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Redbadge's Solo Skull and Shackles (IC)

BudroThePious

First Post
Jhiv sets to so that he can go start in the galley.
OOC: Jhiv takes 10
[sblock=Current Status]Jhiv Viratek (Male undine druid/rogue 1)
N medium outsider (native, aquatic [amphibious])
Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
AC 14, touch 14, FF 10 HP 8/8 Temp HP 0
Fort +2 Ref +6 Will +6 CMB +0 CMD 14
Hero Points 1/3

Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

Currently Wielding Nothing (hands free)
Current Armor None (Explorer's Outfit)
Stowed on Person (Sheaths, straps, pockets, etc.) [8 pp, 4 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.)
Current Encumbrance 8.5 lbs (light load) Medium Load 44 lbs Heavy Load 87 lbs Max 130 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
Cantrips: ~/~
(Create Water, Purify Food and Drink, Mending)
Spell-like Abilities: 7/7 Storm Burst
Combat Options: Charge (full round action), Sneak Attack (+1d6)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
(Weapon Finesse), Trip (Weapon Finesse)

Defensive Abilities
Resistances:
Cold Resistance 5 (racial)

Situational Modifiers
Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

Current Effects and Conditions:
Flat-footed, fatigued, 1 point of Con Damage (-1 hp) [1 point heals during work day][/sblock]
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (11:10:00)
Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

[sblock=Fatigued:]In addition to the normal penalties you take while fatigued, you are considered distracted for any skill checks you make while on a pirate ship.[/sblock]
The line work was as difficult as you thought it would be, and your back, already sore from yesterday's lashes, is truly aching now. Nevertheless, you decide to report for cooking duty. Fortunately, when you arrive you find that Fishguts is mostly sober.

"Here early today aren't ye?" he says as you walk into the galley. "I 'aven't even gathered the lunch rations yet. I suppose we can get started on the evenin' victuals, though. Will ye get me a larder of cod from there in th' 'old?"

As you look into the middle hold, it is not readily apparent which box, barrel, or crate you should be looking in. Kroop deosn't seem to be much help... "Ah, mate, it's in thar somewhere. Jus' poke around a bit."

[sblock=Gather Ingredients]You assist Kroop in gathering ingredients for the day's meal, requiring a Perception check. Your result determines how long the task will take:
Code:
[B]Perception Result    Time
[/B]5 or less            10d6 minutes
6 to 10              5d6 minutes
11 to 15             3d6 minutes
16 to 20             1d6 minutes
20 or higher         1 minute
[/sblock]
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (11:19:00)
Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

After finding the cod, you notice that you empty the larder when you collect the food. As you return with the armful of fish, you hear Kroop talking with someone. Once you enter the galley, you can see that a female half-orc peers out of a 3-foot-square serving hatch in the door at the back of the galley (leading to area A9).

The half-orc, Cut-Throat Grok, spots you. "Oy now, and who is this?"

"Ah, that'd be m' mate."

"Really? Couldn't find a woman then?"

"M' cook's mate, ya' greasy cun'," declares Fishguts incredulously. As she laughs, Kroop turns to you and says shortly, "Well then, ye should be gettin' t' work." All during the preparation of the meal, Kroop and Grok trade laughs and insults, and consume more and more alcohol.

[sblock=Cooking]You assist Kroop in preparing the day's meal, requiring a Profession (cooking) or intelligence check. If Kroop is sober enough, you gain a +10 bonus on the roll (this replaces the +3 total bonus that you can get from the kitchen and cookbook). Otherwise, you must make do by yourself. How well you roll determines how long the task will take and how well the food is prepared:
Code:
[B]Cooking Result  Time                 Food Quality
[/B]5 or less       Until "Bloody Hour"  Very Poor
6 to 10         2d4+1 hours          Poor
11 to 15        3d4+1 hours          Average
16 to 20        2d4+1                Good
20 or higher    1d4+1 hours          Very Good
After you know your Cooking results, consult the chart and make a roll to determine how long you spent cooking. Whether or not you finish entirely, the food will be served during the "bloody hour" and the food quality automatically counts as two steps lower than your roll would have normally qualified for.[/sblock]
 

BudroThePious

First Post
"I'll get right on it. Pleasure to meet you, by the way," Jhiv says as to Grok as he starts cooking. "I'm Jhiv, and you must be the legendary quartermaster." As the meal comes together Jhiv tries to steer the conversation towards Grok and what she's like and so on.
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (15:19:00)
Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

The half-orc is easy enough to talk to, and with Kroop joking around with you and contributing to the stories, you discover a bit about Grok.

[sblock=Cut-Throat Grok] Cut-throat Grok is the Wormwood’s quartermaster, a no-nonsense character with a huge scar across her neck. Growing up among pirates is tough for anyone unusual, and Grok got her scar fighting a gang of cutthroats in the alleys of Port Peril who robbed her and left her for dead when she was only 11 years old. Grok is a reedy half-orc who favors dark clothing. She carries a notched greataxe and an array of throwing axes hangs from her belt. Grok frequently grins toothily, and uses appalling curse words, particularly when drunk. Grok is renowned for being tough, and she doesn’t suffer fools, but she is a close friend of Ambrose Kroop, whom she sees as someone who’s had even worse luck than she’s had.

Grok is usually found in the quartermaster’s store (area A9) during the day. In the evenings, she locks the store and carouses on deck, drinking and gambling with the other pirates before returning to her cabin (area A7) to sleep it off.

Grok loves unusual drink and fine songs, and a character who provides her with at least 20 gp worth of alcohol that isn’t rum or who makes a successful DC 15 Perform (song) check gains a +4 bonus on all checks made to influence her. If Grok is made friendly, she allows the PCs into the quartermaster’s store after normal hours, where PCs can negotiate for equipment with her.

Everyone aboard the Wormwood knows that the quartermaster, Cut-Throat Grok, oversees equipment and booty, which is where your possessions currently are. Grok is used to dealing with impressed sailors’ requests for the return of their personal equipment, and always tells such persons that their goods are now the captain’s booty. However, there are three ways such items might be recovered.

On a successful Bluff check, Grok returns 10 gp worth of a PC’s equipment for every point by which the PC’s Bluff check exceeds her Sense Motive result. As Grok is also incredibly superstitious, anyone using superstition to bluff the quartermaster gains a +4 circumstance bonus on Bluff checks against her (this is how Sandara recovered her gear so quickly). You cannot try to bluff Grok more than once in a 24-hour period.

In addition, you are also free to purchase or barter for items from the quartermaster’s store, including gear other than your starting equipment.

Finally, you can try theft, but stealing from the store can be very risky. You might have options where this route is the most successful.

Cut-Throat_Grok.JPG
[/sblock][sblock=Ding!]Cut-Throat Grok is now friendly![/sblock][sblock=Reward]+100 XP[/sblock]

Since your cooking shift is over, you are free to do as you please until Bloody Hour at 17:42. Any action that takes longer than this automatically fails, unless you want to risk showing up late.

[sblock=Daytime Ship Actions]
Code:
[B]Activity       Time           Check          Effects
[/B]Take a Nap     X hours        None           You gain a +X bonus to your Constitution check to avoid fatigue for taking additional nighttime ship actions tonight.
Influence      1d4 hours      Diplomacy      Attempt to improve the attitude of a crew member.
Gather Info    1d4 hours      Diplomacy      Attempt to learn something about a crew member or the ship in general.
Sneak          1d4 hours      Perception     Explore one area of the ship (take 20 on Stealth and make a Perception check or other skill).
Explore        1d4 hours      Stealth        Explore one area of the ship (make a Stealth check and take 20 on Perception or other skill).
Steal          10d12 minutes  Disable Device Attempt to open a locked  door or locker (make a Disable Device check and a Stealth check).
Spy            10d6 minutes   Perception     Eavesdrop on a specific pirate or officer (make a Stealth check and a Perception check).
Shop           10d6 minutes   Diplomacy      Visit the quartermaster's store and barter for gear (make one Diplomacy, Appraise, or Bluff check).
[/sblock]

GM: This should give you plenty to think about. On Day 3, even more options open up for you.
 
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BudroThePious

First Post
Jhiv tries to get in the good graces of Rosie Cusswell in the time he has left before Bloody Hour.[sblock=Current Status]Jhiv Viratek (Male undine druid/rogue 1)
N medium outsider (native, aquatic [amphibious])
Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14

Key Skills Acrobatics +10, Bluff +2, Climb +6, Diplomacy +6, Escape Artist +4, Heal +4, Intimidate +2,
Knowledge (Any) +1, Knowledge (Local) +5, Perception +9, Profession (Sailor) +9, Sense Motive +4, Stealth +8, Survival +10, Swim +15

Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision (normal light); Perception +9
AC 14, touch 14, FF 10 HP 8/8 Temp HP 0
Fort +2 Ref +6 Will +6 CMB +0 CMD 14
Hero Points 1/3

Melee Attack Unarmed Strike +4 (1d3/x2) [nonlethal]

Currently Wielding Nothing (hands free)
Current Armor None (Explorer's Outfit)
Stowed on Person (Sheaths, straps, pockets, etc.) [8 pp, 4 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.)
Current Encumbrance 8.5 lbs (light load) Medium Load 44 lbs Heavy Load 87 lbs Max 130 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Obscuring Mist), 1/1 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
Cantrips: ~/~
(Create Water, Purify Food and Drink, Mending)
Spell-like Abilities: 7/7 Storm Burst
Combat Options: Charge (full round action), Sneak Attack (+1d6)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder
(Weapon Finesse), Trip (Weapon Finesse)

Defensive Abilities
Resistances:
Cold Resistance 5 (racial)

Situational Modifiers
Shackles Seafarer, Fast Healing 2 (Hydrated Vitality)

Current Effects and Conditions:
Flat-footed, fatigued[/sblock]
 
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Redbadge

Explorer
Oathday, 19 Desnus, 4712 AR (16:21:00)
Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion

Rosie is none too pleased to see you initially, as you are obviously experiencing the brunt of the officers' vitriol. However, your charm still allows you to win a new potential ally.

[sblock=Rosie Cusswell]Short but fierce, Rosie Cusswell has more muscles than most of the crew, and a fouler mouth than all of them put together. Rosie is from Port Peril, and like you was impressed onto the Wormwood’s crew. She has been on board 3 days and has already made her mark by threatening to chop off the hand of anyone who messes with her with her beloved handaxe. She has a healthy hatred of Mr. Plugg and Master Scourge, who did not take her threats kindly. Rosie loathes the attention of Conchobhar Shortstone, but secretly quite likes his style.

Rosie_Cusswell.JPG
[/sblock][sblock=Ding!]Rosie is now friendly![/sblock]

As you are winding down your conversation, Rosie has a request for you, "I was able to get me damn handaxe back, and these arseheads won't be touching it again lest I chop their rotten sausages off." She looks forlorn, but continues with a profanity laced tirade, "I can't talk the flea-infested orc-bi'ch into giving me f---n' fiddle back. If you get a chance with that ----- tongue of ----- of yours you can ----- -----. Maybe then she'll ----- give me the ------ ------ of ------- in ------ my ----- fiddle." With that, she storms off.
 


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