Nytmare
David Jose
In my game, the archer-ey players (in general) track their ammo use only by the number of powers they've used. Unless they're really low on ammo, they just do it when the encounter is over while everyone is healing up.
I'd be tempted to handwave looting ammo just like we handwave recovering ammo, but at least for now, I do a d6 per npc they downed who had the appropriate weapon. The guys playing the characters have enjoyed the resource game so far, so I guess for now it'll stay.
I wouldn't be opposed to a more abstract system, in 3rd edition, we didn't track ammo at all, and you only ran out as a range on the fumble charts we used. I like the Gamma World approach, but I don't know if Nate's version is any better or worse than what we're doing already.
I'd be tempted to handwave looting ammo just like we handwave recovering ammo, but at least for now, I do a d6 per npc they downed who had the appropriate weapon. The guys playing the characters have enjoyed the resource game so far, so I guess for now it'll stay.
I wouldn't be opposed to a more abstract system, in 3rd edition, we didn't track ammo at all, and you only ran out as a range on the fumble charts we used. I like the Gamma World approach, but I don't know if Nate's version is any better or worse than what we're doing already.