Recruiting: DT's Sword and Sorcery Campaign (BECMI/Wilderlands)


log in or register to remove this ad

I would say we probably take a few more liberties then what the grandma clause of the pg rating here is supposed to be. personally. in my most humble opinion.
 

Well, the trick is to treat the posts as if they are going to appear in a 1920s or 1930s pulp magazine. That is the danger and wickedness is touched enough upon to give a certain sense and feeling, but in no ways is gratuitess violence graphically portrayed. Tantalize and allow the imagination to fly without giving explicit details that would get censored. A lot of horridness usually happens 'off-screen' or by something in the shadows.

As for the characters, they can be true heroes, but there is rarely a law abiding authority figure they can turn to. The politicians, guards, merchants, diplomats, and so on are usually decadent and corrupt so the PCs in such a world might decide upon their own code of conduct in order to survive. Such men might behave differently in a more ethical society.
 
Last edited:

20's to 30's pulp fiction. I can understant that concept. On that note, can I have a special hollowed out pegleg with a secret compartment for a hidden dagger? if so, how much would that cost?

(just thinking of how to spend his soon noble hearted ill gotten gains
 



Ok, so I want to use this thread to get the plan together. The entire group is going to create a barricade and wait? How will you know when to put the barricade up or will you put it up at nightfall? Is everyone going to hide in the shadows? When will you get into position? Any other preparations or plans?
 

Much depends on when Erin said the wagon is likely to leave. I don't remember if he said or not. I posted a rough plan IC but there hasn't been much comment on it. :( The basic idea is choose a spot (Lola's darkened, sharp corner works fine) hopefully with a low roof or balcony where Rovan can perch to get a good view and an alley not too far from the bend. We steal a wagon and horse, something that can be used to block retreat quickly after the wagon passes. The other three move obstacles (barrels, crates, whatever we can lay our hands on) into the road to block it. Their wagon arrives and cannot pass, Rovan casts sleep and takes out the driver and guards. If the sleep doesn't work for some reason we've got the wagon to block retreat. We kill resistors, take what we want and then leave. Horse, wagon, & blockage will need to be acquired earlier in the day; at least early enough to allow for any unforeseen difficulties. Crude, and hopefully effective. Suggested refinements (or outright new plans) welcome.
 

the besdt plans are the simple ones...fewer things can go wrong. I like a simple plan.

so if i understand this right,

1. blockage in the narrow street right after the bend.

2. after they pass a designated point where we will have a posted look out, the horse and wagon will be moved in to block the narrow street. ( maybe we can un hitch the wqgon from the horse and just leave the way blocked by the wagon, keeping the horse? )

3. rovan hides on a balcony or roof top, casts sleep on driver and guards. any survivors, they will be "madicinally bloodletted" (in blunt-iese: killed)

4. we make a quick getaway, and all re-meet somwhere(but where?)

5. sell the gems and split the loot.

does that sound right?
 


Remove ads

Top