Hmmmm. I think I'd like to throw in an entry. I even have a bard concept, although NOT the same concept the original had.
Instead, I'd like to go Bard/Crusader, using Song of the White Raven (inspire courage as swift action, crusader stacks with bard for inspire courage, Bo9S) to make a melee-oriented bard. The character would focus more on the Bard side than the Crusader side (initial stub would be Bard4/Crus1) so as not to step on the full-fledged Crusader's toes. Combat role would be buffer and skirmisher; out of combat she could still fill the role of party face, though she'd be focused more on trickery than straight diplomacy.
Background-wise, Alexa would probably have joined the group at the start. She knew some minor magic tricks and was passable with a blade, so after she begged, wheedled, pleaded, and pouted enough, the party eventually gave in and let her join. An innkeep's daughter by birth and a dancer by talent, no one thought Alexa would last even a night out in the wilds hunting goblins. To everyone's surprise - even her own - she not only lasted the night, she was a key figure in the group's success at routing the goblins. Her nimble, graceful fighting style and fearless nature seemed to inspire the entire party into greater feats of valor. When the idea to form an actual honest-to-the-Flame adventurer's guild was proposed, Alexa quickly seconded the concept and championed the cause tirelessly until the deal was struck.
[sblock=rough draft character sheet proposal]
Alexa Shaless
Female Human Bard 4/Crusader 1
Alignment: NG
Deity: The Silver Flame
Region: Breland
Height: 5'7"
Weight: 90 lbs
Hair: Dark red, worn in a long intricate braid
Eyes: Emerald green
Skin: Fair
Age: 19
XP:
Str: 12 (+1) [4 points]
Dex: 14 (+2) [6 points]
Con: 12 (+1) [4 points]
Int: 10 (+0) [2 points]
Wis: 10 (+0) [2 points]
Cha: 17 (+3) [10 points, +1 level]
Class and Racial abilities:
Hit Dice: 4d6+1d10+5
Hit Points:
AC: 17 (+5 Armor, +2 Dex) [Touch 12, Flat-footed 15]
Init: +2 (+2 Dex)
Speed: 30ft
Saves:
Fortitude +4 [+3 base, +1 Con]
Reflex +6 [+4 base, +2 Dex]
Will +4 [+4 base, +0 Wis]
BAB/Grapple: +4/+5
Melee Atk: +7 (1d4+1/18-20/x2, masterwork kukri)
Ranged Atk: +6 (1d4+1/19-20/x2, thrown dagger)
Skills:
Code:
Bluff +10 (7 ranks, +3 Cha)
Concentration +9 (8 ranks, +1 Con)
Diplomacy +11 (4 ranks, +3 Cha, +4 Synergies)
Gather Information +7 (4 ranks, +3 Cha)
Perform (Dance) +11 (8 ranks, +3 Cha)
Sense Motive +5 (5 ranks, +0 Wis)
Tumble +7 (5 ranks, +2 Dex)
Feats:
Weapon Finesse (1st level)
Dodge (Human bonus)
Song of the White Raven (3rd level)
Languages:
Spells Known:
0th -
Detect Magic, Read Magic, Prestidigitation, Mage Hand, Resistance, Message
1st -
Improvisation, Cure Light Wounds, Inspirational Boost
2nd -
Bladeweave, Sonic Weapon
Manuevers Known:
Crusader's Strike (DS strike), Vanguard Strike (DS strike), Leading the Attack (WR strike), Stone Bones (SD strike), Douse the Flames (WR strike)
Stances Known:
Bolstering Voice (WR)
Equipment:
masterwork kukri, 308g, 2 lbs
2 daggers, 4g, 2 lbs
chain shirt +1, 1250g, 25 lbs
badge of valor, 1400g, - lbs
shiftweave dress, 500g, 5 lbs
Heward's handy haversack, 2000g, 5 lbs
~bedroll, 1s, 5 lbs
~small steel mirror, 10g, 0.5lbs
~5 days' trail rations, 2.5g, 5 lbs
~waterskin, 1g, 4 lbs
~whetstone, 2c, 1lb
~5 sunrods, 10g, 5 lbs
~soap, 5s, 1 lb
~potion of
mage armor x2, 100g, 0.2 lbs
~potion of
cure light wounds x4, 200g, 0.4 lbs
silver holy symbol, 25g, 1lb
spell component pouch, 5g, 2 lbs
Money:
170 gp in assorted gems
9 gp
35 sp
38 cp
Encumbrance:
42 lbs, light load
0-43 light, 44-86 medium, 87-130 heavy[/sblock]