Recruitment for Spelljammer: Starfarers

Room for one more?

Just saw the announcement on the main forum. Like drnuncheon, I haven't played online before, but I'd enjoy giving it a shot.

Let me know if there's room and I'll post a character asap.

P.S. You didn't mention the Psionics Handbook. Is that in or out?
 

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This looks pretty kewl and I'd like to join, but I haven't played spelljammer before, is there any serious changes from D&D that I'd need to know to play?
 

Spelljammer differences

Festy_Dog said:
This looks pretty kewl and I'd like to join, but I haven't played spelljammer before, is there any serious changes from D&D that I'd need to know to play?

The main thing to know about Spelljammer is that it can include D&D elements from any setting, as it connects many worlds (similar to planar campaigns, but with less mystery and more swashbuckling). Thus the number of races, classes, etc are widely varied.

There's a lot of good info on Spelljammer at Beyond the Moons (in terms of physics, culture, etc). Check it out:

http://www.darkwood.org/sj/

Derek
 


Hey gamecat,

Are you allowing organizations as favored enemies? And if so, is there a 'pirate' organization, or is 'spelljamming pirates' acceptible as a favored enemy? If not, is there a particular race known for their piratical predations?

Thanks!
 

Well, wouldn't you like to know? :)

The Neogi are somewhat piratical, but it is mostly because humanoids taste good. real good.

The Drow could, given their tactics, would make wonderful pirates.

Goblins would if they could, but they usually can't, so they usually don't.

The Gnolams, (a race lifted from MOO2) have nastier members who engage in piracy.

As to organizations, yes. The Zhentarim think nothing of looting a little ship in a void 10,000,000 miles from anything.

But I think "Spelljammer Pirates" is too broad for a favored enemy.
 


Profession (Void Sailor) is used for general sailor duties.

Profession (SJ Pilot) is used for eye of the needle or other brazen acts of manueverability.

Profession (Wildspace Navigator) is used to determine travel time between planets in a sphere.

Knowledge (Spelljamming Lore) is used to know the myths of spelljamming.

Knowledge (Astronomy) helps you wag at the contents of a crystal sphere, and 5 ranks grants a synergy with Profession (Wildspace Navigator).

Wildspace Lore helps avoid sargassos and other roadblocks.

I'll post more when I think of them.
 


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