Okay, here's take two at Kraken, this time as a Fighter.
1. Archetype: Warforged Servant
2. Backstory:
For a being who was specifically created for bloodshed, Kraken, an earlier model warforged, has not seen very much combat. He was assigned to the front upon his creation, but he found himself most often tasked with menial labor - preparing earthworks and fortifications while the fleshy warriors would gain the glory for themselves. Kraken watched the battles from a distance until disaster finally struck and his batallion was destroyed on the open field. As he had been back at the fort at the time, Kraken survived. He was eventually reassigned back to the home front as a bodyguard.
3. Description:
Kraken is bulky and very heavy, as typical for warforged. What most distinguishes him are his eyebrows which are solid, protruding masses from his face. His arms are also slightly too long for his body's proportions - these "tentacles" are what he derives his name from. Initially, he had a strong jealously, and even anger, at the human warriors who relegated him to a noncombat role. But after months of slow, menial work, he began to understand that many subtle actions lead to the success of an army. Kraken overthinks matters and is slow to decisions. He often sees personal relationships as a military hierarchy, not yet having fully adjusted to his new job.
4. Character sheet:
[sblock=Kraken, Fighter 1]====== Created Using Wizards of the Coast D&DI Character Builder ======
Kraken, level 1
Warforged, Fighter
Fighter Talents: Battlerager Vigor
FINAL ABILITY SCORES
Str 18, Con 18, Dex 12, Int 10, Wis 12, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 12, Int 10, Wis 12, Cha 8.
AC: 18 Fort: 16 Reflex: 13 Will: 12
HP: 33 Surges: 13 Surge Value: 8
TRAINED SKILLS
Athletics +6, Intimidate +6, Endurance +8
UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Heal +1, History, Insight +1, Nature +1, Perception +1, Religion, Stealth -2, Streetwise -1, Thievery -2
FEATS
Level 1: Weapon Expertise (Hammer)
POWERS
Fighter at-will 1: Crushing Surge
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Shield Bash
Fighter daily 1: Comeback Strike
ITEMS
Chainmail, Warhammer, Heavy Shield, Backpack (empty), Flint and Steel, Pouch, Belt (empty), Sunrods (2), Rope, hempen (50 ft.)
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]Please note that Battlerager Vigor received a fairly dramatic errata, so it doesn't function the way the (unupdated) character creator lists it. Details at
http://www.wizards.com/dnd/files/UpdateMP.pdf.
5. Magic items:
Level 2: Belt of Vigor
Level 3: Warsoul Weapon +1, Warhammer (eberron)
Level 4: Adamantine Plating (eberron; I should have the prof. feat by then)
Level 5: Command Circlet (eberron)
Level 6: Throwing Shield
Level 7: Boots of the Fencing Master
Level 8: Warsoul Weapon +2, Craghammer (again, I plan on taking the prof. feat)
Level 9: Cloak of Distortion +2
Level 10: Antipathy Gloves
6. Paragon Path
Dreadnaught or Iron Vanguard.