Fenris
Adventurer
Rystil Arden said:Maybe the guard helps by giving a +2 bonus to resist being disarmed or something? Personally I don't like Sunder so much because I don't like sundering the PCs' beloved weapons.
Well that's actually good to hear. I dislike that as well, even more so that these are heirloom Legendary items

But a modifier to disarm was also in my brain when I was thinking this up. I started with the larger blade and guard and consider the implications, disarm and sunder came up. Sunder made a little more sense, though a nice basket hilt could help prevent disarms.
Of course, should Tristan still get disarmed, he does have Imp Unarmed Strike and his fist does as much damage as most men's short swords
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
So the +2 to resist disarms is absolutely fine by me. I had been on that scent as well and it fits the character very well also.