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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

Like Fenris said - one at first tier, which we've already gained. So one Mythic Feat.



We still don't have an arcane caster of any stripe (Queenie hasn't posted that she's settled on a concept yet). And as Shayuri said, more arcane casters can't be a bad thing. We've got two Cleric apps, two ranged weapon specialists, a tank and a skirmisher. There's some overlap - the Clerics look like they'll be able to tank some.

Three traits, one of which has to be from the player's guide.

(Did I get that all correct, oh estimable GMs?)

Yep, rumor has it Fenris is going to play a particularly tank like character.
 

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Questions:

Do you even still need my 'face' sorcerer?
How many traits do we get, 2 or 3?
And presumably that doesn't include the Mythic deals, whatever they are?

Okay, I think I'm going to go with sorcerer or arcanist. Leif, if you want to be the face character go ahead but I imagine naturally we would both have high CHA. I don't want to take a role away from you though! :)
 

Yep, rumor has it Fenris is going to play a particularly tank like character.

He can't help himself. He can't separate the barbarian in himself from his characters. So no matter what he chooses to play he always has that natural urge for destruction lol.

I'm pretty sure he's going with some sort of fighting cleric.
 

You get one at 1st tier, I think every other level after that. Some feats have tier pre-reqs

Got it. Thanks. Appreciate the answer!!

Ok, I think I have my basic concept. Some manner of combat oriented cleric. Probably Kellid. Maybe a level of two of fighter or barbarian. But definitely standing up front with the paladin :cool:

that's appreciated!

Ooops, finally read the first post in this thread. It's amazing how many questions are answered there!

so much to say, so little space

Fenris and Mowgli seem to have beat us to the answer on this one. Let us know if you need more.
'K boss. The answer is really good, too.
 


Banaq, Elf Sorcerer

Here's Banaq so far (still at L1, of course):

[sblock=Banaq]
Banaq [means roughly 'Can't Get Right']
Elf, N/G, Favored Class – Sorcerer
Sorcerer 1 [Arcane Bloodline]
0 XP

[sblock=Ability Point Buy, 20 pts]
S12 (2pts)
D13 (3pts)+2=15
C13 (3pts)-2=11
I13 (3 pts)+2=15 Languages: Elvish, Common, Draconic, Celestial
W12 (2 pts)
C15 (7 pts=15)
[/sblock]

Final Ability Scores at L1:
S12 +1
D15 +2
C11 +0
I15 +2
W12 +1
C15 +2

BAB: 0

AC: __ [10+_]
HP: 7 [6+0+1]

SAVES:
Fort +0
Ref: +2
Will: +3
+2 to save vs. Enchantment effects
Immune to magical sleep effects
+2 Caster level checks to overcome magic resis.

SKILLS 2+2=4 pts @ 1st Level
Bluff 1 rank +3 Cha+2 CS = +4
Knowledge (Arcana) 1 rank +2 Int +2 CS = +5
Perception 0 rank +2 racial +1 Wis =+3
Spellcraft 1 rank +2 Int +2 CS =+5 [+2 racial bonus to id prop of magic items=+7 total]
Use Magic Device 1 rank +3 Cha +2 CS = +6

Weapon Proficiencies
Longbow
Longsword
Rapier
Shortbow
All Simple Weapons

FEATS 1
???


SPELLS [known at L1 4/3][Per day: L0 – At Will, L1 - 3]
Bleed - 0
Detect Magic - 0
Mage Hand – 0
Open/Close - 0

Mage Armor - 1
Summon Monster I - 1

PP
GP 16,000
SP
CP

EQUIPMENT [16,000 gp starting funds]

Traits: 1. _____ [Campaign Trait] 2. _____ 3. ____

History: Banaq is not your typical Elf. His name means, essentially, 'Can't Get Right' in Elvish. Orphaned as an infant in an attack by orcs, Banaq was given his name by other Elves who found him, and then he was adopted by the Human ambassador to his village who was one of very few survivors of the attack. His adoptive father instilled in Banaq a great appreciation for social interaction as well as Elvish art, literature, culture, and language. He was raised in a home where Elvish was spoken almost exclusively, so he considers it his native tongue even though he was taught it by Humans instead of Elves. Banaq's study of Elvish culture sparked his great interest in magic, but he did not have the intellectual aptitude for wizardly studies. He made do by apprenticing himself to a Half-Elf Sorcerer. He did receive the usual Elvish instruction in swordplay, however.
[/sblock]
 
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Leif...I am confused. You list the elf racial stat adjustments of +2 Dex, +2 Int and -2 Con...but then you also list +2 Charisma as racial. Wuh?

And Weapon Focus requires BAB +1, which sorcerors don't have at level 1. You could take it at level 3 or 5 though.

For an elf sorceror, check out the Sage bloodline, which lets you swap Intelligence for Charisma for the purpose of sorcery. It's a variant of the Arcane bloodline.
 

I took an old character sheet for a bard and tried to convert it. Guess I missed a few things. Made some corrections below. And then made some more corrections and then some more. Think I've got it now?
 
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Sure. Something animalistic would probably be the most appropriate given the source, but you are the one with the insight into what would work best for the story.

[sblock=Kaodi]The female vrock Vorimeraak would make a good nemesis in place of 'Zerg'. She has been rewarded for slaying so many crusaders by being elevated to Mythic status herself. You could have followed her 'career' by gathering rumors and tales from the Worldwound over the years. She has risen in the evil ranks and the latest word is that she can turn an unwilling victim into a demon by a foul ritual. Does that fit your idea?[/sblock]
 

Could some folks take a looky look at the pali on post 9 and give corrections and opinions? If every one does, or one does, any and all would be appreciated!!

thank you in advance.
 

Into the Woods

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