Redbadge's Crypt of the Everflame (IC)

6 Neth 4709 (15:05:13)
Valley of the Crypt, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

It does not take you long at all to discover what you are looking for. Less than 5 minutes after you start looking, and still within earshot of Lissa and the camp, you round a bend in the ravine to find a spot where the valley becomes very narrow.

An archway of stone is set into the side of the small hill at the bottom of the southern slope. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.

[sblock=Entrance to the Crypt]
1344372878_entrance%20to%20the%20crypt.jpg
[/sblock][sblock=You've discovered the Crypt of the Everflame!]
1342145786_map%20of%20nirmathas%20%28crypt%29.jpg
[/sblock][sblock=Rewards]+400 XP[/sblock]
 
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"strange" Snaggle mutters as he helps Joseph search the carcasses.

[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 8/8 (7 nonlethal) Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Flat-footed[/sblock]
OOC: Based on these rolls, he is clearly still concussed.
 

These animals were slain approximately 2 days' ago, on or around the 4th of Neth, which would have been the day you left Kassen. Their wounds are indicative of crude blades, or perhaps claws. While examining the corpses, you notice scattered bones protruding from beneath one of the horses.

The horses and ponies were obviously laden with gear and supplies, but only mostly empty saddlebags remain. Of the four saddlebags, one still has contents. When you search it, you discover that it contains 2 days' worth of trail rations, a pair of large, comfortable pillows, a quiver with 10 blunt arrows, and 2 pints of lamp oil.
 


Before returning with Joseph, Gamble turns to Snaggle, "If we are done here for the night, do you want to set traps just in front of the entrance to the Crypt? Of course... then we won't be able to get in tomorrow morning. Maybe we should see what Lissa thinks."
 

"The caltrops will make a simple trap in case something is lying in wait just inside. The magical wards can be seeded around the camp as usual in the event of a threat coming from outside the canyon. The caltrops can be collected easily in the morning."

Snaggle fills the entrance to the crypt with caltrops then heads back to camp.
 


"The rations and the mounts will make for good eating once I purify them," she says glancing at them with mischief in her eyes, "unless your squeamish." Lissa then leads Nyra to the ponies and lets her eat one after purifying it.
 


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