Redbadge's Crypt of the Everflame (IC)

After examining the three wolves, Lissa discovers that they are all definitely mangy. In addition, it's possible that wolf 2 may have been rabid.

GM: What next?
 

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"Hmm, the hides are worthless," Lissa responds, "tomorrow I'll be able to purify them and create the water we need. Joseph, Nyra and I need your help we should drag them off a short ways to divest them of their innards then hang them from the trees near camp to bleed out properly before we go back to bed." She says this as she pulls rope out of the packs and rigs a crude harness for Nyra to drag the wolves with. She glances over her shoulder as she ties the loose end of the rope to the paws of the first wolf and explains, "scavengers will be attracted by their smell, we want to give them what they come for without inviting them into our camp. Or we might end up with lots of meat and no sleep."
 

"Well... I'm glad we have an expert in the group," says Gamble with a look of revulsion. "Anyways, I'll be in the tent. Please wake me when it's my turn at watch." Gamble retires with much the same preparations he made before, except this time he keeps his crossbow loaded and continues to wear his spell component pouch.
 

"That sounds sensible. Be careful where you drag them; many of my wards are still active."

Snaggle settle in next to the fire to continue his watch.
 

"That sounds fine by me," Joseph says as he retrieves one of his daggers from his gear. "Let's hang 'em up over there so if anything comes from them into the camp they will have to cross some traps." Joseph points to the northwest a little piece. "There's no need to bother Nyra with this, she already did her part. Just help me tie this rope to their feet and we can get this done."
OOC: Joseph can drag 1500 lbs. so a few starved wolves shouldn't be a problem. I plan to drag the wolves out of camp through the A5-A6 gap (being careful of the caltrops) and then around off the map to the northwest.
 
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5 Neth 4709 (08:55:41)
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

After cleaning and hanging the wolves, you are able to return to the campfire to rest. Over the course of the night, your watch proceeds according to your plan, and each is uneventful.

At around 4:00 in the morning, the sky finally opens up and a light drizzle begins, before opening up into a stronger downpour. Without some effort, you lose your campfire, and anyone out in the rain, whether on watch or just sleeping, becomes drenched. Rivulets of water pour down the wolf carcasses and into a puddle beneath the trees they hang in, cleansing them, but also drenching their hides.

Though you never really see the sun come out, eventually it grows light enough that you feel you can resume your journey. The rain makes it impossible to prepare spells without entering a tent, which delays you breaking camp. Between the fight last night, the wolf carcasses, and the delays this morning, it is almost 9:00 AM before you can continue your journey through the Fangwood. The rain shows little sign of letting up.

GM: Your next post should include the following:

  • Your current status block to account for your health, including over night healing, which gear you are carrying, and the spells you have prepared today.
  • Any other actions you took last night or this morning, such as sharpening your bladed weapons.
  • What you plan on doing with the wolf carcasses.
  • What preparations you make in light of the rain.
  • And what your travel preparations are, including marching order, which weapons you have out, how long you decide to travel before taking any rests, and the total amount of ground you hope to cover today.
 

As camp breaks up Joseph settles his pack back on and flexes in his armor to get it to lay right. He makes sure that his sword draw is not obstructed and checks it over one last time for nicks after having resharpened it while standing watch last night. He then puts on his heavy cloak and pulls his wide brimmed hat down over his eyes to keep the rain out. "So, about those wolves? Also, we might as well walk all day to get closer to the crypt. I wonder if this weather will hold."
OOC: Joseph takes 10 on a survival check to predict the weather all day.
[sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20

Currently Wielding Nothing (Hands Free)
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 3 Tindertwigs), Tied to Backpack (Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 140 lbs (medium load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions: Flat-footed, Medium Encumbrance
[/sblock]
 
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The first thing Snaggle does in the morning is meditate to recharge his spells; he then dons his apron and collects his caltrops for reuse. Snaggle is unfazed by the heavy rain. He doesn't have hair or clothing that can become waterlogged, and his leather apron keeps his tools dry.

[sblock=Status] Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 7/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Flat-footed
[/sblock]
 
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Gamble is annoyed to no end that his entire watch takes place in the rain, but since he set the watch schedule, it is tough to complain. He finds that the winter blanket is of no help as a tarp (and he may in fact have ruined it), so he sits in the entrance of the tent to get as much shelter as he can, using the first 15 minutes of the watch to prepare his spells. At least his stuff is safe at the back of the tent (except his crossbow and spell component pouch, which he tries to shield from the rain). After the fire goes out, Gamble spends the next three hours casting light every ten minutes. In the interim, he fills each of the empty waterskins with rainwater, which he presents to the others when they awake. He is very happy when it finally brightens up, and everyone packs up to leave.

As he and his friends prepare to move on, he puts his buckler on, readies his crossbow, and makes sure the contents of his spell component pouch are secure from the weather. As before, he takes up a spot just behind Joseph.

[sblock=Current Status, Gamble]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 14/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed[/sblock]
 
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Lissa doesn't mind the rain, but does send Nyra into the tent to sleep with Snaggle with her gear when she takes her turn at watch so that she will merely be damp when her saddle is put on. She prepares herself for the coming day in the predawn hours by pulling her armor into place and recharging her spells and cantrips. Once the others rise and begin their own preparations Lissa saddles Nyra and stores her gear. She then uses one of the tents to make a primitive lean-to under which she tries to restart a fire. "Lower the wolves down and I'll purify them. Then I suggest letting Nyra eat her fill of one of them off to the side. However unless we manage a fire the other two cannot be cooked, and carrying raw meat is a messy proposition," She glances at her companions with amusement noting their readiness to march off into the rain and continues, "I also believe marching on an empty stomach tends to be highly inefficient and uncomfortable. Especially when it's unnecessary." She gestures to the rations she has left unpacked for them and finishes off her piece of cheese.

OOC: If that horrible roll didn't restart the fire with the use of some of that tendertwigs stuff she'll start packing the tent back up and lash it to Nyra's saddle.
 
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