(Recruiting) The Fall of Zathas

For this game, I will be making use of The Collected Book of Experimental Might. The book heavily modifies the Cleric, Druid, Fighter, Paladin, Ranger, and Wizard. It slightly modifies the Barbarian, Monk, and Rogue. If you do not have access to the book, I would recommend against choosing any of the above classes. I have gone to some length to grab out the rules material that someone without the book would need to run any other class and repost it here. I did this so that players without the book could contribute fully to the game.

I got the The Book of Experimental Might. just wondering if that is a separate book from the Collected Book of Experimental Might?

You mention slight changes on the rouge class that i cannot find in my book. Would appreciate you expanded on the changes you mention.

And as im on it. More information on nobles and their ways in the city would be appreciated too.
 

log in or register to remove this ad

There are two PDFs. The Book of Experimental Might, and The Book of Experimental Might 2. The hardcover version is available from Paizo and called The Collected Book of Experimental Might.
 

Ok we seem to be lacking on the side of healing, and are in abundance on the side of fighting. In that case I will stick with my same personality and still remain in military caste, but move my class from warblade to crusader, and toss in a few healing meneuvers. If there are no objections to this, I will toss my character sheet up tonight for review.
 

Just updating you, Creamsteak, I have been slowly shifting the format around to be more similar to yours, though it's not identical.

Hopefully the new format is better for you than the old.
 

Name: Seifer
Race: Human
Class: Paladin lvl:2
Gender: Male
Alignment: Chaotic Good
Variant: (Non-Spellcasting) {Paladin of Freedom}

Age: 21 Height: 5'9"
Weight: 142lb. Eyes: Green
Hair: Blond Skin: Tanned

HP:31 (15 Health 16 Grace)
AC:16 Shield:17 Flatfooted:16 Touch:11
Fort:10
Ref:4
Will:3
Grapple:+5
DR:0/- SR:xx
Initiative:+1
Base Attack:+1
Speed:20' ACP:-6
Melee Attack:+5
Ranged Attack:+3

Stats:28pts
Str 14(+2)
Dex 12(+1)
Con 12(+1)
Int 10(+0)
Wis 10(+0)
Cha 16(+3)

Skills: Points:10
Diplomacy: 8=5ranks+3mod
Sense Motive:5=5 ranks
Knowledge (Nobility & Royality) 3

Feats:3
Improved Rank, Improved Rank, Quick Draw

Equipment:93gp 6sp 5cp
Flask(empty) 3cp 1.5lb.
Hooded Lantern 7gp 2lb.
Whetstone 2cp 1lb.
x3Oil(1-pint) 3sp 3lb.
backpack 2gp 2lb
Water skin 1gp 4lb

Armor:
MWChainmail ArBon:5 MaxDexBon:4 ACP:-5 Speed:20ft. 40lb 300gp
Light Steel Shield ArBon:1 ACP:-1 6lb. 9gp

Weapons:
MW Greatsword 2d6/19-20x2 350gp 8lb.
Light Crossbow1d8/19-20x2 35gp 4lb.
x2 Crossbow Bolts 2gp 2lb.
Short Sword1d6/19-20x2 10g 2lb.

Special:
Aura of Good, Detect Evil, Smite Evil1/day, Divine Grace, {Disciplines: Divine Presence}

Total Weight:75.5lbs
Light Load:76lbs
Medium Load:153lbs
Heavy Load:230lbs
 
Last edited:

Alright, by Sunday I expect preliminary character sheets to be up in some form. I'll evaluate how far along we are at that point and see if we can get a game started.
 

Alright, by Sunday I expect preliminary character sheets to be up in some form. I'll evaluate how far along we are at that point and see if we can get a game started.

Any comments on the character ideas i got? Im just waiting for a bit feedback and im off to work on the sheet.
 

Work in progress.

Ralin - Noble
Rouge 2
Medium Lawfull Neutral
Init +2
Languages Common, Dwarven and Halfling

AC 15 (+2 Dex, +3 armor), Touch 12, Flat-Footed 13
HP x
+2 racial bonus on saving throws against sleep and charm effects.
+2 racial bonus on bluff, intimidate and sense motive.
Natural linguist. Changellings add Speak language to theit class sklii list.

Fort +1, Ref +5, Will +3

Speed 30 ft. (6 squares)
Attack (handheld):+1=1[base]
Attack (unarmed): +1=1[base]
Attack (missile): +3=1[base]+2[dexterity]
Grapple check: +1=1[base]

Abilities Str 11 (+1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 16 (+3), Cha 8 (-1)
Feats: Point Blank Shot, Precise Shot.
Equipment: Arrows (quiver of 20) x4, Backpack, Bedroll, Blanket, winter x2, Flint and steel, Grappling hook, Lantern (hooded), Manacles x2, Oil flasks x4, Rope (50', silk), Signal whistle, Spyglass, Torches x2, Whetstone, Thieves' tools

Traits
Shapechanger Subtype: Changleings are humanoids with the shapechanger subtype.
 

Mostly done: needs more gear but since he is military caste I figure he won't have anything more than what they give him. Which may be problematic when it comes to his spellbook. Advice would be welcome. Could use some description and some more detail in the history. I'll put some more work into it if it looks like this is actually going to get off the ground. Also, I'll be traveling beginning Sunday and going through Thursday or so.

Atapesh
Human Wizard 2
LN Medium humanoid (human)
Rank 2
Init +2 Senses Listen +0, Spot +0
Languages Common, Auran, Draconic, Giant

AC 12 (+2 Dex), Touch 12, Flat-Footed 10
HP 21 (2 HD) Health 16; Grace 5
Immune --
Fort +1, Ref +2, Will +3

Speed 30 ft. (6 squares)
Melee MW dagger +2 melee (1d4)
Ranged Spear of Anu (Eldritch Bolt) +3 ranged touch (1d6)
Base Atk +1; Grp +1

Abilities Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 13
Disciplines Arcanist, Eldritch Bolt, Familiar
Feats Improved Rank, Familiar [Dsc]
Skills Concentration +6 [5 ranks], Knowledge (arcana) +8 [5 ranks], Knowledge (local) +8 [5 ranks], Knowledge (nobility) +8 [5 ranks], Knowledge (religion) +8 [5 ranks], Profession (soldier?) +3 [3 ranks-BG], Spellcraft +8 [5 ranks]

Equipment 16 gold, 3 silver, MW dagger, military uniform, scroll:False Life, Spell component pouch, signal whistle, spellbook, backpack: Bedroll, Winter blanket, Hooded lantern, Mirror, Oil (1 pt.), soap, Sack (x2), Waterskin (x2), Rations (x7), Explorer’s outfit


Wizard spells prepared (caster level 2nd):
1st—compelling question, light;
2nd—comprehend languages, disguise self
Spellbook:
1st —alarm, compelling question, fey storage, light, private conversation, summon monster I;
2nd—comprehend languages, disguise self, precise vision, unhand

A five year old child wanders out of the wilderness one pudgy hand grasping after a small bird flitting just ahead of him. Within sight of a guardpost the bird disappears and the child blinks in confusion. Soldiers at the gate see the child and bring him to their commander. With investigation, the child, it is determined, is of the military caste, a son of a farmer from a nearby settlement. The settlement, however, has been destroyed and it is clear that one of the local tribes of Lizardfolk did this vile deed.

The boy is called Atapesh and is raised by the military. He begins by helping the soldiers in their chores but when it comes to the captain’s attention that the child has a quick intellect he takes the boy as his personal aide and messenger.
 
Last edited:

Players and Characters
Atapesh - Human Wizard 2 (GlassEye)
Ralin - Changeling Rogue 2 (Drowned Hero)
Seifer - Human Paladin 2 (hellrazor111)
Theroc Ironhide - Warforged Fighter 2 (Theroc)
Human Warblade/Crusader 2 (Tiali)

So-far I'm pretty happy with general stat-blocks and character concepts. I think I know what I'd like to run for this group, supposing everyone is up for it. I'm curious if everyone (except the noble) would want to be members of the same faction of the military? Possibly even down to being from the same unit with some sort of reputation?

For stats, it looks like Atapesh is complete to me. The couple lines of story work for me. You can (and should) spend your gold. It's not like your superiors horde all the wealth. Unless you want to come from a particularly ruthless faction, they likely try to let each man have whatever they earn and consider that acceptable. The harsh structure of the law has been stretched and beaten at this point to be more pallatable. I was also thinking you could have recently been assigned to assist the warforged character...

Ralin, a couple typos in there, needs HP, to officially be a member of the noble caste at the start of the game you need to spend a feat, but of course you could take me up on my offer to have someone fake their rank and position. That could be fun too. Especially as a changeling.

Seifer, if you want to be a paladin of freedom go ahead. I *think* your ability scores come out to 30 point buy instead of 28, even with 16s only costing 9. Reducing either to a 15 would be sufficient.

Theroc, very cool so-far. I think this character will potentially be pretty interesting. I was thinking it might be interesting to take a more Xen'drik feel with the character's backstory. What if, instead of having been built by a mage, he was found in some lost ruins out in the jungle? I think this hook gives me the potential to spin some interesting stuff, if you're up for it.

Tiali, hope your still interested in this game. I think a warblade or crusader could round out this group nicely. Don't worry too much about the healing, I will scale the game to the groups strengths and weaknesses to make it fit regardless of what we get. Both are very fun classes.
 

Remove ads

Top