drothgery said:
stonegod - Saalin looks good
Cool beans. Here be what I put together for a stat-block, argh (I know, I'm several days light for "Talk-like-a-pirate-day"):
[SBlock=Stat Block]
Saalin Corleius CR 7
Male elf wizard 5/cleric 1/silver pyromancer 1
LG Medium humanoid (elf)
Init +2; Senses low-light vision; Listen +5, Spot +5
Languages Common, Draconic, Elven, Gnome, Sylvan
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AC 17, touch 13, flat-footed 15
hp 23 (7 HD)
Fort +3, Ref +3, Will +11
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Spd 30 ft.
Melee +1 flame-touched rapier +5 (1d6/18-20) or
Melee mwk cold-iron longsword +2 (1d8-/19-20) or
Melee mwk silver dagger +5 (1d4-2/19-20) or
Ranged mwk shortbow +5 (1d6/19-20)
Base Atk +2; Grp +1
Attack Options Weapon Finesse, Maximize Spell, Divine Metamagic (Maximize Spell)
Special Atk purge undead, spontaneous casting (heal spells), turn undead 4/day (+2, 2d6+2, 2nd)
Combat Gear ring of protection +1*, wand of cure light wounds (50)
* bonuses already applied
Wizard Prepared (CL 5th:
3rd—fireball (CL 7), fly
2nd—body of the sun (CL 7), scorching ray (CL 7), whirling blade
1st—burning hands (CL 7), flamebound weapon, mage armor*, shield
0-daze, flare, mage hand, message
* bonuses already applied
Cleric Prepared (CL 1st):
1st—divine favor (2), sanctuary (D)
0-detect magic, guidance, light
(D): Domain Spell. Domains: Good, Protection
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Abilities Str 8, Dex 14, Con 8, Int 18, Wis 16, Cha 12
SQ faint aura of good, familiar (raven), elf abilities
Feats Arcane Disciple (Good), Divine Metamagic (Maximize Spell), Maximize Spell, Weapon Finesse
Skills Concentration +10, Heal +11, Knowledge (arcana) +13; Knowledge (religion) +14, Ride +4, Spellcraft +16
Possessions amulet of health, Aureon spelshard, eternal lantern, fine clothing, +1 flametouched rapier, flametouched holy symbol, identity papers, masterwork cold-iron longsword, masterwork silver dagger, masterwork shortbow, 10 arrows, sacks, scroll of phantom steed, scrollcase, spell components, wand of cure light wounds (50), 600 gp
Wizard Spells Known: 0-all; 1st-bless weapon, burning hands (CL 7), color spray, flamebound weapon, identify, mage armor, magic weapon, orb of fire (CL 7), protection from evil, shield, true strike; 2nd-aid, blur, body of the sun (CL 7), detect thoughts, false life, flaming sphere (CL 7), fireburst (CL 7), protection from arrows, pyrotechnics (CL 7), scorching ray (CL 7), whirling blade; 3rd-blessing of Bahamut, daylight, dispel magic, fireball (CL 7), flame arrow (CL 7), fly, keen edge, magic circle against evil, phantom steed
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Purge Undead (Su) 30-ft radius, 6d6, Will DC 15 half.
[/SBlock]
FYI: Saalin is middle-aged; he raised his Charisma at 4th level.