Redbadge's Crypt of the Everflame (IC)


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6 Neth 4709 (12:44:50)
Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

The fire keeps you warm while you wait. After only two-and-a-half hours, the weather warms up enough for you to resume traveling without issue. An hour after that, the rain finally stops for good. Though you are still cold and damp, the weather is no longer painful.

Leaving the Gray Lake and its serpent behind, you travel for about four hours to reach the valley that contains the Crypt of the Everflame. The trees in this part of the forest are very old and quite gnarled. The trail leads ever deeper into the Fangwood, through a twisting maze of trees and confusing ravines. As it tops a small rise, a broad valley spreads out before it, the opposite side of which looks like a writhing serpent. Yet between the two lies a steep hill sloping down into the valley. The recent weather has made the ground slick and treacherous.

This part of the Fangwood is particularly dense, making it a thorn-covered maze of bushes, treacherous roots, and uneven rocks. The map that you were given leads to this valley (called Serpent Gorge), marking the crypt at its bottom. Getting there, however, may prove to be a challenge, as you must navigate the steep and slippery slope.
 

"I think someone has rope? I can take this armor off and climb down then we could lower the gear down to me and I could help people use the rope to get down, maybe."
 


OOC: How far down is it? How many climb checks would it take (how much slope is there...)? Could we climb down is stages (i.e. to this ledge then to that one)?
OOC: Edit: I'm going to take my armor off for this, so we can move then get the gear back to us.
OOC: Edit: I plan to take 10 on these Acrobatics checks (to signify going very slow and easy and not trying to outdo myself) unless you want to disallow it.
 
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GM: Navigating the slope takes at least half an hour, requiring three DC 10 Acrobatics checks to avoid sliding down the slope. If you go slowly, it takes an hour to reach the bottom, but you get a +2 circumstance bonus to your Acrobatics check. Tying off ropes to help navigate the hill gives another +2 equipment bonus to the check. Once you make all your preparations, we'll proceed with one Acrobatics check at a time. If any of you fails one of these checks, we'll see about catching yourself with a Reflex save.


Joseph said:
I plan to take 10 on these Acrobatics checks (to signify going very slow and easy and not trying to outdo myself) unless you want to disallow it.


GM: In this case, this is a sort of mini-skill challenge. As there are penalties for failing a check, and the Acrobatics roll represents luck as much as skill (you might slip on a particularly bad patch of mud), taking 10 is not possible. Going very slow and easy is represented mechanically by the +2 bonus to your roll.

Are you sliding your gear to the bottom first (or lowering it by rope), or some other course of action?

 
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Lissa hands the rope to Joseph, "We'll see you at the bottem," she looks down the slope and frowns, "one way or the other." Clinging grimly to Nyra's saddle they start to make the descent. "Slow and steady girl."

OOC: With an acrobatics of blah, Nyra is my only hope.


OOC: Edit. Damn even virtual dice hate me. What kind of check do I need to roll to stay in my saddle?
 
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6 Neth 4709 (13:09:31)
Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

Just 20 minutes into your descent, the weight of Nyra and yourself causes a mud and rock slide right underneath your feet, sending you cascading to the valley floor. Despite Nyra's attempt to maintain her footing and stop or slow the descent, you slide far down the hill, through thickets and at one point down a 20 foot cliff at least. You land hard on the rocks at the bottom. Nyra lies prone underneath you, battered and bruised, though still conscious. She struggles to stand, but cannot under all the weight.

GM: Lissa, you will also take 3d6 damage. If you succeed on a DC 10 Ride check, you will reduce the damage by 1d6. DC 15 reduces it by 2d6, and DC 20 reduces all the damage as you land braced on the top of Nyra's back. Unfortunately, your riding saddle gives no bonuses to this check.
 
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The frantic calls of the lion sliding down the slope are accompanied by a string curses spanning several languages.

At the bottom of the slope Lissa practically falls off of Nyra's back and immediately heals the unconscious lion. They then limp off together to start putting together a camp and dinner.

OOC: Good thing that wasn't a real skill challenge or I would be dead.
 
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"That's not good." mumbles Snaggle as he picks his way slowly down the slope using the rope for support and his spear like a walking staff. Partway down the muddy ground gives beneath Snaggle, but he catches himself by stabbing his spear into the soft earth.


OOC: It's starting to look like a muddy hill is going to be our deadliest opponent yet

OOC: What's the DC for the reflex save exactly?
 
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