Red Caps (Powries)

Neuroglyph

First Post
I have been doing more work on Feywild creatures for my blogsite, and worked on the Red Caps. Would appreciate any feedback or suggestions folks may have concerning these nasty little goblins.
 

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A recharge power on a minion? Not something I would like. Make it an encounter power?

I don't quite see what makes Red Cap Crook a Lurker...
I don't quite see what makes Red Cap Thane a Controller, he has no "control" powers, he hasn't got any "leader" powers either.

I would make Bloody Glut a minor action for the Red Cap Warrior.

I really like the flavour of these bastards. :D
 
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Nice themed group of feywild creatures, here are my initial thoughts:

1:Red Capling

I would make Puncturing Thrust an at will power, it is doing less damage than the basic attack and ongoing bleeding damage doesn't stack.

2:Redcap Crook

I would make Heart Thrust an at will that required combat advantage.

Personally I would change Hook Throttle to an attack that grabbed its target then the Crook shifts 3 squares dragging the target with it. This to me would seem more lurker like.

Hook Throttle (standard, encounter)
Attack +6 vs. Fortitude; 1d6+3 or 1d10+3 if blood capped; on hit target is
grabbed (escape ends) and Redcap Crook shifts 3 squares dragging the
grabbed target with it

3:Redcap Warrior

I would make Blood-Capped an at will, not encounter.

I would make Bloody Gut a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack.

I would also consider dropping the blood capped damage rating on teh basic attack from 1d10+4 to 1d8+4. Soldiers should be high AC low damage.

4:Red Cap Thane

This guy isn't really a controller in the classic sense, I would classify him as a skirmisher. You are also only using the leader tag to stipulate that there can be only one Thane in an encounter, as he doesn't have any leader like abilities.

I would normally expect a controller to use the low and medium damage expressions, the Thane has easy access to the high damage expression with its basic melee attack (this would suit a skirmisher more).

Bloody Changeling needs to explain what happens to any other non damage effects that result from teh attack it is dodging.

I would make Bloody Gut a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack.
 

Awesome advice... much appreciated. I think I edited out the Leader power from the Thane as I was concerned that he had way too much on his plate, but as both an elite and leader type, I guess that's ok for him to have a longer list.

I like MH's alteration to the Crooks... that is definitely more flavor for being a lurker.

I'm glad I got some good feedback - I'm trying to fine tune these little rascals before this weekend - my adventuring group should be tripping over them next gaming session. :devil:

If anyone is interested, I've gone back and retooled the Powries on my blogsite. Thanks again for the feedback.
 
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