Barendd Nobeard
Explorer
Just in case they're hanging around, my players please stay out! (This means you, Tod, Bob, Jude, and Monte!)
I am running The Red Hand of Doom for a group of four players. They've got a well-balanced group, along with a tag-along NPC who's just one level behind them (thanks to a death at the hands of a random encounter).
We have a house rule that gives lots of feats (one every level, except "stat bump" levels). So the only really change to the mod is that I have to add feats to all the bad guys. It's been fun to change them around, but I'm a little stumped for an encounter that should be coming up soon.
SPOILERS!! SPOILERS!! Do not read ahead if you haven't played this mod yet.
The final encounter is with the leader of the Red Hand of Doom. He is a half-blue dragon hobgoblin Cleric 11. Under our house rules, I need to add five feats to him, and I'm drawing a blank on what to add.
Currently, he has: Ability Focus (breath weapon), Craft Wondrous Item, Divine Vigor, and Weapon Focus (heavy pick).
I am going to add Craft Arms and Armor (and then bump his weapon and armor a bit in power), but after that I am drawing a blank on what else to add. He has a low Dex and Int (10 and 12) that limit feat choices somewhat, but Str, Con, Wis, and Cha are all 16+ stats for him.
Cleric seems to be a class where I never know what to do with feats; adding extra ones just makes it harder.
Any suggestions?
I am running The Red Hand of Doom for a group of four players. They've got a well-balanced group, along with a tag-along NPC who's just one level behind them (thanks to a death at the hands of a random encounter).
We have a house rule that gives lots of feats (one every level, except "stat bump" levels). So the only really change to the mod is that I have to add feats to all the bad guys. It's been fun to change them around, but I'm a little stumped for an encounter that should be coming up soon.
SPOILERS!! SPOILERS!! Do not read ahead if you haven't played this mod yet.
The final encounter is with the leader of the Red Hand of Doom. He is a half-blue dragon hobgoblin Cleric 11. Under our house rules, I need to add five feats to him, and I'm drawing a blank on what to add.
Currently, he has: Ability Focus (breath weapon), Craft Wondrous Item, Divine Vigor, and Weapon Focus (heavy pick).
I am going to add Craft Arms and Armor (and then bump his weapon and armor a bit in power), but after that I am drawing a blank on what else to add. He has a low Dex and Int (10 and 12) that limit feat choices somewhat, but Str, Con, Wis, and Cha are all 16+ stats for him.
Cleric seems to be a class where I never know what to do with feats; adding extra ones just makes it harder.
Any suggestions?