Redbadge's Crypt of the Everflame (IC)

GM: Joseph gains a +4 bonus on his first check to withstand the cold. If the group moves at half speed, he will gain a +2 bonus to subsequent Fortitude checks. Though the weather is bad now, it looks to improve quickly. The temperature will rise to above 40 degrees before 9 AM, and you think it will stop raining not shortly after that. Regardless, you will have to make 3 Fortitude saves (DC 13, 14, and 13, respectively) or take 1d4 nonlethal damage from each failed save. The blankets are better than nothing, and anyone using one as a shield against the sleet and cold reduces these DCs by 1.
 

log in or register to remove this ad

"A swim would have seen you eaten," Lissa responds while eyeing the gnome. "I may be able to help you out along the way. However we must first decide at what speed we will move today, if in fact we should travel at all." Lissa then makes a gesture as she casts a spell to help her fortify herself against the weather.

OOC: I'll take ten on my survival, which allows me to help everyone else as well.
Does Nyra's fur count as having cold weather gear?


[sblock=Current Status]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 8/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 7/7
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff (loaded)
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), Bedroll (Nyra), Winter Blanket (Saddlebags), 17 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags), 10 lbs Seared Meat (Saddlebags)
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Summon Nature's Ally I), 1/1 (Endure Elements/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions: M
ounted, Flat-footed[/sblock]
 
Last edited:

Snaggle's head droops as he says,"If we keep moving, that should help keep us....."his head snaps back up,"hrmm warm."

[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Flat-footed [/sblock]

OOC: I think it would be best for Snaggle and Gamble to get the blankets since they have the lowest Fort.
 
Last edited:

Lissa looks at Snaggle sharply. "You'll be riding Nyra today with a blanket wrapped around you. I won't slow us down because I won't have to move conservatively like the rest of you," she says decisively.

OOC: Riding keeps the but warm at the very least. :p
 

GM: Lissa, you have 16 days' rations remaining, which should also alter your weight carried. Nyra's fur can reduce the DCs by 1, as well. Your Survival check to help people get along in the cold grants everyone, including Nyra, a +2 bonus to Fortitude saves against cold if they move at half speed, or a +4 if they did not move at all in the preceding hour (as is the case when you first embark). Everyone can amend all three Fortitude checks to their most recent post, unless they envision making any further preparations. Lissa, your endure elements means that you will not need to make any saves.
 
Last edited:

"If we wait three hours or so it should warm up and that would put us at the crypt by early afternoon. Should we just wait for it to warm up? We wouldn't be able to get that far anyway if we leave now."
OOC: Using a blanket

 
Last edited:

"If I'm going to be wearing a blanket, someone else will need to take care of my dagger and buckler," says Gamble, slipping both items into Nyra's saddlebags.

OOC: At half speed, we move at 1 mile per hour. So we'll cover 2 miles in the first 2 hours, and then the final 6 miles in 3 hours. By my calculations, we should reach the crypt by 11:30 AM.

 




Remove ads

Top