Recruiting for Blood and Guts: Modern Military PbP (done recruiting for now)


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Vigilance said:
Does anyone have any questions about impending war and downed Israeli pilots? Or are we just going to discuss fuel situations and fixing the electronic frontiers? ;)

Heck yeah, I do!

Has there been suspicions about Israel making a move towards making a strike on Iran? Has Iran been acting in a threatening manner towards Israel or Iraq (beyond the loose border issue you mentioned earlier)?

I assume US-Israeli relations are similar to how they are today. Since the American jets didn't intercept the Israelis with force, can we assume that the US would perhaps be a passive ally to the Israeli strike?

Can we get command on the radio?
 

Israel has threatened (in the past, the present, the the future of our game) that they would bomb any Iranian nuclear reactor before it reached a state of readiness and/or completion that would allow the enrichment of weapons-grade uranium.

In fact Iranian jets are running test bombing runs in the Negev desert on mock Iranian nuclear reactors today.

If you recall from the campaign set-up, there was a "grand compromise" reached in which the constitution of Iraq would be based on Islamic law and in return Iran would permanently shelve its planned nuclear reactor.

On getting command on the horn, check the game forum in a few.
 

Vigilance said:
As I understand it, those who are not combat arms (which was you and Shaman) are Specialists, unless they become Warrant Officers.

So the rank of those two characters went to Specialist and stopped.

If I'm mistaken in that, someone show me something. I remember what the actual ranks I rolled were.

No problem. Just wasn't sure how profession plays into military rank. You designed the system, so you are much more familiar with it than I am. I should have asked before putting too many ranks into Profession.

Game on!
 

uraniumdragon said:
No problem. Just wasn't sure how profession plays into military rank. You designed the system, so you are much more familiar with it than I am. I should have asked before putting too many ranks into Profession.

Game on!

Just curious, what profession are you? The military has a lot of different ones.
 

M-2 Bradley stats (from BnG 1st ed)

Posted for convenience...

M-2/A3 Bradley Armored Fighting Vehicle
A fast armored personnel carrier, the M-2/A3 provides cover, transportation, and suppression fire for small units of ground troops. Capable of carrying six soldiers (or 1,500 lbs of other cargo), the M-2 has three main weapon systems: a 25 mm cannon, with 500 rounds of ammunition, 2 TOW missiles (for taking out enemy armor), a heavy machinegun with 3,000 rds., and a grenade launcher with 4 smoke grenades (for escape and defensive purposes if the vehicle is outmatched- may also be used to screen ground forces). The engine of the Bradley may also be set to emit heavy smoke at will to deter pursuit.
The crew of the M-2/A3 sees through periscopes, which are fitted with night vision equipment, granting darkvision to a range of 200 feet, and the vehicle is equipped with a sophisticated communications system granting a +4 on all Communication Operations skill checks.
All M-2/A3s are amphibious, capable of reaching speeds of 25(2) in water. The M-2/A3 provides full cover for crew and passengers.
The Bradley is 4 squares long, and 3 squares wide.

M-2A3 Bradley
Crew: 3
Pass: 6
Cargo: 0/1500
Init: -4
Manuveur: -4
Speed: 80 (8)
Defense: 6
Harndess: 15
Hit Points: 60
Size: G
Purchase DC: 47
Restriction: Mil.
 

uraniumdragon said:
No problem. Just wasn't sure how profession plays into military rank. You designed the system, so you are much more familiar with it than I am. I should have asked before putting too many ranks into Profession.

Game on!

I have no problem letting you respend those skill points elsewhere, or you could count it as one of the two skills you need 10 ranks in to begin making promotion checks to become a WO-1.
 

Masada said:
Posted for convenience...

M-2/A3 Bradley Armored Fighting Vehicle
A fast armored personnel carrier, the M-2/A3 provides cover, transportation, and suppression fire for small units of ground troops. Capable of carrying six soldiers (or 1,500 lbs of other cargo), the M-2 has three main weapon systems: a 25 mm cannon, with 500 rounds of ammunition, 2 TOW missiles (for taking out enemy armor), a heavy machinegun with 3,000 rds., and a grenade launcher with 4 smoke grenades (for escape and defensive purposes if the vehicle is outmatched- may also be used to screen ground forces). The engine of the Bradley may also be set to emit heavy smoke at will to deter pursuit.
The crew of the M-2/A3 sees through periscopes, which are fitted with night vision equipment, granting darkvision to a range of 200 feet, and the vehicle is equipped with a sophisticated communications system granting a +4 on all Communication Operations skill checks.
All M-2/A3s are amphibious, capable of reaching speeds of 25(2) in water. The M-2/A3 provides full cover for crew and passengers.
The Bradley is 4 squares long, and 3 squares wide.

M-2A3 Bradley
Crew: 3
Pass: 6
Cargo: 0/1500
Init: -4
Manuveur: -4
Speed: 80 (8)
Defense: 6
Harndess: 15
Hit Points: 60
Size: G
Purchase DC: 47
Restriction: Mil.

Another note about the Bradley, you guys currently have 750 rounds for the Bradley's machine gun and 4 smoke grenades.

You aren't rigged for heavy combat, so you are not carrying a load of TOW missles.
 



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