Recruiting: Rowaini Musketeers--One for All and All for One!

Rystil Arden said:
Maybe the guard helps by giving a +2 bonus to resist being disarmed or something? Personally I don't like Sunder so much because I don't like sundering the PCs' beloved weapons.


Well that's actually good to hear. I dislike that as well, even more so that these are heirloom Legendary items :eek:

But a modifier to disarm was also in my brain when I was thinking this up. I started with the larger blade and guard and consider the implications, disarm and sunder came up. Sunder made a little more sense, though a nice basket hilt could help prevent disarms.

Of course, should Tristan still get disarmed, he does have Imp Unarmed Strike and his fist does as much damage as most men's short swords :]

So the +2 to resist disarms is absolutely fine by me. I had been on that scent as well and it fits the character very well also.
 

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Fenris said:
Well that's actually good to hear. I dislike that as well, even more so that these are heirloom Legendary items :eek:

But a modifier to disarm was also in my brain when I was thinking this up. I started with the larger blade and guard and consider the implications, disarm and sunder came up. Sunder made a little more sense, though a nice basket hilt could help prevent disarms.

Of course, should Tristan still get disarmed, he does have Imp Unarmed Strike and his fist does as much damage as most men's short swords :]

So the +2 to resist disarms is absolutely fine by me. I had been on that scent as well and it fits the character very well also.
Sure. My policy is that I'll never sunder your weapon with the sunder action if the PCs never use the sunder action. If you fight a monster with a special ability that ruins your items, that's a different story. My reasoning is that Sunder is both overpowered and makes the game less fun (if PCs get sundered, they lose their beloved weapons--if they use sunder, they get less $$, plus the fight is usually less fun too), and one possible in-game reasoning is that the NPCs expect to win and sell the weapons just like the PCs do (or in this particular game, many enemies would have too much respect for a Legendary Weapon to treat it like that).
 

Rystil Arden said:
To the dropping out guys--I'll leave you as alts. If you get more time later, finish the characters up. Players can and do drop when you least expect, and alts are always welcome!

To the rest--looks like the group has been self-selecting. You're all winners! Shayuri's gone until next week, but that's okay because we're going to be working out equipment and such now. I'm going for something a bit different than equipment in the traditional sense, but you guys still will get cool stuff and a Legendary Item without having tons of trinkets. Anyone ready to start working with me on that can chime in and we'll get going!

EDIT: Velmont, it looks like we're left with four muskteteers and one cohort
Okay, well Gabriel will want a legendary rowaini dueling cutlass with his family insignia on the weapon somewhere. Don't know if he'll cover the insignia yet or not, but that would somewhat depend on where such an insignia was located. On the heartstone perhaps or would somewhere else be more likely?

As for a saints blessing or witches curse, I have nothing in mind as yet (mainly because I haven't thought about the character for so long), so suggest away. :)
 

Just as well. The sunder stuff made me consider taking Imp Sunder, but that would require dropping two feats and I am pretty happy with Tristan's feats as they are. So in the end I think this worked out better.
 

Chime!

Brice has his father's sword and his mother's locket, and I figure either or both could be legendary items. While his father has been a huge influence on his life, he rarely knew his mother, so it might be poetic for his locket to be the primary legendary item. Can't you eventualy get more?
 

Bront said:
Chime!

Brice has his father's sword and his mother's locket, and I figure either or both could be legendary items. While his father has been a huge influence on his life, he rarely knew his mother, so it might be poetic for his locket to be the primary legendary item. Can't you eventualy get more?
You can indeed eventually get more, but not yet. The later ones represent a character of such power and legend that many of her items have stories about them and memories stored in them (true for many mythological heroes in the real world, for instance).

Any idea for Saint's Blessing et al?
 

Rystil Arden said:
You can indeed eventually get more, but not yet. The later ones represent a character of such power and legend that many of her items have stories about them and memories stored in them (true for many mythological heroes in the real world, for instance).

Any idea for Saint's Blessing et al?
Not at the moment, I have the same problem Unleashed has, been a while. Not sure what kind of things they'd cover either, so I'm open to suggestions.
 




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