Redbadge's Crypt of the Everflame (IC)

"After Snaggle recovers, it'll only be about 3 o' clock. Still plenty of time to explore the ravine at the very least." Gamble puts his buckler back on and readies his crossbow.

[sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light Crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 14/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Flat-footed[/sblock]
Joseph said:
What XP threshhold are we using for second level?

Rewards.
 

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"We might as well go ahead and prepare a campsite while we wait."
OOC: Joseph takes 10 on a Survival check to prepare camp. (15 result)
Joseph takes 10 on a Survival check to predict the weather. (15 result)

 
Last edited:

6 Neth 4709 (15:01:19)
Valley of the Crypt, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

You break for an hour to allow Snaggle time to recover. Lissa and Joseph set-up camp, and the halfling makes sure to look over Nyra well. Your campsite is set in the middle of the valley, on top of the clearest spot you can find amongst the scattered rocks, roots, and thorny bushes. The land slopes up on either side of you, one up the steep slope you came down and the other up an even steeper slope towards the serpent-shaped ridge.

Joseph tries to read the weather and discovers that the rain may have finally let up for good. However, there is still a chill in the air, and every night and morning is likely to be colder, for longer, until spring makes its return.

The kobold finally regains his senses, but both he and the lion are still battered and bruised, and Lissa and Gamble have expended all their magical healing. However, the entrance to the Crypt is suppose to be nearby, and it shouldn't be difficult to find...

GM: If you decide to search for the Crypt entrance this afternoon, make sure to include a Perception check with your post. If you decide to camp, make sure to either search for or create water, and mark off 4.5 days rations from your status block. The Survival checks you've already made to set-up camp ensured that you have enough fire fuel for the night.
 

"We should probably wait until tomorrow to go into the crypt so that we can rest and heal up a bit, but we might as well find the entrance and look to see if anything else interesting is around."
 




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