Recruiting: Rowaini Musketeers--One for All and All for One!

[sblock=Rystil]
Hey Rystil,
Thanks for the Knight so far. I can get a little further on my character. I am having trouble separating Porthos from my character. He's a little too close to Porthos in some ways! I keep channeling Dumas too much.

But I had some questions regarding Rowaini society as I try to put my character in perspective.

Are there multiple nations?

Are there bows and/or crossbows?

Would a musketeers use one or does honor prevent it? How about a knight?

Would a noble use a Rowaini dueling weapon preferentially out of honor/pride?

I am trying to reconcile the knight in this campaign. The knight projects that fully armored, mounted feel. The swashbuckers don't. How much will Royal musketeers have to conform? Should I be looking at full plate or a chain shirt? I am visualizing the sweet spot that is between the swashbuckler and the knight that is Tristan, but I need some societal context. I assume a standard European title/fealty system correct? I guess my question is, Tristan will be a knight, just one who is more glib and dashing out of armor, that his more stoic bretheren. But what do knights do? The king has his knights, are they part of the army? Are the musketeers his police? I am probabably getting too hung up on the terms here and need to back off a bit, but any extar infor would be helpful.

The Knight Honor system is great, but there are so many choices and they define the character so well, I need to be careful of what I pick!

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[SBLOCK=Fenris]Yep, there are multiple nations. Rowain is the big dog, though. Other smaller nations include Lacadia (setting of the Knights of Lacadia game, which got voted off in Round 2).

There are indeed both bows and crossbows.

Musketeers might use bows or crossbows, certainly in a firefight, but a Musketeer would usually not shoot at a man who only has a sword and challenges her to a duel, for instance. Knights too.

Nobles do like their Rowaini Dueling weapons--they're a bit aristocratic because fewer people know how to use them. Rapiers are cool too, though weaker.

Some knights are lightly armoured--the Supreme Armour Mastery ability with light armour is pretty darn good for that sort. Courtly Gallant is a good archetype for the glib and dashing sort who wears Chain Shirt rather than Full Plate.

The title of Knight means that you do have to either serve in the army when there's a war or else pay Scutage, though serving in the Musketeers is considered to have precedent (although the Musketeers might be asked to go to war as well as a team). Knights are a step up from the common soldier, of course. They even have a small parcel of land (Courtly Gallants get more, and eventually they get their own fiefdom with Lord Peer!)
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For the equipement, I have a few questions:

- Being a commoner, do I start with less gold? Just wondering, after all, it is a bit strange that I start with the same value of equipement than my master, except if it is item I have crefted, that could expalin why.
- As I am a blacksmith (specility weapons), do I have any reduction in the cost of item I may produce?
- I want to start with one fo these special item of the Rowani, crafted by myself. I'm not sure yet what it will be. Outside what it is in teh document, is there any advice and/or suggestion and/or restriction?
 

Velmont said:
For the equipement, I have a few questions:

- Being a commoner, do I start with less gold? Just wondering, after all, it is a bit strange that I start with the same value of equipement than my master, except if it is item I have crefted, that could expalin why.
- As I am a blacksmith (specility weapons), do I have any reduction in the cost of item I may produce?
- I want to start with one fo these special item of the Rowani, crafted by myself. I'm not sure yet what it will be. Outside what it is in teh document, is there any advice and/or suggestion and/or restriction?
1) He'll deal with gear and money once he has accepted who's playing (though, he may only have 5-6 people applying, so it might be easy).
2) Probably not, as he usually prefers to not let players make their own weapons to start as a rule, but he might be flexable if that was part of your concept.
3) You can get amulets and other things with Heartstone in it, but my guess is that as long as it makes sense for the character concept, he'll be fairly flexable.
 

Just sorting through who's applying and where they're at. (I'll update with links when I can)

Shayuri - Jacen d'Arthinan
Bront - Mostly complete character (Brice Fortimide). Might alter background a bit to work with Shayuri
unleashed - Gabriel
Mista Collins - Waiting for Jester
Velmont - Has lackey (Hyancinthe)
pallandrome - Has stats and a concept.
Fenris - Tristan d'Toussaint
stonegod - Is still reading
Jemal - Withdrew his submition
Scotley - Balthazar Bruyere (I think that's the most up to date version, still had Sage in it)
Erekose13 - Rolled Stats
Mavnn - Rolled stats

That's 12 interested, 10 with stats, 6 with some kind of character sheet.
 
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unleashed said:
My mostly complete character sheet is in post #206 (it's SBLOCKed). :p

Mine is mostly done as well (I think it's sblocked in post #73). I need to finish his background and a last few details, sans equipment.
 

Here's the basic sheet so far. Missing mostly equipment/money.

I'll be doing background...should have it up tomorrow. My goal is to MC with Blademaster, eventually being more of a blademaster than a swashbuckler.

[sblock]Name: Jacen d'Arthinan
Race: Rowaini
Class/Level: Swashbuckler 3
Gender: Male
Exp

Desc

Strength (STR) 14
Dexterity (DEX) 17
Constitution (CON) 16
Intelligence (INT) 17
Wisdom (WIS) 14
Charisma (CHA) 15

Alignment: Neutral Good
AC: 16 (10 + 3 dex + 3 int)
Hit Points: 10+2d10+9
Movement: 30

Init: +3
Base Attack Bonus: +3
Melee Attack: +5
Ranged Attack: +6
Fort: +8
Reflex: +8
Will: +5

Race Abilities
Attribute mods
Craft Bonus
Legendary Item

Class Abilities:
Bonus Feats
Canny Parry
Evasion
Precise Strike
Insightful Strike

Skills: 36+18
Appraise +9 (6 ranks +3 int)
Balance +10 (5 ranks +3 dex +2 synergy)
Bluff +8 (6 ranks +2 cha)
Climb +8 (6 ranks +2 str)
Craft (blacksmith) +8 (5 ranks +3 int)
Diplomacy +10 (6 ranks +2 cha +2 synergy)
Jump +9 (5 ranks +2 str +2 synergy)
Profession (Blacksmith) +7 (5 ranks +2 wis)
Tumble +11 (6 ranks +3 dex +2 synergy)
Swim +6 (4 ranks +2 str)

Feats
1 Weapon Finesse
b1 Weapon Familiarity
b2 Combat Expertise
3 Iron Will

Languages - Rowaini, ?, ?, ?

Money -

Weapons -

Armour -
None

Gear -
None

Magic -
None

Background:
Pending[/sblock]
 


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