Here's one version of a stat-block. Nothing too complicated here. I'm also in the process of making a couple different considerations.
[sblock=]DREKHAD DREVIN
Male Kalashtar Crusader 5
LG medium humanoid
Senses: Listen -1, Spot -1
Init: +0 (+0 Dex)
Aura: stances
Languages: Common, Draconic, Quor, Riedran
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AC: 23, touch 11, flat-footed 23; (+9 armor, +3 shield, +1 deflection)
Hit Points: 15 to 60 HD: 5d10+10
Delayed Damage Pool: 10 (steely resolve)
Action Points: 7
Power Points: 5
Immune: dream and nightmare spells
Fort +6, Ref +1, Will +3; +2 against mind-affecting spells and abilities; zealous surge (1/day)
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Speed: 20 ft. (4 squares), can’t run; 30 ft. (6 squares) when unarmored
Melee: battleaxe +7 slashing (1d8+2/x3) or short sword +7 piercing (1d6+2/19-20) or warhammer +7 bludgeoning (1d8+2/x3)
Ranged: longbow +5 piercing (1d8/x3)
Space: 5 ft. Reach: 5 ft.
Base Atk: +5 Grapple: +7
Atk Options: furious counterstrike, maneuvers
Combat Feats: Psychic Renewal, Stone Power
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Crusader Maneuvers Known (IL 5)
3rd – white raven tactics (WR3)
2nd – battle leader's charge (WR2), mountain hammer (SD2)
1st – crusader’s strike (DS1), leading the attack (WR1), stone bones (SD1), vanguard strike (DS1)
Stances – iron guard’s glare (DS1), leading the charge (WR1)
Crusader Maneuvers Prepared (IL 5)
white raven tactics, battle leader's charge, mountain hammer, crusader's strike, stone bones
Psi-Like Abilities (ML 2)
1/day – Mindlink
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Str 14, Dex 10, Con 14, Int 14, Wis 8, Cha 16
Feats: Psychic Renewal, Stone Power
Skills: Balance -1 [5 ranks], Bluff +5 [-], Concentration +10 [8 ranks], Diplomacy +13 [8 ranks], Disguise +5* [-], Intimidate +13 [8 ranks], Martial Lore +5 [3 ranks]; *includes a +2 racial bonus on disguise checks to impersonate a human.
Possessions: 20 arrows (1 gp/3 lb.), backpack (2 gp/2 lb), battleaxe (10 gp/6 lb), bedroll (0.1 gp/5 lb.), belt pouch (1 gp/0.5 lb.), cold weather outfit (8 gp/7 lb.), crowbar (2 gp/5 lb.), flint and steel (1 gp), holy water (25 gp/1 lb.), longbow (75 gp/3 lb.), sack (0.1 gp/0.5 lb.), silver holy symbol (25 gp/1 lb.), short sword (10 gp/2 lb), 2 sunrods (4 gp/2 lb.), trail ration (0.5 gp/ 1 lb.), 3 torches (0.03 gp/3 lb.), warhammer (12 gp/5 lb) waterskin (1 gp/4 lb), whetstone (0.02 gp/1 lb.); +1 full plate (2650 gp/50 lb), +1 heavy steel shield (1170 gp/15 lb), ring of protection +1 (2000 gp); 2 gp, 25 cp. 118 lbs.[/sblock]