Recruiting for Blood and Guts: Modern Military PbP (done recruiting for now)


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Just looking this over, it looks like you guys are getting close.

Rick, your character looks pretty good, but he does need a little more work. As I plan to make the first adventure post tomorrow, please finish him off, and Paul, decide on a character ;)

(And if you were to ask me to chime in, Id take the combat specialist you created first, as there really is no other character that qualifies as a bonafide "heavy").

Chuck
 

Augustus Kurtz

Description: 5'8", 217 lbs., shaved head (blonde stubble), green eyes, 24 yrs, caucasian

Background: Augustus' family came to the US from Germany right after WWI. Being a German family, all family members were expected to learn German. Augustus' grandfather served the marines in the Pacific theater of WWII and his father in Viet Nam. Both his father and grandfather were officers, and were hoping that Augustus would go to Annapolis, but he decided to go in right out of high school. Growing up, he set his sights on joining the Marines, and fulfilling a family tradition. While at Paris Island, the spectre of NBC weapons was brought up, and he asked to go to NBC school to learn how to deal with this threat.

Strong Hero 3/Assault Training 2 CR 5; Medium-size humanoid; HD 3d8+6 plus 2d10+4 plus 2; HP 37; Mas 14; Init +2; Spd 30 ft; Defense 18, touch 15, flatfooted 16 (+0 size, +2 Dex, +3 class, +3 equipment); BAB +5; Grap +7; Atk +7 melee (1d6+3, rifle butt) or +7 melee (1d4+3, pistol whip), or +7 melee (1d4+3/19-20, knife), or +7 ranged (2d8, M16A2), or +7 ranged (2d6, Colt M1911); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL USMC; SV Fort +7, Ref +3, Will +1; AP 2; Rep +0; Str 15, Dex 14, Con 14, Int 12, Wis 10, Cha 8.

Occupation: Military (Knowledge [Tactics], Survival)

Skills: Craft (chemical) +6, Craft (electronic) +6, Knowledge (Tactics) +7, Navigate +3, Read/Write Language +3 (Arabic, English, German, Spanish), Speak Language +3 (Arabic, English, German, Spanish), Survival +8, Treat Injury +4

Feats: Armor Proficiency (light), Desert Warfare College (Drive, Knowledge [Tactics], Survival), MOS NBC (Craft [chemical], Craft [electronic], Treat Injury), MOS Rifleman (Climb, Knowledge [Tactics], Survival), Personal Firearms Proficiency, Simple Weapons Proficiency

Talents (Strong Hero): Melee Smash, Extreme Effort

Talents (Assault Training): Tough as Nails, Shock Assault 1

Possessions: M16A2 with M-4/203 over under, Colt M1911, 2 frag grenades, 1 smoke grenade, 1 thermite grenade, knife, undercover vest; Wealth +6
 

Vigilance said:
Just looking this over, it looks like you guys are getting close.

Rick, your character looks pretty good, but he does need a little more work. As I plan to make the first adventure post tomorrow, please finish him off, .....

Chuck


I added possesions. What am I lacking?

Should I replace some levels with something in the BAG books?

If there is a helpful pdf can someone e-mail it to me?
 

Part of the purpose of the game is to play test a module for Blood & Guts 2: Millitary Training Manual. It's available on PDF at RPGNow. It's only $5. The rest of us are using it. It should help you create a soldier on track to be SOCOM. The B&G rules allow you take MOS packages (like occupations you take as feats) to help get the skills you want, plus a slug of new feats focused on millitary training and finally a large selection of class abilities called "Advanced Training" with even more millitary focused abilities (like Marksmenship, Sharp Shooter, etc.)

Chuck spend a large chunk of his life doing research for Blood & Guts, it's good stuff and well worth the investment.
 

I'll add my endorsement of the product; I think it's fantastic. Very happy to be in this game with one of my favorite designers (no, not you, Shaman :p ).

$5, how can you go wrong?
 


Just a personal quirk. I buy nothing on the internet. If I can not hold it in my hands first, than I do not buy it. It cuts down on the potential for ID theft as well.

I can not get to a bookstore to find this blood and guts either.
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Back to the game at hand. It sounds like I need to run with what I have posted so far. Unless I get some concrete suggestions.
 

You won't find it in a bookstore. It's a PDF release. If anyone was going to be completely sane with your personal info it's Chuck and Chris (the owners of RPGObjects). Your choice, of course.

You're putting us in the position of violating copyright to send you a copy (which i won't) or having RPGO give away a product they worked hard to produce. Neither are great choices.

However, it's Chuck's call. I don't see any reason why you can't just play with the basic SRD and wing it for some of the details.
 


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