Recruiting: Rowaini Musketeers--One for All and All for One!

Rystil Arden said:
I usually do limit it to +4 with regular bows and allow slight exceptions in exceptional cases. For instance, I might allow up to +6 if it was made of special wood by a master Rowaini wood craftsman.


I smell a quest! ;)

I won't worry about it. My goodness, it's quite a bow as is! And Tristan will focus on his blade more anyway.
 

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Rystil Arden said:
Three outfits are always useful. Though the description on Noble's Outfit states that a true noble always purchases a matching set of minor jewelry for the outfit, worth at least 100 GP, and wears a signet ring.

As for the rest, it isn't clear whether 3.5 wants Medium people to have more than +4 Mighty bows--in 3.0, it was clear that it was impermissible, but in 3.5, the line with the restriction was removed, but it wasn't clear if it was an oversight or not.
I believe it was mentioned in an FAQ that it was NOT an oversight.

Anyway, I'm still waiting for commentary and answers to my questions ;)
 

RA, what do you think about having someone starting with some piece of equipement in special material (Mithral, adamantium or Rowani quicksteel?)
 



Cool. I seem to remember wanting a quicksteel breastplate for some reason...

Of course, I'm still unsure of money, nor which item you think is more appropriate for me to have as my legendary item.
 

Rystil Arden said:
For the weapon people, you get a +1 weapon with some other minor special (not anything that increases offensive capacity and be rated as a +X equivalent, but something fun that would be separate).

Also, all you guys get an additional 3000 GP with which to buy normal equipment and start out with cash/gems/jewelry. Save money for fancy outfits, fine wines, art objects, gifts for ladies, etc, rather than magic items, although a few potions are okay if your character has had reason to come in contact with a Witch. If you must insist on having a non-potion magic item, deduct 1.5x as much as the normal cost out of your 3000 and come up with an explanation for how you got it (which is a good idea for anything expensive that you start with in a game, IMO).

Emphasis mine.
 

For Hyancinthe weapon, here what I suggest:

This +1 weapon have been covered by a special alloy that strangely reflect light, making harder to see the edge of the sword when it is in movement. That allow anyone weilding it gain +2 on feint attempt if the next attack is made with the short sword. It also make it harder to hit, and it gives +2 AC to the sword against sunder attack targeting it.

How much for some servant's outfit? I think it wouldn't be too cheap and migth depend on what teh master want to show with his servants.
 
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Velmont said:
For Hyancinthe weapon, here what I suggest:

This +1 weapon have been covered by a special alloy that strangely reflect light, making harder to see the edge of the sword when it is in movement. That allow anyone weilding it gain +2 on feint attempt if the next attack is made with the short sword. It also make it harder to hit, and it gives +2 AC to the sword against sunder attack targeting it.

How much for some servant's outfit? I think it wouldn't be too cheap and migth depend on what teh master want to show with his servants.
That's probably fair for the sword. As for the outfit, servant's livery is probably usually as expensive as a courtier's outfit (a noble must keep up appearances, and the uniformed servants being immaculate and well-dressed is important), but without the jewelry of course. The highest echelons may have servants dressed in livery with a price of a Noble's Outfit (sans the jewelry again).
 

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