EricNoah said:
The thing I still need to figure out is what happens when the aspect of Tiamat appears -- should it ignore the heroes and fly through an open portal that leads to Brindol? Should the heroes be able to go through this same portal? I'll have to think about what would be most dramatic -- I like the idea of the aspect being the last thing the heroes fight in Brindol, maybe alongside an enraged/distraught Wyrmlord Kharn, who is present to tally the ways the heroes have thwarted the Red Hand's plans in a monologue before a final showdown.
Hrm. Well, the Battle of Brindol shapes up to be pretty lethal for the PCs and their allies. I would suggest allowing a few shots at the Aspect before it enters the
portal leading to Brindol.
The entire adventure is structured around PC choices making it easier or more difficult to fight off the Horde. I'd say something like this:
1. De-power the Aspect to an appropriate level.
2. Allow the PCs a chance to defeat the Aspect in the Fane itself.
3. Give them a few rounds to do this - after that, the Aspect emerges in Brindol.
4. The Aspect's appearance signals the final attack on Brindol, and the Horde surges forth.
The only problem I can see is that this places the PCs squarely on the outside of Brindol when the battles begin. The encounters at the siege could be reworked to allow the PCs entrance to the city proper - the giant encounter, for example, could be altered to the PCs coming upon them while trying to climb the walls.
This has the added 'cool' effect of having the Aspect looming over the city, watching the goddess' army begin the sack. When the PC's defeat the Horde,
then the Aspect flies into a rage and attacks the city.
If the PC's successfully destroy the Aspect in the Fane, then the Horde is demoralized and makes it easier to drive them off. If they don't, then they fight the full-powered Aspect over the city itself.