[B]Spells known:[/B] [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url]; [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url]; [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url]; [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url]

[B]Spells/day:[/B] 2

[B]Skill Points:[/B] 74       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   1    +2          +3
Balance                    5    +4    +0    +9     Tumble synergy
Bluff                      5    +2          +7
Climb                      0    +2    -2    +0
Concentration              0    +0          +0
Diplomacy                  3    +2    +2    +7     Bluff synergy
Disable Device             8    +2    +2    +12    (1 cc)  MW tools
Disguise                   0    +2   (+2)   +2     (Bluff synergy) 
Escape Artist              1    +4    -2    +3
Forgery                    0    +2          +2
Gather Information         1    +2    +2    +5     Knowledge (local) synergy
Heal                       0    -1          -1
Hide                       3    +4    -2    +5
Intimidate                 0    +2    +2    +4     Bluff synergy
Jump                       6    +2    +0    +8    Tumble synergy
Knowledge (local)          5    +2          +7
Listen                     0    -1          -1
Move Silently              3    +4    -2    +5
Open Lock                  3    +4    +2    +9     MW tools
Perform (singing)          3    +2          +5
Ride                       0    +4          +4
Search                     7    +2          +9     (1 cc)
Sense Motive               0    -1          -1
Sleight of Hand            1    +4    +0    +5     Bluff synergy
Speak Language             1    -           -
Spot                       6    -1          +5
Survival                   0    -1          -1
Swim                       0    +2    -4    -2
Tumble                     5    +4    +0    +9    Jump synergy
Use Magic Device           5    +2          +7
Use Rope                   0    +4          +4
[/sblock]Level 6: Rogue 3. BAB +1, HP +4, Craft Points +900, Fort save +1, Will save +1, +11 skill points (Disable Device 1, Move Silently 1, Search 2, Spot 3, UMD 4), +2d6 sneak attack, trap sense +1[/sblock][sblock=Keeping the lies (?) straight]Keldar has made the following dubious statements:
* his 6-great grandfather was a silver dragon called Corsymryx, from whom he inherited his sorcerous powers, which will manifest any day now
* he had a romantic entanglement with a frost giant woman [Zuzmara], culminating in a fight with a jealous female stone giant [Vandorko], and a daring escape, and the apparent birth to the frost giantess of a half-giant child. There is a song, Phyrah save us.
* he had a difficult childhood, as he was the only one in his community with legs (later revealed to be a Merfolk settlement)
* he drinks salt water, though he is trying to give up
* he is of noble birth, but living incognito, so he can be close to the common people
* he once tamed a basilisk, but lost it, having neglected to keep an eye on it
* he once punched a paladin's mount, for unclear reasons
* he has a remarkable knowledge of fishes
* he organised Merfolk into a gang of highwaymen, eventually outfitting them with wheels so they could move on land more easily
* he was a quadruplet with siblings Kelton, Kelladra and Kelmira
* he might be the author of Barry Lakeward's pseudonymous biography 'Raw Daybreak: the tale of a hero and the high priestesses of Ulura'
* also, of 'Barely Dark War: Barry Lakeward in the Forest of Gloom'
* but he doesn't know anything about Lakeward, except that his novels are "three quires foolscap octavo, blue buckram half-binding, Drunken Halfling Publishing of Orussus, 12 shields or three crowns for any three"
* his grandmother required extremely intricate toothpicks, which can in a pinch be used to open doors and disable devices
* his middle name is most certainly not 'Hludovech'. It's 'Light on his Toes', or 'Silent and Deadly', or 'Subtlety and Restraint', or 'Worst Case Scenario', typical Warbrayvian names.[/sblock][sblock=Character tracking][sblock=XP]+240 XP
+1930 XP, to reach level 2 (see Level Archive for levelling details)
+2900 XP near end of Notes on the Aether, to reach level 3 (see Level Archive for levelling details)
+100 XP at conclusion of Notes on the Aether
+150 XP final time XP from Notes on the Aether: total 5320 XP
+2600 XP, to reach level 4: total 7920
+6450 XP, to reach level 5
-139 XP in crafting a Hat of Disguise and Gloves of Dexterity +2; 14231 XP remaining
+2025 XP to reach level 6, then +3000 time XP from cave escape to Turket capture; total 19256[/sblock]+2 gp 2 sp, donated by grateful lovers of the arts
+80 gp advance from Arngrim in adventure Notes on the Aether (total 185 gp 1 sp)
Purchased 1 potion CLW, 1 alchemist's fire, cleric robes, 2 holy symbols, hooded lantern, 2 pints oil, flint and steel, 4 days trail rations for 85 gp 2 sp (total 99 gp 9 sp)
Used 2 arrows (18 remaining)
Used alchemist's fire.
Gave CLW potion to Galwynn.
Bought new CLW potion, made a donation, bought an entertainer's outfit, then went to the inn, total 58 gp 5 sp (total 39 gp 4 sp)
-2 gp, +2 cp to build the legend
-2 gp to buy 2 javelins
Galwynn drank CLW potion
+420 gp payment from Arngrim
-400 gp, -30 CP for MW composite longbow from Juliana
+15 gp from sale of shortbow
Received Hand of the Mage, Efficient Quiver, 150 gp gem and 50 gp from Thyrin: money on hand 272.92 gp
Sells his trusty morningstar (aww) for 4 gp (276.92 gp)
Acquires two quarterstaffs for his efficient quiver
-192 gp, -16 CP for MW rapier from Tarag
Rapture lends him 50 gp; he sells his old thieves' tools, and buys MW replacements, 20 arrows, 20 cold iron arrows, 4 more javelins, and a sack (42.42 gp remaining; 50 gp debt)
Buys 14 days trail rations and a whip, 8 gp (34.42 gp remaining; 50 gp debt)
Uses 5 arrows fighting pirates
Acquires a MW short sword... and perhaps a +1 rapier?
Gains a share of 5111.6 gp from pirate loot; he withholds 100 gp from Galwynn's share and keeps 50 gp for Rapture, before dividing 3 ways for a personal share of 1737.2 gp (prior to final assignment if he keeps the weapons)
Gains 3000 gp in gems from involuntary sale of pirate ship (total 4721.62 gp)
Buys a spell component pouch (5gp) and a scroll (25 gp) which he gives to Tommy
Uses 1 arrow in balcony fight (32).
Party purchase two Wands of CLW, 500 gp share
Tommy crafts Keldar a Hat of Disguise and Gloves of Dexterity +2 for 3248 gp and 139 XP; 993.62 gp and 14231 XP remaining)
+828.33 gp from sale of halfling loot (1821.95 gp)
Used 4 charges of CLW wand (46 remaining).
Reward: 2000 gp, fire opal worth 2000 gp, gold badge, title of Honorary City Marshal of Fallon and official letter, 3000 gp worth of magic items from Thyrin
+900 time XP, pending 6th level approval
Commissions Handy Haversack and Goggles of Minute Seeing from Thyrin (-3000 gp credit, -250 gp)
Purchases assorted items for 443.4 gp, leaving 3378.55 gp
Accepts 3600 gp from Rollfar Lightpurse, profit from Lakeward novels (12 DM credits), now 6978.55 gp
(Mis)appropriates a necklace, a ribbon and some boots[/sblock][sblock=Adventuring History]Notes on the Aether[sblock=Events]Keldar sets off on an uneventful 3 day trip to the town of Grenton to retrieve notes written by the mage Thyrin for his colleague Rilithorne, accompanied by the Keldarites: the blind healer Samina, wizard Tommy Worthallingham, and two very different paladins, Galwynn and Rapture. Keldar sings songs to pass the time. Strange smoke is seen rising from south of Grenton: Thyrin's tower is on fire.
At the tower, the party is attacked by two elementals. A friendly and helpful lightning elemental, Cassandra, apprises them of the situation. Tired, the party rest for the night nearby.
In the morning, the party is surprised when Samina refuses to enter the tower. Rapture wrongly accuses Keldar of being the cause, which hurts him greatly. Leaving Galwynn behind to watch the tower, the others set out for Orussus where they hope to find a replacement cleric. They return with Tarag, a dwarven follower of Chennet'.
The group work their way up the tower, defeating elementals and disabling summoning devices on most floors. When Galwynn is severely hurt, Keldar saves his life with a potion. Oh yes. The group retreat to rest for a day in town. Keldar and Rapture have a talk. Returning, the group reach the 5th floor of the tower and, with the aid of a water elemental with which Keldar can communicate, the last fire elemental is destroyed. Keldar saves Galwynn's life again. Thyrin is rescued from his safe room and offers to craft magic items as a reward. The group depart for Orussus with the Notes and deliver them safely to Rilithorne. On returning to Thyrin to pick up their promised magic items, they uncover a tunnel dug toward his tower containing plans and a shovel.[/sblock]A Rather Odd Shovel[sblock=Events]As a favor to their friend, the wizard Thyrin, the Keldarites investigate an attempted robbery, with tower blueprints and a strangely branded shovel the only clue. Luckily, they run into Fimble, a gnome illusionist, whose family is also on the lookout for such a shovel. At the architects' guild, they learn the name of an ethically dubious former member, last heard of in Fallon, who seems to be the man once hired by Thyrin. With Fimble, the Keldarites board a ship for the City of Falls. They are attacked by pirates, but easily defeat them and capture their ship, which Keldar insists be renamed the Warbray.
In Fallon, they begin their investigation, but it is briefly sidetracked when their new ship is sold without permission of the whole party. Rapture and Galwynn depart with the new owner. Keldar doesn't take it well.
After decoding a mapbook of secret tunnels through Fallon, the remaining three bluff their way into the home of Vlad Turket and cunningly force him to reveal himself as an Archaeologist by tricking him into locking them in his cellar.
They leave through a secret door and traverse the tunnels, picking up a mutilated thief and killing a few thugs along the way. Leaving a false trail, they return to Fallon on the next ship and lie low for a fortnight, while crafting magic items.
When these are completed, they break back into Vlad Turket's house to set an ambush. Unexpectedly, he turns out to be a devil and very much more dangerous than they thought, but with Keldar's swordplay and Tommy's wand of magic missiles, the Keldarites barely prevail. The unconscious Turket is deposited with Fimble's father for 'safekeeping'.
Tarag develops a case of the vapours and departs. While Keldar reels from the betrayal, student wizards are doing the job the Keldarites should have done. Nevertheless, Keldar and friends receive recognition for defeating Vlad Turket, and are made honorary Marshals of Fallon.[/sblock][/sblock]
 
Last edited:

Solange

Visitor
Solange Shepherd

Solange Shepherd
Code:
[B]Name:[/B] Solange Shepherd
[B]Class:[/B] Cleric 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Zephos (Repose, Travel)

[B]Str:[/B] 12 +1 ( 4p.)     [B]Level:[/B] 3        [B]XP:[/B] 4115 / 6000
[B]Dex:[/B] 12 +1 ( 4p.)     [B]BAB:[/B] +2         [B]HP:[/B] 23 (3d8+3)
[B]Con:[/B] 12 +1 ( 4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +1    +0    +0    +0    13
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       1    +1          +2
[B]Will:[/B]                      3    +3          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Crook(Quarterstaff)       +3     1d6+1      20x2
Dagger                    +3     1d4+1      19-20x2
Light Crossbow (MW)       +4     1d8        19-20x2

[B]Languages:[/B] Common, Celestial

[B]Abilities:[/B] Turn Undead (4/day,1d20+3,2d6+4), Spellcasting

[B]Feats:[/B] Spell Focus: Conjuration, Augment Summoning

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Diplomacy		   6    +1          +7
Heal			   5    +3          +8
Knowledge: Religion	   5    +1          +6
Knowledge: The Planes	   2    +1          +3
Sense Motive		   2    +3    +2    +7
Survival		   4    +3          +7

[B]Equipment:               	Cost  Weight[/B]
Backpack			2gp	2lb
Bolts (10)			1gp	1lb
Dagger				2gp	1lb
Fishhook (5)			5sp	
Flint and Steel			1gp	
Healers Kit			50gp	1lb
Leather 			10gp	15lb
Masterwork Light Crossbow	335gp	4lb
Shepherds Crook			-	4lb
Signal Whistle			8sp	
Silk Rope (30 ft)		6gp	3lb
Sunrod				2gp	1lb
Trail Ration			5sp	1lb
Waterskin			1gp	4lb
Wooden Holy Symbol		1gp	

Potions:
Lesser Restoration

Scrolls:
Scroll of Shield of Faith (CL1) x2
Scroll of Divine Favor (CL1) x2
Scroll of Bull's Strength (CL3)

Wands: 
Cure Light Wounds (CL1, 30 charges Left)
Cure Light Wounds (CL3, 20 charges Left)
[B]Total Weight:[/B]37lb      [B]Money:[/B] 89pp 4gp 3sp 1cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   260   650

[B]Age:[/B] 19
[B]Height:[/B] 5'4"
[B]Weight:[/B] 118lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Strawberry Blond (More red than blonde)
[B]Skin:[/B] Freckled
Appearance:
Solange is an attractive young woman of simple beauty. Her shoulder length strawberry blond hair and green eyes set her a bit apart, complimenting her freckled skin. She is short, and a bit busty for her otherwise athletic frame, and is dressed in simple clothing.

Background:
Solange Shepherd was raised a shepherd, as was her brother. However, Solange always felt a calling to more. She prayed to Zephos for guidance daily, and tended to the family flock. A traveling priestess of Zephos stopped by one day and spoke with her, and Solange, with the blessing of her family, went off with the Priestess to study more the ways of Zephos.

Having spent 2 years at a temple, she learned to shepherd men and magic as well as animals. She was sure she had found her calling. And as any good shepherd might, once trained she set off to find a new flock, and explore the world around her.

Solange's travel log
[sblock=W1: Blacklily Violence]Cassus Arimae hired me, along with Cludge (AGFlynn), Conuld (Trouvere), Pendrake (Scott DeWar), Rathan (Rathan), Saithnar (Phoenix8008), and Tommy (covaithe) to investigate the theft of a family heirloom necklace, the Arimae Necklace. At first, Conuld, Pendrake, Tommy and I went to investigate the necklace at the market, to see if we could find a lead on where it went. I met some women discussing seeing odd creatures consorting with men in the ally ways, but that didn’t seem to be quite what we were looking for, though it still seems connected to the blacklilys somehow.

We met the others at the harbor and ended up in a nameless bar. We managed to get some information about the blacklilys, but not before we had to knock two of them down. While we sorted things out, other ‘lilys attacked, and managed to prevail, capturing Riffer, the seeming mastermind of the deal. He lead us back to the necklace, and mentioned Vannon Arimae as an accomplice not a conspirator in the theft.

After we shipped Riffer off on a ship, another ‘lily met us and gave us a note, warning us to stay away and not to out Vannon. My companions decided to warn Cassus anyway, but only to keep an eye on him, and were discreet about it. Cassus gave us a line of credit, and the guards who dealt with the mess at the tavern later seems grateful to be rid of some ‘lilys, and were very forgiving.

I guess things aren’t as simple here as they are out in the fields. I guess men are a much different flock.

Awards: 900 XP, 250 GP, and the right to buy a masterwork crossbow for 78 gp, 7 sp, and 6 cp from the loot pile. Sold my old one.[/sblock]
[sblock=W2: The Search for Thomas Quinn]

Awards: 2040 XP, 1175 XP
1st level 30 charge wand here
3rd level 20 charge wand here
474 gold, 6 silver, 5 copper.[/sblock]
[sblock=Advancement]L2 -> Cleric 2[/B] HP: +7(6+1) SP: +4(2+1+1)
Diplomacy +1, KN: Religion +1, Heal +2

L3 -> Cleric 3[/B] HP: +7(6+1) SP: +4(2+1+1)
Diplomacy +1, Sense Motive +2, KN: The Planes +1
Feat: Natural Aptitude: Sense Motive[/sblock]

Cleric Stuff
Domain Ability:
Repose: The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per her cleric level. If the total at least equals the creature’s current hit points, it dies.

Travel: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

Spells:
Level 0: Save DC 13
1 Detect Magic
2 Light
3 Guidance
4 Resistance

Level 1: Save DC 14
D Longstrider
1 Bless
2 Cause Fear
3 Summon Monster 1

Level 2: Save DC 15
D Locate Object
1 Sound Burst
2 Summon Monster 2
 
Last edited:

Trouvere

Visitor
Taelythenihel Nimmilemar, gray elf necromancer 1 (Retired)

[sblock=Never mind]
Code:
[B]Name:[/B] Taelythenihel Nimmilemar
[B]Class:[/B] Necromancer 1 / Cloistered Cleric 1
[B]Race:[/B] Gray Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] Ulura

[B]Str:[/B]  6 -2 (00p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000 / 3000
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 8 (d4+d6)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Craft Points:[/B] 950
[B]Int:[/B] 20 +5 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +5 / +1
[B]Cha:[/B]  8 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      4    +1          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              -2     1d6-2      x2
Dagger                    -2     1d4-2      19-20/x2

[B]Languages:[/B] Common; Elven; Draconic; Sylvan; Gnome; Orc; Goblin;
Infernal; Celestial; Abyssal; Auran

[B]Abilities:[/B] Elven traits; cannot summon a familiar; has an undead minion
(human warrior skeleton); Prohibited schools: Enchantment and Evocation;
Turn undead (2/day, check 1d20+1, damage 2d6); spontaneous cure spells;
Lore +6

[B]Cleric domains:[/B] Knowledge, Charm, Trickery

[B]Feats:[/B] Scribe Scroll; Point Blank Shot

[B]Spellbook:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/disruptUndead.htm]Disrupt Undead[/url], [url=http://www.d20srd.org/srd/spells/touchOfFatigue.htm]Touch of Fatigue[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url], [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url],
    [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url] 
(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url]; [url=http://www.d20srd.org/srd/spells/obscuringMist.htm]Obscuring Mist[/url]; [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url]; [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url]; [url=http://www.d20srd.org/srd/spells/causeFear.htm]Cause Fear[/url];
    [url=http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm]Ray of Enfeeblement[/url]; [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]; [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url]

[B]Arcane Spells/day:[/B] 4/4    (CL 1)
[B]Divine Spells/day:[/B] 3/2+1  (CL 1)

[B]Skill Points:[/B] 39       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +0          +4
Decipher Script            1    +5          +6
Knowledge (arcana)         5    +5          +10
Knowledge (dungeoneering)  1    +5          +6
Knowledge (geography)      1    +5          +6
Knowledge (history)        1    +5          +6
Knowledge (local)          1    +5          +6
Knowledge (nature)         5    +5          +10
Knowledge (nob., royalty)  1    +5          +6
Knowledge (religion)       5    +5          +10    +2 to turning checks
Knowledge (the planes)     4    +5          +9
Listen                     0    +1    +2    +3
Search                     0    +5    +2    +7
Speak Language             4     -     -     -  (1cc)
Spot                       0    +1    +2    +3
Spellcraft                 5    +5    +2    +12    arcana synergy

[B]Equipment:               Cost  Weight[/B]
Quarterstaff              -     04lb
Spell book (22 pages)     -     03lb     
Spell component pouch    05gp   02lb
Traveler's outfit         -      -
Undead minion           100gp    -
Dagger                   02gp (carried by Ossa)
Wooden shield            03gp (carried by Ossa)

[B]Total Weight:[/B] 09lb      [B]Money:[/B] 80gp 00sp 00cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               020   040   60   120   300

[B]Age:[/B] 131
[B]Height:[/B] 4'7"
[B]Weight:[/B] 84lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Silver
[B]Skin:[/B] White
Appearance: Taelythenihel Nimmilemar is small and slight, even for an elf. Her white hair is parted centrally and falls straight on each side of her thin face. Her eyes are cold. She dresses in undecorated white linen kept spotlessly clean. If not moving, she resembles a statue more than a living being. Outwardly she appears detached and arrogant, as so many gray elves. She has on occasion been seen accompanied by a silent servant, who is dressed from head to toe in heavy winter clothing, gloved, cloaked, with a hood pulled close around his face, of which no glimpse can be seen.

Background: Taelythenihel's parents had their first and only child extremely late in life - her mother was 228, her father an already elderly 312. Neither proved particularly long-lived for elves. As a result she had only a few short years with them before their deaths, scarcely more time than a human could expect. Her pain at being robbed, as she saw it, of the centuries of love she should have experienced led to a brooding obsession with mortality which has ripened into a twisted fear of death. Though she can expect to live for centuries, her end weighs upon her. Her arcane studies naturally were affected, leading to her specializing in necromancy. Perversely she now seeks out danger and potential death head on, perhaps to conquer her fear, or perhaps to embrace it more closely. If ever there were a candidate for future lichdom, Taelythenihel is one, if not for the memories of her parents' early moral teachings that she can never entirely abandon.

[sblock=In her own words]"It was a year ago, on the anniversary of my mother's death, fifty years before. Her loss and the loss of my father lay heavy on my mind. I was alone and lonely. I bethought myself of the ritual that would call to me a wizard's familiar, to be my companion and friend. I desired an ermine, a weasel as white as snow, or bone. But instead, when I stirred from trance the next morning, no ermine familiar had come. Instead there was Ossa, standing outside the casement of my rooms, her face, such as it is, pressed against the glass. I was frightened, but I soon perceived that she meant me no harm. She has followed me since, as a faithful servant, and does my bidding without complaint."[/sblock][sblock=Ossa]
Code:
Ossa, Undead Minion (Human Warrior Skeleton) Medium Undead
Neutral Evil
Str 13               BAB +0            HP 6
Dex 13               Grapple +2        DR 5/bludgeoning
Con -                Speed 30'
Int -                Init +5
Wis 10               ACP -1
Cha 1

AC 16 (touch 11, flatfooted 15)

Fort +0
Refl +1
Will +2

Dagger              +1     1d4+1     19-20/x2
Claw                +1     1d4+1     x2
Wooden shield       +1     1d3+1     x2

Immune to cold; darkvision 60'; undead traits
Improved Initiative

[B]Equipment:               Cost  Weight[/B]
Cold weather outfit      08gp    -
Backpack                 02gp   02lb
Dagger                    02gp   01lb
Light wooden shield      03 gp   05lb
[B]Total Weight:[/B] 08lb  (light load 50 lb)

Ossa itself is 5'8" tall and weighs 22 lb (i.e. it was a 170 lb human in life)
[/sblock][sblock=Character tracking]+175 XP
+50 XP time award
+225 XP award for defeat of black bear and medium viper
+50 XP time award
+50 XP time award
+50 XP time award
50 gp from sale of bear meat
+400 XP time award, and 30 gp final payment[/sblock][sblock=Adventuring History]Alvar Thorne & Associates, Part 1[sblock=Events]Taelythenihel, Ciprinus, Ruud and Valdaris are hired to escort a caravan to Ravensdale for a paltry sum. With no better offer in sight, the four agree. At their lunch stop, Taelythenihel and Ossa are attacked by a wild dog, which is defending its young. Carpio the snake eats a puppy, and Ciprinus gets annoyed. Hours later, Ciprinus gets annoyed again when a bear and snake are attacked. The bear is butchered, literally. The remainder of the trip is uneventful. Taelythenihel retires from adventuring and returns to Rivenblight.[/sblock][/sblock][sblock=Level Archive][sblock=Level 1]
Code:
[B]Name:[/B] Taelythenihel Nimmilemar
[B]Class:[/B] Necromancer
[B]Race:[/B] Gray Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] True Neutral
[B]Deity:[/B] none, but holds Russna, Ulura, Mongrel and Gliran in reverence

[B]Str:[/B]  6 -2 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 600 / 1000
[B]Dex:[/B] 16 +3 (06p.)     [B]BAB:[/B] +0         [B]HP:[/B] 4 (d4)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] -2     [B]Craft Points:[/B] 650
[B]Int:[/B] 20 +5 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +5
[B]Cha:[/B]  8 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              -2     1d6-2      x2
Dagger                    -2     1d4-2      19-20/x2

[B]Languages:[/B] Common; Elven; Draconic; Sylvan; Gnome; Orc; Goblin; Infernal

[B]Abilities:[/B] Elven traits; cannot summon a familiar; has an undead minion
(human warrior skeleton); Prohibited schools: Enchantment and Evocation

[B]Feats:[/B] Scribe Scroll; Point Blank Shot

[B]Spells:[/B]
(0) [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url], [url=http://www.d20srd.org/srd/spells/acidSplash.htm]Acid Splash[/url], [url=http://www.d20srd.org/srd/spells/detectPoison.htm]Detect Poison[/url], [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url], [url=http://www.d20srd.org/srd/spells/readMagic.htm]Read Magic[/url],
    [url=http://www.d20srd.org/srd/spells/ghostSound.htm]Ghost Sound[/url], [url=http://www.d20srd.org/srd/spells/disruptUndead.htm]Disrupt Undead[/url], [url=http://www.d20srd.org/srd/spells/touchOfFatigue.htm]Touch of Fatigue[/url], [url=http://www.d20srd.org/srd/spells/mageHand.htm]Mage Hand[/url], [url=http://www.d20srd.org/srd/spells/mending.htm]Mending[/url],
    [url=http://www.d20srd.org/srd/spells/message.htm]Message[/url], [url=http://www.d20srd.org/srd/spells/openClose.htm]Open/Close[/url], [url=http://www.d20srd.org/srd/spells/arcaneMark.htm]Arcane Mark[/url], [url=http://www.d20srd.org/srd/spells/prestidigitation.htm]Prestidigitation[/url] 
(1) [url=http://www.d20srd.org/srd/spells/mageArmor.htm]Mage Armor[/url]; [url=http://www.d20srd.org/srd/spells/obscuringMist.htm]Obscuring Mist[/url]; [url=http://www.d20srd.org/srd/spells/colorSpray.htm]Color Spray[/url]; [url=http://www.d20srd.org/srd/spells/silentImage.htm]Silent Image[/url]; [url=http://www.d20srd.org/srd/spells/causeFear.htm]Cause Fear[/url];
    [url=http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm]Ray of Enfeeblement[/url]; [url=http://www.d20srd.org/srd/spells/expeditiousRetreat.htm]Expeditious Retreat[/url]; [url=http://www.d20srd.org/srd/spells/magicWeapon.htm]Magic Weapon[/url]

[B]Spells/day:[/B] 4/4

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +0          +4
Decipher Script            1    +5          +6
Knowledge (arcana)         4    +5          +9
Knowledge (dungeoneering)  1    +5          +6
Knowledge (geography)      1    +5          +6
Knowledge (history)        1    +5          +6
Knowledge (local)          1    +5          +6
Knowledge (nature)         1    +5          +6
Knowledge (religion)       4    +5          +9
Knowledge (the planes)     4    +5          +9
Listen                     0    +1    +2    +3
Search                     0    +5    +2    +7
Speak Language             1 (1cc)
Spot                       0    +1    +2    +3
Spellcraft                 4    +5          +9
[/sblock]Level 2: Cloistered Cleric 1. +4 HP, +2 Fort save, +2 Will save, +11 skill points (Knowledge (arcana), Spellcraft, Knowledge (religion), Knowledge (nobility, royalty), Knowledge (nature) +4, Speak Language +3 (Celestial, Abyssal, Auran)); cleric domains Knowledge, Charm, Trickery; turn undead; 3/2+1 cleric spells/day[/sblock][sblock=Spells prepared: ]Arcane
(0) Acid Splash; Acid Splash; Touch of Fatigue (DC 15); Prestidigitation
(1) Mage Armor; Color Spray (DC 16); Cause Fear (DC 16); Expeditious Retreat

Divine
(0) Detect Magic; Light; Inflict Minor Wounds (DC 12)
(1) Inflict Light Wounds (DC 12); Shield of Faith; Disguise Self (DC 12) (D)
[/sblock][/sblock]
Taelythenihel's Farewell

Arioro enlaf sheki?
Solaelonna!
Sel tra lamketh avin.
Nuque larilaf nath aith:
Cyadu azedeth,
Ki okash ruaesti.

When will spring flowers and autumn moons end?
I am the bearer of too many memories.
An east wind bends the high trees.
I wish to forget the moonlight on my ancient home.
The crescent of the onyx bridge still stands,
But my people have fallen silent.
 
Last edited:

Voda Vosa

Visitor
Code:
 Name: Ciprinus Leth'los
Class: Druid
Race: Half-Elf
Size: Medium
Gender: Male
Alignment: Neutral 
Deity: Gundar 

Str: 12 +1 (4p.)     Level: 1        XP: 0
Dex: 12 +1 (4p.)     BAB: +0         HP: 8 (1d8+1)
Con: 12 +1 (4p.)     Grapple: +1     Dmg Red: 0
Int: 12 +1 (4p.)     Speed: 20'      Spell Res: 0
Wis: 16 +3 (10p.)     Init: +5      Spell Save: +3
Cha: 12 +1 (4p.)     ACP: -5         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +3    +2    +1    +0    +0    +0    16
Touch: 11              Flatfooted: 15

                           Base   Mod  Misc  Total
Fort:                      2     +1          +3
Ref:                       0     +1          +1
Will:                      2     +3          +5

Weapon                Attack   Damage     Critical
scimitar		+1     1d6+1      18-20x2
Spear(20f)	 	+1     1d8+1      20x2
Sling (50f)		+1     1d4+1      20x2

Languages: Elven, Sylvan, Common

Abilities: 
Druid:Nature Sense, Animal companion, Wild empathy, Armor proficiencey (Light and Medium), Shield proficiency

Half-Elf: Low light vision, Elven blood, Immunity to sleep 
spells, +2 save vs enchantment

Feats: Improved initiative, 

Skill Points: 20       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Concentration                4    +1          +5
Diplomacy                    0    +1  +2      +3
Spot                         2    +3  +1      +6
Listen                       2    +3  +1      +6
Search                       0    +1  +1      +2
Gather information           0    +1  +2      +3
Handle Animal                4    +1          +5
Heal                         2    +3          +5
Knowledge (nature)           2    +1  +2      +5
Profession (Herbalist)       2    +3          +5
Survival                     2    +3  +2      +7  

Equipment:               Cost  Weight
Hide armor                15gp  25lb 
Spear                     2gp   6lb
scimitar                  15gp  4lb
Heavy wooden shield       7gp   10lb 
Sling                      -     -
Flint and steel           1gp    -  (d)
Backpack                  2gp   2lb         
Bedroll                   1sp   5lb (d)
Fishook                   1sp    - (d)
Rope, Hemp                1gp  10lb (d) 
Sling bullets (30)        3sp  15lb (d)
Ration, Trail(1 day)      5sp    1lb   (d)
Travelers Outfit             
Donkey                   8gp   -
Saddle Pack               5gp  15lb  (d)            

                   Money: 23gp 
(d): carried by the donkey
                         Weith: 47lb

                       Lgt   Med   Hvy  Lift  Push 650
Max Weight:    1-43  44-86 87-130 260

Spell DC: 3 (Wis) + Spell Level

Memorized Spells:

Level 0:
Cure Minor  Wounds x2
Flare

Level 1:
Summon Natural ally 1
Entangle

Age: 34
Height: 5'11"
Weight: 132 lb.
Eyes: Green
Hair: Brown
Skin: withe
Appearance:

Ciprinus is tall and thin, quick like Carpio his snake animal companion. He is a devote of neutrality, and sees evil and good, as extremes, that shoud be avoided. With repugnance he looks at extremly good or evil persons. His morning star reminds him the dawn, his prefered part of the day. His eyes, green like the leaves of the trees, his hair, brown like their bark.

Background:
Ciprinus grew in the druidic grove from early age, and learned the ways of the druids. Since he finished his druic training, he left the grove, to travel throw the woods and forest of the world, stocking up knowledge of the plants and animals he founds.
 
Last edited:

Bogre

Visitor
Kest, halfling
Approved

Code:
[B]Name:[/B] Kest
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Taka

[B]Str:[/B] 10 +0 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 20 +5 (16p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d6)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] -4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +5    +1    +0    +0    18
[B]Touch:[/B]16                [B]Flatfooted:[/B]13 

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0   +1      +1
[B]Ref:[/B]                       2    +5   +1      +8
[B]Will:[/B]                      0    +0   +1      +1
Note: +1 to each listed as misc, halfling bonus

[B]Weapon                  Attack   Damage     Critical[/B]
LightCrossbow                 +6     1d6     19-20x2
Shortsword                     +1      1d4     19-20x2
Dagger (Thrown)               +7     1d3     19-20X2
Dagger (In combat)            +1     1d3     19-20x2

[B]Languages:[/B] Halfling Common Elvish Dwarvish

[B]Abilities:[/B] Rogue:Trapfinding Sneak Attack +1d6
Halfling: Saving throw bonuses:+1 fort/ref/will +2 fear
+2 to listen, climb, jump, sneak, +4 to hide, +1 AC, +1 to attack rolls

[B]Feats:[/B] Point Blank Shot

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                       1    +5          +6
Climb                         2    +0    +2    +4
Disable Device                4    +2    +2    +8
Escape Artist                 1    +5          +6
Gather Information            1    -1          +0
Hide                          4    +5    +4    +13
Jump                          2    +0    +2    +4
Listen                        3    +0    +2    +5  
Move Silently                 4    +5    +2    +11
Open Lock                     4    +5    +2    +11
Search                        4    +2          +6
Sleight of hand               4    +5          +9
Spot                          4    +0          +4
Tumble                        2    +5          +7


[B]Equipment:               Cost  Weight[/B]
Traveler's Outfit         -      -
Leather Armor             10gp    7.5lb
2 Daggers                4gp    .5lbx2
Shortsword                10gp  1lb
LightCrossbow            35gp   02lb
20 bolts                 2gp    01lb
MWThieves'tools          100gp  02lb
Backpack                 2gp    .5lb 
[B]Total Weight:[/B]15lb      [B]Money:[/B] 37gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              25   26-50   51-75   150    375

[B]Age:[/B] 22
[B]Height:[/B] 3'3"
[B]Weight:[/B] 35lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Short cropped, spiky black hair crowns the head of this short young halfling. His face is smooth, and a pert nose and lips that often hold a mischievious grin gives this halfling an impudent look. His body is lithe, what wiry muscle he has well toned. Longish legs for a halfling sit under his body, giving him a just bigger than average height.

Background: Kest was born in Monemvassia, and spent his early years there. Quickly noticed by an elderly half-elf name Jannala, a retired 'professional locksmith', for his quick reflexes and sharp wit, he was trained in shadowy arts by her to help out the old woman in her rheumatic retirement. Being a moderately greedy, self-serving person, she also taught him to worship Taka, though never revealed many secrets, and Kest never realized some of the darker points of his 'Grammy Jammy' and her faith. After she died, peacefully, he set out to increase his own earnings in the world.

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

Phoenix8008

Visitor
Kurgahz Vuultan, Half-Orc Cleric of Taurusk, Level 5 - Approved!

Code:
[B]Name:[/B] Kurgahz Vuultan
[B]Class:[/B] [URL=http://www.d20srd.org/srd/classes/cleric.htm]Cleric[/URL]
[B]Race:[/B] [URL=http://www.d20srd.org/srd/races.htm#halfOrcs]Half-Orc[/URL]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] [URL=http://www.enworld.org/showthread.php?p=2215995#post2215995]Taurusk[/URL]

[B]Str:[/B] 14 +2 (4p.)         [B]Level:[/B] 5            [B]XP:[/B] 10,181/15,000
[B]Dex:[/B] 10 +0 (2p.)         [B]BAB:[/B] +3             [B]HP:[/B] 42 (5d8+10)
[B]Con:[/B] 14 +2 (6p.)         [B]Grapple:[/B] +5         [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 10 +0 (4p.)         [B]Speed:[/B] 20'(Run=60') [B]Spell Res:[/B] 0
[B]Wis:[/B] 17 +3 (10p.)+1      [B]Init:[/B] +0            [B]Spell Save:[/B] +3
[B]Cha:[/B] 10 +0 (4p.)         [B]ACP:[/B] -6             [URL=http://www.enworld.org/forum/2464048-post2.html][B]Craft Points:[/B][/URL] 3,750

            [B]Base  Armor Shld   Dex  Size   Nat  Misc  [U]Total AC[/U][/B]
[B]Armor:[/B]         10    +6    +0    +0    +0    +0    +0      [U]16[/U]
[B]Touch AC:[/B] 10   [B]Flatfooted AC:[/B] 16
*Due to heavy armor, run speed is only tripled, not quadrupled.

       [B]Base   Mod     Misc  Total[/B]
[B]Fort:[/B]   4     +2             +6
[B]Ref:[/B]    1     +0             +1
[B]Will:[/B]   4     +3             +7

[B]Weapon                      Attack   Damage    Critical    Range[/B]
Greatclub                     +5     1d10+3      20x2        -
Greatclub (smiting)           +9     1d10+8      20x2        -
Greatclub (w/helm)           +10     1d10+7      20x2        -
Greatclub (w/helm & smiting) +14     1d10+12     20x2        -
Lt. Crossbow                  +3     1d8         19+/x2     80'
Spiked Gauntlet               +5     1d4+2       20x2        -

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] [list]
[*]Darkvision 60'
	[*]Orc Blood
	[*]Evil Aura (EX)
	[*]Divine and Domain Spells
	[*]Spontaneous Casting (Inflict)
	[*]Can't cast Good spells
        [*]Rebuke/Command Undead (3 times/day, check 1d20+2, damage 2d6+5)
        [*]Proficiency with all armors and shields (except tower shields)
        [*]Proficiency with all simple weapons[/list]

[B]Feats:[/B] [list]
[*][URL=http://www.d20srd.org/srd/feats.htm#martialWeaponProficiency]Martial Weapon Proficiency(Greatclub)[/URL] -1st level
[*][URL=http://www.d20srd.org/srd/feats.htm#craftWondrousItem]Craft Wondrous Item[/URL](+1,500 Craft Points) -3rd Level[/list]

[B]Skill Points:[/B] 14       [B]Max Ranks:[/B] 8/4     [B][U]Underlined[/U] are Class Skills[/B]
[B]Skills			Ranks  Mod     Misc    Total[/B]
Appraise(INT)             0    +0               +0
Balance(DEX)              0    +0       -6      -6 (ACP)
Bluff(CHA)                0    +0               +0
Climb(STR)                0    +2       -6      -4 (ACP)
[U]Concentration[/U](CON)        7    +2               +9
[U]Craft()[/U](INT)              0    +0               +0
[U]Diplomacy[/U](CHA)            0    +0               +0
Disguise(CHA)             0    +0               +0
Escape Artist(DEX)        0    +0       -6      -6 (ACP)
Forgery(INT)              0    +0               +0
Gather Information(CHA)   0    +0               +0
[U]Heal[/U](WIS)                 0    +3               +3
Hide(DEX)                 0    +0       -6      -6 (ACP)
Intimadate(CHA)           0    +0               +0
Jump(STR)                 0    +2       -6      -4 (ACP)
[U]Knowledge(Religion)[/U](INT)  5    +0               +5 (+2 to Rebuke Undead)
Listen(WIS)               0    +3               +3
Move Silently(DEX)        0    +0       -6      -6 (ACP)
Perform(CHA)              0    +0               +0
[U]Profession[/U](WIS)           [S]0    +3               +3[/S] (Can't use untrained)
Ride(DEX)                 1    +0               +1
Search(INT)               0    +0               +0
Sense Motive(WIS)         0    +3               +3
[U]Spellcraft[/U](INT)           3    +0               +3
Spot(WIS)                 0    +3               +3
Survival(WIS)             0    +3               +3
Swim(STR)                 0    +2      -12     -10 (ACPx2)
Tumble(DEX)               0    +0       -6      -6 (ACP)
Use Rope(DEX)             0    +0               +0

[B]Cleric Spells readied:[/B] (5/3+1(Wis)+1(D)/2+1(Wis)+1(D)/1+1(Wis)+1(D)
Save DC= 13+spell lvl) 
  0- [URL=http://www.d20srd.org/srd/spells/createWater.htm]Create Water[/URL] x5
  1- [URL=http://www.d20srd.org/srd/spells/causeFear.htm]Cause Fear[/URL], [URL=http://www.d20srd.org/srd/spells/endureElements.htm]Endure Elements[/URL] x3, (D)[URL=http://www.d20srd.org/srd/spells/grease.htm]Grease[/URL]
  2- [URL=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull's Strength[/URL], [URL=http://www.d20srd.org/srd/spells/cureModerateWounds.htm]Cure Moderate Wounds[/URL] x2, (D)[URL=http://www.d20srd.org/srd/spells/rage.htm]Rage[/URL]
  3- [URL=http://www.d20srd.org/srd/spells/bestowCurse.htm]Bestow Curse[/URL], [URL=http://www.d20srd.org/srd/spells/cureSeriousWounds.htm]Cure Serious Wounds[/URL], (D)[URL=http://www.d20srd.org/srd/spells/neutralizePoison.htm]Neutralize Poison[/URL]
[B]Domains: [/B]
[U]-Blood:[/U] 1/day- Drink blood from a freshly killed creature (takes a full round 
action) to convert 1d4 HP/lvl of lethal damage into non-lethal damage.
[U]-Destruction: [/U] 1/day- Single melee attack gets +4 to attack roll and a damage 
bonus equal to Cleric's level.

[B]Equipment:			Cost   Weight[/B]

Banded Mail          value=250/125 GP     35 lb *Got as treasure in 'Sojurn'
Light Crossbow			35 gp      4 lb
30 bolts			 3 gp      3 lb
Greatclub			 5 gp      8 lb
Spiked Gauntlets                 5 gp      1 lb
Silver Holy Symbol              25 gp      1 lb
Signet Ring                      5 gp      -
Backpack			 2 gp      2 lb
5 Sunrods			10 gp      5 lb
Bedroll				 1 sp      5 lb
2 Waterskins			 2 gp      8 lb
Flint & Steel			 1 gp      -
2 Belt Pouches			 2 gp      1 lb
5 days Trail Rations	        25 sp      5 lb
2 Empty Sacks			 2 sp      1 lb
Explorer's Outfit		 0 gp      -
Bell                             1 gp      -
Chalk (5 pieces)                 5 cp      -
5 Fishhooks                      5 sp      -
3 Sewing Needles                15 sp      -
Signal Whistle                   8 sp      -
[COLOR="RoyalBlue"]Helm of Enraged Power[/COLOR][URL=http://www.enworld.org/forum/4604278-post499.html]*[/URL]      10,080gp     1lb
[COLOR="RoyalBlue"]Wand of Cure Light Wounds[/COLOR](39/50 charges)     585?gp     -

*(Helm gives CL7 command word activated Divine Power effect 1/day)

[B]Total Weight:[/B] 80lb      [B]Money:[/B] 0pp 504gp 27sp 51cp

               [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]     58   116   175   350   875

[B]Age:[/B] 20
[B]Height:[/B] 6' 10"
[B]Weight:[/B] 220 naked, 300w/ gear on
[B]Eyes:[/B] Red
[B]Hair:[/B] Black dreadlocks
[B]Skin:[/B] Grey, covered with scars and tattoos
[sblock=Character Info and Logs][sblock=Appearance: ]From his first appearance at the Red Dragon Inn...
"The door to the Inn slams open with such force that the dust is knocked from the rafters to float down like a sudden snowfall. Ducking in through the doorway stomps a hugely tall figure in scale mail armor and a horned helm who stands nearly 7 feet high. Surveying the room with his blood red eyes, the half-orc gnashes his large fangs together while swiping some straying dreadlocks of black hair back out of his scarred and tattooed face. His other enormous gray skinned hand holds a former tree log which appears to serve duty as a greatclub now. Though his explorers outfit gives little away, those with keen eyes might spot a silver medallion hanging from his neck depicting a bull's head in a field of red."[/sblock][sblock=Background: ][PUBLIC]His human mother, Susanna, was raped by the massively tall Orc during a raid on her village. Barely alive, she was left for dead by the rampaging horde. Escaping after the carnage to flee with other survivors to a village far away, she soon discovered that she was pregnant. The priest of the new village did his best to help her through the delivery, but the scales balanced instead and her life was lost to bring a life into the world. Having not even drawn his first breath, the boy-child had already killed... Taking the baby half-orc in, the priest Tindall raised and trained him in hopes of creating another follower for his church and god.

When Kurgahz was old enough to read, he was allowed to peruse his mother's journals which she wrote during her pregnant months. They told of her life, and her horror as the leader of the Orc tribe, called "Kal Duka", raped her and left her for dead. His face was a mask of madness with a single eye and one of his large tusks broken off. Tusks like the ones Kurgahz was starting to develop. Trying to learn some of his Orcish heritage, the boy also studied their language. He spent his free time away from Tindall's studies in the woods growing strong and practicing his Orcish. Shouting battlecries at the trees while he bashed them with their own branches, Kurgahz was surprised one day when the cries were echoed back to him.

An Orc yelled at him to stay where he was or die. Another scurried out from hiding in a tree. More came from all around and he was surrounded. Captured and blindfolded, Kurgahz was led to a large encampment of Orcs that seemed to be preparing for battle. He was imprisoned and questioned. He told them about the village and the church, but they told him it didn't matter any more since that village was burning even now. They kept him as a pet. Feeding him and laughing at his poor use of the language.They mocked him and insulted his human half as weak. It wasn't long before he heard tell of their great chieftain, Kal Duka- 'The One' nicknamed for his single eye and lonely tusk. For a month or more they traveled back to the home base of this Orc tribe. North of Orussus at the center of a dry maze of rocky walls, this offshoot of the Staff-Spear Orc tribe came home and told Kurgahz stories about the spoils of war and the spilling of blood in the name of their god Taurusk.

One morning at daybreak, the noise outside his tent exploded with violence! The Orc camp was under attack by a large force of warriors, clerics, and paladins led by Tindall in full plate mail. The priest swung his morningstar and sent his foes flying. Yelling out to him, Kurghaz caught his attention and the priest altered his course to come to his rescue. Unfortunately, Kal Duka also heard his yell and he met Tindall in battle just outside the tent Kurghaz was bound in. Their battle was fearsome with neither man giving ground. The tent around him was slowly torn to pieces in their fury and Kurgahz was slowly able to free himself from his bonds and crawl out to find that the battle had finally ended. Each fighter lay upon the ground in a pool of blood. Tindall was run through with the greatsword of Kal Duka while the Orc chieftain had a morningstar half buried in his neck and shoulder. Both panted for breath that came out in a red mist spraying forth. And each of them instructed him to finish off the other one so that they could save him from the false fatherhood of the other. In but a moment, Kurgahz saw just how alike the two were. They spoke of love for him, but in the end all they asked for was payment in blood and death. So he forsook them both and killed each of them using the shattered stump of the tent pole as a giant club.

Wandering out into the morning mist, he soon became lost in the furrows of razor sharp rock that formed this dry maze of death. He kept winding up again in the center where the dead remains of all the soldiers from both sides lay, staring at him with their unblinking eyes. By sunset of the third day, Kurgahz could swear that their eyes were not only blinking, but that they were following him as he walked. Sometimes he even thought they were smiling in jest at him when he wasn't looking. Madness was setting in and his dry cracking throat would soon split open from thirst. So he drank all that was left to drink- the blood of those fallen on the field of battle. Stepping foot into the maze for the last time- one way, or another- Kurgahz felt strangely secure. He soon saw a strange sight before him- a bull was walking the path before him. Not thinking clearly, he decided to follow it since it could have come in from the outside and therefore would know the way out. The next time he spotted it after losing it around a corner, the bull had golden skin. Later on after another brief moment out of sight, he saw it again but now it walked on two legs with it's golden head and horns shining in the morning sunlight showing the way to the maze exit. It was the last thing he saw before passing out with a thankful prayer to Taurusk upon his lips.

When he awoke, he was being given a drink of water by a man. They were in a caravan headed for Orussus and they had found him along the roadside. In his possession, he found Tindall's signet ring and Kal Duka's armor and horned helm along with some money. He was also still grasping the bloody pole around which was tied a leather cord strung with a silver holy symbol depicting a golden bull's head over a field of blood red. The traveler's told him stories of the great city of Orussus and how anyone could make their fame and fortune there. Kurgahz would have to do just that for he needed to be stronger. Stronger than those who had held him back in the past, and stronger than those who might oppose him in the future...[/sblock][sblock=Money & Item log]Starting money= 200 GP
Scale Mail 50 gp
Horned Helm 5 gp
Light Crossbow 35 gp
30 bolts 3 gp
Greatclub 5 gp
Spiked Gauntlets 5 gp
Silver Holy Symbol 25 gp
Signet Ring 5 gp
Backpack 2 gp
5 Sunrods 10 gp
Bedroll 1 sp
2 Waterskins 2 gp
Flint & Steel 1 gp
2 Belt Pouches 2 gp
5 days Trail Rations 25 sp
2 Empty Sacks 2 sp
Explorer's Outfit 0 gp
Bell 1 gp
Chalk (5 pieces) 5 cp
5 Fishhooks 5 sp
3 Sewing Needles 15 sp
Signal Whistle 8 sp
Paid Keldar 1sp in the RDI for a song.
Acquired Banded Mail during Sojourn to Sairundan and put Scale Mail into treasure for splitting later.
Purchased a horse with traveling money, later traded the horse for a camel, later sold the camel for +50 gp and exotic saddle for +15gp.
Gained a magical Helm of Enraged Power from vault below Shadya's home as payment from her father.
After dividing treasure with party and paying them for their shares of the Cure Light Wand, Kurghaz had 403 gp, 8 sp, and 6 cp
Remaining Money: 0pp 504gp 27sp 51cp[/sblock][sblock=XP Log]180 XP from defeating Ogre
1801 XP for RPing and dealing with kid bandits
-----Gained 2nd Level----- (XP= 1,981)
1450 XP for a Lamia and talking with two half-orcs
-----Gained 3rd Level----- (XP= 3,431)
750 XP for 5 months of real time XP so far
2,600 XP for ad-hoc RP awards for meeting Shadya's family, the Dervish Rites, the Chase, your individual encounters in the alleys and rooftops, dealing with your prisoners, and the aftermath of the evening.
-----Gained 4th Level----- (XP= 6,781)
2,400 XP for 1 year of Time XP at 4th level.
Used 5 DM Credits to add 1,000 XP (3-3-2009)
-----Gained 5th Level----- (XP= 10,181)
----------------------
10,181 Total current XP[/sblock][/sblock][sblock=Adventure History]
[sblock=Sojurn in Sairundan](Gained 4,181 XP and some treasure so far)
On Kurgahz's first adventure, he traveled with Shadya yn Hayder, Human, Paragon 1 (Solange);Cludge Slatefist, Dwarf, Fighter 2 (AGFlynn); Lasair Alant, Human, Telepath 4 (Rystil Arden); and Conuld, Human, Transmuter 1 (Trouvere). They were hired to guard Shadya on her journey into the desert but soon met with an Ogre waylaying traveler's going around a broken bridge. After Lasair subdued it with her mental powers, Kurgahz struck the killing blow to put the beast down. Later, passing over another bridge, they were attacked by a ragged mob of bandits who turned out to be on the run from their village to flee an arranged marriage. Unfortunately, they had mistake platinum for silver when the took the bag of 70 coins before leaving to run away. With their pursuers expected to catch up soon, the party healed the unconcious bandits while trying to decide what to do with their former attackers.

Lasair volunteered to stay behind the party and return the mistakenly taken platinum to the pursuers following the kids. They took back the money happily and called off the search so the kids were free to roam now. The debate then started about what punishment the attempted bandits should get for their actions. After much discussion and a slight beating, half of the kids took off for parts unknown while the more honorable four remained to serve Lasair and regain their honor through service. With that decided, the party took a welcome nights rest at the First and Furthest Inn. They all awoke the next day empowered and refreshed (leveled up) and ready to continue their journey.

They continued their journey and finally entered the desert for real. The sands spread out in all directions as they followed the sandpoles that led from place to place in the desert. Coming upon an appearent oasis with a woman inviting them to help themselves, the party soon found it to be an illusion. The woman was a half lion monster that charmed Cludge and attacked the party. Kurgahz had fallen in a pit where the water was supposed to be. Conuld Enlarged him so that he could climb out of the pit. Eventually, they defeated the monster despite Cludge's attempts to stop them. They found some treasure in the pit hidden behind a rock. Before they were able to leave though, a sandstorm came up and they hid in the pit for shelter. In the middle of the storm, 3 half-orcs stumbled into the pit out of the storm. The last one saw the group and attacked immediately. Cludge nearly cut him in half and Kurgahz finished him off, knocking him into unconcsiousness. One of the other half-orcs healed him just enough to keep him from dying. The others didn't attack, they talked with the party and we found out that they were scouts for a mixed tribe of Orcs, Half-Orcs, and Humans. We told them what we knew of the surroundings to help them on their way. As soon as the sandstorm was over, the party left the pit and continued to follow the sandpoles on their journey. A boring month later, they finally reached the city they were bound for. Shadya was home at last...

Meeting her family, the party attended a coming of age celebration in the center of town. The celebration was sabotaged though when several of those participating were poisoned, including Shadya's brother. The party charged after the perpatrators and battled through the mobs incited by the violence. Unable to catch the true villains without hurting the citizens who were after orcish blood (like Kurghaz's), the group sadly had to leave the city unable to help find a cure for the poison afflicting Shadya's family and the others. They were each given a magical item for their efforts from the vault of Shadya's family. Kurghaz claimed a Helm of Enraged Power which was obviously of Orcish make and which paid great tribute to Taurusk with its large bull horns and gold decoration. After that, the group made their way slowly back to Orrusus[/sblock][/sblock][sblock=Advancement][sblock=Level 1]
Code:
[B]Name:[/B] Kurgahz Vuultan
[B]Class:[/B] [URL=http://www.d20srd.org/srd/classes/cleric.htm]Cleric[/URL]
[B]Race:[/B] [URL=http://www.d20srd.org/srd/races.htm#halfOrcs]Half-Orc[/URL]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Deity:[/B] [URL=http://www.enworld.org/showthread.php?p=2215995#post2215995]Taurusk[/URL]

[B]Str:[/B] 14 +2 (4p.)     [B]Level:[/B] 1        [B]XP:[/B] 0/1,000
[B]Dex:[/B] 10 +0 (2p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 10 +0 (4p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 16 +3 (10p.)    [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (4p.)     [B]ACP:[/B] -4         [B]Craft Points:[/B] 150

              [B]Base  Armor Shld   Dex  Size   Nat  Misc  [U]Total AC[/U][/B]
[B]Armor:[/B]         10    +4    +0    +0    +0    +0    +0      [U]14[/U]
[B]Touch AC:[/B] 10              [B]Flatfooted AC:[/B] 14

                         [B]Base   Mod     Misc  Total[/B]
[B]Fort:[/B]                      2    +2              +4
[B]Ref:[/B]                       0    +0              +0
[B]Will:[/B]                      2    +3              +5

[B]Weapon                    Attack   Damage    Critical    Range[/B]
Greatclub                   +2     1d10+3     20x2        -
Greatclub (smiting)         +6     1d10+4     20x2        -
Lt. Crossbow                +0     1d8        19+/x2      80'
Spiked Gauntlet             +2     1d4+2      20x2        -

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] [list]
[*]Darkvision 60'
	[*]Orc Blood
	[*]Evil Aura (EX)
	[*]Divine and Domain Spells
	[*]Spontaneous Casting (Inflict)
	[*]Can't cast Good spells
        [*]Rebuke/Command Undead (3 times/day, check 1d20+0, damage 2d6+1)
        [*]Proficiency with all armors and shields (except tower shields)
        [*]Proficiency with all simple weapons[/list]

[B]Feats:[/B] [list]
[*][URL=http://www.d20srd.org/srd/feats.htm#martialWeaponProficiency]Martial Weapon Proficiency(Greatclub)[/URL] -1st level[/list]

[B]Skill Points:[/B] 8        [B]Max Ranks:[/B] 4/2         [B][U]Underlined[/U] are Class Skills[/B]
[B]Skills			Ranks  Mod     Misc    Total[/B]
Appraise(INT)             0    +0               +0
Balance(DEX)              0    +0       -4      -4
Bluff(CHA)                0    +0               +0
Climb(STR)                0    +2       -4      -2
[U]Concentration[/U](INT)        4    +2               +6
[U]Craft()[/U](INT)              0    +0               +0
[U]Diplomacy[/U](CHA)            0    +0               +0
Disguise(CHA)             0    +0               +0
Escape Artist(DEX)        0    +0       -4      -4
Forgery(INT)              0    +0               +0
Gather Information(CHA)   0    +0               +0
[U]Heal[/U](WIS)                 0    +3               +3
Hide(DEX)                 0    +0       -4      -4
Intimadate(CHA)           0    +0               +0
Jump(STR)                 0    +2       -4      -2
[U]Knowledge(Religion)[/U](INT)  4    +0               +4
Listen(WIS)               0    +3               +3
Move Silently(DEX)        0    +0       -4      -4
Perform(CHA)              0    +0               +0
[U]Profession[/U](WIS)           0    +3               +3(No ranks, can't use)
Ride(DEX)                 0    +0               +0
Search(INT)               0    +0               +0
Sense Motive(WIS)         0    +3               +3
[U]Spellcraft[/U](INT)           0    +0               +0
Spot(WIS)                 0    +3               +3
Survival(WIS)             0    +3               +3
Swim(STR)                 0    +2       -8      -6
Use Rope(DEX)             0    +0               +0

[B]Cleric Spells readied: [/B] (3/1+1(Wis)+1(D) save DC= 13 + spell level) 
  0- Detect Magic, Mending, Read Magic
  1- Cause Fear, Cure Light Wounds, (D)Grease
[B]Domains: [/B]
[U]-Blood:[/U] 1/day- Drink blood from a freshly killed creature (takes a full round 
action) to convert 1d4 HP/lvl of lethal damage into non-lethal damage.
[U]-Destruction: [/U] 1/day- Single melee attack gets +4 to attack roll and a damage 
bonus equal to Cleric's level.

[B]Equipment:			Cost   Weight[/B]

Scale Mail                      50 gp     30 lb
Horned Helm                      5 gp      1 lb
Light Crossbow			35 gp      4 lb
30 bolts			 3 gp      3 lb
Greatclub			 5 gp      8 lb
Spiked Gauntlets                 5 gp      1 lb
Silver Holy Symbol              25 gp      1 lb
Signet Ring                      5 gp      -
Backpack			 2 gp      2 lb
5 Sunrods			10 gp      5 lb
Bedroll				 1 sp      5 lb
2 Waterskins			 2 gp      8 lb
Flint & Steel			 1 gp      -
2 Belt Pouches			 2 gp      1 lb
5 days Trail Rations	        25 sp      5 lb
2 Empty Sacks			 2 sp      1 lb
Explorer's Outfit		 0 gp      -
Bell                             1 gp      -
Chalk (5 pieces)                 5 cp      -
5 Fishhooks                      5 sp      -
3 Sewing Needles                15 sp      -
Signal Whistle                   8 sp      -

[B]Total Weight:[/B] 75 lb      [B]Money:[/B] 0pp 36gp 19sp 45cp
*Paid Keldar 1sp in the RDI for a song.

               [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]     58   116   175   350   875

[B]Age:[/B] 20
[B]Height:[/B] 6' 10"
[B]Weight:[/B] 295
[B]Eyes:[/B] Red
[B]Hair:[/B] Black dreadlocks
[B]Skin:[/B] Grey, covered with scars and tattoos
[/sblock][sblock=Level 2]Changes: +8 HP (+6 CLR, +2 CON), +1 BAB, +1 Fort sv, +1 Will sv, +2 skill points (+1 Concentration, +1 Spellcraft),
+1 increase in Smite and Turning damage (due to level), +300 Craft Points, 1 additional level-0 and level-1 spell per day.[/sblock][sblock=Level 3]Changes: +8 HP (+6 CLR, +2 CON), +1 BAB, +1 Ref sv, +2 skill points (+1 Concentration, +1 Knowledge: Religion), +1 increase in Smite and Turning damage (due to level), +450 Craft Points, 2 new level-2 spells (+1 from WIS) and a level-2 Domain spell per day, Craft Wondrous Item feat (With added 1,500 Craft Points).[/sblock][sblock=Level 4]Changes: +1 BAB, +1 Fort sv, +1 Will sv, +1 Wis score (=17 now), +8 HP (+6 CLR, +2 CON), +2 skill points(+1 Ride, +1 Spellcraft), +1 increase in Smite and Turning damage (due to level), +600 Craft Points, +1 each of 0/1st/2nd level Cleric spells per day.[/sblock][sblock=Level 5]Changes: +8 HP (+6 CLR, +2 CON), +2 Skill Points (+1 Concentration, +1 Spellcraft), +1 increase to Smite and Turning damage (due to level), +750 Craft Points, +2 3rd level spells (1 base + 1 for 17 WIS) +1 3rd level Domain spell[/sblock][/sblock]
 

Attachments

Last edited:

Solange

Visitor
Code:
[B]Name:[/B] Rapture (Lady Helen Menelaus)
[B]Class:[/B] Paladin (of Freedom) 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Valessa

[B]Str:[/B] 15 +2 (6p.)     [B]Level:[/B] 4        [B]XP:[/B] 7550 / 10000
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +4         [B]HP:[/B] 40 (4d10+8)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 (6p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] -%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +3    +1    +0    +0    +0    19
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2    +2    +8
[B]Ref:[/B]                       1    +1    +2    +4
[B]Will:[/B]                      1    +2    +2    +5

[B]Weapon                  Attack   Damage     Critical[/B]
Bastard Sword +1          +7     1d10+3    19-20x2
Dagger                    +6     1d4+2     19-20x2
Thrown Dagger (10')       +5     1d4+2     19-20x2
Longbow                   +5      1d8       20x3

[B]Languages:[/B] Common

[B]Abilities:[/B] Smite Evil (1/day), Detect Evil, Aura of Good, Divine Grace, Lay on Hands (6 HP/Day),
               Aura of Resolve (+4 Morale on saves vs compulsion effects, Divine Health

[B]Feats:[/B] Natural Talent(Diplomacy), Exotic Weapon Proficiency(Bastard Sword), Power Attack

[B]Skill Points:[/B] 21       [B]Max Ranks:[/B] 7/3.5
[B]Skills            	         Ranks  Mod  Misc  Total[/B]
Bluff				   6    +2          +8
Diplomacy			   3    +2    +8    +13
Knowledge (Nobility & Royalty)	   5    +0          +5
KN: Religion			   1    +0          +1
Sense Motive			   6    +2          +8

[B]Equipment:        	         Cost  Weight[/B]
+1 Bastard Sword		2335gp	6lb
+1 Chain Shirt			1250gp	25lb
Dagger				2gp	1lb
+1 Heavy Darkwood Shield	1257gp	5lb
Longbow				75gp	3lb
Arrows (20)			1gp	3lb

Backpack			2gp	2lb
>Flint and Steel		1gp	-
>Signet Ring			5gp	-
>Sunrod				2gp	1lb
>Trail Ration			5sp	1lb
>Waterskin			1gp	4lb
>Whetstone			2cp	1lb
>Wooden Holy Simbol		1gp	-	
[B]Total Weight:[/B]52lb      [B]Money:[/B] 22pp 12gp 4sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 21
[B]Height:[/B] 5'9"
[B]Weight:[/B] 133lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brunette
[B]Skin:[/B] Moderate Tan
Appearance: Rapture was once said to be one of the most beautiful women in Rheim(Riem?), and age has done nothing to change this. A statuesque beauty, the long haired brunette carries herself with confidence and grace, and her brown eyes show a fierce resolve. Her hair is usually tied back and possibly up while she travels, oft dangling behind the sword and shield strapped to her back. Her chain shirt hugs her curvy figure well as to not get tangled in something. Her body is well toned and smooth, with ample curves likely to catch many a man’s eye, and a soft smile to warm their heart.

Background: Rapture doesn’t really remember much about her early childhood. As long as she knew, she had been a slave in the city of Rheim(Riem?). One of the most beautiful girls in the city in fact, and owned by a seedy man she knew only as Master, she was lent out to anyone with money for companionship.

As an investment, her Master had her trained in the arts of conversation and as well as schooled her about who was who in the world of nobility in the area. She was also trained by priestesses of Amphousa to stir lust in the hearts of others. As she developed into a lovely young woman, she found herself more and more in the company of nobles, commanding a fair price for an escort to a dance or other public event.

One of the elder nobles, Lord Troy Menelaus, found the young woman enchanting. Being a widow, and a man of great wealth, he sought to purchase Rapture from her master. Rapture, having no say in the matter, was soon sold to Lord Troy, from some amount she would never know. Lord Troy wished to make her his wife, but Rapture refused, for while she felt she had no place, she did not love him, and she desired to find her love, as ever a dream that may have been. Lord Troy instead offered Rapture her freedom once he passed naturally, so she would be free to find her true love. Rapture, a young woman of 17, agreed, and the papers were drawn up.

To put her past behind her, Rapture took the name of Helen, to try to seem more respectable to Nobility. She was reluctant and worried, but Lord Troy was nothing but a gentleman to her. She found herself wondering if he would pass soon after their marriage, and was torn since he had been so nice to her.

Their wedding day came, and she was a beautiful bride, stunning to everyone, even her husband to be. She managed to keep her nerves and follow the ceremony. The festivities were grand, and soon she retired up to prepare for her wedding night. When she entered Lord Troy’s room, it was dark, and she slipped on something wet on the floor. As she reached to gather herself up, she felt and grabbed a dagger lying on the floor. She looked on in horror as it dawned on her that she slipped in a pool of blood. She looked around, seeing blood dripping from the bed and gasped in horror. “Your Master looks forward to having your services again soon,” said a familiar voice Nail, of one of her Master’s enforcers. He laughed and dropped out of site through the window, as she reeled from the events.

Knowing she had to leave, she ran to her room and cleaned up as best she could. She grabbed some clothes, a few other items, and some coin, and left though a back door while the festivities continued, but it was shortly after she left that she heard screams from the manor, and she knew she had little time. She fled Rheim(Riem?) quickly, using what little she had to bribe the guards, and stumbled onto a freefolk caravan after having run almost all night. The caravan took her in, and sheltered her, no questions asked.

She hid her wedding signet ring in her belongings and went back to her former slave name or Rapture, and tried to begin a new life with the freefolk. Unused to being free, she found making herself a part of the freefolk awkward at first, till she was taken in by Mother Dendra. Mother Dendra calmed Rapture, and helped build up the former slave into a self reliant and self-confident young woman. The freefolk taught her the ways of Mongrel and of the freefolk, and her social skills came in handy for the caravan when negotiating in town.

Rapture still felt she was missing something. She was blossoming into a strong woman and warrior, but she felt she needed to seek her true love, like Lord Troy had said she could on his passing. She stayed behind in Earling at a temple of Valessa, where she prayed for guidance in finding her true love. The priestesses embraced her desire, and brought her closer to the love goddess. She felt that she belonged, not as a priest, but as a warrior, a paladin of freedom and love. For the first time, she felt truly redeemed of her former life as a slave, and vowed to spread love, freedom, and peace in the name of Ulura. She also vowed to some day expose her former Master for the murder of her husband, whom she had come to terms with the fact that she had indeed loved him; even if not in a way a man deserves a wife to love him.

Rapture departed the temple, and arrived at Orussus in order to fulfill her vows.

Rapture's travel log
[sblock=Notes on the Aether][http://www.enworld.org/showthread.php?t=198954]We were hired to check on a mage[/url] who had not responded to a letter.

We were rewarded by the mage who crafted us some items. Rapture had a magical sword (+1 Bastard Sword) and shield (+1 Heavy Darkwood Shield) made[url], paying the difference (url=http://www.enworld.org/showpost.php?p=3924744&postcount=1345]296 GP) out of her 50 platinum award.
Awards: 240 XP, 1560, 2900 XP, 100 XP, 150 XP, 2600 XP[/sblock]

[sblock=Advancement]L2 -> Paladin (of Freedom) 2[/B] HP: +9(7+2) SP: +3(2+1)
Kn:Nobility & Royalty +1, Sense Motive +1, Bluff +1

L3 -> Paladin (of Freedom) 3[/B] HP: +10(8+2) SP: +3(2+1)
Kn:Nobility & Royalty +2, Diplomacy +1
Feat: Power Attack

L4 -> Paladin (of Freedom) 4[/B] HP: +9(7+2) SP: +3(2+1)
KN: Religion +1, Sense Motive +1, Bluff +1
Stat: +1 Str[/sblock]
 

Attachments

Last edited:

Solange

Visitor
Shadya yn Hayder of the Hurakan tribe of Sairundan
Code:
[B]Name:[/B] Shadya yn Hayder.
[B]Class:[/B] Human Paragon 2/Fighter 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Halor (As the elemental air)

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 3        [B]XP:[/B] 4086 / 6000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2         [B]HP:[/B] 27 (2d8+1d10+6)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1 ( 4p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B]  8 -1 ( 0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 ( 4p.)     [B]ACP:[/B] 0          [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +1    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      3    -1          +2
Note: 

[B]Weapon                  Attack   Damage     Critical[/B]
MW Scimitar               +6     1d6+2      18-20x2
-TWF                      +4     1d6+2      18-20x2
-Dual Scim: Primary       +2     1d6+2      18-20x2
-Dual Scim: Off Hand      +2     1d6+1      18-20x2
Scimitar                  +5     1d6+2      18-20x2
-TWF                      +3     1d6+2      18-20x2
-Dual Scim: Primary       +1     1d6+2      18-20x2
-Dual Scim: Off Hand      +1     1d6+1      18-20x2
Dagger                    +4     1d4+2      19-20x2
-TWF                      +2     1d4+1      19-20x2
-Thrown (10')             +5     1d4+2      19-20x2
Longbow (100')            +5      1d8        20x3

[B]Languages:[/B] Common, Sairundani

[B]Abilities:[/B] 
[u]Human Paragon:[/u]
Class Skills: Balance, Disguise, Escape Artist, KN: Nobility & Royalty, Gather Information, 
              [u]Perform[/u], Tumble, Bluff, Diplomacy, Sense Motive
Weapon/Armor Proficiencies: Simple + Martial Weapons, All Armor and Shields
Adaptive Learning: Perform
Bonus Feat: Light Armor Optimization
[u]Fighter Abilities:[/u]
Bonus Feat: Weapon Focus (Scimitar)

[B]Feats:[/B] Two Weapon Fighting, Two Weapon Defense, Weapon Focus(Scimitar), Skill Focus(Tumble),
        Light Armor Optimization

[B]Skill Points:[/B] 34       [B]Max Ranks:[/B] 6/3
[B]Skills            	         Ranks  Mod  Misc  Total[/B]
Balance				2    +3    +2    +7
Bluff				2    +1          +3
Climb				0    +2          +2
Diplomacy			3    +1          +4
Disguise			2    +1          +3
Escape Artist			2    +3          +5
Gather Information		0    +1          +1
Jump				2    +2    +2    +6
KN(Nobility and Royalty)	2    +1          +3
Perform(Dance)			5    +1          +6
Perform(Sing)			5    +1          +6
Sense Motive			4    -1          +3
Tumble 				5    +3    +3    +11

[B]Equipment:        	         Cost  Weight[/B]
MW Scimitar 			330gp	8lb
Scimitar (2)			30gp	8lb
Dagger (2)			4gp	2lb
Leather				10gp	15lb
Longbow				75gp	3lb
>Arrows (20)			1gp	3lb

Backpack			2gp	2lb
>Flint and Steel		1gp	-
>Trail Ration (2)		1gp	2lb
>Waterskin (2)			2gp	8lb
>Whetstone			2cp	1lb
[B]Total Weight:[/B] 52lb      [B]Money:[/B] 33pp 10gp 3sp 13cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58   116   175   350   875

[B]Age:[/B] 17
[B]Height:[/B] 4'9"
[B]Weight:[/B] 97lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Light Tan
Norah: Camel
Code:
[B]Item		Cost	Weight[/B]
Shadya		-	141
Camel		100	-
Military Saddle	20	30
Saddlebags	4	8
Waterskins (10)	10	40
Arrows (20)	1	3
Rations (30)	15	30
Feed (10)	0.5	100
[B]Total		-	352[/B]
Appearance: Shadya yn Hayder is a small developing young woman. Her blue eyes have the exotic mark of being from Sairundan, and her black hair is not quite yet to her shoulders. She is very slight, but shows signs of a young woman still developing, with slightly disproportional legs and a face that is almost done loosing its baby fat. She generally wears flowing off-white robes for protection from the harsh desert sun.

Background: Hayder ai Hurakan is not Patriarch Sabil's next in line, but he is close, and being of power, he was proud and relieved when his wife Hiba yn Adil gave birth to a healthy baby boy they named Rais. It was almost three years later than Hiba gave birth to a lovely daughter they named Shadya. Hayder was blessed with two more children, Rafiq and Amin, though Hiba died in child birth to Amin. Hayder was a hero of the Great Orc War and a Dervish of some renown. He had become an advisor to Sabil after the war, and was generally well respected in the Hurakan tribe.

Shadya grew up adoring her father and the Dervishes, and as a free spirit learned to dance and sing to entertain, much to the delight of many of the tribe’s leaders. Hayder, proud of his daughter, taught her in the early ways of the Dervishes to encourage her and gave her free reign to study in the courts. But Rias was the eldest son, a strong young lad, fierce warrior at heart, and occasional mentor and protector to his younger sister.

With Patriarch Sabil's missing daughter, Hayder became a little more concerned for the freedom of his daughter, who remained mostly oblivious to the reality of happenings in the tribe. Shadya was of age to marry, and her elder brother had the makings of a true warrior and leader as well, but he had ventured in the world to become a Dervish himsef, and daughters were also useful as offerings to make peace. Her younger brother Rafiq was a good man, but had taken a more spiritual path, and would not be seen fit as an heir if he even accepted the task. Amin was still too young to be a consideration.

Worried that Shadya might be in danger for her proximity to being an heir, particularly with what happened to Patriarch Sabil’s daughter, Hayder suggested she begin wandering the world in the tradition of the great Dervishes, and return when she was ready to attempt the trials. He hoped that Rais would return before Shadya from his wanderings.

Shadya had heard little of the world beyond the sands, but the freedom and chance to explore the world was intriguing to the young woman, and at her father’s insistence, she joined a caravan leading out of the sands of the Sairundan.

Shadya explored the lands and the people for almost 2 years, but having nothing in the way of adventures, and generally feeling like she missed something. Then she heard about the Red Dragon Inn in Orussus, so she headed on over there to seek some adventure.

Shadya's travel log
[sblock=A Sojourn in Sairundan]I recieved a letter from father asking me to return for my brother's dervish trials.

Awards: 180 XP, Stuff we found at the ogre's lair.
1701 XP
2200 XP[/sblock]

[sblock=Job Stuff]Unskilled Labor - 1 Week (6/10/07-6/18/07) 15 SP 5 XP[/sblock]


[sblock=Advancement]L2 -> Fighter 1[/B] HP: +9(7+2) SP: +4(2+1+1)
Jump +2, Perform(Dance) +1, Perform(Sing) +1
Feat: Weapon Focus(Scimitar)

L3 -> Human Paragon 2[/B] HP: +8(6+2) SP: +6(4+1+1)
Tumble +1, Sense Motive +3, Diplomacy +1, KN: Nobility and Royalty +1
Feat: Skill Focus(Tumble)
Bonus Feat: Light Armor Optimization[/sblock]

Travel Purse: 109pp 9gp 3sp 0cp (of 75 PP)
Travel Gear
Jath: Camel
Code:
[B]Item			Q	Cost	Weight[/B]
Camel			1	100	0
Pack Saddle		1	5	15
10' Pole		2	0.4	16
Crowbar			1	2	5
Feed (1 Day)		24	1.2	240
Hooded Lantern		2	14	4
Oil Flasks		10	1	10
Piton			10	1	5
Ration (1 day)		50	25	50
Rope (50' Coil)		2	20	10
Shovel			1	2	8
Waterskins		24	24	96
Everburning Torch	1	-	1
[B]Total			-	460[/B]
1st leg:
46 GP Travel Expenses
1st stop:
5.6 gp expenses, resting and Leveling.
45 PP gained from selling the bag.
235.45 gold gained from selling the swords and other treasure.
41.65 gp for the refill
2nd Leg:
9.5 gp travel expenses
3rd leg: The desert
.8 gp travel expenses.
 
Last edited:
Auric Neuman

Code:
[B]Name:[/B] Auric Neuman
[B]Class:[/B] Psychic Warrior 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] TN
[B]Deity:[/B] None 

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (4p.)      [B]BAB:[/B] +0         [B]HP:[/B] 14 (1d8+2+6)
[B]Con:[/B] 14 +1 (6p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (0p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +1    +0    +0    +0    15
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2    +0    +4
[B]Ref:[/B]                       0    +1    +0    +1
[B]Will:[/B]                      0    +2    +0    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Greatsword                +3     2d6+4      19-20x2
Shortbow                  +1     1d6        20-20x3
Dagger (melee)            +3     1d4+3      19-20x2
Dagger (thrown)           +1     1d4+3      19-20x2

[B]Languages:[/B] Common, Draconic, Undercommon

[B]Abilities:[/B] Psicrystal, use psionic focus to add 2d6 damage
to attack.

[B]Psionics:[/b] 1pp
Powers Known: Force Screen

[B]Feats:[/B] Psicrystal Affinity, Psionic Weapon, Psionic Body

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 2/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Autohypnosis(Wis)          4    +2          +6
Concentration(Con)         4    +2          +6
Knowledge(Psionics)(Int)   4    +1          +5
Listen(Wis)(cc)            0    +2  (+2)    +2(+4)
Psicraft(Int)(cc)          2    +1          +3
Search(Int)                0    +1          +1 
Spot(Wis)(cc)              0    +2  (+2)    +2(+4)

[B]Equipment:               Cost  Weight[/B]
Greatsword               50gp    8lb
Shortbow                 30gp    2lb
 20 Arrows                1gp    3lb
3 Daggers                 6gp    3lb
Scale Mail               50gp   30lb
Backpack                  2gp    2lb
 Bedroll                  1sp    5lb
 Crowbar                  2gp    5lb
 Lantern, hooded          7gp    2lb
  Oil, 5 pints            5sp    5lb
 50 ft hemp rope          1gp   10lb
[B]Total Weight:[/B]75lb      [B]Money:[/B] 50gp 4sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                76   153   230   230  1150

[B]Age:[/B] 20
[B]Height:[/B] 6' 1"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Tan
Appearance: Auric is a heavily built young man. He has pitch plack hair that seems to absorb light, and has a scar across his otherwise tanned face. He wears a shining suit of scale mail, with a strange crystal that emits a silver glow perched on the left shoulder. He carries a greatsword in a sheath on his right hip, a shortbow on his back, and three daggers at his left hip.

Background: Auric will not discuss his youth. All he will say is that his parents were once adventurers and spend his childhood on the run from old enemies. He stopped travelling with his parents when he was around 15 and his psionic abilities were first manifesting. Since then he has lived in or near Orussus, studying with an older psychic, an arangement made by his parents. They parted ways a few days ago after Auric decided he knew enough to travel on his own. He has come to the Red Dragon Inn for work and the apparent safety of the place, at least compared to the old days.

Psicrystal
[SBLOCK]
Code:
Diminutive Construct
HP: 7
Initiative: +2
Speed: 30 ft, climb 20 ft
AC: 16, touch 16, flatfooted 14
Base Attack: +0
Space/Reach: 1 ft/0 ft
Special Qualities: Alertness, Improved Evasion, personality (nimble), 
selfpropulsion, share powers, sighted, telepathic link
Saves: Fort +4, Ref +1, Will +2
Abilities: Str 1, Dex 15, Con -, Int 6, Wis 10, Cha 10
Feats: Alertness

Abilities
[SBLOCK]Alertness (Ex): The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.
Improved Evasion (Ex): If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Personality (Ex): Every psicrystal has a personality. See Psicrystal Personality, below.
Self-Propulsion (Su): As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Share Powers (Su): At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires.
Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).
Sighted (Ex): Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.
Telepathic Link (Su): The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room.
Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.
[/SBLOCK][/SBLOCK]
 
Last edited:

Solnath

Visitor
Samina Winters (approved)

Code:
[B]Name:[/B] Samina "Sammy" Winters
[B]Class:[/B] Cloistered Cleric 1
[B]Race:[/B] Blind-born Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Compassion

[B]Str:[/B] 08 -1 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 13 +1 (05p.)     [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d6-1)
[B]Con:[/B] 08 -1 (00p.)     [B]Grapple:[/B] -1     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 17 +3 (13p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +3
[B]Cha:[/B] 14 +2 (06p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +0    +0    +1    +0    +0    +0    11
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                    2     -1          +1
[B]Ref:[/B]                     0     +1          +1
[B]Will:[/B]                    2     +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Light mace                -1      1d6-1       20/x2

[B]Languages:[/B] Common, Sylvan, Celestial

[B]Abilities:[/B] 
Permanent Blindness
Ignorant of Sight
Heightened Senses
Turn undead 5/day
Lore
Blindsense 30 feet
Scent

[B]Feats:[/B] 
1.Blindsense 30 feet
1.Scent (Human bonus feat)

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    -1          +3
Diplomacy                  4    +2          +6
Heal                       4    +3          +7
Knowledge(religion)        4    +2          +6
Knowledge(nature)          4    +2          +6
Knowledge(arcana)          4    +2          +6
Knowledge(history)         4    +2          +6
Listen                     0    +3    +2    +5
Survival                   4    +3          +7
Spellcraft                 4    +2          +6

[B]Equipment:                      Cost  Weight[/B]
Backpack                         2gp    2lb
>Bedroll                         1sp    5lb
Bit and bridle                   2gp    1lb (carried by Bubbles)
>Carrots                         6cp    2lb
Cleric's vestments               -gp    -lb
Feed for Bubbles, three days    15cp   30lb (carried by Bubbles)
>Ladies' items                  10gp    1lb
Light horse                     75gp    -lb (not carried)
Light mace                       5gp    4lb
Military saddle                 20gp   30lb (carried by Bubbles)
>Oil (2-pint flask)              2sp    2lb
>Pillow (fluffy)                10gp    1lb
Saddlebags                       4gp    8lb (carried by Bubbles)
>Sewing needle (with string)     5sp    -lb
>Soap                           25cp    ½lb
Spell component pouch            5gp    2lb
>Tindertwigs (25)               25gp    -lb
>Trail rations, two days         1gp    2lb
>Waterskin                       1gp    4lb
[B]Total Weight:[/B]23½lb      [B]Money:[/B] 63gp 16sp 15cp
">" denotes item in backpack
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80   160   400

[B]Domains:[/B]
Knowledge (granted by cloistered cleric)
  Granted power: Divination spells +1 CL

Healing
  Granted power: Healing spells +1 CL

Travel
  Granted power: Freedom of movement, cleric level rounds / day;
                 Survival to class skill list

[B]Spells:[/B] 3/2+1 
[B]Prepared:[/B]
0-level:
Detect Magic
Detect Poison 
Mending

1st-level:
Shield of Faith
Bless
Detect Secret Doors(D)

[B]Age:[/B] 17
[B]Height:[/B] 5'0"
[B]Weight:[/B] 90lb
[B]Eyes:[/B] Milky white
[B]Hair:[/B] Copper chestnut
[B]Skin:[/B] Coppery
Appearance:
A petite frame, Sammy is a fragile-looking, tiny girl who dresses often in her white cleric's clothing, highlighting her reddish hair and coppery skin. To inform others of her blindness, she wears a thick white cloth on her eyes.

Background:
Having been overprotected by her parents for her whole life as their only child, Sammy came to deeply love her parents. As a child, the three lived in an old tower in the middle of a large forest, which allowed Sammy to play with the denizens of the forest, hone her senses and come into contact with an old hermit, who showed her the ways of divine magic.

At home, Sammy showed what she had learned and while her mother was complimenting her, her father left for a while. When he returned, he promised to teach his daughter magic properly. Sammy never met the hermit again. When Sammy finally turned 17 and wrapped up most of her studies under the guiding influence of her father, she gave her parents a promise that she'd make the world a better place for everyone and that she'd return when she was done. After much crying and hugging, her parents let her go and told them that she could return always to them.

And so she left for Orussus.

[sblock=Fun facts!]Both parents used to be extremely Evil (evil enough to warrant the capital e), but that ended when they met each other and stopped caring about world dominations. Father's a Cleric, mother's a Wizard, hence Sammy's father was the one to teach her about divine magic. The parents also thought that she'd appreciate learning healing magic as she loved nursing small animals, so she was to learn divine magic rather than arcane magic.

Rides a light horse she calls Bubbles. Bubbles is a perfectly normal, dark brown mare who loves carrots and Sammy, who gives her carrots.[/sblock]
 
Last edited:

Drerek

Visitor
Ruud, Gnome Illusionist 1 (approved)

Code:
[B]Name:[/B] Ruud von Nistelrooy
[B]Class:[/B] Wizard (Illusionist)
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Grendath

[B]Str:[/B] 8  -1 (2p.)      [B]Level:[/B] 1        [B]XP:[/B] 75
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (4p.)      [B]Grapple:[/B] -5     [B]Dmg Red:[/B] None
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +3        [B]Spell Save:[/B] 13 + spell level
                                     15 + spell level for illusions
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +1    +0    +0    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 11
[B]+4 Dodge bonus to AC vs. Giants[/B]

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +3          +3
[B]Will:[/B]                      2    +0          +2
[B]+2 racial bonus on saves vs. Illusions[/B]

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow		  +4      1d6+0      19-20/x2  (+0 Base +3 Dex +1 Size)
Dagger                    +0      1d4-1      19-20/x2  (+0 Base -1 Str +1 Size)
[B]+1 racial bonus on attacks vs. kobolds and goblinoids[/B]

[B]Languages:[/B] Gnome, Common, Draconic, Giant, Dwarven

[B]Abilities:[/B] 
Low-Light Vision
Gnome Spell Like Abilities
+2 Racial Bonus to Listen and Craft (alchemy) checks
Spells (Prohibited Schools:  Necromancy, Conjuration)
Summon Familiar (none yet)

[B]Feats:[/B] 
Scribe Scroll (Wizard Bonus)
Spell Focus--illusion

[B]Skill Points:[/B] 20       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration		   4	+2	+0    +6
Craft (alchemy)		   1	+3	+2    +6
Decipher Script		   3	+3	+0    +6
Knowledge (arcana)	   4	+3	+0    +7
Knowledge (dungeoneering)  1	+3	+0    +4
Knowledge (nature)	   1	+3	+0    +4
Knowledge (planes)	   1	+3	+0    +4
Knowledge (religion)	   1	+3	+0    +4
Listen			   0	+0	+2    +2
Spellcraft		   4	+3	+0    +7

[B]Equipment:            	   Cost  Weight[/B]
Traveler's Outfit (worn) 	 0gp      0 lb
Backpack                  	2gp    0.5 lb
Spellbook                 	0gp      3 lb
Spell Component Pouch     	5gp      2 lb
Small Dagger   		  	2gp	  .5 lb
Small Lt Crossbow (20)	 	37gp	   3 lb
Ink (2 oz)		 	16gp	   0 lb
Inkpen			 	 1sp	   0 lb
Parchment Sheet (5)	  	1gp	   0 lb
Scroll (Magic Missile, CL 1)	25gp	   0 lb
Scroll (Magic Missile, CL 1)	25gp	   0 lb

[B]Total Weight:[/B] 9lb      [B]Money:[/B] 6gp 9sp 0cp

[B]Spellcasting:[/B]

DC = 13 + spell level.  For illusion spells, DC = 15 + spell level.

Spells per day:
0 level:  4 (3 + 1 Specialization)
1 level:  3 (1 + 1 Specialization + 1 Int)

[B]Spellbook:[/B] (22 of 100 pages used, ** denotes Illusion spell)
0-Resistance		0-Detect Poison		0-Detect Magic
0-Read Magic		0-Daze			0-Dancing Lights
0-Flare			0-Light			0-Ray of Frost
0-Ghost Sound**		0-Mage Hand		0-Mending
0-Message		0-Open/Close		0-Arcane Mark
0-Prestidigitation
1-Shield		1-Color Spray**		1-Silent Image**
1-Charm Person		1-Identify		1-Reduce Person



                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               19.5   39.75   60   120   300

[B]Age:[/B] 70
[B]Height:[/B] 3'4"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: Ruud is an average sized gnome with black hair and goatee. He is dressed normally in outlandish gear in reds, yellows and blues that should never go together. He has two scrolls tucked into his belt and a dagger and light crossbow that appear to be little used. His nose is actually small for a gnome, something he worries about.

Background: Ruud was born to a brewer's family in the great city of Orussus. He loved the spells of the magicians and took on an apprenticeship to a dwarven abjurer, a dour woman by the name of Gilda. Gilda was an adequate teacher, but entirely too serious for Ruud's tastes. Despite Gilda's wishes and training, Ruud took to illusion magic. He started performing on the side minor illusion shows for children. This went great until Gilda happened to oversee one of these shows where the obvious antagonist was a hideous female dwarf wizard. Thus ended his apprenticeship and thus Ruud needed a new way to support himself. He then found himself heading to the Red Dragon Inn to see what could be found.

[sblock=XP Log]Adventure 1: Alstar Thorne & Associates
#1: 75 xp from Spooked Horses[/sblock]
 
Last edited:

Wik

Visitor
Elthic (Approved for level 1)

Code:
[B]Name:[/B] Elthic Bazelmak
[B]Class:[/B] Rogue (1)/Fighter (1)
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium-Size
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Loosely follows Sela and Gundar

[B]Str:[/B] 14 +2 (6p.)   [B]Level:[/B] 2     [B]XP:[/B] 1,500/3,000
[B]Dex:[/B] 14 +2 (6p.)   [B]BAB:[/B] +1      [B]HP:[/B] 19 (1d6; 1d10+6)
[B]Con:[/B] 16 +3 (6p.)   [B]Grapple:[/B] +3  [B]Dmg Red:[/B] None
[B]Int:[/B] 13 +1 (5p.)   [B]Speed:[/B] 20'   [B]Spell Res:[/B] None
[B]Wis:[/B] 13 +1 (5p.)   [B]Init:[/B] +2     [B]Spell Save:[/B] as Dwarf
[B]Cha:[/B] 8  -1 (2p.)   [B]ACP:[/B] -1      [B]Spell Fail:[/B] None

             [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]        10    +4    +1    +2    +0    +0    +0    17
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14
[b]Special:[/b] +4 Dodge bonus to AC versus Giants.

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +1          +1
[b]Special:[/b] 2 Save vs. Poison, Spells, and Spell-like effects

[B][u]Weapon (Attack; Damage; Critical; Range)[/B][/u]
MW Dwarven War Axe (2 hands): +3, 1d10+3, 20/x3
  [i] When using 2 hands, -1 AC from not using Buckler)[/i]
MW Dwarven Axe, 1 hand: +4, 1d10+2, 20/x3
Light Crossbow, ranged: +3, 1d8, 19-20/x2, Range 80 ft.
Dagger, melee: +3, 1d4+2, 19-20/x2
Dagger, ranged: +3, 1d4+2, 19-20/x2, Range 10 ft.
[u][b]Notes:[/b][/u] -1 damage for the Silver Dagger.  Also has a cold iron dagger
 +1 racial attack bonus vs. orcs and goblinoids

[B]Languages:[/B] Common, Dwarven, Goblin.

[b][u]Abilities:[/b][/u] 
60 ft. Darkvision 
Stonecunning 
Weapon Familiarity
Stability (+4)
+2 Save vs. Poison, Spells, and Spell-like effects
+1 racial attack bonus vs. orcs and goblinoids
+4 Dodge AC bonus vs. Giants
+2 Appraise and Craft checks on stone or metal items. 
Sneak Attack +1d6
Trapfinding
Proficient in All Armours and Martial Weapons

[B]Feats:[/B] Combat Expertise, Improved Feint

[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance			   2	+2     -1    +3
Bluff                      4    -1           +3
Climb                      3    +2     -1    +4
Disable Device	           4    +1           +5
Hide			   3	+2     -1    +4
Listen			   4	+1           +5
Move Silently		   3	+2     -1    +4
Open Lock		   4	+2           +6
Search			   4	+1           +5
Spot			   4    +1           +5
Tumble			   4	+2     -1    +5
[b]Special: [/b] +2 Bonus to Disable Device & Open Lock from Thief Tools Not added.
+2 Bonus on Appraise checks made for Stone & Metal goods not added.


[B]Equipment:               Cost  Weight[/B]
Masterwork Chain Shirt     250 gp  25 lbs.  
Masterwork Buckler         165 GP  5 lbs
Light Crossbow		   35 Gp   4 lb
20 Bolts		   2 GP	   2 lb
Silver Dagger		   22 GP   1 lb
Cold Iron Dagger	   4 GP	   1 lb
Backpack		   2 GP	   2 lb
4 days' rations		   2 GP	   4 lb
Waterskin		   1 gp	   4 lb
2 Clay Mugs		   4 cp	   2 lb
Signal Whistle		   8 sp	   -
Masterwork Thief Tools     100 GP  2 lb
2 Potions of Cure Light Wounds
Potion of Shield of Faith (+2 AC)
[url=http://www.enworld.org/showpost.php?p=4299033&postcount=68]Masterwork Dwarven War Axe[/url]       8 lbs.

[B]Total Weight:[/B] 58 lb      [B]Money:[/B] 98 gp 1 sp 6 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               0-58   59-116   117-175   350   875

[B]Age:[/B] 46 years old
[B]Height:[/B] 4'1"
[B]Weight:[/B] 150 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Weathered and Tanned
Appearance: Fairly thin and lithe for a dwarf, Elthic's body is covered in minor scars and slices. He dresses fairly casually, in conservative colours, except for a red and black "Bandana" that he wears about his neck. Quite often, he wears this scarf around either his face, or tied in his black hair. He keeps his beard cut short, no longer than an inch in any area, except for a single braid in front of each ear, that is maybe eight inches long. Elthic's nose has been broken at least twice, and it shows.

Background: Elthic has long served as a scout for the dwarven lords. In fact, his family has served the dwarven lords for as long as Elthic can remember... until two years ago.

Elthic's uncle, a malicious conjurer named Kazeras, attempted to murder a dwarven thane and replace him on the throne. While it was Elthic's father (Dorlias) who revealed the plot, the damage was already done, and the entire Bazelmak clan was disgraced. While much of the clan has been working on rebuilding their standing among the dwarves, Elthic (who had seen his uncle as a good man, up until his uncle rapidly fled the dwarven lands) no longer felt at peace among the dwarven people, and left.
Now, as a trapsmith and scout, Elthic hopes to do... something... to regain a little bit of the honour he lost two years ago.

[sblock=known family members]
Kazeras: Elthic's Uncle, who made a bid for the throne. He was betrayed by his brother (Elthic's Father), Dorlias. He is responsible for the fall of the Bazelmak clan. Kazeras has fled the dwarven lands, and his current location is now unknown.
Torina: One of Elthic's cousins. A middle-aged dwarven woman who believed family code was more important than decency. She aided Kazeras in his bid for throne, supporting him with stolen family moneys. She took the punishment for Kazeras' crimes, and was hung - a dishonour even among dwarven criminals.
Dorlias: Elthic's father. He heads the Bazelmak clan, after fighting his brother during the coup. He is completely bald and beardless, denying his personal honour in an attempt to salvage the once-high Bazelmak position.
[/sblock]

[sblock=Rewards/Purchases]
4 potions of cure light wounds, gained as an early payment in The Darque Demesne. Two have been spent so far.
750 GP as a "reward" for failure to give funds to the "rightful" owner of the Darque Demesne.
198 GP spent, 16 Craft Points to purchase a masterwork Dwarven War Axe from Tarag's Forge
Sold Studded Leather, crowbar and Spear for a total of 11 gp (less than half)
Purchased Masterwork Chain Shirt (250 GP)
Purchased a Potion of Shield of Faith (50 GP)
Purchased Masterwork Buckler (165 GP)
[/sblock]

[sblock=Craft Points]
Craft Points: 434
16 CP spent helping Tarag make Elthic's War Axe.
[/sblock]

[sblock=Progression]
[sblock=Elthic at Level 1]
Dwarven Rogue 1
S 14 D 14 C 16 I 13 W 13 Ch 8
HP: 9
Feat: Combat Expertise
Skills: Balance (2 ranks), Bluff (4 ranks), Disable Device (4 ranks), Hide (3 ranks), Listen (4 ranks), Move Silently (3 ranks), Open Lock (4 ranks), Search (4 ranks), Spot (4 ranks), Tumble (4 ranks).

Gear: Studded Leather, Spear, Light Crossbow, 20 bolts, Silver Dagger, Cold Iron Dagger, Backpack, 4 days' rations, Crowbar, Waterskin, 2 clay mugs, Signal Whistle, Masterwork Thief Tools[/sblock]
[sblock=Progression to Level 2]
Gained One Level of Fighter.
* +10 hit points (+7 base, +3 from con)
* +2 Fortitude
* +1 Base Attack Bonus
* Skill Points: 3 ranks of Climb
* Bonus Fighter Feat: Improved Feint
* Gained Fighter Class Abilities (Proficiencies)
[/sblock]
[/sblock]


[sblock=The Darque Demesne]
The Darque Demesne: Elthic, along with his companions Xir (a Xeph Soulknife), Eleria (an elven bard), and Abdul (a gray elf wizard), is hired to find the key to a wizard's house. While Elthic doesn't trust his employer, he agrees to the job, and proceeds with his party to break into the house and find the key, so his employer can gain the title to a house he "rightfully owns"...
of course, the house had other ideas.

After making their way through many of the house's more difficult inhabitants, Elthic and his companions learned that the familiar of the house, a pseudodragon, wanted to stake his claim on the house. He offered Elthic's group money to turn against their employer. Seeing the pseudodragon as more honourable than Lucias Darque, Elthic agreed... though Xir, Elthic's companion, saw it otherwise.

Not wanting to deal with a divided party, the dragon saw no reason to continue arguing, and battled the reluctant party. Abdul had already been incapacitated by a magical effect earlier. Eleria was knocked asleep by the dragon's poisonous sting, and Xir was nearly killed by a giant ape the dragon soon summoned. Elthic made a brave attempt at a last stand, but was quickly knocked down by the ape's massive arms. However, the dragon chose to spare the lives of Elthic and his companions.

Failing to complete Darque's mission, the companions would have walked away empty-handed, were it not for some gifts from the dragon that had just soundly defeated them. Elthic took his earnings, thanked the "house" (and the new draconic tenant), and made his way back to the Red Dragon Inn...

Gained 150 XP from slaying two giant centipedes and a giant spider.
Gained 100 XP from taking a very long time slaying three skeletons.
Spear was destoyed in that lovely little fight with the skeletons. So, Elthic had to buy a new one (2 GP spent)
Gained 100 XP from "Disarming" a stairwell trap.
Gained 150 XP from killing some rats.
Gained 150 XP for killing a shocker lizard.
Gained 150 XP for killing an animated rug. Seriously. An Animated RUG.
Gained 100 XP For opening, er, surviving a trapped chest.
Gained 100 XP in the final fight... after the whole group was knocked to the negatives. On the plus side, Elthic was the last one standing!
Gained 500 Time XP for 10 months of gaming.
[/sblock]
 
Last edited:

Boddynock

Visitor
Tarag - Cleric 5 (approved)

Code:
Name:           Tarag son of Azagindulad of the Clan Durvinn
Class:          Cleric 5
Race:           Dwarf
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Chennet’

Str: 12 +1 (4p) Level:  5      XP:          13158
Dex: 10 +0 (2p) BAB:    +3     HP:          42 (8+(4x6)+(5x2))
Con: 14 +2 (4p) Grapple:+4     Dmg Red:     nil
Int: 14 +2 (6p) Speed:  20'    Spell Res:   nil
Wis: 16 +3*(8p) Init:   +0     Spell Save:  13 + spell level
Cha: 12 +1 (6p) ACP:    -7     Arcane SF:   n/a
*Includes 4th level attribute bump.

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +8      +2     +0    +0     +0    +0     20
Touch:   10     Flatfooted:    20

Saves:   Base   Mod     Misc   Total
Fort:    +4     +2      +1*    +7
Ref:     +1     +0      +1*    +2
Will:    +4     +3      +1*    +8
* From Cloak of Resistance +1

Weapon          Attack  Damage      Critical
Morningstar, MW +5      1d8+1       x2
Crossbow, light +3      1d8         19-20/x2

Languages:      Common
                Dwarven
                Giant
                Ignan
                Orc

Racial Traits:  +2 Con, -2 Cha
                Base land speed 20 feet - unaffected by encumbrance
                Darkvision 60 feet
                Stonecunning
                Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                Stability - +4 vs bull rush & trip when on the ground
                +2 racial bonus vs poison
                +2 racial bonus vs spells & spell-like effects
                +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                +4 dodge bonus to AC vs giant types
                +2 racial bonus on Appraise checks related to stone or metal items
                +2 racial bonus to Craft checks related to stone or metal
                Favored class: Fighter

Class Abilities:Proficient with simple weapons
                Proficient with all types of armor
                Proficient with shields (except tower shields)
                Aura of LG
                Casts divine spells
                Spontaneous casting of Cure spells
                Domains: Artifice, Fire
                Turn undead & water elementals, rebuke fire elementals
                (4/day, 1d20+1 turn check, 2d6+6 turn damage)

Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)

Skill Points: 32        Max Ranks: 8/4
Skills                  Attrib  Ranks   Mod  Misc  Total
Concentration           CON     +6      +2   +0    +8
Craft (Armorsmith)      INT     +8      +2   +4*   +14
Craft (Weaponsmith)     INT     +8      +2   +4*   +14
Knowledge(Arcana)       INT     +5      +2   +0    +7
Speak Language(Ignan)   2 skill points spent to acquire this language
Spellcraft              INT     +3      +2   +2**  +7

*Includes +4 bonus from Artifice granted power. When working with stone or
metal, add a further +2 racial bonus for a total bonus of +15.
**Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).

Equipment:                           Cost    Weight
Artisan's tools**                  5.00gp    -lb
Backpack                           2.00gp    2lb
Bedroll**                          0.10gp    -lb
Bolts (10)                         1.00gp    1lb
Cloak of Resistance +1                -      1lb
Crossbow, light*                  11.67gp    4lb
Flint & steel                      1.00gp    -
Full plate, MW*                  550.00gp   50lb
Gems                            4687.20gp    -
Handy Haversack                       -      5lb
Holy symbol, wooden                1.00gp    -
Morningstar, MW*                 102.67gp    6lb
Rations, trail (per day) (x2)**    1.00gp    -lb
Scroll, Animate Rope (CL 1)**
Scroll, Bless (CL 1)**
Scroll, Bull’s Strength (CL 3)**
Scroll, Cure Light Wounds (CL 1) (x2)**
Scroll, Magic Weapon (CL 1)**
Scroll, Zone of Truth (CL 3)**
Shield, heavy wooden*              2.33gp   10lb
Spell component pouch              5.00gp    2lb
                                 ========   ====
                                       gp   81lb

* He crafted these items himself.
** Stored in the Handy Haversack.

Money: 50pp 3gp 3sp 2cp (0 lb)

Total Weight:   81 lb (medium load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 5/4+1/3+1/2+1

Spells known:
Orisons:        all
Level 1:        all
Level 2:        all
Level 3:        all

Spells typically prepared:
Orisons:        [url=http://www.d20srd.org/srd/spells/createWater.htm]Create Water[/url]
                [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
                [url=http://www.d20srd.org/srd/spells/guidance.htm]Guidance[/url]
                [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
                [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url]
Level 1:        [url=http://www.d20srd.org/srd/spells/bane.htm]Bane[/url]
                [url=http://www.d20srd.org/srd/spells/bless.htm]Bless[/url]
                [url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning hands[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/divineFavor.htm]Divine Favor[/url]
                [url=http://www.d20srd.org/srd/spells/shieldOfFaith.htm]Shield of Faith[/url]
Level 2:        [url=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull’s Strength[/url]
                [url=http://www.d20srd.org/srd/spells/produceFlame.htm]Produce Flame[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/restorationLesser.htm]Restoration, Lesser[/url]
                [url=http://www.d20srd.org/srd/spells/spiritualWeapon.htm]Spiritual Weapon[/url]
Level 3:        [url=http://www.d20srd.org/srd/spells/prayer.htm]Prayer[/url]
                [url=http://www.d20srd.org/srd/spells/searingLight.htm]Searing Light[/url]
                [url=http://www.d20srd.org/srd/spells/stoneShape.htm]Stone Shape[/url] (Artifice domain)

Domains:        Artifice, Fire

Age: 69
Height: 4'2"
Weight: 140lb
Eyes: blue
Hair: blonde
Skin: deep tan
Appearance: Broad-shouldered, and with his blonde beard trimmed close in the manner of his clan, Tarag bears a gleaming morningstar across which his fingers continually play!

Background: Second son of the Smith Azagindulad of the Clan Durvinn, Tarag has never had any doubt as to what he would be - a Smith in the tradition of a glorious line of Smiths. Such was his single-minded devotion to the Forge that, in a paradox of fate, his god called him, and sent him out into the world, to grow in experience and to assume the power which would enable him to be a Master Artificer and a Smith of the Smith God. For, as he was to find out soon enough, it is not enough to have power - it has to be harnessed to a goal worthy of it.

[sblock=Today’s Spells]Spells per day: 5/4+1/3+1/2+1

Orisons:
Create Water
Detect Magic
Guidance
Light
Resistance

Level 1:
Bane
Bless
Burning hands (Fire domain)
Divine Favor
Shield of Faith

Level 2:
Bull’s Strength
Produce Flame (Fire domain)
Restoration, Lesser
Spiritual Weapon

Level 3: Prayer
Searing Light
Stone Shape (Artifice domain)

Domains: Artifice, Fire[/sblock][sblock=XP record]
Code:
07/06/27-07/07/03  Week’s XP from job (Tarag’s Forge)         5 XP
07/07/04-07/07/10  Week’s XP from job (Tarag’s Forge)         5 XP
07/07/11-07/07/17  Week’s XP from job (Tarag’s Forge)         5 XP
07/07/18-07/07/24  Week’s XP from job (Tarag’s Forge)         5 XP
07/07/24           Scribes a scroll of Cure Light Wounds    - 1 XP
XP [url=http://www.enworld.org/showpost.php?p=3851015&postcount=967]award[/url] in “Notes on the Aether”                          1560 XP
[url=http://www.enworld.org/showpost.php?p=3857327&postcount=1010]Scribes[/url] a scroll of Cure Light Wounds                       - 1 XP
XP [url=http://www.enworld.org/showpost.php?p=3929252&postcount=1353]award[/url] in “Notes on the Aether”                          2000 XP
XP [url=http://www.enworld.org/showpost.php?p=3929252&postcount=1353]time award[/url] in “Notes on the Aether”                      900 XP
XP [url=http://www.enworld.org/showpost.php?p=3935349&postcount=1383]award[/url] in “Notes on the Aether”                           100 XP
07/12/12-07/12/18  Week’s XP from job (Tarag’s Forge)         5 XP
07/12/19-07/12/25  Week’s XP from job (Tarag’s Forge)         5 XP
07/12/26-08/01/01  Week’s XP from job (Tarag’s Forge)         5 XP
08/01/02-08/01/08  Week’s XP from job (Tarag’s Forge)         5 XP
08/01/09-08/01/15  Week’s XP from job (Tarag’s Forge)         5 XP
08/01/16-08/01/22  Week’s XP from job (Tarag’s Forge)         5 XP
08/01/23-08/01/29  Week’s XP from job (Tarag’s Forge)         5 XP
08/01/30-08/02/05  Week’s XP from job (Tarag’s Forge)         5 XP
08/02/06-08/02/12  Week’s XP from job (Tarag’s Forge)         5 XP
08/02/12           Scribes a scroll of Animate Rope         - 1 XP
08/02/13           Scribes a scroll of Bless                - 1 XP
08/02/14           Scribes a scroll of Magic Weapon         - 1 XP
08/02/15           Scribes a scroll of Bull’s Strength      - 6 XP
08/02/16           Scribes a scroll of Zone of Truth        - 6 XP
XP & time [url=http://www.enworld.org/forum/showpost.php?p=4420787&postcount=374]awards[/url] in “A Rather Odd Shovel”                  2600 XP
XP & time [url=http://www.enworld.org/forum/living-en-world/216918-rather-odd-shovel-judge-bront-41.html#post4862475]awards[/url] in “A Rather Odd Shovel”                  5950 XP

Total:                                                    13158 XP
[/sblock][sblock=Record of funds]
Code:
Brought forward (from character creation)                      0.56 gp
07/07/24          Transferred from job (Tarag’s Forge)         3.26 gp
[url=http://www.enworld.org/showpost.php?p=3857327&postcount=1010]Scribes[/url] a scroll of Cure Light Wounds (materials free)         0.00 gp
Two nights’ inn room (shared with Galwynn)                    -0.50 gp
Reward from Rilithorne in [url=http://www.enworld.org/showpost.php?p=3935349&postcount=1383]Notes on the Aether[/url]                500.00 gp
Loot & sale of pirate ship in [url= http://www.enworld.org/forum/living-en-world/216918-rather-odd-shovel-judge-bront-28.html#post4697424]A Rather Odd Shovel[/url]           4687.20 gp

Total:                                                      5190.52 gp
[/sblock][sblock=Record of treasure]Thyrin has promised to craft a Handy Haversack and a Cloak of Resistance +1 for the feisty dwarf. (These have since been delivered.)[/sblock][sblock=Craft Point record]
Code:
Level 1                                                      150 CP
Scribe Scroll feat (level 1)                                 500 CP
Morningstar, MW                                            -  31 CP
Splint mail                                                -  20 CP
Shield, heavy wooden                                       -   1 CP
Crossbow, light                                            -   3 CP
07/06/27-07/07/03  Week’s CP from job (Tarag’s Forge)          4 CP
07/07/04-07/07/10  Week’s CP from job (Tarag’s Forge)          4 CP
07/07/11-07/07/17  Week’s CP from job (Tarag’s Forge)          4 CP
Bastard sword, MW  (16 CP contributed by Richard Rawen)    -  17 CP
07/07/18-07/07/24  Week’s CP from job (Tarag’s Forge)          4 CP
Scribe scroll of Cure Light Wounds                         -   2 CP
Level 2                                                      300 CP
Scribe scroll of Cure Light Wounds                         -   2 CP
Level 3                                                      450 CP
Craft Wondrous Items feat (level 3)                         1500 CP
07/12/12-07/12/18  Week’s CP from job (Tarag’s Forge)          6 CP
07/12/19-07/12/25  Week’s CP from job (Tarag’s Forge)          6 CP
07/12/26-08/01/01  Week’s CP from job (Tarag’s Forge)          6 CP
Long sword, MW (15 CP contributed by Pendrake Utherman)    -  16 CP
Cutlass, MW (16 CP contributed by Pendrake Utherman)       -  16 CP
Plate mail, MW                                             - 165 CP
Chain shirt, Mithral (55 CP contr. by Semabin ai Harudan)  -  55 CP
08/01/02-08/01/08  Week’s CP from job (Tarag’s Forge)          6 CP
08/01/09-08/01/15  Week’s CP from job (Tarag’s Forge)          6 CP
08/01/16-08/01/22  Week’s CP from job (Tarag’s Forge)          6 CP
08/01/23-08/01/29  Week’s CP from job (Tarag’s Forge)          6 CP
08/01/30-08/02/05  Week’s CP from job (Tarag’s Forge)          6 CP
Rapier, MW (16 CP contributed by Keldar Warbray)           -  16 CP
08/02/06-08/02/12  Week’s CP from job (Tarag’s Forge)          6 CP
Dwarven waraxe, MW (16 CP contributed by Elthic)           -  17 CP
Scribe scroll of Animate Rope                              -   2 CP
Scribe scroll of Bless                                     -   2 CP
Scribe scroll of Magic Weapon                              -   2 CP
Scribe scroll of Bull’s Strength                           -  15 CP
Scribe scroll of Zone of Truth                             -  15 CP
Level 4                                                      600 CP
Level 5                                                      750 CP


Total:                                                      3953 CP
[/sblock][sblock=Chennet’] Chennet'
"CHEN-neth"
The Heart of the Forge, Soul of the Ground

Enworldian Lesser Deity
Symbol: White anvil on circular field of crimson
Home Plane: Elemental Plane of Fire
Alignment: Neutral Good.
Portfolio: god of weapons, armor, the forge and craftsmen
Worshippers: Dwarves, Craftsmen
Cleric Alignments: Any Good
Domains: Artifice, Good, Fire, Earth
Favored Weapon: "Chennet' Anok" ('Will of Chennet') - greataxe.

Chennet' is a god often invoked by armorsmiths and weaponsmiths in passing, when forge fires blaze out of control, or beards get singed (Ko'vetiye Chennet' - ch'pak na gaven? - Thank you, o forge god - may I have another?). A small sect devoted to this deity resides mostly in dwarven communities east of Orussus, and clerics of the faith (of which there are few, due to mishaps) enjoy benefits related to the manufacture of better tools with which to fight evil, and protection of smiths from common workplace accidents.

Chennet' appears alternately as a dwarf, or in forges as a white-hot mass of molten metal. Chennet' generally communicates to mortals telepathically, but is not above speaking when it suits him. In the pantheon, Chennet' generally looks to assist deities of good alignment whenever possible, crafting legendary weapons and armor for their protection.

Clerics of Chennet' do not have to be dwarves, though most are. But to have the requisite knowledge of him, they generally have to have had exposure to a smithing environment.[/sblock][sblock=Artifice Domain] ARTIFICE DOMAIN
Granted Power: Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)

Artifice Domain Spells

Spell Level Spell Name Brief Description
1 Animate Rope Makes a rope move at your command
2 Wood Shape Rearranges wooden objects to suit you
3 Stone Shape Sculpts stone into any shape
4 Minor Creation Creates one cloth or wood object
5 Fabricate Transforms raw materials into finished items
6 Major Creation As minor creation, plus stone and metal
7 Hardening Increases hardness of target by 1 per 2 levels
8 True Creation Creates permanent non-magical object
9 Prismatic sphere As prismatic wall, but surrounds on all sides

Hardening
Transmutation
Level: Sor/Wiz 6, Artifice 7
Components: V, S
Casting Time: 1 action
Range: Touch
Target: One item of a volume no greater than 10 cu. ft./level (see text)
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes (object)

This spell increases the hardness of materials. For every two caster levels, increase by 1 the hardness of the material targeted by the spell. This hardness increase improves only the material’s resistance to damage. Nothing else is modified by the improvement.
The hardening spell does not in any way affect resistance to other forms of transformation.
This spell affects up to 10 cubic feet per level of the spellcaster.
If cast upon a metal or mineral, the volume is reduced to 1 cubic foot per level.[/sblock][sblock=Proposal upon which Clan Durvinn is based]
MeepoTheMighty said:
Place/Country Submission: Bruinthor Mountains

The Bruinthor mountains are range of craggy peaks and dormant volcanoes located in the southeastern part of Enworld. Few passes exist through the mountains and the hills are devoid of vegetation, making the area inhospitable for those without the ability of flight.

Underneath the mountains, however, lie an extensive network of caverns. These caverns are home to three clans of dwarves, collectively known as the Bruinthor. Clan Bruin is the ruling clan of the Bruinthor, and most of the warriors and priests of the nation come from this clan. Clan Durvinn is the merchant class, and its members are almost all skilled craftsmen of one sort or another. Clan Blondain consists mainly of the unskilled laborers - farmers, miners, and others who provide the nation with its needed resources.

The dwarves of Bruinthor are taller and stockier than others found throughout ENworld. Their skin is of a darker complexion, ranging from an olive tone to a dark brown. They wear their beards trimmed short and styled.

The current ruler of Bruinthor is Boli Kam'Bruin III. Atypical of dwarven rulers, he is quite soft-spoken and timid. He remains ever fearful of a human invasion from the west, and has brokered many a trade deal with the humans that seems almost as if he is paying a tribute, buying the lives of his countrymen in exchange for weapons and gems. There are grumblings among the craftsmen, ashamed at the meagre price that they receive for their work. Though revolution is practically unheard of in dwarven society, many whisper that something should be done about the situation before it's too late.
The post is found here.[/sblock][sblock=Scrolls to be scribed]At the end of his first week ‘on the job’ Tarag will gain 5xp. That’s enough to scribe 5 1st level spells (if he has the cash). If he can afford it, he will scribe: Detect Magic; Read Magic; Bless, Cure Light Wounds, Shield of Faith.

After 4 weeks he finally has enough gold to scribe a single 1st level spell. He chooses to create a scroll of Cure Light Wounds.[/sblock][sblock=Level 4 archive]
Code:
Name:           Tarag son of Azagindulad of the Clan Durvinn
Class:          Cleric 4
Race:           Dwarf
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Chennet’

Str: 12 +1 (4p) Level:  4      XP:          7208
Dex: 10 +0 (2p) BAB:    +3     HP:          34 (8+(3x6)+(4x2))
Con: 14 +2 (4p) Grapple:+4     Dmg Red:     nil
Int: 14 +2 (6p) Speed:  20'    Spell Res:   nil
Wis: 16 +3*(8p) Init:   +0     Spell Save:  13 + spell level
Cha: 12 +1 (6p) ACP:    -7     Arcane SF:   n/a
*Includes 4th level attribute bump.

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +8      +2     +0    +0     +0    +0     20
Touch:   10     Flatfooted:    20

Saves:   Base   Mod     Misc   Total
Fort:    +4     +2      +1*    +7
Ref:     +1     +0      +1*    +2
Will:    +4     +3      +1*    +8
* From Cloak of Resistance +1

Weapon          Attack  Damage      Critical
Morningstar, MW +5      1d8+1       x2
Crossbow, light +3      1d8         19-20/x2

Languages:      Common
                Dwarven
                Giant
                Ignan
                Orc

Racial Traits:  +2 Con, -2 Cha
                Base land speed 20 feet - unaffected by encumbrance
                Darkvision 60 feet
                Stonecunning
                Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                Stability - +4 vs bull rush & trip when on the ground
                +2 racial bonus vs poison
                +2 racial bonus vs spells & spell-like effects
                +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                +4 dodge bonus to AC vs giant types
                +2 racial bonus on Appraise checks related to stone or metal items
                +2 racial bonus to Craft checks related to stone or metal
                Favored class: Fighter

Class Abilities:Proficient with simple weapons
                Proficient with all types of armor
                Proficient with shields (except tower shields)
                Aura of LG
                Casts divine spells
                Spontaneous casting of Cure spells
                Domains: Artifice, Fire
                Turn undead & water elementals, rebuke fire elementals
                (4/day, 1d20+1 turn check, 2d6+5 turn damage)

Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)

Skill Points: 28        Max Ranks: 7/3.5
Skills                  Attrib  Ranks   Mod  Misc  Total
Concentration           CON     +5      +2   +0    +7
Craft (Armorsmith)      INT     +7      +2   +4*   +13
Craft (Weaponsmith)     INT     +7      +2   +4*   +13
Knowledge(Arcana)       INT     +5      +2   +0    +7
Speak Language(Ignan)   2 skill points spent to acquire this language
Spellcraft              INT     +2      +2   +2**  +6

*Includes +4 bonus from Artifice granted power. When working with stone or
metal, add a further +2 racial bonus for a total bonus of +15.
**Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).

Equipment:                           Cost    Weight
Artisan's tools**                  5.00gp    -lb
Backpack                           2.00gp    2lb
Bedroll**                          0.10gp    -lb
Bolts (10)                         1.00gp    1lb
Cloak of Resistance +1                -      1lb
Crossbow, light*                  11.67gp    4lb
Flint & steel                      1.00gp    -
Full plate, MW*                  550.00gp   50lb
Handy Haversack                       -      5lb
Holy symbol, wooden                1.00gp    -
Morningstar, MW*                 102.67gp    6lb
Rations, trail (per day) (x2)**    1.00gp    -lb
Scroll, Animate Rope (CL 1)**
Scroll, Bless (CL 1)**
Scroll, Bull’s Strength (CL 3)**
Scroll, Cure Light Wounds (CL 1) (x2)**
Scroll, Magic Weapon (CL 1)**
Scroll, Zone of Truth (CL 3)**
Shield, heavy wooden*              2.33gp   10lb
Spell component pouch              5.00gp    2lb
                                 ========   ====
                                 199.44gp   81lb

* He crafted these items himself.
** Stored in the Handy Haversack.

Money: 50pp 3gp 3sp 2cp (0 lb)

Total Weight:   81 lb (medium load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 5/4+1/3+1

Spells known:
Orisons:        all
Level 1:        all
Level 2:        all

Spells typically prepared:
Orisons:        [url=http://www.d20srd.org/srd/spells/createWater.htm]Create Water[/url]
                [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
                [url=http://www.d20srd.org/srd/spells/guidance.htm]Guidance[/url]
                [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
                [url=http://www.d20srd.org/srd/spells/resistance.htm]Resistance[/url]
Level 1:        [url=http://www.d20srd.org/srd/spells/bane.htm]Bane[/url]
                [url=http://www.d20srd.org/srd/spells/bless.htm]Bless[/url]
                [url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning hands[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/divineFavor.htm]Divine Favor[/url]
                [url=http://www.d20srd.org/srd/spells/shieldOfFaith.htm]Shield of Faith[/url]
Level 2:        [url=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull’s Strength[/url]
                [url=http://www.d20srd.org/srd/spells/produceFlame.htm]Produce Flame[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/restorationLesser.htm]Restoration, Lesser[/url]
                [url=http://www.d20srd.org/srd/spells/spiritualWeapon.htm]Spiritual Weapon[/url]

Domains:        Artifice, Fire

Age: 69
Height: 4'2"
Weight: 140lb
Eyes: blue
Hair: blonde
Skin: deep tan
[/sblock][sblock=Level 3 archive]
Code:
Name:           Tarag son of Azagindulad of the Clan Durvinn
Class:          Cleric 3
Race:           Dwarf
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Chennet’

Str: 12  +1     Level:  3      XP:          4603
Dex: 10  +0     BAB:    +2     HP:          26 (8+(2x6)+(3x2))
Con: 14  +2     Grapple:+3     Dmg Red:     nil
Int: 14  +2     Speed:  20'    Spell Res:   nil
Wis: 15  +2     Init:   +0     Spell Save:  12 + spell level
Cha: 12  +1     ACP:    -7     Arcane SF:   n/a

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +8      +2     +0    +0     +0    +0     20
Touch:   10     Flatfooted:    20

Saves:   Base   Mod     Misc   Total
Fort:    +3     +2      +0     +5
Ref:     +1     +0      +0     +1
Will:    +3     +2      +0     +5

Weapon          Attack  Damage      Critical
Morningstar, MW +4      1d8+1       x2
Crossbow, light +2      1d8         19-20/x2

Languages:      Common
                Dwarven
                Giant
                Orc

Racial Traits:  +2 Con, -2 Cha
                Base land speed 20 feet - unaffected by encumbrance
                Darkvision 60 feet
                Stonecunning
                Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                Stability - +4 vs bull rush & trip when on the ground
                +2 racial bonus vs poison
                +2 racial bonus vs spells & spell-like effects
                +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                +4 dodge bonus to AC vs giant types
                +2 racial bonus on Appraise checks related to stone or metal items
                +2 racial bonus to Craft checks related to stone or metal
                Favored class: Fighter

Class Abilities:Proficient with simple weapons
                Proficient with all types of armor
                Proficient with shields (except tower shields)
                Aura of LG
                Casts divine spells
                Spontaneous casting of Cure spells
                Turn undead (4/day, 1d20+1 turn check, 2d6+4 turn damage)

Feats:          Scribe Scroll (level 1); Craft Wondrous Item (level 3)

Skill Points: 24        Max Ranks: 6/3
Skills                  Attrib  Ranks   Mod  Misc  Total
Concentration           CON     +5      +2   +0    +7
Craft (Armorsmith)      INT     +6      +2   +4*   +12
Craft (Weaponsmith)     INT     +6      +2   +4*   +12
Knowledge(Arcana)       INT     +5      +2   +0    +7
Spellcraft              INT     +2      +2   +2**  +6

*Includes +4 bonus from Artifice granted power. When working with stone or
metal, add a further +2 racial bonus for a total bonus of +14.
**Includes +2 synergy bonus from 5+ ranks in Knowledge(Arcana).

Equipment:                           Cost    Weight
Artisan's tools**                  5.00gp    -lb
Backpack                           2.00gp    2lb
Bedroll**                          0.10gp    -lb
Bolts (10)                         1.00gp    1lb
Cloak of Resistance +1                -      1lb
Crossbow, light*                  11.67gp    4lb
Flint & steel                      1.00gp    -
Full plate, MW*                  550.00gp   50lb
Handy Haversack                       -      5lb
Holy symbol, wooden                1.00gp    -
Morningstar, MW*                 102.67gp    6lb
Rations, trail (per day) (x2)**    1.00gp    -lb
Scroll, Animate Rope (CL 1)**
Scroll, Bless (CL 1)**
Scroll, Bull’s Strength (CL 3)**
Scroll, Cure Light Wounds (CL 1) (x2)**
Scroll, Magic Weapon (CL 1)**
Scroll, Zone of Truth (CL 3)**
Shield, heavy wooden*              2.33gp   10lb
Spell component pouch              5.00gp    2lb
                                 ========   ====
                                 199.44gp   81lb

* He crafted these items himself.
** Stored in the Handy Haversack.

Money: 50pp 3gp 3sp 2cp (0 lb)

Total Weight:   87 lb (heavy load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 4/3+1/2+1

Spells known:
Orisons:        all
Level 1:        all
Level 2:        all

Spells typically prepared:
Orisons:        [url=http://www.d20srd.org/srd/spells/createWater.htm]Create Water[/url]
                [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
                [url=http://www.d20srd.org/srd/spells/guidance.htm]Guidance[/url]
                [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
Level 1:        [url=http://www.d20srd.org/srd/spells/bless.htm]Bless[/url]
                [url=http://www.d20srd.org/srd/spells/burningHands.htm]Burning hands[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/divineFavor.htm]Divine Favor[/url]
                [url=http://www.d20srd.org/srd/spells/shieldOfFaith.htm]Shield of Faith[/url]
Level 2:        [url=http://www.d20srd.org/srd/spells/bullsStrength.htm]Bull’s Strength[/url]
                [url=http://www.d20srd.org/srd/spells/produceFlame.htm]Produce Flame[/url] (Fire domain)
                [url=http://www.d20srd.org/srd/spells/spiritualWeapon.htm]Spiritual Weapon[/url]

Domains:        Artifice, Fire

Age: 69
Height: 4'2"
Weight: 140lb
Eyes: blue
Hair: blonde
Skin: deep tan
[/sblock][sblock=Level 2 archive]
Code:
Name:           Tarag son of Azagindulad of the Clan Durvinn
Class:          Cleric 2
Race:           Dwarf
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Chennet’

Str: 12  +1     Level:  2      XP:          1578
Dex: 10  +0     BAB:    +1     HP:          13/18
Con: 14  +2     Grapple:+2     Dmg Red:     nil
Int: 14  +2     Speed:  20'    Spell Res:   nil
Wis: 15  +2     Init:   +0     Spell Save:  +2 + spell level
Cha: 12  +1     ACP:    -9     Arcane SF:   55%

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +6      +2     +0    +0     +0    +0     18
Touch:   10     Flatfooted:    18

Saves:   Base   Mod     Misc   Total
Fort:    +3     +2      +0     +5
Ref:     +0     +0      +0     +0
Will:    +3     +2      +0     +5

Weapon          Attack  Damage      Critical
Morningstar, MW +3      1d8+1       x2
Crossbow, light +1      1d8         19-20/x2

Languages:      Common
                Dwarven
                Giant
                Orc

Racial Traits:  +2 Con, -2 Cha
                Base land speed 20 feet - unaffected by encumbrance
                Darkvision 60 feet
                Stonecunning
                Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                Stability - +4 vs bull rush & trip when on the ground
                +2 racial bonus vs poison
                +2 racial bonus vs spells & spell-like effects
                +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                +4 dodge bonus to AC vs giant types
                +2 racial bonus on Appraise checks related to stone or metal items
                +2 racial bonus to Craft checks related to stone or metal
                Favored class: Fighter

Class Abilities:Proficient with simple weapons
                Proficient with all types of armor
                Proficient with shields (except tower shields)
                Aura of LG
                Casts divine spells
                Spontaneous casting of Cure spells
                Turn undead (4/day, 1d20+1 turn check, 2d6+3 turn damage)

Feats:          Scribe Scroll

Skill Points: 20        Max Ranks: 5/2.5
Skills                  Ranks   Mod  Misc  Total
Concentration           +5      +2   +0    +7
Craft (Armorsmith)      +5      +2   +4*   +11
Craft (Weaponsmith)     +5      +2   +4*   +11
Knowledge(Arcana)       +5      +2   +0    +7

*Includes +4 bonus from Artifice granted power. When working with stone or metal, add a further +2 racial bonus for a total bonus of +13.

Equipment:                           Cost    Weight
Artisan's tools                    5.00gp    5lb
Backpack                           2.00gp    2lb
Bedroll                            0.10gp    5lb
Bolts (10)                         1.00gp    1lb
Crossbow, light*                  11.67gp    4lb
Flint & steel                      1.00gp    -
Holy symbol, wooden                1.00gp    -
Morningstar, MW*                 102.67gp    6lb
Rations, trail (per day) (x2)      1.00gp    2lb
Scroll, Cure Light Wounds (x2)
Splint mail*                      66.67gp   45lb
Shield, heavy wooden*              2.33gp   10lb
Spell component pouch              5.00gp    2lb
                                 ========   ====
                                 199.44gp   82lb

* He crafted these items himself.

Money: 2gp 7sp 6cp (0 lb)

Total Weight:   82 lb (medium load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 4/3+1

Spells known:
Orisons:        all
Level 1:        all

Spells typically prepared:
Orisons:        [url=http://www.d20srd.org/srd/spells/createWater.htm]Create Water[/url]
                [url=http://www.d20srd.org/srd/spells/detectMagic.htm]Detect Magic[/url]
                [url=http://www.d20srd.org/srd/spells/guidance.htm]Guidance[/url]
                [url=http://www.d20srd.org/srd/spells/light.htm]Light[/url]
Level 1:        [url=http://www.d20srd.org/srd/spells/bless.htm]Bless[/url]
                Burning hands (Fire domain)
                [url=http://www.d20srd.org/srd/spells/divineFavor.htm]Divine Favor[/url]
                [url=http://www.d20srd.org/srd/spells/shieldOfFaith.htm]Shield of Faith[/url]

Domains:        Artifice, Fire

Age: 69
Height: 4'2"
Weight: 140lb
Eyes: blue
Hair: blonde
Skin: deep tan
[/sblock][sblock=Level 1 archive]
Code:
Name:           Tarag son of Azagindulad of the Clan Durvinn
Class:          Cleric 1
Race:           Dwarf
Size:           Medium
Gender:         Male
Alignment:      Lawful Good
Deity:          Chennet’

Str: 12  +1     Level:  1      XP:          19
Dex: 10  +0     BAB:    +0     HP:          10/10
Con: 14  +2     Grapple:+1     Dmg Red:     nil
Int: 14  +2     Speed:  20'    Spell Res:   nil
Wis: 15  +2     Init:   +0     Spell Save:  +2 + spell level
Cha: 12  +1     ACP:    -9     Arcane SF:   55%

         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +6      +2     +0    +0     +0    +0     18
Touch:   10     Flatfooted:    18

Saves:   Base   Mod     Misc   Total
Fort:    +2     +2      +0     +4
Ref:     +0     +0      +0     +0
Will:    +2     +2      +0     +4

Weapon          Attack  Damage      Critical
Morningstar, MW +2      1d8+1       x2
Crossbow, light +0      1d8         19-20/x2

Languages:      Common
                Dwarven
                Giant
                Orc

Racial Traits:  +2 Con, -2 Cha
                Base land speed 20 feet - unaffected by encumbrance
                Darkvision 60 feet
                Stonecunning
                Weapon familiarity - treat dwarven waraxe & dwarven urgrosh as martial weapons
                Stability - +4 vs bull rush & trip when on the ground
                +2 racial bonus vs poison
                +2 racial bonus vs spells & spell-like effects
                +1 racial bonus on attacks vs orcs (incl. half-orcs) & goblinoids
                +4 dodge bonus to AC vs giant types
                +2 racial bonus on Appraise checks related to stone or metal items
                +2 racial bonus to Craft checks related to stone or metal
                Favored class: Fighter

Class Abilities:Proficient with simple weapons
                Proficient with all types of armor
                Proficient with shields (except tower shields)
                Aura of LG
                Casts divine spells
                Spontaneous casting of Cure spells
                Turn undead

Feats:          Scribe Scroll

Skill Points: 16        Max Ranks: 4/2
Skills                  Ranks   Mod  Misc  Total
Concentration           +4      +2   +0    +6
Craft (Armorsmith)      +4      +2   +4*   +10
Craft (Weaponsmith)     +4      +2   +4*   +10
Knowledge(Arcana)       +4      +2   +0    +6

*Includes +4 bonus from Artifice granted power. When working with stone or metal, add a further +2 racial bonus for a total bonus of +12.

Equipment:                           Cost    Weight
Artisan's tools                    5.00gp    5lb
Backpack                           2.00gp    2lb
Bedroll                            0.10gp    5lb
Bolts (10)                         1.00gp    1lb
Crossbow, light*                  11.67gp    4lb
Flint & steel                      1.00gp    -
Holy symbol, wooden                1.00gp    -
Morningstar, MW*                 102.67gp    6lb
Rations, trail (per day) (x2)      1.00gp    2lb
Scroll, Cure Light Wounds
Splint mail*                       66.67gp   45lb
Shield, heavy wooden*               2.33gp   10lb
Spell component pouch              5.00gp    2lb
                                 ========   ====
                                 199.44gp   82lb

* He crafted these items himself.

Money: 3gp 2sp 6cp (0 lb)

Total Weight:   82 lb (medium load)

                Light   Med    Heavy       Lift  Push
Max Weight:     0-43    44-86  87-130      130   650

Spells per day: 3/2+1

Spells known:
Orisons:        all
Level 1:        all

Spells typically prepared:
Orisons:        Detect Magic
                Guidance
                Light
Level 1:        Bless
                Burning hands (Fire domain)
                Divine Favor

Domains:        Artifice, Fire

Age: 69
Height: 4'2"
Weight: 140lb
Eyes: blue
Hair: blonde
Skin: deep tan
[/sblock]
 
Last edited:

WarlockLord

Visitor
Abdul Alhazred, Gray Elf Wizard (Approved for level 1)

Code:
[B]Name:[/B] Abdul Alhazred
[B]Class:[/B] Wizard
[B]Race:[/B] Grey Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] None

[B]Str:[/B] 6 -2  (0p.)     [B]Level:[/B] 1       [B]XP:[/B] 650
[B]Dex:[/B] 16 +3 (6p.)     [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d4+1)
[B]Con:[/B] 12 +1 (6p.)     [B]Grapple:[/B] -2     [B]Dmg Red:[/B]none
[B]Int:[/B] 20 +5 (16p.)    [B]Speed:[/B] 20'      [B]Spell Res:[/B] none
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +7        [B]Spell Save:[/B] 0
[B]Cha:[/B] 8 -1  (0p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +0    +0    +3  +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  0    +1          +1
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                 +2    +0          +2

[B]Weapon                 Attack   Damage     Critical[/B]
Dagger(melee)             -2       1d4-2      19-20
Dagger(ranged)            +3       1d4-2      19-20
Light crossbow            +3       1d8        19-20
Unarmed                   -2       1d3-2      x2

[B]Languages:[/B] Common, Elven, Draconic, Gnoll, Sylvian, Goblin, Orc

[B]Abilities:[/B] Elf Traits (Ex): Grey Elves possess the following racial traits.
— +2 Dexterity,+2 Intelligence, -2 Strength, –2 Constitution (already applied)
—Medium size.
—An elf ’s base land speed is 30 feet.
—Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
(Not reflected in the saving throw modifiers given here.)
—Low-light vision.
—Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
— +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
—Favored Class: Wizard.

Familiar: None

Spellbook:
0- all
1- magic missile, sleep, color spray, ray of enfeeblement, silent image, charm person, enlarge person, expeditous retreat

Spell Slots:3/3, DC 15+level


[B]Feats:[/B] Scribe Scroll, Improved Initiative

[B]It should be noted that I have only listed skills where they are
different from ability modifers[/B]

[B]Skill Points:[/B] 28       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration               4    +1          +5
Decipher Script             4    +5          +9
Knowledge:arcana            4    +5          +9
Knowledge:religion          4    +5          +9
Knowledge:nature            4    +5          +9
Knowledge:the planes        4    +5          +9
Listen                      0    0      +2   +2
Search                      0    +5     +2   +7
Spot                        0    0      +2   +2
Spellcraft                  4    +5          +9
                     
[B]Equipment:               Cost  Weight[/B]
Spellbook                  FREE!   3 lb
Spell component pouch       5 gp   2 lb
Traveler's outfit           FREE!  0 lb
Light crossbow              35 gp  4 lb
2 bolts                     1 gp  1 lb
Dagger                       2 gp  1 lb
Backpack                     2 gp  2 lb
Bedroll                      1 sp  5 lb
Waterskin                    1 gp  4 lb
50 feet silk rope           10 gp  5 lb
4 days trail rations         8 gp  4 lb
4 potions of cure light wounds
[B]Total Weight:[/B]31lb      [B]Money:[/B] 55 gp 9sp 0cp
Medium Load 
                                 [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:60 lb[/B]    0-20  21-40 41-60   120   300

[B]Age:[/B] 125
[B]Height:[/B] 5'3"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Black
[B]Hair:[/B] White
[B]Skin:[/B] Albino


Background: Abdul was raised in a small elven village that was burnt to the ground by giants. As a surprising consequence, he doesn't like giants. Thus, he made his way as an apprentice wizard at the age of 90 to civilization. He is now 125 years old, and looking for adventure.

Appearance: Abdul is unusual in that he is an albino with black eyes (irises). This appearance disconcerts many and is attributed to the lack of personal skills. He has no muscles to speak of, but is tall thin, and surprisingly resilient.

[sblock=Spells Prepared]
Spells Prepared (3/3, DC 15+level)
0-acid splash, detect magic, light
1-ray of enfeeblement, magic missile, enlarge person
[/sblock]

[sblock=Campaign Tracking (The Darque Desmense)]
8/10/07: gp acquisition: acquired 4 potions of cure light wounds.
8/22/07: Drank a potion of CLW
8/30/07: Got 150 XP for killing some bugs
9/11/07: Drank a potion of CLW
9/18/07: Used potion of CLW, counted spent ammo and adjusted accordingly.
9/27/07: Used potion of CLW
9/30/07: Gained 100 XP in battle with skeletons, adjusted ammo
10/1/07: Got a CLW potion back
10/21/05: Got 2 CLW potions
10/22/05: Got 1 CLW potion
[/sblock]

[sblock= gp log]
8/10/07: Acquired 4 potions of cure light wound worth 50 gp each (200 gp)
8/22/07: Drank a potion of CLW
9/11/07: Drank a potion of CLW
9/18/07: Used potion of CLW, counted spent ammo and adjusted accordingly.
9/27/07: Used potion of CLW
9/30/07: adjusted ammo (used 4 bolts)
10/1/07: Got a CLW potion back
10/21/05: Got 2 CLW potions
10/22/05: Got 1 CLW potion
10/26/07: Gained 100 XP
[/sblock]

[sblock=xp log]
8/30/07: Got 150 XP for killing some bugs
9/30/07: Gained 100 XP in battle with skeletons
10/26/07: Gained 100 XP
12/12/07: Gained 150 XP.
1/25/08: Gained 150 XP
[/sblock]
 
Last edited:

Providence

Visitor
Eadhild

Code:
[B]Name:[/B] Eadhild
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Neutral
[B]Deity:[/B] Ayratha
[B]Domains:[/B] Fire, Strength

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 08 -1 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2 (08p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] 12 + spell level
[B]Cha:[/B] 10 +0 (02p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +1    +0    +0    +0    16
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +1          +1
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Warhammer                 +3     1d8+3      x3
Light Crossbow            +1     1d8        19-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn undead, turn water creatures, rebuke fire creatures, 
feat of strength

[B]Feats:[/B] Combat Casting, Weapon Proficiency (Warhammer)

[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +2          +6
Knowledge(religion)        4    -1          +3

[B]Equipment:               Cost  Weight[/B]
Warhammer                12gp    5lb
Light crossbow           35gp    4lb
Crossbow bolts(20)        2gp    2lb
Scale mail               50gp   30lb
Buckler                  15gp    5lb
Backpack                  2gp    2lb
Bedroll                   1sp    5lb
Wooden holy symbol        1gp      -
Trail rations (8 days)    4gp    8lb
Waterskin                 1gp    4lb
Flint and steel           1gp      -
Torches (3)               3cp    3lb
Sack                      1sp   .5lb
Traveler's outfit           -      -
Spell component pouch     5gp    2lb

[B]Total Weight:[/B]70.5lb      [B]Money:[/B] 76gp 7sp 7cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76   153   230   460   1150

[B]Age:[/B] 21
[B]Height:[/B] 5'4"
[B]Weight:[/B] 130lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Dark brown
[B]Skin:[/B] Tanned
Appearance: Overall, Eadhild appears athletic and well-travelled. Her hair is so short--to keep it from being a nuisance in travel and combat--that it barely touches her ears. She prefers her utilitarian armor and traveling attire to impractical clerical vestments, but eagerly mentions her position in the church to any who will hear and proudly displays Ayratha's holy symbol no matter what she is wearing. She prides herself in her straight posture, firm handshake, and personal energy.

Background: Eadhild was a sickly child from birth. She was born prematurely and was frequently bedridden for most of her early life. Though she was never mistreated by her family or neighbors, her health made it difficult for her to attract suitors and impossible to work on her father's farm.

Once a visiting priest offered to cure Eadhild of her physical weaknesses and make her as strong as her brothers and sisters. He charged the family a devastating price for the spell, but their eagerness far outweighed caution. The priest collected his fee, cast the spell (OOC: Bull's Strength), and left the family almost immediately. Moments after his departure, the spell faded. This event left Eadhild embittered towards religion, and she frequently made it a point to stir up debates with the clergy whenever she brought food to the market with her father.

She found a formidable opponent when a small shrine to Ayratha was established. The high priest did not evade Eadhild's challenges and, upon hearing her story about the deceitful clergymen, accused her of seeking easy answers and taught her that strength can come only from great effort. Eadhild took this message to heart and, in the years that followed, the two formed a bond. The priest, taking pity on Eadhild and her family, offered Eadhild's father a bride price if he would give, in return, his daughter to the church.

Eadhild's intense devotion has rewarded her with a strength that surpasses that of most humans. She now sets out to be an example to others of the power of dedication and the ability of Aryatha's fire to transform the life of even a peasant girl.

Spells per day: 3/2+1

Spells prepared: 0 - Detect Magic, Light, Mending
1 - Bless, Magic Weapon, Enlarge Person (Strength)
 
Last edited:

Redclaw

Visitor
Dobbin Bramblethorn

Code:
[B]Name:[/B] Dobbin Bramblethorn
[B]Class:[/B] Sorcerer
[B]Race:[/B] Halfling
[B]Size:[/B] small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] undecided

[B]Str:[/B] 8 -1  (2 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 16 +3 (6 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 6 (1d4+2)
[B]Con:[/B] 14 +2 (6 p.)     [B]Grapple:[/B] -5     [B]Dmg Red:[/B] --
[B]Int:[/B] 12 +1 (4 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10 +0 (2 p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] 13+ spell level
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +1    +0    +0    14
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2    +1    +3
[B]Ref:[/B]                       0    +3    +1    +4
[B]Will:[/B]                      2    +0    +1    +3         +2 morale bonus vs. fear effects

[B]Weapon                  Attack   Damage     Critical[/B]
sling                     +5     1d3-1      20-X2		50'
Shortspear              +0(+5)   1d4-1      20-X2		20'
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] halfling, common, draconic

[B]Abilities:[/B] +2 morale bonus on saves vs. fear

[B]Feats:[/B] Combat Casting

[B]Skill Points:[/B] 12 (2 class +1 INT)       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Spellcraft                 4    +1          +5
Knowledge(arcana)          2    +1          +3
Concentration              4    +2          +6		(+10 for casting defensively)
Tumble (cc)                1    +3          +4
Hide (cc)		   0	+3    +4    +7
Listen (cc)		   0	+0    +2    +2
Climb (cc)		   0	-1    +2    +1
Jump (cc)		   0	-1    +2    +1
Move Silently (cc)		   0	+3    +2    +5

[B]Equipment:               Cost  Weight[/B]
Sling                    0cp     0lb
Bullets (20)             2sp     5lb
Shortspear               1gp    1.5lb
Explorer's Outfit	 --    --
Backpack		 2gp	0.5lb
Case, map or scroll	 1gp	0.5lb
Hooded Lantern		 7gp	2lb
Oil, 4 pints		 4sp	4lb
Flint and Steel		 1gp	--
Waterskin		 1gp	1lb
Spell Component Pouch	 5gp	2lb
Trail Rations, 2 days	 1gp	0.5lb
Inkpen			 1sp	--
Ink, 2 vials		 16gp	--
Thunderstone		 30gp   1lb

[B]Total Weight:[/B]18lb      [B]Money:[/B] 54gp 3sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               19.5   39.75   60   60   300

[B]Age:[/B] 23
[B]Height:[/B] 2'11"
[B]Weight:[/B] 33lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Light
Appearance: Pretty nondescript for a halfling, Dobbin is short and bland. He wears his longish hair in a ponytail and sports a sparse goatee that he is convinced makes him look dashing.
He leans on his spear as he stands, quietly but intently watching everything around him.

Background: Dobbin comes from a typical halfling village, where nobody really wants anything exciting to happen. This quite predictably meant that once Dobbin started displaying sorcerous talents he was no longer as welcomed by his peers.
As a result, Dobbin found himself talking to the few outsiders who happened through the village, as they didn't look at him quite so strangely. More often than not, these strangers were adventurers on their way to or from something exciting. Over time Dobbin's dreams of joining in on these adventurers built to the point where he could no longer resist.

Spells per day: 5/4
Spells Known: O-Acid Splash, Light, Disrupt Undead, Prestidigitation
1-Magic Missile, Charm Person
 
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Valdaris Roth (Approved)

Code:
[B]Name:[/B] Valdaris Roth
[B]Class:[/B] Fighter (1)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] TN
[B]Deity:[/B] Mongrel

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 16 +3 (10p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 08 -1 (00p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -4         [B]Spell Fail:[/B] 35%

                    [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               10    +4    +2    +2    +0    +0    +0    18
[B]Touch:[/B] 12           [B]Flatfooted:[/B]  16

                    [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                 2    +3          +5
[B]Ref:[/B]                  0    +2          +2
[B]Will:[/B]                 0    -1          -1

[B]Weapon                   Attack   Damage    Critical[/B]
Bastard Sword (1-Hand)     +5     1d10+3    19-20x2
Bastard Sword (2-Hand)     +5     1d10+4    19-20x2
Dagger                     +4      1d4+3    19-20x2
Longbow                    +3      1d8+0       20x3

[B]Languages:[/B] Common, Orc

[B]Abilities:[/B] None

[B]Feats:[/B] EWP: Bastard Sword, WF: Bastard Sword, Dodge

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb			   4    +3          +7 (-4 ACP)
Intimidate		   4    -1          +3
Jump			   4    +3          +7 (-4 ACP)
Swim			   4    +3          +7 (-8 ACP)

[B]Equipment:                  Cost  Weight[/B]
Chain Shirt               100 gp   25 lb
Shield, Heavy Wood	    7 gp   10 lb
Bastard Sword              35 gp    6 lb
Dagger                      2 gp    1 lb
Longbow                    75 gp    3 lb
Arrows (40)                 2 gp    6 lb
Traveller's outfit          0 gp    0 lb
Backpack                    2 gp    2 lb
Rations (4)                 2 gp    4 lb
Waterskin	    	    1 gp    4 lb
Bedroll                     1 sp    5 lb
Sack			    1 sp  0.5 lb
Flask	                    3 cp  1.5 lb
Whetstone	       	    2 cp    1 lb
Torch (2)                   2 cp    2 lb
Chalk		     	    1 cp    0 lb
[B]Total Weight:[/B] 71lb  [B]Money:[/B] 13 gp 07sp 02cp

                           [B]Lgt   Med   Hvy   Lift  Push[/B]
[B]Max Weight:[/B]                76    153   230   230   1150

[B]Age:[/B] 28
[B]Height:[/B] 5'11"
[B]Weight:[/B] 210lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Blonde, matted
[B]Skin:[/B] Lightly tanned
Appearance: A rugged-looking man in his late twenties, Valdaris' overall appearance suggests his mercantile line of work. He is slightly taller than average, with a strong build and a near-permanent contemptuous expression. His dark blue eyes are not dull, yet they show an indifference that is reinforced by an unshaven face supporting several days growth. A deep, long scar runs down the right side of his face, evidence of a close encounter that nearly took his eye.

Valdaris has the appearance of a worn traveller. He permanently seems travel-wearied and filthy. The smell of rum lingers on his sweat-stained clothes, which regularly go for many months without being cleaned or even removed. He wears brown knee-high boots and a well-worn trenchcoat over plainly-stiched utilitarian travelling clothes. On his back is strapped a longbow and plain heavy wooden shield, with an unornamented bastard sword that clings to his left side.

Background: The unwanted product of an ill-conceived affair between a travelling merchant and a town whore, Valdaris was brought into the world in difficult circumstances. Though he was cared for by his mother, she barely had the means of supporting herself and Valdaris was quickly brushed aside. Through some good fortune, or more likely lack of opportunity, he avoided spending much time on the street, instead sheltered by his mother and her ‘associates’. When it became apparent that he could no longer rely on her means of supporting him, Valdaris enlisted in the army at an early age. After a short and ignominious career, though, he quickly deserted in order to seek better paying, less strict work with brigands on the roads - a gig that is likely to have earned him the ire of local law enforcement agencies and his picture on the occasional wanted poster. Though he currently has no clear association with any employer, Valdaris would not turn down any decent working opportunity.

Much as his appearance suggests, Valdaris is a mercenary, willing to perform practically any task that pays sufficiently. Though he is usually calm, he is somewhat uncivilised and possesses an attitude of indifferent hostility, which he makes practically no attempt to hide. This can lead to his tendency to be casually offensive towards strangers, particularly those he holds in low esteem. Though he has no problem getting his hands dirty, he sees no glory in dying for a cause. He’s out for himself and would be just as content to stab someone in the back as he would be to fight them face-to-face, if it made his life easier.

Alvar Thorne & Associates
075 XP - First encounter with the wild dog.
225 XP - Slaying the bear.
100 XP - Time allowance.
 
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